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[Perf] (MG_Backend/DirectVulkan): deepen frame pipeline 2->3 to hide GPU-completion latency; cross-frame glClientWaitSync fence stalls -28%
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@@ -11,7 +11,7 @@
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namespace MobileGL::MG_Backend::DirectVulkan {
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struct VulkanRendererConfig {
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Uint32 MaxFramesInFlight = 2;
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Uint32 MaxFramesInFlight = 3;
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String AppName = "MobileGL-VulkanRenderer";
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MobileGL::Version Version = MG_Config::CoreVersion;
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Uint64 CacheVersion = MG_Config::CacheVersion;
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