mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Improvement] (MG_State/Program): Optimize the logic for DeleteShader.
This commit is contained in:
@@ -42,10 +42,6 @@ GLenum ProgramState::DeleteShader(GLuint shader) {
|
||||
MG_Util::Debug::LogE("MG_State: Program: DeleteShader error: invalid shader id %u", shader);
|
||||
return GL_INVALID_VALUE;
|
||||
}
|
||||
if (shaders_[shader].markedForDeletion) {
|
||||
MG_Util::Debug::LogW("MG_State: Program: DeleteShader warning: shader %u already marked for deletion", shader);
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
bool inUse = false;
|
||||
for (auto& [progId, program] : programs_) {
|
||||
|
||||
Reference in New Issue
Block a user