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@@ -3,6 +3,7 @@
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#include "../Getter/GL_Getter.h"
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#include "../Getter/GL_Getter.h"
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#include "../Program/GL_Program.h"
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#include "../Program/GL_Program.h"
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#include "../Texture/GL_Texture.h"
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#include "../Texture/GL_Texture.h"
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#include "../RenderState/GL_RenderState.h"
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#include "../Framebuffer/GL_Framebuffer.h"
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#include "../Framebuffer/GL_Framebuffer.h"
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#include "../VertexArray/GL_VertexArray.h"
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#include "../VertexArray/GL_VertexArray.h"
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@@ -34,7 +35,7 @@ MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
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DECLARE_GL_FUNCTION_HEAD(const GLubyte*, GetStringi, GLenum name, GLuint index) DECLARE_GL_FUNCTION_END(const GLubyte*, GetStringi, name, index)
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DECLARE_GL_FUNCTION_HEAD(const GLubyte*, GetStringi, GLenum name, GLuint index) DECLARE_GL_FUNCTION_END(const GLubyte*, GetStringi, name, index)
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DECLARE_GL_FUNCTION_HEAD(const GLubyte*, GetString, GLenum name) DECLARE_GL_FUNCTION_END(const GLubyte*, GetString, name)
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DECLARE_GL_FUNCTION_HEAD(const GLubyte*, GetString, GLenum name) DECLARE_GL_FUNCTION_END(const GLubyte*, GetString, name)
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DECLARE_GL_FUNCTION_HEAD(void*, MapBuffer, GLenum target, GLenum access) DECLARE_GL_FUNCTION_END(void*, MapBuffer, target, access)
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DECLARE_GL_FUNCTION_HEAD(void*, MapBuffer, GLenum target, GLenum access) DECLARE_GL_FUNCTION_END(void*, MapBuffer, target, access)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepth, GLclampd depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepth, depth)
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DECLARE_GL_FUNCTION_HEAD(void, ClearDepth, GLclampd depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearDepth, depth)
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DECLARE_GL_FUNCTION_HEAD(void, ActiveTexture, GLenum texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ActiveTexture, texture)
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DECLARE_GL_FUNCTION_HEAD(void, ActiveTexture, GLenum texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ActiveTexture, texture)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, AttachShader, GLuint program, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AttachShader, program, shader)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, AttachShader, GLuint program, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AttachShader, program, shader)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BindAttribLocation, GLuint program, GLuint index, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindAttribLocation, program, index, name)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BindAttribLocation, GLuint program, GLuint index, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindAttribLocation, program, index, name)
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@@ -42,19 +43,19 @@ DECLARE_GL_FUNCTION_HEAD(void, BindBuffer, GLenum target, GLuint buffer) DECLARE
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DECLARE_GL_FUNCTION_HEAD(void, BindFramebuffer, GLenum target, GLuint framebuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindFramebuffer, target, framebuffer)
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DECLARE_GL_FUNCTION_HEAD(void, BindFramebuffer, GLenum target, GLuint framebuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindFramebuffer, target, framebuffer)
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DECLARE_GL_FUNCTION_HEAD(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindRenderbuffer, target, renderbuffer)
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DECLARE_GL_FUNCTION_HEAD(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindRenderbuffer, target, renderbuffer)
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DECLARE_GL_FUNCTION_HEAD(void, BindTexture, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTexture, target, texture)
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DECLARE_GL_FUNCTION_HEAD(void, BindTexture, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTexture, target, texture)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendColor, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_HEAD(void, BlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendColor, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquation, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquation, mode)
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DECLARE_GL_FUNCTION_HEAD(void, BlendEquation, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquation, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparate, modeRGB, modeAlpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparate, modeRGB, modeAlpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunc, GLenum sfactor, GLenum dfactor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunc, sfactor, dfactor)
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DECLARE_GL_FUNCTION_HEAD(void, BlendFunc, GLenum sfactor, GLenum dfactor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFunc, sfactor, dfactor)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
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DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
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DECLARE_GL_FUNCTION_HEAD(void, BufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferData, target, size, data, usage)
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DECLARE_GL_FUNCTION_HEAD(void, BufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferData, target, size, data, usage)
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DECLARE_GL_FUNCTION_HEAD(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferSubData, target, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferSubData, target, offset, size, data)
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DECLARE_GL_FUNCTION_HEAD(GLenum, CheckFramebufferStatus, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckFramebufferStatus, target)
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DECLARE_GL_FUNCTION_HEAD(GLenum, CheckFramebufferStatus, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckFramebufferStatus, target)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Clear, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Clear, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Clear, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Clear, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearColor, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_HEAD(void, ClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearColor, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepthf, GLfloat d) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepthf, d)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepthf, GLfloat d) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepthf, d)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearStencil, GLint s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearStencil, s)
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DECLARE_GL_FUNCTION_HEAD(void, ClearStencil, GLint s) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearStencil, s)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMask, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_HEAD(void, ColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ColorMask, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompileShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompileShader, shader)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompileShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompileShader, shader)
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DECLARE_GL_FUNCTION_HEAD(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data)
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DECLARE_GL_FUNCTION_HEAD(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data)
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DECLARE_GL_FUNCTION_HEAD(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data)
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DECLARE_GL_FUNCTION_HEAD(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data)
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@@ -62,28 +63,28 @@ DECLARE_GL_FUNCTION_HEAD(void, CopyTexImage2D, GLenum target, GLint level, GLenu
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DECLARE_GL_FUNCTION_HEAD(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height)
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DECLARE_GL_FUNCTION_HEAD(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateProgram) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateProgram)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateProgram) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateProgram)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateShader, GLenum type) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateShader, type)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateShader, GLenum type) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateShader, type)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CullFace, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CullFace, mode)
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DECLARE_GL_FUNCTION_HEAD(void, CullFace, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CullFace, mode)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteBuffers, GLsizei n, const GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteBuffers, n, buffers)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteBuffers, GLsizei n, const GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteBuffers, n, buffers)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteFramebuffers, GLsizei n, const GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteFramebuffers, n, framebuffers)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteFramebuffers, GLsizei n, const GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteFramebuffers, n, framebuffers)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteProgram, program)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteProgram, program)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteRenderbuffers, n, renderbuffers)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteRenderbuffers, n, renderbuffers)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteShader, shader)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteShader, shader)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteTextures, GLsizei n, const GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteTextures, n, textures)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteTextures, GLsizei n, const GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteTextures, n, textures)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthFunc, GLenum func) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthFunc, func)
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DECLARE_GL_FUNCTION_HEAD(void, DepthFunc, GLenum func) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DepthFunc, func)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthMask, GLboolean flag) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthMask, flag)
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DECLARE_GL_FUNCTION_HEAD(void, DepthMask, GLboolean flag) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DepthMask, flag)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangef, GLfloat n, GLfloat f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangef, n, f)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangef, GLfloat n, GLfloat f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangef, n, f)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DetachShader, GLuint program, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DetachShader, program, shader)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DetachShader, GLuint program, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DetachShader, program, shader)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Disable, GLenum cap) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Disable, cap)
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DECLARE_GL_FUNCTION_HEAD(void, Disable, GLenum cap) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Disable, cap)
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DECLARE_GL_FUNCTION_HEAD(void, DisableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexAttribArray, index)
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DECLARE_GL_FUNCTION_HEAD(void, DisableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexAttribArray, index)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawArrays, GLenum mode, GLint first, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawArrays, mode, first, count)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawArrays, GLenum mode, GLint first, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawArrays, mode, first, count)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElements, mode, count, type, indices)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElements, mode, count, type, indices)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Enable, GLenum cap) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Enable, cap)
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DECLARE_GL_FUNCTION_HEAD(void, Enable, GLenum cap) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Enable, cap)
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DECLARE_GL_FUNCTION_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexAttribArray, index)
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DECLARE_GL_FUNCTION_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexAttribArray, index)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Finish) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Finish)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Finish) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Finish)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Flush) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Flush)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Flush) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Flush)
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DECLARE_GL_FUNCTION_HEAD(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer)
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DECLARE_GL_FUNCTION_HEAD(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer)
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DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture2D, target, attachment, textarget, texture, level)
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DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture2D, target, attachment, textarget, texture, level)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FrontFace, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FrontFace, mode)
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DECLARE_GL_FUNCTION_HEAD(void, FrontFace, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FrontFace, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GenBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenBuffers, n, buffers)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GenBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenBuffers, n, buffers)
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DECLARE_GL_FUNCTION_HEAD(void, GenerateMipmap, GLenum target) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateMipmap, target)
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DECLARE_GL_FUNCTION_HEAD(void, GenerateMipmap, GLenum target) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateMipmap, target)
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DECLARE_GL_FUNCTION_HEAD(void, GenFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenFramebuffers, n, framebuffers)
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DECLARE_GL_FUNCTION_HEAD(void, GenFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenFramebuffers, n, framebuffers)
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@@ -114,31 +115,31 @@ DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetUniformLocation, GLuint program, const G
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribfv, index, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribfv, index, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribiv, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribiv, index, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribiv, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribiv, index, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribPointerv, index, pname, pointer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribPointerv, index, pname, pointer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Hint, GLenum target, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Hint, target, mode)
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DECLARE_GL_FUNCTION_HEAD(void, Hint, GLenum target, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Hint, target, mode)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsBuffer, GLuint buffer) DECLARE_GL_FUNCTION_END(GLboolean, IsBuffer, buffer)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsBuffer, GLuint buffer) DECLARE_GL_FUNCTION_END(GLboolean, IsBuffer, buffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsEnabled, GLenum cap) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsEnabled, cap)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsEnabled, GLenum cap) DECLARE_GL_FUNCTION_END(GLboolean, IsEnabled, cap)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsFramebuffer, GLuint framebuffer) DECLARE_GL_FUNCTION_END(GLboolean, IsFramebuffer, framebuffer)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsFramebuffer, GLuint framebuffer) DECLARE_GL_FUNCTION_END(GLboolean, IsFramebuffer, framebuffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsProgram, program)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsProgram, program)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsRenderbuffer, GLuint renderbuffer) DECLARE_GL_FUNCTION_END(GLboolean, IsRenderbuffer, renderbuffer)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsRenderbuffer, GLuint renderbuffer) DECLARE_GL_FUNCTION_END(GLboolean, IsRenderbuffer, renderbuffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsShader, shader)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsShader, shader)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsTexture, GLuint texture) DECLARE_GL_FUNCTION_END(GLboolean, IsTexture, texture)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsTexture, GLuint texture) DECLARE_GL_FUNCTION_END(GLboolean, IsTexture, texture)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LineWidth, GLfloat width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LineWidth, width)
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DECLARE_GL_FUNCTION_HEAD(void, LineWidth, GLfloat width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, LineWidth, width)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LinkProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LinkProgram, program)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LinkProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LinkProgram, program)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelStorei, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelStorei, pname, param)
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DECLARE_GL_FUNCTION_HEAD(void, PixelStorei, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PixelStorei, pname, param)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffset, GLfloat factor, GLfloat units) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffset, factor, units)
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DECLARE_GL_FUNCTION_HEAD(void, PolygonOffset, GLfloat factor, GLfloat units) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PolygonOffset, factor, units)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadPixels, x, y, width, height, format, type, pixels)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadPixels, x, y, width, height, format, type, pixels)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ReleaseShaderCompiler) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReleaseShaderCompiler)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ReleaseShaderCompiler) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReleaseShaderCompiler)
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DECLARE_GL_FUNCTION_HEAD(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, RenderbufferStorage, target, internalformat, width, height)
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DECLARE_GL_FUNCTION_HEAD(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, RenderbufferStorage, target, internalformat, width, height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, SampleCoverage, GLfloat value, GLboolean invert) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SampleCoverage, value, invert)
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DECLARE_GL_FUNCTION_HEAD(void, SampleCoverage, GLfloat value, GLboolean invert) DECLARE_GL_FUNCTION_END_NO_RETURN(void, SampleCoverage, value, invert)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Scissor, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Scissor, x, y, width, height)
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DECLARE_GL_FUNCTION_HEAD(void, Scissor, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Scissor, x, y, width, height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderBinary, GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderBinary, count, shaders, binaryformat, binary, length)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderBinary, GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderBinary, count, shaders, binaryformat, binary, length)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderSource, shader, count, string, length)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderSource, shader, count, string, length)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilFunc, GLenum func, GLint ref, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilFunc, func, ref, mask)
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DECLARE_GL_FUNCTION_HEAD(void, StencilFunc, GLenum func, GLint ref, GLuint mask) DECLARE_GL_FUNCTION_END_NO_RETURN(void, StencilFunc, func, ref, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilFuncSeparate, face, func, ref, mask)
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DECLARE_GL_FUNCTION_HEAD(void, StencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) DECLARE_GL_FUNCTION_END_NO_RETURN(void, StencilFuncSeparate, face, func, ref, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilMask, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilMask, mask)
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DECLARE_GL_FUNCTION_HEAD(void, StencilMask, GLuint mask) DECLARE_GL_FUNCTION_END_NO_RETURN(void, StencilMask, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilMaskSeparate, GLenum face, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilMaskSeparate, face, mask)
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DECLARE_GL_FUNCTION_HEAD(void, StencilMaskSeparate, GLenum face, GLuint mask) DECLARE_GL_FUNCTION_END_NO_RETURN(void, StencilMaskSeparate, face, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilOp, GLenum fail, GLenum zfail, GLenum zpass) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilOp, fail, zfail, zpass)
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DECLARE_GL_FUNCTION_HEAD(void, StencilOp, GLenum fail, GLenum zfail, GLenum zpass) DECLARE_GL_FUNCTION_END_NO_RETURN(void, StencilOp, fail, zfail, zpass)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilOpSeparate, face, sfail, dpfail, dppass)
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DECLARE_GL_FUNCTION_HEAD(void, StencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) DECLARE_GL_FUNCTION_END_NO_RETURN(void, StencilOpSeparate, face, sfail, dpfail, dppass)
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DECLARE_GL_FUNCTION_HEAD(void, TexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage2D, target, level, internalformat, width, height, border, format, type, pixels)
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DECLARE_GL_FUNCTION_HEAD(void, TexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage2D, target, level, internalformat, width, height, border, format, type, pixels)
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DECLARE_GL_FUNCTION_HEAD(void, TexParameterf, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterf, target, pname, param)
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DECLARE_GL_FUNCTION_HEAD(void, TexParameterf, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterf, target, pname, param)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameterfv, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameterfv, target, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameterfv, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameterfv, target, pname, params)
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@@ -175,8 +176,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3fv, GLuint index, const GLfloat
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4f, index, x, y, z, w)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4f, index, x, y, z, w)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4fv, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4fv, index, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4fv, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4fv, index, v)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribPointer, index, size, type, normalized, stride, pointer)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribPointer, index, size, type, normalized, stride, pointer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Viewport, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Viewport, x, y, width, height)
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DECLARE_GL_FUNCTION_HEAD(void, Viewport, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Viewport, x, y, width, height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadBuffer, GLenum src) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadBuffer, src)
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DECLARE_GL_FUNCTION_HEAD(void, ReadBuffer, GLenum src) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ReadBuffer, src)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElements, mode, start, end, count, type, indices)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElements, mode, start, end, count, type, indices)
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DECLARE_GL_FUNCTION_HEAD(void, TexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels)
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DECLARE_GL_FUNCTION_HEAD(void, TexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels)
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DECLARE_GL_FUNCTION_HEAD(void, TexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
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DECLARE_GL_FUNCTION_HEAD(void, TexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
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@@ -367,7 +368,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparatei, GLuint buf, GLenum m
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf, src, dst)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf, src, dst)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaski, index, r, g, b, a)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaski, index, r, g, b, a)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsEnabledi, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsEnabledi, target, index)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, IsEnabledi, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END(GLboolean, IsEnabledi, target, index)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsBaseVertex, mode, count, type, indices, basevertex)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsBaseVertex, mode, count, type, indices, basevertex)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElementsBaseVertex, mode, start, end, count, type, indices, basevertex)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElementsBaseVertex, mode, start, end, count, type, indices, basevertex)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsInstancedBaseVertex, mode, count, type, indices, instancecount, basevertex)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsInstancedBaseVertex, mode, count, type, indices, instancecount, basevertex)
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@@ -395,10 +396,10 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void*, MapBufferRange, GLenum target, GLintptr off
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex, c)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex, c)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexMask, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexMask, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexMask, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexMask, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFunc, GLenum func, GLclampf ref) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFunc, func, ref)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFunc, GLenum func, GLclampf ref) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFunc, func, ref)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LogicOp, GLenum opcode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LogicOp, opcode)
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DECLARE_GL_FUNCTION_HEAD(void, LogicOp, GLenum opcode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, LogicOp, opcode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PointSize, GLfloat size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointSize, size)
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DECLARE_GL_FUNCTION_HEAD(void, PointSize, GLfloat size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PointSize, size)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LineStipple, GLint factor, GLushort pattern) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LineStipple, factor, pattern)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LineStipple, GLint factor, GLushort pattern) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LineStipple, factor, pattern)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonMode, GLenum face, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonMode, face, mode)
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DECLARE_GL_FUNCTION_HEAD(void, PolygonMode, GLenum face, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PolygonMode, face, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonStipple, const GLubyte* mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonStipple, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonStipple, const GLubyte* mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonStipple, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPolygonStipple, GLubyte* mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPolygonStipple, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPolygonStipple, GLubyte* mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPolygonStipple, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, EdgeFlag, GLboolean flag) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EdgeFlag, flag)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, EdgeFlag, GLboolean flag) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EdgeFlag, flag)
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@@ -414,7 +415,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, PopAttrib) DECLARE_GL_FUNCTION_STUB_END_NO_R
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PushClientAttrib, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushClientAttrib, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PushClientAttrib, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushClientAttrib, mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PopClientAttrib) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopClientAttrib)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PopClientAttrib) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopClientAttrib)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLint, RenderMode, GLenum mode) DECLARE_GL_FUNCTION_STUB_END(GLint, RenderMode, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLint, RenderMode, GLenum mode) DECLARE_GL_FUNCTION_STUB_END(GLint, RenderMode, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRange, GLclampd near_val, GLclampd far_val) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRange, near_val, far_val)
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DECLARE_GL_FUNCTION_HEAD(void, DepthRange, GLclampd near_val, GLclampd far_val) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DepthRange, near_val, far_val)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearAccum, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearAccum, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearAccum, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearAccum, red, green, blue, alpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Accum, GLenum op, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Accum, op, value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Accum, GLenum op, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Accum, op, value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMode, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMode, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMode, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMode, mode)
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@@ -678,7 +679,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, InitNames) DECLARE_GL_FUNCTION_STUB_END_NO_R
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadName, GLuint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadName, name)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadName, GLuint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadName, name)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PushName, GLuint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushName, name)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PushName, GLuint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushName, name)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PopName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopName)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PopName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopName)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClampColor, GLenum target, GLenum clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClampColor, target, clamp)
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DECLARE_GL_FUNCTION_HEAD(void, ClampColor, GLenum target, GLenum clamp) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClampColor, target, clamp)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginConditionalRender, GLuint id, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginConditionalRender, id, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginConditionalRender, GLuint id, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginConditionalRender, id, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, EndConditionalRender, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndConditionalRender)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, EndConditionalRender, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndConditionalRender)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1i, GLuint index, GLint x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1i, index, x)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1i, GLuint index, GLint x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1i, index, x)
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@@ -742,9 +743,9 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixf, const GLfloat* m) DECL
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixd, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixd, m)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixd, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixd, m)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArrays, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArrays, mode, first, count, drawcount)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArrays, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArrays, mode, first, count, drawcount)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElements, GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElements, mode, count, type, indices, drawcount)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElements, GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElements, mode, count, type, indices, drawcount)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterf, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterf, pname, param)
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DECLARE_GL_FUNCTION_HEAD(void, PointParameterf, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PointParameterf, pname, param)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfv, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfv, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfv, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfv, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameteri, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameteri, pname, param)
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DECLARE_GL_FUNCTION_HEAD(void, PointParameteri, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PointParameteri, pname, param)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameteriv, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameteriv, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameteriv, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameteriv, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordf, GLfloat coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordf, coord)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordf, GLfloat coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordf, coord)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordfv, const GLfloat* coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordfv, coord)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordfv, const GLfloat* coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordfv, coord)
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