[Improvement] (MG_State/Program): Optimize the logic for DeleteShader.

This commit is contained in:
BZLZHH
2025-06-20 12:50:42 +08:00
parent e8ca8161c8
commit e4c77d1432
-4
View File
@@ -42,10 +42,6 @@ GLenum ProgramState::DeleteShader(GLuint shader) {
MG_Util::Debug::LogE("MG_State: Program: DeleteShader error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
if (shaders_[shader].markedForDeletion) {
MG_Util::Debug::LogW("MG_State: Program: DeleteShader warning: shader %u already marked for deletion", shader);
return GL_NO_ERROR;
}
bool inUse = false;
for (auto& [progId, program] : programs_) {