[Fix] (DirectVulkan): resolve a cube-map-array sampler to the cube-map-array texture target

This commit is contained in:
2026-08-22 12:47:13 -04:00
parent 88be35c9ba
commit e8d79344d6
@@ -2302,6 +2302,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
case GL_INT_IMAGE_2D_RECT:
case GL_UNSIGNED_INT_IMAGE_2D_RECT:
return TextureTarget::TextureRectangle;
case GL_SAMPLER_CUBE_MAP_ARRAY:
case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_IMAGE_CUBE_MAP_ARRAY:
case GL_INT_IMAGE_CUBE_MAP_ARRAY:
case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
return TextureTarget::TextureCubeMapArray;
case GL_SAMPLER_2D:
case GL_SAMPLER_2D_SHADOW:
case GL_INT_SAMPLER_2D: