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[Improvement] (MG_State/Program): Optimize the logic for DeleteShader.
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@@ -42,10 +42,6 @@ GLenum ProgramState::DeleteShader(GLuint shader) {
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MG_Util::Debug::LogE("MG_State: Program: DeleteShader error: invalid shader id %u", shader);
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MG_Util::Debug::LogE("MG_State: Program: DeleteShader error: invalid shader id %u", shader);
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return GL_INVALID_VALUE;
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return GL_INVALID_VALUE;
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}
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}
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if (shaders_[shader].markedForDeletion) {
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MG_Util::Debug::LogW("MG_State: Program: DeleteShader warning: shader %u already marked for deletion", shader);
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return GL_NO_ERROR;
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}
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bool inUse = false;
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bool inUse = false;
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for (auto& [progId, program] : programs_) {
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for (auto& [progId, program] : programs_) {
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