mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Fix] (MG_Util/PixelStoreProcessor, MG_Backend/DirectVulkan): normalize packed RGBA uploads
This commit is contained in:
@@ -15,6 +15,51 @@
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#include "MG_Util/Metrics/TextureMetrics.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
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switch (requestedSamples <= 0 ? 1 : requestedSamples) {
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case 1:
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outSampleCount = VK_SAMPLE_COUNT_1_BIT;
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return true;
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case 2:
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outSampleCount = VK_SAMPLE_COUNT_2_BIT;
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return true;
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case 4:
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outSampleCount = VK_SAMPLE_COUNT_4_BIT;
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return true;
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case 8:
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outSampleCount = VK_SAMPLE_COUNT_8_BIT;
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return true;
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case 16:
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outSampleCount = VK_SAMPLE_COUNT_16_BIT;
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return true;
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case 32:
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outSampleCount = VK_SAMPLE_COUNT_32_BIT;
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return true;
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case 64:
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outSampleCount = VK_SAMPLE_COUNT_64_BIT;
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return true;
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default:
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return false;
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}
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}
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static VkImageAspectFlags ResolveImageAspectMaskForFormat(VkFormat format) {
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switch (format) {
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case VK_FORMAT_D16_UNORM:
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case VK_FORMAT_X8_D24_UNORM_PACK32:
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case VK_FORMAT_D32_SFLOAT:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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case VK_FORMAT_S8_UINT:
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return VK_IMAGE_ASPECT_STENCIL_BIT;
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case VK_FORMAT_D16_UNORM_S8_UINT:
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case VK_FORMAT_D24_UNORM_S8_UINT:
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case VK_FORMAT_D32_SFLOAT_S8_UINT:
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return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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default:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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}
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}
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static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
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if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
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return 1.0f;
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@@ -112,15 +157,36 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return {attachmentExtent.x(), attachmentExtent.y()};
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}
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void VkRenderPassManager::RenderbufferResource::Destroy(VkDevice device, VmaAllocator allocator) {
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if (view != VK_NULL_HANDLE) {
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vkDestroyImageView(device, view, nullptr);
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}
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if (image != VK_NULL_HANDLE && allocation != nullptr) {
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vmaDestroyImage(allocator, image, allocation);
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}
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renderbuffer.reset();
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image = VK_NULL_HANDLE;
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allocation = nullptr;
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view = VK_NULL_HANDLE;
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layout = VK_IMAGE_LAYOUT_UNDEFINED;
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format = VK_FORMAT_UNDEFINED;
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aspect = VK_IMAGE_ASPECT_NONE;
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extent = {0, 0};
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sampleCount = VK_SAMPLE_COUNT_1_BIT;
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internalFormat = TextureInternalFormat::Unknown;
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samples = 0;
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}
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VkRenderPassManager::VkRenderPassManager(VkDevice device,
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const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
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SwapchainObject& swapchainObject):
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m_device(device), m_config(config), m_clearManager(clearManager), m_textureManager(textureManager),
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m_swapchainObject(swapchainObject) {
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VkPhysicalDevice physicalDevice, VmaAllocator allocator, const VulkanRendererConfig& config,
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VkClearManager& clearManager, VkTextureManager& textureManager, SwapchainObject& swapchainObject):
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m_device(device), m_physicalDevice(physicalDevice), m_allocator(allocator), m_config(config),
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m_clearManager(clearManager), m_textureManager(textureManager), m_swapchainObject(swapchainObject) {
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RenderPassEntry::s_device = m_device;
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s_clearManager = &m_clearManager;
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s_textureManager = &m_textureManager;
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s_swapchainObject = &m_swapchainObject;
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s_renderPassManager = this;
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}
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VkRenderPassManager::~VkRenderPassManager() {}
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@@ -131,13 +197,209 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void VkRenderPassManager::Shutdown() {
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m_renderPasses.clear();
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for (auto& [_, resource] : m_renderbufferResources) {
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resource.Destroy(m_device, m_allocator);
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}
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m_renderbufferResources.clear();
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m_pendingRenderbufferClears.clear();
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RenderPassEntry::s_textureResourcesScratch.clear();
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s_activeRenderPass = {};
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s_hasActiveRenderPass = false;
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}
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void VkRenderPassManager::CollectRenderbufferGarbage() {
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Vector<MG_State::GLState::RenderbufferObject*> deadRenderbuffers;
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deadRenderbuffers.reserve(m_renderbufferResources.size());
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for (auto& [renderbuffer, resource] : m_renderbufferResources) {
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const auto liveRenderbuffer = resource.renderbuffer.lock();
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if (!liveRenderbuffer || liveRenderbuffer.get() != renderbuffer) {
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deadRenderbuffers.emplace_back(renderbuffer);
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}
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}
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for (auto* renderbuffer : deadRenderbuffers) {
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auto resourceIt = m_renderbufferResources.find(renderbuffer);
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if (resourceIt != m_renderbufferResources.end()) {
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resourceIt->second.Destroy(m_device, m_allocator);
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m_renderbufferResources.erase(resourceIt);
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}
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m_pendingRenderbufferClears.erase(renderbuffer);
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}
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}
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VkRenderPassManager::RenderbufferResource* VkRenderPassManager::GetOrCreateRenderbufferResource(
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const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer) {
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if (!renderbuffer || !renderbuffer->IsAllocated()) {
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return nullptr;
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}
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CollectRenderbufferGarbage();
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VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
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if (!TryResolveSampleCountFlagBits(renderbuffer->GetSamples(), sampleCount)) {
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MGLOG_E("GetOrCreateRenderbufferResource: unsupported renderbuffer sample count %d for renderbuffer %u",
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renderbuffer->GetSamples(),
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renderbuffer->GetExternalIndex());
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return nullptr;
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}
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const auto internalFormat = renderbuffer->GetInternalFormat();
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const VkFormat format = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
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const VkImageAspectFlags aspect = ResolveImageAspectMaskForFormat(format);
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if ((aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
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MGLOG_E("GetOrCreateRenderbufferResource: color renderbuffer %u is not supported by DirectVulkan render passes yet",
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renderbuffer->GetExternalIndex());
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return nullptr;
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}
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auto& resource = m_renderbufferResources[renderbuffer.get()];
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const Bool needsCreate =
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resource.image == VK_NULL_HANDLE ||
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resource.format != format ||
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resource.extent.width != static_cast<Uint32>(renderbuffer->GetWidth()) ||
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resource.extent.height != static_cast<Uint32>(renderbuffer->GetHeight()) ||
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resource.sampleCount != sampleCount ||
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resource.internalFormat != internalFormat ||
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resource.samples != renderbuffer->GetSamples();
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if (!needsCreate) {
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resource.renderbuffer = renderbuffer;
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return &resource;
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}
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resource.Destroy(m_device, m_allocator);
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resource.renderbuffer = renderbuffer;
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.extent.width = static_cast<Uint32>(renderbuffer->GetWidth());
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imageInfo.extent.height = static_cast<Uint32>(renderbuffer->GetHeight());
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.format = format;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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imageInfo.samples = sampleCount;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VkImageFormatProperties imageFormatProperties{};
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const VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
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m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage, imageInfo.flags,
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&imageFormatProperties);
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if (imageFormatResult != VK_SUCCESS || (imageFormatProperties.sampleCounts & sampleCount) == 0) {
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MGLOG_E("GetOrCreateRenderbufferResource: unsupported renderbuffer format=%d samples=%d for renderbuffer %u",
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static_cast<Int>(format),
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static_cast<Int>(sampleCount),
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renderbuffer->GetExternalIndex());
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return nullptr;
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}
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VmaAllocationCreateInfo allocationInfo{};
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allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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VK_VERIFY(vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr),
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"vmaCreateImage(renderbuffer)");
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = resource.image;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = format;
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viewInfo.components = {VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
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VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
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viewInfo.subresourceRange.aspectMask = aspect;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view),
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"vkCreateImageView(renderbuffer)");
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resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
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resource.format = format;
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resource.aspect = aspect;
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resource.extent = {imageInfo.extent.width, imageInfo.extent.height};
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resource.sampleCount = sampleCount;
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resource.internalFormat = internalFormat;
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resource.samples = renderbuffer->GetSamples();
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return &resource;
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}
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Bool VkRenderPassManager::GetPendingRenderbufferClear(
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MG_State::GLState::RenderbufferObject* renderbuffer, ClearAttachmentPayload& outPayload) const {
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if (renderbuffer == nullptr) {
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return false;
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}
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auto it = m_pendingRenderbufferClears.find(renderbuffer);
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if (it == m_pendingRenderbufferClears.end()) {
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return false;
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}
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const auto liveRenderbuffer = it->second.renderbuffer.lock();
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if (!liveRenderbuffer || liveRenderbuffer.get() != renderbuffer) {
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return false;
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}
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outPayload = it->second.payload;
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return outPayload.mask != 0;
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}
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Bool VkRenderPassManager::HasPendingRenderbufferClear(
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const MG_State::GLState::FramebufferAttachmentObject& attachment) const {
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if (!attachment.IsRenderbuffer() || !attachment.GetRenderbuffer()) {
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return false;
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}
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ClearAttachmentPayload payload{};
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return GetPendingRenderbufferClear(attachment.GetRenderbuffer().get(), payload);
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}
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void VkRenderPassManager::QueueRenderbufferClear(
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const ClearAttachmentPayload& clearPayload,
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const MG_State::GLState::FramebufferAttachmentObject& attachment) {
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if (clearPayload.mask == 0 || !attachment.IsRenderbuffer() || !attachment.IsComplete()) {
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return;
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}
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const auto renderbuffer = attachment.GetRenderbuffer();
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if (!renderbuffer) {
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return;
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}
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auto& pending = m_pendingRenderbufferClears[renderbuffer.get()];
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pending.renderbuffer = renderbuffer;
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pending.payload.mask |= clearPayload.mask;
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if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
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pending.payload.color = clearPayload.color;
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}
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if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
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pending.payload.depth = clearPayload.depth;
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}
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if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
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pending.payload.stencil = clearPayload.stencil;
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}
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}
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void VkRenderPassManager::QueueRenderbufferClear(
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GLbitfield mask, const ClearFramebufferPayload& clearPayload,
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const MG_State::GLState::FramebufferObject& drawFbo) {
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if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
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QueueRenderbufferClear(
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ClearAttachmentPayload{.mask = GL_DEPTH_BUFFER_BIT, .depth = clearPayload.depth},
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drawFbo.GetAttachment(FramebufferAttachmentType::Depth));
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}
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if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
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QueueRenderbufferClear(
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ClearAttachmentPayload{.mask = GL_STENCIL_BUFFER_BIT, .stencil = clearPayload.stencil},
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drawFbo.GetAttachment(FramebufferAttachmentType::Stencil));
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}
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}
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void VkRenderPassManager::PopPendingRenderbufferClear(
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MG_State::GLState::RenderbufferObject* renderbuffer) {
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if (renderbuffer != nullptr) {
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m_pendingRenderbufferClears.erase(renderbuffer);
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}
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}
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VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
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const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) const {
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const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) {
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XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
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const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
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if (isDefaultFbo) {
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@@ -224,6 +486,44 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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XXHASH_VERIFY(XXH64_update(m_hashState, ¤tLayout, sizeof(currentLayout)));
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}
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if (att.IsRenderbuffer() && att.GetRenderbuffer()) {
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const auto& renderbuffer = att.GetRenderbuffer();
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const auto internalFormat = renderbuffer->GetInternalFormat();
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const Int width = renderbuffer->GetWidth();
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const Int height = renderbuffer->GetHeight();
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const Int samples = renderbuffer->GetSamples();
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XXHASH_VERIFY(XXH64_update(m_hashState, &internalFormat, sizeof(internalFormat)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &width, sizeof(width)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &height, sizeof(height)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &samples, sizeof(samples)));
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Uint64 imageIdentity = 0;
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VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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auto* resource = GetOrCreateRenderbufferResource(renderbuffer);
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if (resource != nullptr) {
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imageIdentity = reinterpret_cast<Uint64>(resource->image);
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currentLayout = resource->layout;
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XXHASH_VERIFY(XXH64_update(m_hashState, &resource->sampleCount, sizeof(resource->sampleCount)));
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} else {
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const VkSampleCountFlagBits fallbackSampleCount = VK_SAMPLE_COUNT_1_BIT;
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XXHASH_VERIFY(XXH64_update(m_hashState, &fallbackSampleCount, sizeof(fallbackSampleCount)));
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}
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XXHASH_VERIFY(XXH64_update(m_hashState, &imageIdentity, sizeof(imageIdentity)));
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if (includePendingClear) {
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const Bool hasClear = HasPendingRenderbufferClear(att);
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XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
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if (hasClear) {
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ClearAttachmentPayload clearPayload{};
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const Bool hasPayload = GetPendingRenderbufferClear(renderbuffer.get(), clearPayload);
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XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
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if (hasPayload) {
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XXHASH_VERIFY(XXH64_update(m_hashState, &clearPayload.mask, sizeof(clearPayload.mask)));
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}
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}
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XXHASH_VERIFY(XXH64_update(m_hashState, ¤tLayout, sizeof(currentLayout)));
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}
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}
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};
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for (Int i = 0; i < validDrawBufCount; ++i) {
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@@ -250,17 +550,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (att.IsTexture() && m_clearManager.HasPendingClear(att)) {
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return true;
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}
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if (HasPendingRenderbufferClear(att)) {
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return true;
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}
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}
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const auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
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if (depthAtt.IsTexture() && m_clearManager.HasPendingClear(depthAtt)) {
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return true;
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}
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if (HasPendingRenderbufferClear(depthAtt)) {
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return true;
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}
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const auto& stencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
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if (stencilAtt.IsTexture() && m_clearManager.HasPendingClear(stencilAtt)) {
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return true;
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}
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if (HasPendingRenderbufferClear(stencilAtt)) {
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return true;
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}
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return false;
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};
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@@ -444,49 +753,74 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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depthAttachmentRef.attachment = VK_ATTACHMENT_UNUSED;
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depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkTextureManager::TextureResource* depthTextureResource = nullptr;
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RenderbufferResource* depthRenderbufferResource = nullptr;
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const auto isUsableDepthStencilAttachment = [](const auto& attachment) {
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return attachment.IsComplete() && attachment.IsTexture();
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return attachment.IsComplete() && (attachment.IsTexture() || attachment.IsRenderbuffer());
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};
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const auto sameDepthStencilAttachmentObject = [](const auto& a, const auto& b) {
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if (a.IsTexture() && b.IsTexture()) {
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return a.GetTexture().get() == b.GetTexture().get() &&
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a.GetTextureUploadTarget() == b.GetTextureUploadTarget() &&
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a.GetTextureLevel() == b.GetTextureLevel();
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}
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if (a.IsRenderbuffer() && b.IsRenderbuffer()) {
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return a.GetRenderbuffer().get() == b.GetRenderbuffer().get();
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}
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return false;
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};
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const auto* selectedDepthStencilAttachment = isUsableDepthStencilAttachment(depthAtt) ? &depthAtt :
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(isUsableDepthStencilAttachment(stencilAtt) ? &stencilAtt : nullptr);
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const Bool hasDistinctDepthAndStencilAttachments =
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isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) &&
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(depthAtt.GetTexture().get() != stencilAtt.GetTexture().get() ||
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depthAtt.GetTextureUploadTarget() != stencilAtt.GetTextureUploadTarget() ||
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depthAtt.GetTextureLevel() != stencilAtt.GetTextureLevel());
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!sameDepthStencilAttachmentObject(depthAtt, stencilAtt);
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||||
if (hasDistinctDepthAndStencilAttachments) {
|
||||
MGLOG_E("GetOrCreateRenderPass: separate depth/stencil attachments are not supported yet; using the depth attachment and ignoring the standalone stencil attachment for framebuffer %u",
|
||||
fbo.GetExternalIndex());
|
||||
}
|
||||
if (selectedDepthStencilAttachment != nullptr) {
|
||||
auto& texture = *selectedDepthStencilAttachment->GetTexture();
|
||||
const Uint32 attachmentMipLevel =
|
||||
static_cast<Uint32>(std::max(selectedDepthStencilAttachment->GetTextureLevel(), 0));
|
||||
const Uint32 depthAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
Bool hasClear = m_clearManager.GetPendingClear(*selectedDepthStencilAttachment, clearPayload);
|
||||
Bool hasClear = selectedDepthStencilAttachment->IsTexture()
|
||||
? m_clearManager.GetPendingClear(*selectedDepthStencilAttachment, clearPayload)
|
||||
: GetPendingRenderbufferClear(selectedDepthStencilAttachment->GetRenderbuffer().get(), clearPayload);
|
||||
Bool clearDepth = hasClear && (clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0;
|
||||
Bool clearStencil = hasClear && (clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0;
|
||||
VkImageLayout trackedDepthLayout = isDefaultFbo ?
|
||||
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
if (!isDefaultFbo) {
|
||||
depthAttachmentDescription.flags = 0;
|
||||
VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
Int depthAttachmentId = 0;
|
||||
IntVec2 attachmentExtent = {0, 0};
|
||||
if (isDefaultFbo) {
|
||||
depthAttachmentDescription.format = m_swapchainObject.GetDepthStencilFormat();
|
||||
depthAttachmentId = 0;
|
||||
} else if (selectedDepthStencilAttachment->IsTexture()) {
|
||||
auto& texture = *selectedDepthStencilAttachment->GetTexture();
|
||||
depthTextureResource = m_textureManager.SyncTextureAndGetDescriptor(texture);
|
||||
MOBILEGL_ASSERT(depthTextureResource,
|
||||
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at depth attachment");
|
||||
trackedDepthLayout = depthTextureResource->layout;
|
||||
}
|
||||
depthAttachmentDescription.flags = 0;
|
||||
depthAttachmentDescription.format = isDefaultFbo ?
|
||||
m_swapchainObject.GetDepthStencilFormat() :
|
||||
MG_Util::ConvertTextureInternalFormatToVkEnum(texture.GetFormat());
|
||||
VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
if (!isDefaultFbo) {
|
||||
depthAttachmentDescription.format = depthTextureResource->format;
|
||||
depthAttachmentSampleCount = depthTextureResource->sampleCount;
|
||||
depthAttachmentId = static_cast<Int>(texture.GetExternalIndex());
|
||||
attachmentExtent =
|
||||
ResolveRenderPassFramebufferExtent(isDefaultFbo, selectedDepthStencilAttachment->GetSize(),
|
||||
swapchainExtent);
|
||||
} else {
|
||||
const auto& renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer();
|
||||
depthRenderbufferResource = GetOrCreateRenderbufferResource(renderbuffer);
|
||||
MOBILEGL_ASSERT(depthRenderbufferResource,
|
||||
"GetOrCreateRenderPass: GetOrCreateRenderbufferResource failed at depth attachment");
|
||||
trackedDepthLayout = depthRenderbufferResource->layout;
|
||||
depthAttachmentDescription.format = depthRenderbufferResource->format;
|
||||
depthAttachmentSampleCount = depthRenderbufferResource->sampleCount;
|
||||
depthAttachmentId = static_cast<Int>(renderbuffer->GetExternalIndex());
|
||||
attachmentExtent = {static_cast<Int>(depthRenderbufferResource->extent.width),
|
||||
static_cast<Int>(depthRenderbufferResource->extent.height)};
|
||||
}
|
||||
depthAttachmentDescription.samples = depthAttachmentSampleCount;
|
||||
adoptRenderPassSampleCount(depthAttachmentSampleCount, "depth/stencil", texture.GetExternalIndex());
|
||||
adoptRenderPassSampleCount(depthAttachmentSampleCount, "depth/stencil", depthAttachmentId);
|
||||
const auto loadInfo =
|
||||
ResolveDepthStencilAttachmentLoadInfo(trackedDepthLayout, clearDepth, clearStencil);
|
||||
depthAttachmentDescription.loadOp = loadInfo.depthLoadOp;
|
||||
@@ -496,15 +830,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
depthAttachmentDescription.initialLayout = loadInfo.initialLayout;
|
||||
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED && (!clearDepth || !clearStencil)) {
|
||||
MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment textureId=%d starts with undefined layout "
|
||||
MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment id=%d starts with undefined layout "
|
||||
"and partial/no clear; using DONT_CARE for uncleared aspects",
|
||||
texture.GetExternalIndex());
|
||||
depthAttachmentId);
|
||||
}
|
||||
if (hasClear) {
|
||||
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
|
||||
.attachmentIndex = depthAttachmentIndex,
|
||||
.key = VkClearManager::MakePendingClearKey(*selectedDepthStencilAttachment)
|
||||
});
|
||||
if (selectedDepthStencilAttachment->IsTexture()) {
|
||||
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
|
||||
.attachmentIndex = depthAttachmentIndex,
|
||||
.key = VkClearManager::MakePendingClearKey(*selectedDepthStencilAttachment)
|
||||
});
|
||||
} else {
|
||||
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
|
||||
.attachmentIndex = depthAttachmentIndex,
|
||||
.renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer().get(),
|
||||
.hasInlinePayload = true,
|
||||
.inlinePayload = clearPayload
|
||||
});
|
||||
}
|
||||
}
|
||||
if (isDefaultFbo) {
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
@@ -513,7 +856,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
.finalLayout = depthAttachmentDescription.finalLayout,
|
||||
});
|
||||
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
|
||||
} else {
|
||||
} else if (selectedDepthStencilAttachment->IsTexture()) {
|
||||
auto& texture = *selectedDepthStencilAttachment->GetTexture();
|
||||
const Uint32 attachmentMipLevel =
|
||||
static_cast<Uint32>(std::max(selectedDepthStencilAttachment->GetTextureLevel(), 0));
|
||||
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
|
||||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
|
||||
@@ -538,9 +884,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
texture, attachmentMipLevel, baseArrayLayer, layerCount, attachmentViewType));
|
||||
MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
|
||||
"GetOrCreateRenderPass: GetOrCreateAttachmentView failed at depth attachment");
|
||||
const IntVec2 attachmentExtent =
|
||||
ResolveRenderPassFramebufferExtent(isDefaultFbo, selectedDepthStencilAttachment->GetSize(),
|
||||
swapchainExtent);
|
||||
if (width == 0 || height == 0) {
|
||||
width = attachmentExtent.x();
|
||||
height = attachmentExtent.y();
|
||||
}
|
||||
} else {
|
||||
const auto& renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer();
|
||||
MOBILEGL_ASSERT(depthRenderbufferResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
|
||||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
"GetOrCreateRenderPass: depth renderbuffer %u has undefined tracked layout with LOAD_OP_LOAD",
|
||||
renderbuffer->GetExternalIndex());
|
||||
MOBILEGL_ASSERT(depthRenderbufferResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
|
||||
depthAttachmentDescription.stencilLoadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
"GetOrCreateRenderPass: stencil renderbuffer %u has undefined tracked layout with LOAD_OP_LOAD",
|
||||
renderbuffer->GetExternalIndex());
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::Renderbuffer,
|
||||
.renderbuffer = renderbuffer,
|
||||
.finalLayout = depthAttachmentDescription.finalLayout,
|
||||
});
|
||||
textureResources.emplace_back(nullptr);
|
||||
attachmentViews.emplace_back(depthRenderbufferResource->view);
|
||||
if (width == 0 || height == 0) {
|
||||
width = attachmentExtent.x();
|
||||
height = attachmentExtent.y();
|
||||
@@ -635,13 +999,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
clearValue.depthStencil = {1.0f, 0};
|
||||
}
|
||||
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
|
||||
if (pending.key.texture == nullptr || pending.attachmentIndex >= clearValues.size()) {
|
||||
if (pending.attachmentIndex >= clearValues.size()) {
|
||||
continue;
|
||||
}
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
|
||||
if (!s_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
|
||||
continue;
|
||||
if (pending.hasInlinePayload) {
|
||||
clearPayload = pending.inlinePayload;
|
||||
} else {
|
||||
if (pending.key.texture == nullptr ||
|
||||
!s_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
|
||||
clearValues[pending.attachmentIndex].color = {
|
||||
@@ -664,7 +1033,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
|
||||
s_clearManager->PopPendingClear(pending.key);
|
||||
if (pending.hasInlinePayload) {
|
||||
if (s_renderPassManager != nullptr) {
|
||||
s_renderPassManager->PopPendingRenderbufferClear(pending.renderbuffer);
|
||||
}
|
||||
} else {
|
||||
s_clearManager->PopPendingClear(pending.key);
|
||||
}
|
||||
}
|
||||
s_activeRenderPass.hash = renderPassEntry.hash;
|
||||
s_activeRenderPass.compatibilityHash = renderPassEntry.compatibilityHash;
|
||||
@@ -691,6 +1066,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
trackedAttachment.finalLayout);
|
||||
}
|
||||
break;
|
||||
case TrackedAttachmentTarget::Renderbuffer:
|
||||
MOBILEGL_ASSERT(s_renderPassManager != nullptr, "EndRenderPass: render pass manager is null");
|
||||
if (const auto renderbuffer = trackedAttachment.renderbuffer.lock()) {
|
||||
auto resourceIt =
|
||||
s_renderPassManager->m_renderbufferResources.find(renderbuffer.get());
|
||||
if (resourceIt != s_renderPassManager->m_renderbufferResources.end()) {
|
||||
resourceIt->second.layout = trackedAttachment.finalLayout;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TrackedAttachmentTarget::SwapchainColor:
|
||||
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
|
||||
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
|
||||
|
||||
@@ -16,10 +16,12 @@
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class TrackedAttachmentTarget : Uint8 {
|
||||
Texture,
|
||||
Renderbuffer,
|
||||
SwapchainColor,
|
||||
SwapchainDepthStencil
|
||||
};
|
||||
@@ -27,11 +29,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct PendingClearAttachmentInfo {
|
||||
Uint32 attachmentIndex = 0;
|
||||
PendingClearKey key{};
|
||||
MG_State::GLState::RenderbufferObject* renderbuffer = nullptr;
|
||||
Bool hasInlinePayload = false;
|
||||
ClearAttachmentPayload inlinePayload{};
|
||||
};
|
||||
|
||||
struct TrackedAttachmentLayoutInfo {
|
||||
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
|
||||
WeakPtr<MG_State::GLState::ITextureObject> texture;
|
||||
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
|
||||
Uint32 textureMipLevel = 0;
|
||||
Uint32 swapchainImageIndex = 0;
|
||||
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
@@ -143,8 +149,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
public:
|
||||
using HashType = Uint64;
|
||||
VkRenderPassManager(VkDevice device,
|
||||
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
|
||||
SwapchainObject& swapchainObject);
|
||||
VkPhysicalDevice physicalDevice, VmaAllocator allocator, const VulkanRendererConfig& config,
|
||||
VkClearManager& clearManager, VkTextureManager& textureManager, SwapchainObject& swapchainObject);
|
||||
~VkRenderPassManager();
|
||||
|
||||
Bool Initialize();
|
||||
@@ -153,23 +159,64 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
HashType ComputeHash(
|
||||
const MG_State::GLState::FramebufferObject& fbo,
|
||||
Uint32 swapchainImageIndex,
|
||||
Bool includePendingClear = true) const;
|
||||
Bool includePendingClear = true);
|
||||
RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex);
|
||||
void QueueRenderbufferClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
|
||||
const MG_State::GLState::FramebufferObject& drawFbo);
|
||||
void QueueRenderbufferClear(const ClearAttachmentPayload& clearPayload,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment);
|
||||
void PopPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer);
|
||||
static Bool BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry);
|
||||
static Bool EndRenderPass(VkCommandBuffer commandBuffer);
|
||||
static ActiveRenderPassInfo* GetActiveRenderPass();
|
||||
private:
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
const VulkanRendererConfig& m_config;
|
||||
VkClearManager& m_clearManager;
|
||||
VkTextureManager& m_textureManager;
|
||||
SwapchainObject& m_swapchainObject;
|
||||
UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
|
||||
|
||||
struct RenderbufferResource {
|
||||
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = nullptr;
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
|
||||
VkExtent2D extent = {0, 0};
|
||||
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
|
||||
Int samples = 0;
|
||||
|
||||
void Destroy(VkDevice device, VmaAllocator allocator);
|
||||
};
|
||||
|
||||
struct PendingRenderbufferClear {
|
||||
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
|
||||
ClearAttachmentPayload payload{};
|
||||
};
|
||||
|
||||
UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
|
||||
UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
|
||||
|
||||
RenderbufferResource* GetOrCreateRenderbufferResource(
|
||||
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
|
||||
Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
|
||||
ClearAttachmentPayload& outPayload) const;
|
||||
Bool HasPendingRenderbufferClear(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment) const;
|
||||
void CollectRenderbufferGarbage();
|
||||
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
static inline ActiveRenderPassInfo s_activeRenderPass{};
|
||||
static inline Bool s_hasActiveRenderPass = false;
|
||||
static inline VkClearManager* s_clearManager = nullptr;
|
||||
static inline VkTextureManager* s_textureManager = nullptr;
|
||||
static inline SwapchainObject* s_swapchainObject = nullptr;
|
||||
static inline VkRenderPassManager* s_renderPassManager = nullptr;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -897,23 +897,47 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
depthAttachment.GetTextureLevel() != stencilAttachment.GetTextureLevel();
|
||||
}
|
||||
|
||||
static Bool HasCompleteRenderbufferAttachment(const MG_State::GLState::FramebufferObject& framebufferObject) {
|
||||
static Bool IsColorAttachment(FramebufferAttachmentType attachmentType) {
|
||||
return attachmentType >= FramebufferAttachmentType::Color0 &&
|
||||
attachmentType <= FramebufferAttachmentType::Color31;
|
||||
}
|
||||
|
||||
static Bool HasUnsupportedCompleteRenderbufferAttachment(
|
||||
const MG_State::GLState::FramebufferObject& framebufferObject) {
|
||||
if (framebufferObject.GetExternalIndex() == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto& attachment : framebufferObject.GetAllAttachmentObjects()) {
|
||||
const auto& attachments = framebufferObject.GetAllAttachmentObjects();
|
||||
for (SizeT i = 0; i < attachments.size(); ++i) {
|
||||
const auto attachmentType = static_cast<FramebufferAttachmentType>(i);
|
||||
const auto& attachment = attachments[i];
|
||||
if (attachment.IsRenderbuffer() && attachment.IsComplete()) {
|
||||
return true;
|
||||
if (IsColorAttachment(attachmentType)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const auto& depthAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Depth);
|
||||
const auto& stencilAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Stencil);
|
||||
if (!depthAttachment.IsComplete() || !stencilAttachment.IsComplete()) {
|
||||
return false;
|
||||
}
|
||||
if (depthAttachment.IsRenderbuffer() && stencilAttachment.IsRenderbuffer()) {
|
||||
return depthAttachment.GetRenderbuffer().get() != stencilAttachment.GetRenderbuffer().get();
|
||||
}
|
||||
if ((depthAttachment.IsRenderbuffer() || stencilAttachment.IsRenderbuffer()) &&
|
||||
(depthAttachment.IsTexture() || stencilAttachment.IsTexture())) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static Bool IsUnsupportedFramebufferForDirectVulkan(
|
||||
const MG_State::GLState::FramebufferObject& framebufferObject) {
|
||||
return HasDistinctCompleteDepthStencilTextureAttachments(framebufferObject) ||
|
||||
HasCompleteRenderbufferAttachment(framebufferObject);
|
||||
HasUnsupportedCompleteRenderbufferAttachment(framebufferObject);
|
||||
}
|
||||
|
||||
static void RecordUnsupportedFramebufferError(const char* func) {
|
||||
@@ -1842,7 +1866,8 @@ void main() {
|
||||
succeeded = m_clearManager->Initialize();
|
||||
MOBILEGL_ASSERT(succeeded, "VkClearManager initialization failed.");
|
||||
m_renderPassManager =
|
||||
MakeUnique<VkRenderPassManager>(m_device, m_config, *m_clearManager, *m_textureManager, m_swapchainObject);
|
||||
MakeUnique<VkRenderPassManager>(m_device, m_physicalDevice.handle, m_allocator, m_config, *m_clearManager,
|
||||
*m_textureManager, m_swapchainObject);
|
||||
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "VkRenderPassManager creation failed.");
|
||||
succeeded = m_renderPassManager->Initialize();
|
||||
MOBILEGL_ASSERT(succeeded, "VkRenderPassManager initialization failed.");
|
||||
@@ -3438,6 +3463,7 @@ void main() {
|
||||
.stencil = MG_State::pGLContext->GetClearStencil()
|
||||
};
|
||||
m_clearManager->QueueClear(mask, payload, *fbo);
|
||||
m_renderPassManager->QueueRenderbufferClear(mask, payload, *fbo);
|
||||
}
|
||||
|
||||
void VulkanRenderer::QueueClearBufferPayloadForFramebuffer(
|
||||
@@ -3454,7 +3480,11 @@ void main() {
|
||||
return;
|
||||
}
|
||||
const auto& attachment = framebuffer.GetAttachment(attachmentType);
|
||||
if (!attachment.IsTexture() || attachment.IsRenderbuffer()) {
|
||||
if (attachment.IsRenderbuffer()) {
|
||||
m_renderPassManager->QueueRenderbufferClear(clearPayload, attachment);
|
||||
return;
|
||||
}
|
||||
if (!attachment.IsTexture()) {
|
||||
return;
|
||||
}
|
||||
m_clearManager->QueueClear(clearPayload, attachment);
|
||||
@@ -6097,14 +6127,18 @@ void main() {
|
||||
clearRect.layerCount = 1;
|
||||
|
||||
for (const auto& pending : compatibleRenderPassEntry.pendingClearAttachments) {
|
||||
if (pending.key.texture == nullptr) {
|
||||
if (!pending.hasInlinePayload && pending.key.texture == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
|
||||
if (!m_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
|
||||
continue;
|
||||
if (pending.hasInlinePayload) {
|
||||
clearPayload = pending.inlinePayload;
|
||||
} else {
|
||||
if (!m_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
VkClearAttachment clearAttachment{};
|
||||
@@ -6133,7 +6167,11 @@ void main() {
|
||||
}
|
||||
|
||||
vkCmdClearAttachments(commandBuffer, 1, &clearAttachment, 1, &clearRect);
|
||||
m_clearManager->PopPendingClear(pending.key);
|
||||
if (pending.hasInlinePayload) {
|
||||
m_renderPassManager->PopPendingRenderbufferClear(pending.renderbuffer);
|
||||
} else {
|
||||
m_clearManager->PopPendingClear(pending.key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -110,6 +110,12 @@ namespace {
|
||||
private:
|
||||
UniquePtr<MobileGL::MG_Backend::BackendObject> m_previous;
|
||||
};
|
||||
|
||||
const Uint8* GetBoundTexture2DLevelBytes(GLuint texture, Uint level = 0) {
|
||||
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
||||
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
||||
return static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, level));
|
||||
}
|
||||
} // namespace
|
||||
|
||||
TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
|
||||
@@ -187,6 +193,133 @@ TEST_F(TextureTest, BoundTexSubImage2DUsesCompactRowsAfterUnpackProcessing) {
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedBgra8888ToRgba8) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, nullptr);
|
||||
|
||||
const Uint8 pixels[] = {
|
||||
10, 20, 30, 40,
|
||||
50, 60, 70, 80,
|
||||
};
|
||||
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
||||
|
||||
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
||||
const Uint8 expected[] = {
|
||||
20, 30, 40, 10,
|
||||
60, 70, 80, 50,
|
||||
};
|
||||
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
||||
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
||||
}
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(TextureTest, BoundTexImage2DUnpacksPackedBgra8888ToRgba8WithPixelStoreSkips) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
const Uint8 pixels[] = {
|
||||
1, 2, 3, 4,
|
||||
5, 6, 7, 8,
|
||||
9, 10, 11, 12,
|
||||
13, 14, 15, 16,
|
||||
17, 18, 19, 20,
|
||||
10, 20, 30, 40,
|
||||
50, 60, 70, 80,
|
||||
21, 22, 23, 24,
|
||||
25, 26, 27, 28,
|
||||
90, 100, 110, 120,
|
||||
130, 140, 150, 160,
|
||||
29, 30, 31, 32,
|
||||
};
|
||||
|
||||
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 4);
|
||||
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
|
||||
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 1);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
||||
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||||
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||||
|
||||
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
||||
const Uint8 expected[] = {
|
||||
20, 30, 40, 10,
|
||||
60, 70, 80, 50,
|
||||
100, 110, 120, 90,
|
||||
140, 150, 160, 130,
|
||||
};
|
||||
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
||||
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
||||
}
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedBgra8888RevToRgba8) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
|
||||
|
||||
const Uint8 pixels[] = {
|
||||
10, 20, 30, 40,
|
||||
50, 60, 70, 80,
|
||||
};
|
||||
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
||||
|
||||
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
||||
const Uint8 expected[] = {
|
||||
30, 20, 10, 40,
|
||||
70, 60, 50, 80,
|
||||
};
|
||||
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
||||
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
||||
}
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedRgba8888ToRgba8) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, nullptr);
|
||||
|
||||
const Uint8 pixels[] = {
|
||||
10, 20, 30, 40,
|
||||
50, 60, 70, 80,
|
||||
};
|
||||
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
||||
|
||||
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
||||
const Uint8 expected[] = {
|
||||
40, 30, 20, 10,
|
||||
80, 70, 60, 50,
|
||||
};
|
||||
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
||||
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
||||
}
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(TextureTest, BoundTexSubImage2DKeepsPackedRgba8888RevAsRgba8) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
|
||||
|
||||
const Uint8 pixels[] = {
|
||||
10, 20, 30, 40,
|
||||
50, 60, 70, 80,
|
||||
};
|
||||
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
||||
|
||||
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
||||
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(TextureTest, BoundTexStorage2DAllocatesRedTextureForSubImageUpdates) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
|
||||
@@ -70,6 +70,31 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
}
|
||||
}
|
||||
|
||||
static Bool GetRgba8ByteSwizzleForUnpack(TextureInputFormat inputFormat, TexturePixelDataType inputDataType,
|
||||
Vector<TextureSwizzleParam>& swizzle) {
|
||||
if (inputFormat == TextureInputFormat::RGBA) {
|
||||
if (inputDataType == TexturePixelDataType::UnsignedInt8888) {
|
||||
swizzle = {TextureSwizzleParam::Alpha, TextureSwizzleParam::Blue, TextureSwizzleParam::Green,
|
||||
TextureSwizzleParam::Red};
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (inputFormat == TextureInputFormat::BGRA) {
|
||||
if (inputDataType == TexturePixelDataType::UnsignedInt8888) {
|
||||
swizzle = {TextureSwizzleParam::Green, TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha,
|
||||
TextureSwizzleParam::Red};
|
||||
} else {
|
||||
swizzle = {TextureSwizzleParam::Blue, TextureSwizzleParam::Green, TextureSwizzleParam::Red,
|
||||
TextureSwizzleParam::Alpha};
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// assume 8 bit per channel
|
||||
// swizzle.size() == channel count
|
||||
void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle) {
|
||||
@@ -132,6 +157,10 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
|
||||
Bool isByteType =
|
||||
(inputDataType == TexturePixelDataType::UnsignedByte || inputDataType == TexturePixelDataType::Byte);
|
||||
Vector<TextureSwizzleParam> colorSwizzle;
|
||||
const Bool needColorSwizzle =
|
||||
targetInternalFormat == TextureInternalFormat::RGBA8 &&
|
||||
GetRgba8ByteSwizzleForUnpack(textureInputFormat, inputDataType, colorSwizzle);
|
||||
for (Int z = 0; z < copyDepth; ++z) {
|
||||
const Uint8* layerSrc = src;
|
||||
Uint8* layerDst = dst;
|
||||
@@ -149,13 +178,10 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
ProcessLSBFirst(layerDst, static_cast<SizeT>(copyWidth), 1);
|
||||
}
|
||||
|
||||
if (textureInputFormat == TextureInputFormat::BGRA &&
|
||||
targetInternalFormat == TextureInternalFormat::RGBA8) {
|
||||
MGLOG_D("%s: Swizzle (BGRA)", __func__);
|
||||
if (needColorSwizzle) {
|
||||
MGLOG_D("%s: Swizzle RGBA8 unpack", __func__);
|
||||
// MGLOG_D("%s: pixel0 before = %x", __func__, *((Uint32*)layerDst));
|
||||
ProcessColorSwizzle(layerDst, static_cast<SizeT>(copyWidth),
|
||||
{TextureSwizzleParam::Blue, TextureSwizzleParam::Green,
|
||||
TextureSwizzleParam::Red, TextureSwizzleParam::Alpha});
|
||||
ProcessColorSwizzle(layerDst, static_cast<SizeT>(copyWidth), colorSwizzle);
|
||||
// MGLOG_D("%s: pixel0 after = %x", __func__, *((Uint32*)layerDst));
|
||||
}
|
||||
// else
|
||||
|
||||
Reference in New Issue
Block a user