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[Perf] (MG_Backend/DirectVulkan): bind GetBoundObject/GetSamplerObject const-ref returns by reference in BindProgramUniformBuffers resolve paths (UBO/SSBO/texel/sampler override) instead of copying the SharedPtr; ResolveUniformBufferPayload 2.2%->1.6%
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@@ -220,7 +220,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Int location = programObj.samplerUniformLocationByBinding[binding];
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const Int unit = ResolveSamplerUnitIndex(program, location, binding);
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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const auto samplerOverride = textureUnit.GetSamplerObject();
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const auto& samplerOverride = textureUnit.GetSamplerObject();
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const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding];
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SharedPtr<MG_State::GLState::ITextureObject> fallbackHolder;
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if (texture == nullptr) {
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@@ -427,7 +427,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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auto* textureBuffer = static_cast<MG_State::GLState::TextureObjectBuffer*>(texture.get());
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const auto bufferObject = textureBuffer->GetBufferBindingSlot().GetBoundObject();
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const auto& bufferObject = textureBuffer->GetBufferBindingSlot().GetBoundObject();
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if (bufferObject == nullptr) {
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MGLOG_E("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') has no GL buffer bound",
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binding, programObj.samplerNameByBinding[binding].c_str());
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@@ -502,7 +502,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
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auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, frontendBinding);
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const auto bufferObject = bindingPoint.GetBoundObject();
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const auto& bufferObject = bindingPoint.GetBoundObject();
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if (bufferObject == nullptr) {
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MGLOG_E("ResolveStorageBufferDescriptor: no SSBO bound at frontend binding %u for block '%s'",
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frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
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@@ -674,7 +674,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
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auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, frontendBinding);
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const auto bufferObject = bindingPoint.GetBoundObject();
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const auto& bufferObject = bindingPoint.GetBoundObject();
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MOBILEGL_ASSERT(bufferObject != nullptr,
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"ResolveUniformBufferPayload: no UBO bound at frontend binding %u for block '%s'",
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frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
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