[Chore] (MG_Test/Program): rename previous ProgramTest to ProgramUtilTest

This commit is contained in:
2025-08-09 12:38:33 +08:00
parent c34f816544
commit e848ca8730
5 changed files with 22 additions and 15 deletions
+5 -5
View File
@@ -53,8 +53,8 @@ endif()
add_executable(
ProgramTest
ProgramTest.cpp
ProgramUtilTest
ProgramUtilTest.cpp
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
@@ -62,16 +62,16 @@ add_executable(
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
)
target_include_directories(ProgramTest PRIVATE
target_include_directories(ProgramUtilTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
ProgramTest
ProgramUtilTest
GTest::gtest_main
${LINK_LIBRARIES}
)
include(GoogleTest)
gtest_discover_tests(ProgramTest)
gtest_discover_tests(ProgramUtilTest)
@@ -6,11 +6,11 @@
#include "Includes.h"
using namespace MobileGL;
class ProgramTest : public ::testing::Test {
class ProgramUtilTest : public ::testing::Test {
protected:
};
TEST_F(ProgramTest, Sanity) {
TEST_F(ProgramUtilTest, Sanity) {
ASSERT_TRUE(true);
}
@@ -34,7 +34,7 @@ void main(){
texCoord = Position.xy / OutSize;
})";
TEST_F(ProgramTest, CompileSimpleVertexShader) {
TEST_F(ProgramUtilTest, CompileSimpleVertexShader) {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib {
.shaderType = GL_VERTEX_SHADER,
@@ -86,7 +86,7 @@ void main() {
fragColor = vec4(OutColor, 1.0);
})";
TEST_F(ProgramTest, CompileSimpleFragmentShader) {
TEST_F(ProgramUtilTest, CompileSimpleFragmentShader) {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib {
.shaderType = GL_FRAGMENT_SHADER,
@@ -115,7 +115,7 @@ void main() {
fragColor = color * ColorModulator;
})";
TEST_F(ProgramTest, CompileFragmentShaderWithDiscard) {
TEST_F(ProgramUtilTest, CompileFragmentShaderWithDiscard) {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib {
.shaderType = GL_FRAGMENT_SHADER,
@@ -162,7 +162,7 @@ TEST_F(ProgramTest, CompileFragmentShaderWithDiscard) {
}
}
TEST_F(ProgramTest, CompileAndLinkProgram) {
TEST_F(ProgramUtilTest, CompileAndLinkProgram) {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib vs_attrib {
.shaderType = GL_VERTEX_SHADER,
@@ -196,7 +196,7 @@ TEST_F(ProgramTest, CompileAndLinkProgram) {
}
}
TEST_F(ProgramTest, DecompProgram) {
TEST_F(ProgramUtilTest, DecompProgram) {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib vs_attrib {
.shaderType = GL_VERTEX_SHADER,
@@ -114,7 +114,7 @@ namespace MobileGL {
Result<SharedPtr<glslang::TShader>> ShaderCompiler::CompileShader(const ShaderAttrib& attrib) {
auto shaderType = attrib.shaderType;
auto sourceStr = attrib.sourceStr;
auto& sourceStr = attrib.sourceStr;
auto lang = GetEShLanguageByShaderType(shaderType);
if (lang == EShLanguage::EShLangCount) {
@@ -128,7 +128,7 @@ namespace MobileGL {
SharedPtr<glslang::TShader> res;
auto& tshader = res;
tshader = MakeShared<glslang::TShader>(lang);
const char* src[] = { sourceStr.c_str() };
const char* src[] = { sourceStr.data() };
tshader->setStrings(src, 1);
tshader->setInvertY(true);
tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
+1 -1
View File
@@ -15,7 +15,7 @@ namespace MobileGL {
struct ShaderAttrib {
GLenum shaderType;
String sourceStr;
StringView sourceStr;
Flags<ShaderCompileBits> flags;
};
+7
View File
@@ -2,6 +2,12 @@
#define GL_UNKNOWN_MGL 0
#define THROW_EXCEPTION(msg) \
throw std::runtime_error(msg);
#define THROW_UNIMPL_EXCEPTION \
THROW_EXCEPTION("Unimplemented function called!")
namespace MobileGL {
using String = std::string;
using StringStream = std::stringstream;
@@ -18,6 +24,7 @@ namespace MobileGL {
using Bool = bool;
using Float = float;
using Double = double;
using StringView = std::string_view;
template <typename T>
using Vector = std::vector<T>;
template <typename T, typename N>