[Chore] (MG_Backend/DirectVulkan): use VkTextureManager::TransitionImageLayout more

This commit is contained in:
2026-02-27 13:59:39 +08:00
parent 2c848ab44b
commit e3f1db0a9a
@@ -371,28 +371,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void VulkanRenderer::TransitionSwapchainImageToColorAttachment(VkCommandBuffer commandBuffer, Uint32 imageIndex) {
const auto oldLayout = m_swapchainObject.GetImageLayout(imageIndex);
if (oldLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
return;
}
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.oldLayout = oldLayout;
barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = m_swapchainObject.GetImage(imageIndex);
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
auto layout = m_swapchainObject.GetImageLayout(imageIndex);
Bool ok = VkTextureManager::TransitionImageLayout(commandBuffer, m_swapchainObject.GetImage(imageIndex),
layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_ASPECT_COLOR_BIT);
MOBILEGL_ASSERT(ok, "TransitionSwapchainImageToColorAttachment failed");
m_swapchainObject.SetImageLayout(imageIndex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
@@ -401,34 +386,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
const auto oldLayout = m_depthStencilImageLayouts[imageIndex];
if (oldLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
return;
}
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = 0;
barrier.dstAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
barrier.oldLayout = oldLayout;
barrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = m_depthStencilImages[imageIndex];
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (HasStencilComponent(m_depthStencilFormat)) {
barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, 0,
0, nullptr, 0, nullptr, 1, &barrier);
m_depthStencilImageLayouts[imageIndex] = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
Bool ok = VkTextureManager::TransitionImageLayout(commandBuffer, m_depthStencilImages[imageIndex],
m_depthStencilImageLayouts[imageIndex], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT);
MOBILEGL_ASSERT(ok, "TransitionDepthStencilImageToAttachment failed");
}
void VulkanRenderer::EnsureFrameRecordingStarted() {
@@ -485,26 +448,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// This frame touched only offscreen resources. Present still requires
// the acquired swapchain image to be in PRESENT layout.
const auto swapchainOldLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
auto swapchainOldLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
if (swapchainOldLayout != VK_IMAGE_LAYOUT_PRESENT_SRC_KHR &&
swapchainOldLayout != VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR) {
VkImageMemoryBarrier presentBarrier{};
presentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
presentBarrier.srcAccessMask = 0;
presentBarrier.dstAccessMask = 0;
presentBarrier.oldLayout = swapchainOldLayout;
presentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
presentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
presentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
presentBarrier.image = m_swapchainObject.GetImage(m_imageIndexAcquired);
presentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
presentBarrier.subresourceRange.baseMipLevel = 0;
presentBarrier.subresourceRange.levelCount = 1;
presentBarrier.subresourceRange.baseArrayLayer = 0;
presentBarrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1,
&presentBarrier);
Bool ok = VkTextureManager::TransitionImageLayout(commandBuffer, m_swapchainObject.GetImage(m_imageIndexAcquired),
swapchainOldLayout, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0, 0,
VK_IMAGE_ASPECT_COLOR_BIT);
MOBILEGL_ASSERT(ok, "Transition swapchain image to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR failed");
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}