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[Fix]: Add Task/Mesh shader enum mapping
Map the Task and Mesh shader stages to their NV OpenGL enum values in ProgramEnumConverter so shader stage conversion handles task and mesh pipelines correctly.
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@@ -22,6 +22,10 @@ namespace MobileGL {
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return GL_GEOMETRY_SHADER;
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case ShaderStage::Fragment:
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return GL_FRAGMENT_SHADER;
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case ShaderStage::Task:
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return GL_TASK_SHADER_NV;
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case ShaderStage::Mesh:
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return GL_MESH_SHADER_NV;
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case ShaderStage::Compute:
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return GL_COMPUTE_SHADER;
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default:
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