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[Feat] (...): Basic ability to load GLES/EGL.
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@@ -2,6 +2,11 @@
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namespace MobileGL {
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namespace MG_State {
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void Init() {
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MGLOG_D("Initializing MobileGL State...");
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pGLContext = new MG_State::GLState::GLContext();
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}
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namespace GLState {
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// Error
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void GLContext::RecordError(ErrorCode code, SharedPtr<ErrorInfo> info) {
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