[Fix] (MG_Util/PixelStoreProcessor, MG_Backend/DirectVulkan): normalize packed RGBA uploads

This commit is contained in:
2026-06-29 16:02:27 +08:00
parent a762346a3b
commit e7e6888768
5 changed files with 684 additions and 55 deletions
@@ -15,6 +15,51 @@
#include "MG_Util/Metrics/TextureMetrics.h"
namespace MobileGL::MG_Backend::DirectVulkan {
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
switch (requestedSamples <= 0 ? 1 : requestedSamples) {
case 1:
outSampleCount = VK_SAMPLE_COUNT_1_BIT;
return true;
case 2:
outSampleCount = VK_SAMPLE_COUNT_2_BIT;
return true;
case 4:
outSampleCount = VK_SAMPLE_COUNT_4_BIT;
return true;
case 8:
outSampleCount = VK_SAMPLE_COUNT_8_BIT;
return true;
case 16:
outSampleCount = VK_SAMPLE_COUNT_16_BIT;
return true;
case 32:
outSampleCount = VK_SAMPLE_COUNT_32_BIT;
return true;
case 64:
outSampleCount = VK_SAMPLE_COUNT_64_BIT;
return true;
default:
return false;
}
}
static VkImageAspectFlags ResolveImageAspectMaskForFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case VK_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
return 1.0f;
@@ -112,15 +157,36 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return {attachmentExtent.x(), attachmentExtent.y()};
}
void VkRenderPassManager::RenderbufferResource::Destroy(VkDevice device, VmaAllocator allocator) {
if (view != VK_NULL_HANDLE) {
vkDestroyImageView(device, view, nullptr);
}
if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(allocator, image, allocation);
}
renderbuffer.reset();
image = VK_NULL_HANDLE;
allocation = nullptr;
view = VK_NULL_HANDLE;
layout = VK_IMAGE_LAYOUT_UNDEFINED;
format = VK_FORMAT_UNDEFINED;
aspect = VK_IMAGE_ASPECT_NONE;
extent = {0, 0};
sampleCount = VK_SAMPLE_COUNT_1_BIT;
internalFormat = TextureInternalFormat::Unknown;
samples = 0;
}
VkRenderPassManager::VkRenderPassManager(VkDevice device,
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
SwapchainObject& swapchainObject):
m_device(device), m_config(config), m_clearManager(clearManager), m_textureManager(textureManager),
m_swapchainObject(swapchainObject) {
VkPhysicalDevice physicalDevice, VmaAllocator allocator, const VulkanRendererConfig& config,
VkClearManager& clearManager, VkTextureManager& textureManager, SwapchainObject& swapchainObject):
m_device(device), m_physicalDevice(physicalDevice), m_allocator(allocator), m_config(config),
m_clearManager(clearManager), m_textureManager(textureManager), m_swapchainObject(swapchainObject) {
RenderPassEntry::s_device = m_device;
s_clearManager = &m_clearManager;
s_textureManager = &m_textureManager;
s_swapchainObject = &m_swapchainObject;
s_renderPassManager = this;
}
VkRenderPassManager::~VkRenderPassManager() {}
@@ -131,13 +197,209 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void VkRenderPassManager::Shutdown() {
m_renderPasses.clear();
for (auto& [_, resource] : m_renderbufferResources) {
resource.Destroy(m_device, m_allocator);
}
m_renderbufferResources.clear();
m_pendingRenderbufferClears.clear();
RenderPassEntry::s_textureResourcesScratch.clear();
s_activeRenderPass = {};
s_hasActiveRenderPass = false;
}
void VkRenderPassManager::CollectRenderbufferGarbage() {
Vector<MG_State::GLState::RenderbufferObject*> deadRenderbuffers;
deadRenderbuffers.reserve(m_renderbufferResources.size());
for (auto& [renderbuffer, resource] : m_renderbufferResources) {
const auto liveRenderbuffer = resource.renderbuffer.lock();
if (!liveRenderbuffer || liveRenderbuffer.get() != renderbuffer) {
deadRenderbuffers.emplace_back(renderbuffer);
}
}
for (auto* renderbuffer : deadRenderbuffers) {
auto resourceIt = m_renderbufferResources.find(renderbuffer);
if (resourceIt != m_renderbufferResources.end()) {
resourceIt->second.Destroy(m_device, m_allocator);
m_renderbufferResources.erase(resourceIt);
}
m_pendingRenderbufferClears.erase(renderbuffer);
}
}
VkRenderPassManager::RenderbufferResource* VkRenderPassManager::GetOrCreateRenderbufferResource(
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer) {
if (!renderbuffer || !renderbuffer->IsAllocated()) {
return nullptr;
}
CollectRenderbufferGarbage();
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
if (!TryResolveSampleCountFlagBits(renderbuffer->GetSamples(), sampleCount)) {
MGLOG_E("GetOrCreateRenderbufferResource: unsupported renderbuffer sample count %d for renderbuffer %u",
renderbuffer->GetSamples(),
renderbuffer->GetExternalIndex());
return nullptr;
}
const auto internalFormat = renderbuffer->GetInternalFormat();
const VkFormat format = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
const VkImageAspectFlags aspect = ResolveImageAspectMaskForFormat(format);
if ((aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
MGLOG_E("GetOrCreateRenderbufferResource: color renderbuffer %u is not supported by DirectVulkan render passes yet",
renderbuffer->GetExternalIndex());
return nullptr;
}
auto& resource = m_renderbufferResources[renderbuffer.get()];
const Bool needsCreate =
resource.image == VK_NULL_HANDLE ||
resource.format != format ||
resource.extent.width != static_cast<Uint32>(renderbuffer->GetWidth()) ||
resource.extent.height != static_cast<Uint32>(renderbuffer->GetHeight()) ||
resource.sampleCount != sampleCount ||
resource.internalFormat != internalFormat ||
resource.samples != renderbuffer->GetSamples();
if (!needsCreate) {
resource.renderbuffer = renderbuffer;
return &resource;
}
resource.Destroy(m_device, m_allocator);
resource.renderbuffer = renderbuffer;
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = static_cast<Uint32>(renderbuffer->GetWidth());
imageInfo.extent.height = static_cast<Uint32>(renderbuffer->GetHeight());
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
imageInfo.samples = sampleCount;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkImageFormatProperties imageFormatProperties{};
const VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage, imageInfo.flags,
&imageFormatProperties);
if (imageFormatResult != VK_SUCCESS || (imageFormatProperties.sampleCounts & sampleCount) == 0) {
MGLOG_E("GetOrCreateRenderbufferResource: unsupported renderbuffer format=%d samples=%d for renderbuffer %u",
static_cast<Int>(format),
static_cast<Int>(sampleCount),
renderbuffer->GetExternalIndex());
return nullptr;
}
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
VK_VERIFY(vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr),
"vmaCreateImage(renderbuffer)");
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = resource.image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = format;
viewInfo.components = {VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
viewInfo.subresourceRange.aspectMask = aspect;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view),
"vkCreateImageView(renderbuffer)");
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
resource.format = format;
resource.aspect = aspect;
resource.extent = {imageInfo.extent.width, imageInfo.extent.height};
resource.sampleCount = sampleCount;
resource.internalFormat = internalFormat;
resource.samples = renderbuffer->GetSamples();
return &resource;
}
Bool VkRenderPassManager::GetPendingRenderbufferClear(
MG_State::GLState::RenderbufferObject* renderbuffer, ClearAttachmentPayload& outPayload) const {
if (renderbuffer == nullptr) {
return false;
}
auto it = m_pendingRenderbufferClears.find(renderbuffer);
if (it == m_pendingRenderbufferClears.end()) {
return false;
}
const auto liveRenderbuffer = it->second.renderbuffer.lock();
if (!liveRenderbuffer || liveRenderbuffer.get() != renderbuffer) {
return false;
}
outPayload = it->second.payload;
return outPayload.mask != 0;
}
Bool VkRenderPassManager::HasPendingRenderbufferClear(
const MG_State::GLState::FramebufferAttachmentObject& attachment) const {
if (!attachment.IsRenderbuffer() || !attachment.GetRenderbuffer()) {
return false;
}
ClearAttachmentPayload payload{};
return GetPendingRenderbufferClear(attachment.GetRenderbuffer().get(), payload);
}
void VkRenderPassManager::QueueRenderbufferClear(
const ClearAttachmentPayload& clearPayload,
const MG_State::GLState::FramebufferAttachmentObject& attachment) {
if (clearPayload.mask == 0 || !attachment.IsRenderbuffer() || !attachment.IsComplete()) {
return;
}
const auto renderbuffer = attachment.GetRenderbuffer();
if (!renderbuffer) {
return;
}
auto& pending = m_pendingRenderbufferClears[renderbuffer.get()];
pending.renderbuffer = renderbuffer;
pending.payload.mask |= clearPayload.mask;
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
pending.payload.color = clearPayload.color;
}
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
pending.payload.depth = clearPayload.depth;
}
if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
pending.payload.stencil = clearPayload.stencil;
}
}
void VkRenderPassManager::QueueRenderbufferClear(
GLbitfield mask, const ClearFramebufferPayload& clearPayload,
const MG_State::GLState::FramebufferObject& drawFbo) {
if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
QueueRenderbufferClear(
ClearAttachmentPayload{.mask = GL_DEPTH_BUFFER_BIT, .depth = clearPayload.depth},
drawFbo.GetAttachment(FramebufferAttachmentType::Depth));
}
if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
QueueRenderbufferClear(
ClearAttachmentPayload{.mask = GL_STENCIL_BUFFER_BIT, .stencil = clearPayload.stencil},
drawFbo.GetAttachment(FramebufferAttachmentType::Stencil));
}
}
void VkRenderPassManager::PopPendingRenderbufferClear(
MG_State::GLState::RenderbufferObject* renderbuffer) {
if (renderbuffer != nullptr) {
m_pendingRenderbufferClears.erase(renderbuffer);
}
}
VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) const {
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
if (isDefaultFbo) {
@@ -224,6 +486,44 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
XXHASH_VERIFY(XXH64_update(m_hashState, &currentLayout, sizeof(currentLayout)));
}
if (att.IsRenderbuffer() && att.GetRenderbuffer()) {
const auto& renderbuffer = att.GetRenderbuffer();
const auto internalFormat = renderbuffer->GetInternalFormat();
const Int width = renderbuffer->GetWidth();
const Int height = renderbuffer->GetHeight();
const Int samples = renderbuffer->GetSamples();
XXHASH_VERIFY(XXH64_update(m_hashState, &internalFormat, sizeof(internalFormat)));
XXHASH_VERIFY(XXH64_update(m_hashState, &width, sizeof(width)));
XXHASH_VERIFY(XXH64_update(m_hashState, &height, sizeof(height)));
XXHASH_VERIFY(XXH64_update(m_hashState, &samples, sizeof(samples)));
Uint64 imageIdentity = 0;
VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
auto* resource = GetOrCreateRenderbufferResource(renderbuffer);
if (resource != nullptr) {
imageIdentity = reinterpret_cast<Uint64>(resource->image);
currentLayout = resource->layout;
XXHASH_VERIFY(XXH64_update(m_hashState, &resource->sampleCount, sizeof(resource->sampleCount)));
} else {
const VkSampleCountFlagBits fallbackSampleCount = VK_SAMPLE_COUNT_1_BIT;
XXHASH_VERIFY(XXH64_update(m_hashState, &fallbackSampleCount, sizeof(fallbackSampleCount)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &imageIdentity, sizeof(imageIdentity)));
if (includePendingClear) {
const Bool hasClear = HasPendingRenderbufferClear(att);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
if (hasClear) {
ClearAttachmentPayload clearPayload{};
const Bool hasPayload = GetPendingRenderbufferClear(renderbuffer.get(), clearPayload);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
if (hasPayload) {
XXHASH_VERIFY(XXH64_update(m_hashState, &clearPayload.mask, sizeof(clearPayload.mask)));
}
}
XXHASH_VERIFY(XXH64_update(m_hashState, &currentLayout, sizeof(currentLayout)));
}
}
};
for (Int i = 0; i < validDrawBufCount; ++i) {
@@ -250,17 +550,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (att.IsTexture() && m_clearManager.HasPendingClear(att)) {
return true;
}
if (HasPendingRenderbufferClear(att)) {
return true;
}
}
const auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
if (depthAtt.IsTexture() && m_clearManager.HasPendingClear(depthAtt)) {
return true;
}
if (HasPendingRenderbufferClear(depthAtt)) {
return true;
}
const auto& stencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
if (stencilAtt.IsTexture() && m_clearManager.HasPendingClear(stencilAtt)) {
return true;
}
if (HasPendingRenderbufferClear(stencilAtt)) {
return true;
}
return false;
};
@@ -444,49 +753,74 @@ namespace MobileGL::MG_Backend::DirectVulkan {
depthAttachmentRef.attachment = VK_ATTACHMENT_UNUSED;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkTextureManager::TextureResource* depthTextureResource = nullptr;
RenderbufferResource* depthRenderbufferResource = nullptr;
const auto isUsableDepthStencilAttachment = [](const auto& attachment) {
return attachment.IsComplete() && attachment.IsTexture();
return attachment.IsComplete() && (attachment.IsTexture() || attachment.IsRenderbuffer());
};
const auto sameDepthStencilAttachmentObject = [](const auto& a, const auto& b) {
if (a.IsTexture() && b.IsTexture()) {
return a.GetTexture().get() == b.GetTexture().get() &&
a.GetTextureUploadTarget() == b.GetTextureUploadTarget() &&
a.GetTextureLevel() == b.GetTextureLevel();
}
if (a.IsRenderbuffer() && b.IsRenderbuffer()) {
return a.GetRenderbuffer().get() == b.GetRenderbuffer().get();
}
return false;
};
const auto* selectedDepthStencilAttachment = isUsableDepthStencilAttachment(depthAtt) ? &depthAtt :
(isUsableDepthStencilAttachment(stencilAtt) ? &stencilAtt : nullptr);
const Bool hasDistinctDepthAndStencilAttachments =
isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) &&
(depthAtt.GetTexture().get() != stencilAtt.GetTexture().get() ||
depthAtt.GetTextureUploadTarget() != stencilAtt.GetTextureUploadTarget() ||
depthAtt.GetTextureLevel() != stencilAtt.GetTextureLevel());
!sameDepthStencilAttachmentObject(depthAtt, stencilAtt);
if (hasDistinctDepthAndStencilAttachments) {
MGLOG_E("GetOrCreateRenderPass: separate depth/stencil attachments are not supported yet; using the depth attachment and ignoring the standalone stencil attachment for framebuffer %u",
fbo.GetExternalIndex());
}
if (selectedDepthStencilAttachment != nullptr) {
auto& texture = *selectedDepthStencilAttachment->GetTexture();
const Uint32 attachmentMipLevel =
static_cast<Uint32>(std::max(selectedDepthStencilAttachment->GetTextureLevel(), 0));
const Uint32 depthAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
ClearAttachmentPayload clearPayload{};
Bool hasClear = m_clearManager.GetPendingClear(*selectedDepthStencilAttachment, clearPayload);
Bool hasClear = selectedDepthStencilAttachment->IsTexture()
? m_clearManager.GetPendingClear(*selectedDepthStencilAttachment, clearPayload)
: GetPendingRenderbufferClear(selectedDepthStencilAttachment->GetRenderbuffer().get(), clearPayload);
Bool clearDepth = hasClear && (clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0;
Bool clearStencil = hasClear && (clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0;
VkImageLayout trackedDepthLayout = isDefaultFbo ?
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (!isDefaultFbo) {
depthAttachmentDescription.flags = 0;
VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
Int depthAttachmentId = 0;
IntVec2 attachmentExtent = {0, 0};
if (isDefaultFbo) {
depthAttachmentDescription.format = m_swapchainObject.GetDepthStencilFormat();
depthAttachmentId = 0;
} else if (selectedDepthStencilAttachment->IsTexture()) {
auto& texture = *selectedDepthStencilAttachment->GetTexture();
depthTextureResource = m_textureManager.SyncTextureAndGetDescriptor(texture);
MOBILEGL_ASSERT(depthTextureResource,
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at depth attachment");
trackedDepthLayout = depthTextureResource->layout;
}
depthAttachmentDescription.flags = 0;
depthAttachmentDescription.format = isDefaultFbo ?
m_swapchainObject.GetDepthStencilFormat() :
MG_Util::ConvertTextureInternalFormatToVkEnum(texture.GetFormat());
VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
if (!isDefaultFbo) {
depthAttachmentDescription.format = depthTextureResource->format;
depthAttachmentSampleCount = depthTextureResource->sampleCount;
depthAttachmentId = static_cast<Int>(texture.GetExternalIndex());
attachmentExtent =
ResolveRenderPassFramebufferExtent(isDefaultFbo, selectedDepthStencilAttachment->GetSize(),
swapchainExtent);
} else {
const auto& renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer();
depthRenderbufferResource = GetOrCreateRenderbufferResource(renderbuffer);
MOBILEGL_ASSERT(depthRenderbufferResource,
"GetOrCreateRenderPass: GetOrCreateRenderbufferResource failed at depth attachment");
trackedDepthLayout = depthRenderbufferResource->layout;
depthAttachmentDescription.format = depthRenderbufferResource->format;
depthAttachmentSampleCount = depthRenderbufferResource->sampleCount;
depthAttachmentId = static_cast<Int>(renderbuffer->GetExternalIndex());
attachmentExtent = {static_cast<Int>(depthRenderbufferResource->extent.width),
static_cast<Int>(depthRenderbufferResource->extent.height)};
}
depthAttachmentDescription.samples = depthAttachmentSampleCount;
adoptRenderPassSampleCount(depthAttachmentSampleCount, "depth/stencil", texture.GetExternalIndex());
adoptRenderPassSampleCount(depthAttachmentSampleCount, "depth/stencil", depthAttachmentId);
const auto loadInfo =
ResolveDepthStencilAttachmentLoadInfo(trackedDepthLayout, clearDepth, clearStencil);
depthAttachmentDescription.loadOp = loadInfo.depthLoadOp;
@@ -496,15 +830,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthAttachmentDescription.initialLayout = loadInfo.initialLayout;
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED && (!clearDepth || !clearStencil)) {
MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment textureId=%d starts with undefined layout "
MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment id=%d starts with undefined layout "
"and partial/no clear; using DONT_CARE for uncleared aspects",
texture.GetExternalIndex());
depthAttachmentId);
}
if (hasClear) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = depthAttachmentIndex,
.key = VkClearManager::MakePendingClearKey(*selectedDepthStencilAttachment)
});
if (selectedDepthStencilAttachment->IsTexture()) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = depthAttachmentIndex,
.key = VkClearManager::MakePendingClearKey(*selectedDepthStencilAttachment)
});
} else {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = depthAttachmentIndex,
.renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer().get(),
.hasInlinePayload = true,
.inlinePayload = clearPayload
});
}
}
if (isDefaultFbo) {
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
@@ -513,7 +856,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.finalLayout = depthAttachmentDescription.finalLayout,
});
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
} else {
} else if (selectedDepthStencilAttachment->IsTexture()) {
auto& texture = *selectedDepthStencilAttachment->GetTexture();
const Uint32 attachmentMipLevel =
static_cast<Uint32>(std::max(selectedDepthStencilAttachment->GetTextureLevel(), 0));
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
@@ -538,9 +884,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
texture, attachmentMipLevel, baseArrayLayer, layerCount, attachmentViewType));
MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
"GetOrCreateRenderPass: GetOrCreateAttachmentView failed at depth attachment");
const IntVec2 attachmentExtent =
ResolveRenderPassFramebufferExtent(isDefaultFbo, selectedDepthStencilAttachment->GetSize(),
swapchainExtent);
if (width == 0 || height == 0) {
width = attachmentExtent.x();
height = attachmentExtent.y();
}
} else {
const auto& renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer();
MOBILEGL_ASSERT(depthRenderbufferResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: depth renderbuffer %u has undefined tracked layout with LOAD_OP_LOAD",
renderbuffer->GetExternalIndex());
MOBILEGL_ASSERT(depthRenderbufferResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.stencilLoadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: stencil renderbuffer %u has undefined tracked layout with LOAD_OP_LOAD",
renderbuffer->GetExternalIndex());
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Renderbuffer,
.renderbuffer = renderbuffer,
.finalLayout = depthAttachmentDescription.finalLayout,
});
textureResources.emplace_back(nullptr);
attachmentViews.emplace_back(depthRenderbufferResource->view);
if (width == 0 || height == 0) {
width = attachmentExtent.x();
height = attachmentExtent.y();
@@ -635,13 +999,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
clearValue.depthStencil = {1.0f, 0};
}
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
if (pending.key.texture == nullptr || pending.attachmentIndex >= clearValues.size()) {
if (pending.attachmentIndex >= clearValues.size()) {
continue;
}
ClearAttachmentPayload clearPayload{};
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
if (!s_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
continue;
if (pending.hasInlinePayload) {
clearPayload = pending.inlinePayload;
} else {
if (pending.key.texture == nullptr ||
!s_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
continue;
}
}
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
clearValues[pending.attachmentIndex].color = {
@@ -664,7 +1033,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
s_clearManager->PopPendingClear(pending.key);
if (pending.hasInlinePayload) {
if (s_renderPassManager != nullptr) {
s_renderPassManager->PopPendingRenderbufferClear(pending.renderbuffer);
}
} else {
s_clearManager->PopPendingClear(pending.key);
}
}
s_activeRenderPass.hash = renderPassEntry.hash;
s_activeRenderPass.compatibilityHash = renderPassEntry.compatibilityHash;
@@ -691,6 +1066,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
trackedAttachment.finalLayout);
}
break;
case TrackedAttachmentTarget::Renderbuffer:
MOBILEGL_ASSERT(s_renderPassManager != nullptr, "EndRenderPass: render pass manager is null");
if (const auto renderbuffer = trackedAttachment.renderbuffer.lock()) {
auto resourceIt =
s_renderPassManager->m_renderbufferResources.find(renderbuffer.get());
if (resourceIt != s_renderPassManager->m_renderbufferResources.end()) {
resourceIt->second.layout = trackedAttachment.finalLayout;
}
}
break;
case TrackedAttachmentTarget::SwapchainColor:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
@@ -16,10 +16,12 @@
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
#include <Includes.h>
#include <vk_mem_alloc.h>
namespace MobileGL::MG_Backend::DirectVulkan {
enum class TrackedAttachmentTarget : Uint8 {
Texture,
Renderbuffer,
SwapchainColor,
SwapchainDepthStencil
};
@@ -27,11 +29,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
struct PendingClearAttachmentInfo {
Uint32 attachmentIndex = 0;
PendingClearKey key{};
MG_State::GLState::RenderbufferObject* renderbuffer = nullptr;
Bool hasInlinePayload = false;
ClearAttachmentPayload inlinePayload{};
};
struct TrackedAttachmentLayoutInfo {
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
WeakPtr<MG_State::GLState::ITextureObject> texture;
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
Uint32 textureMipLevel = 0;
Uint32 swapchainImageIndex = 0;
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -143,8 +149,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
public:
using HashType = Uint64;
VkRenderPassManager(VkDevice device,
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
SwapchainObject& swapchainObject);
VkPhysicalDevice physicalDevice, VmaAllocator allocator, const VulkanRendererConfig& config,
VkClearManager& clearManager, VkTextureManager& textureManager, SwapchainObject& swapchainObject);
~VkRenderPassManager();
Bool Initialize();
@@ -153,23 +159,64 @@ namespace MobileGL::MG_Backend::DirectVulkan {
HashType ComputeHash(
const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex,
Bool includePendingClear = true) const;
Bool includePendingClear = true);
RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex);
void QueueRenderbufferClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
const MG_State::GLState::FramebufferObject& drawFbo);
void QueueRenderbufferClear(const ClearAttachmentPayload& clearPayload,
const MG_State::GLState::FramebufferAttachmentObject& attachment);
void PopPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer);
static Bool BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry);
static Bool EndRenderPass(VkCommandBuffer commandBuffer);
static ActiveRenderPassInfo* GetActiveRenderPass();
private:
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
VmaAllocator m_allocator = nullptr;
const VulkanRendererConfig& m_config;
VkClearManager& m_clearManager;
VkTextureManager& m_textureManager;
SwapchainObject& m_swapchainObject;
UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
struct RenderbufferResource {
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr;
VkImageView view = VK_NULL_HANDLE;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
VkExtent2D extent = {0, 0};
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
Int samples = 0;
void Destroy(VkDevice device, VmaAllocator allocator);
};
struct PendingRenderbufferClear {
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
ClearAttachmentPayload payload{};
};
UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
RenderbufferResource* GetOrCreateRenderbufferResource(
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
ClearAttachmentPayload& outPayload) const;
Bool HasPendingRenderbufferClear(
const MG_State::GLState::FramebufferAttachmentObject& attachment) const;
void CollectRenderbufferGarbage();
static inline XXH64_state_t* m_hashState = XXH64_createState();
static inline ActiveRenderPassInfo s_activeRenderPass{};
static inline Bool s_hasActiveRenderPass = false;
static inline VkClearManager* s_clearManager = nullptr;
static inline VkTextureManager* s_textureManager = nullptr;
static inline SwapchainObject* s_swapchainObject = nullptr;
static inline VkRenderPassManager* s_renderPassManager = nullptr;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -897,23 +897,47 @@ namespace MobileGL::MG_Backend::DirectVulkan {
depthAttachment.GetTextureLevel() != stencilAttachment.GetTextureLevel();
}
static Bool HasCompleteRenderbufferAttachment(const MG_State::GLState::FramebufferObject& framebufferObject) {
static Bool IsColorAttachment(FramebufferAttachmentType attachmentType) {
return attachmentType >= FramebufferAttachmentType::Color0 &&
attachmentType <= FramebufferAttachmentType::Color31;
}
static Bool HasUnsupportedCompleteRenderbufferAttachment(
const MG_State::GLState::FramebufferObject& framebufferObject) {
if (framebufferObject.GetExternalIndex() == 0) {
return false;
}
for (const auto& attachment : framebufferObject.GetAllAttachmentObjects()) {
const auto& attachments = framebufferObject.GetAllAttachmentObjects();
for (SizeT i = 0; i < attachments.size(); ++i) {
const auto attachmentType = static_cast<FramebufferAttachmentType>(i);
const auto& attachment = attachments[i];
if (attachment.IsRenderbuffer() && attachment.IsComplete()) {
return true;
if (IsColorAttachment(attachmentType)) {
return true;
}
}
}
const auto& depthAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Depth);
const auto& stencilAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Stencil);
if (!depthAttachment.IsComplete() || !stencilAttachment.IsComplete()) {
return false;
}
if (depthAttachment.IsRenderbuffer() && stencilAttachment.IsRenderbuffer()) {
return depthAttachment.GetRenderbuffer().get() != stencilAttachment.GetRenderbuffer().get();
}
if ((depthAttachment.IsRenderbuffer() || stencilAttachment.IsRenderbuffer()) &&
(depthAttachment.IsTexture() || stencilAttachment.IsTexture())) {
return true;
}
return false;
}
static Bool IsUnsupportedFramebufferForDirectVulkan(
const MG_State::GLState::FramebufferObject& framebufferObject) {
return HasDistinctCompleteDepthStencilTextureAttachments(framebufferObject) ||
HasCompleteRenderbufferAttachment(framebufferObject);
HasUnsupportedCompleteRenderbufferAttachment(framebufferObject);
}
static void RecordUnsupportedFramebufferError(const char* func) {
@@ -1842,7 +1866,8 @@ void main() {
succeeded = m_clearManager->Initialize();
MOBILEGL_ASSERT(succeeded, "VkClearManager initialization failed.");
m_renderPassManager =
MakeUnique<VkRenderPassManager>(m_device, m_config, *m_clearManager, *m_textureManager, m_swapchainObject);
MakeUnique<VkRenderPassManager>(m_device, m_physicalDevice.handle, m_allocator, m_config, *m_clearManager,
*m_textureManager, m_swapchainObject);
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "VkRenderPassManager creation failed.");
succeeded = m_renderPassManager->Initialize();
MOBILEGL_ASSERT(succeeded, "VkRenderPassManager initialization failed.");
@@ -3438,6 +3463,7 @@ void main() {
.stencil = MG_State::pGLContext->GetClearStencil()
};
m_clearManager->QueueClear(mask, payload, *fbo);
m_renderPassManager->QueueRenderbufferClear(mask, payload, *fbo);
}
void VulkanRenderer::QueueClearBufferPayloadForFramebuffer(
@@ -3454,7 +3480,11 @@ void main() {
return;
}
const auto& attachment = framebuffer.GetAttachment(attachmentType);
if (!attachment.IsTexture() || attachment.IsRenderbuffer()) {
if (attachment.IsRenderbuffer()) {
m_renderPassManager->QueueRenderbufferClear(clearPayload, attachment);
return;
}
if (!attachment.IsTexture()) {
return;
}
m_clearManager->QueueClear(clearPayload, attachment);
@@ -6097,14 +6127,18 @@ void main() {
clearRect.layerCount = 1;
for (const auto& pending : compatibleRenderPassEntry.pendingClearAttachments) {
if (pending.key.texture == nullptr) {
if (!pending.hasInlinePayload && pending.key.texture == nullptr) {
continue;
}
ClearAttachmentPayload clearPayload{};
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
if (!m_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
continue;
if (pending.hasInlinePayload) {
clearPayload = pending.inlinePayload;
} else {
if (!m_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
continue;
}
}
VkClearAttachment clearAttachment{};
@@ -6133,7 +6167,11 @@ void main() {
}
vkCmdClearAttachments(commandBuffer, 1, &clearAttachment, 1, &clearRect);
m_clearManager->PopPendingClear(pending.key);
if (pending.hasInlinePayload) {
m_renderPassManager->PopPendingRenderbufferClear(pending.renderbuffer);
} else {
m_clearManager->PopPendingClear(pending.key);
}
}
}
+133
View File
@@ -110,6 +110,12 @@ namespace {
private:
UniquePtr<MobileGL::MG_Backend::BackendObject> m_previous;
};
const Uint8* GetBoundTexture2DLevelBytes(GLuint texture, Uint level = 0) {
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
return static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, level));
}
} // namespace
TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
@@ -187,6 +193,133 @@ TEST_F(TextureTest, BoundTexSubImage2DUsesCompactRowsAfterUnpackProcessing) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedBgra8888ToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
20, 30, 40, 10,
60, 70, 80, 50,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage2DUnpacksPackedBgra8888ToRgba8WithPixelStoreSkips) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
17, 18, 19, 20,
10, 20, 30, 40,
50, 60, 70, 80,
21, 22, 23, 24,
25, 26, 27, 28,
90, 100, 110, 120,
130, 140, 150, 160,
29, 30, 31, 32,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 4);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
20, 30, 40, 10,
60, 70, 80, 50,
100, 110, 120, 90,
140, 150, 160, 130,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedBgra8888RevToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
30, 20, 10, 40,
70, 60, 50, 80,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedRgba8888ToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
40, 30, 20, 10,
80, 70, 60, 50,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DKeepsPackedRgba8888RevAsRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexStorage2DAllocatesRedTextureForSubImageUpdates) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
@@ -70,6 +70,31 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
}
}
static Bool GetRgba8ByteSwizzleForUnpack(TextureInputFormat inputFormat, TexturePixelDataType inputDataType,
Vector<TextureSwizzleParam>& swizzle) {
if (inputFormat == TextureInputFormat::RGBA) {
if (inputDataType == TexturePixelDataType::UnsignedInt8888) {
swizzle = {TextureSwizzleParam::Alpha, TextureSwizzleParam::Blue, TextureSwizzleParam::Green,
TextureSwizzleParam::Red};
return true;
}
return false;
}
if (inputFormat == TextureInputFormat::BGRA) {
if (inputDataType == TexturePixelDataType::UnsignedInt8888) {
swizzle = {TextureSwizzleParam::Green, TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha,
TextureSwizzleParam::Red};
} else {
swizzle = {TextureSwizzleParam::Blue, TextureSwizzleParam::Green, TextureSwizzleParam::Red,
TextureSwizzleParam::Alpha};
}
return true;
}
return false;
}
// assume 8 bit per channel
// swizzle.size() == channel count
void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle) {
@@ -132,6 +157,10 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
Bool isByteType =
(inputDataType == TexturePixelDataType::UnsignedByte || inputDataType == TexturePixelDataType::Byte);
Vector<TextureSwizzleParam> colorSwizzle;
const Bool needColorSwizzle =
targetInternalFormat == TextureInternalFormat::RGBA8 &&
GetRgba8ByteSwizzleForUnpack(textureInputFormat, inputDataType, colorSwizzle);
for (Int z = 0; z < copyDepth; ++z) {
const Uint8* layerSrc = src;
Uint8* layerDst = dst;
@@ -149,13 +178,10 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
ProcessLSBFirst(layerDst, static_cast<SizeT>(copyWidth), 1);
}
if (textureInputFormat == TextureInputFormat::BGRA &&
targetInternalFormat == TextureInternalFormat::RGBA8) {
MGLOG_D("%s: Swizzle (BGRA)", __func__);
if (needColorSwizzle) {
MGLOG_D("%s: Swizzle RGBA8 unpack", __func__);
// MGLOG_D("%s: pixel0 before = %x", __func__, *((Uint32*)layerDst));
ProcessColorSwizzle(layerDst, static_cast<SizeT>(copyWidth),
{TextureSwizzleParam::Blue, TextureSwizzleParam::Green,
TextureSwizzleParam::Red, TextureSwizzleParam::Alpha});
ProcessColorSwizzle(layerDst, static_cast<SizeT>(copyWidth), colorSwizzle);
// MGLOG_D("%s: pixel0 after = %x", __func__, *((Uint32*)layerDst));
}
// else