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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Fix] (DirectGLES): exact transform feedback primitive queries
Two leftovers from the capture passthrough, both only observable with a
geometry shader in the pipeline:
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN / GL_PRIMITIVES_GENERATED fell back
to the frontend's CPU accounting, which counts the primitives the draw call
assembles and so cannot see a geometry stage's amplification. Both are core ES
query targets (GL_PRIMITIVES_GENERATED from 3.2 on, gated accordingly so an
older driver doesn't get a stray GL_INVALID_ENUM), so they now go straight to
the driver's own counters. Generalized the occlusion-query handle's isOcclusion
flag into the glBeginQuery target it already had to remember for glEndQuery,
which is what tells the result read to use the core 32-bit getter.
- FixupGsStripCaptureOrder rewrites captured strip triangles from Vulkan's
(i, i+1, i+2) order into GL's (i+1, i, i+2). A driver-side capture already
emits GL order, so the rewrite corrupted it - KHR-GL33.transform_feedback
.geometry read back the odd triangle rotated one vertex. Skipped when the
backend owns the capture span.
KHR-GL3{0,1,2,3}.transform_feedback is now 21/21 on Espryt; DirectVulkan
(lavapipe) re-verified at 21/21 for the shared frontend change.
This commit is contained in:
@@ -942,6 +942,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// when the timer-query group above is disabled.
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funcsTable.GL.BeginOcclusionQuery = BeginOcclusionQuery;
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funcsTable.GL.EndOcclusionQuery = EndOcclusionQuery;
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// Real driver primitive counters: the frontend's CPU accounting cannot see a
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// geometry shader's amplification.
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funcsTable.GL.BeginXfbPrimitivesQuery = BeginXfbPrimitivesQuery;
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funcsTable.GL.EndXfbPrimitivesQuery = EndXfbPrimitivesQuery;
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funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable;
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funcsTable.GL.GetQueryResult64 = GetQueryResult64;
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funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
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@@ -4473,11 +4473,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
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struct GLESQueryObject {
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GLuint queryId = 0;
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Uint contextGeneration = 0;
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// GL_ANY_SAMPLES_PASSED result is 0/1 and only ever reachable through the
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// core (non-extension) glGetQueryObjectuiv getter - GL_EXT_disjoint_timer_query's
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// 64-bit glGetQueryObjectui64vEXT is timer-specific and may be entirely absent
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// on drivers that otherwise fully support core ES3 occlusion queries.
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Bool isOcclusion = false;
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// Non-zero for the core (non-timer) query targets - occlusion and transform
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// feedback primitives - and then holds the glBeginQuery target, which glEndQuery
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// needs back. Their results are counts reachable only through the core
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// glGetQueryObjectuiv getter: GL_EXT_disjoint_timer_query's 64-bit
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// glGetQueryObjectui64vEXT is timer-specific and may be entirely absent on
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// drivers that otherwise fully support these core ES queries.
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GLenum coreTarget = 0;
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};
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}
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@@ -4670,15 +4672,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return new GLESQueryObject{queryId, g_syncContextGeneration};
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}
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// GL_SAMPLES_PASSED/GL_ANY_SAMPLES_PASSED(_CONSERVATIVE) occlusion queries. Unlike the
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// timer queries above, these are core ES 3.0 (no GL_EXT_disjoint_timer_query needed).
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Bool AreOcclusionQueriesSupported() {
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// The core (non-timer) query targets - occlusion and transform feedback primitives.
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// Unlike the timer queries above these are core ES (no GL_EXT_disjoint_timer_query
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// needed), so they share one begin/end pair keyed on the glBeginQuery target.
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static Bool AreCoreQueriesSupported() {
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return g_GLESFuncs.glGenQueries && g_GLESFuncs.glDeleteQueries && g_GLESFuncs.glBeginQuery &&
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g_GLESFuncs.glEndQuery && g_GLESFuncs.glGetQueryObjectuiv;
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}
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BackendQueryHandle BeginOcclusionQuery() {
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if (!IsBackendContextCurrentOnThisThread() || !AreOcclusionQueriesSupported()) {
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static BackendQueryHandle BeginCoreQuery(GLenum target) {
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if (!IsBackendContextCurrentOnThisThread() || !AreCoreQueriesSupported()) {
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return nullptr;
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}
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GLuint queryId = 0;
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@@ -4686,22 +4689,47 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (queryId == 0) {
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return nullptr;
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}
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g_GLESFuncs.glBeginQuery(target, queryId);
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return new GLESQueryObject{queryId, g_syncContextGeneration, target};
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}
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static void EndCoreQuery(BackendQueryHandle handle) {
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const auto* query = static_cast<GLESQueryObject*>(handle);
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if (query == nullptr || query->coreTarget == 0 ||
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query->contextGeneration != g_syncContextGeneration || !IsBackendContextCurrentOnThisThread() ||
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!g_GLESFuncs.glEndQuery) {
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return;
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}
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g_GLESFuncs.glEndQuery(query->coreTarget);
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}
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Bool AreOcclusionQueriesSupported() { return AreCoreQueriesSupported(); }
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BackendQueryHandle BeginOcclusionQuery() {
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// ES only implements the boolean ANY_SAMPLES_PASSED variant, not an exact
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// GL_SAMPLES_PASSED count; the frontend already coerces ANY_SAMPLES_PASSED*
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// targets to boolean, and desktop GL_SAMPLES_PASSED reads a 0/1 approximation.
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g_GLESFuncs.glBeginQuery(GL_ANY_SAMPLES_PASSED, queryId);
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return new GLESQueryObject{queryId, g_syncContextGeneration, /*isOcclusion=*/true};
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return BeginCoreQuery(GL_ANY_SAMPLES_PASSED);
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}
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void EndOcclusionQuery(BackendQueryHandle handle) {
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const auto* query = static_cast<GLESQueryObject*>(handle);
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if (query == nullptr || query->contextGeneration != g_syncContextGeneration ||
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!IsBackendContextCurrentOnThisThread() || !g_GLESFuncs.glEndQuery) {
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return;
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void EndOcclusionQuery(BackendQueryHandle handle) { EndCoreQuery(handle); }
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// GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN / GL_PRIMITIVES_GENERATED. The frontend
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// otherwise counts primitives on the CPU from the draw calls, which cannot see a
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// geometry shader's amplification; the real driver's counters are exact. Returning
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// null keeps that CPU accounting as the fallback.
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BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated) {
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// GL_PRIMITIVES_GENERATED is only a legal query target from ES 3.2 on (it comes
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// with geometry shaders); issuing it earlier just leaves a stray GL_INVALID_ENUM
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// that some later unrelated glGetError would report as its own failure.
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if (generated && g_GLESCapabilities.GLESVersion.Major * 10 + g_GLESCapabilities.GLESVersion.Minor < 32) {
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return nullptr;
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}
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g_GLESFuncs.glEndQuery(GL_ANY_SAMPLES_PASSED);
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return BeginCoreQuery(generated ? GL_PRIMITIVES_GENERATED : GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
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}
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void EndXfbPrimitivesQuery(BackendQueryHandle handle) { EndCoreQuery(handle); }
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Bool IsQueryResultAvailable(BackendQueryHandle handle) {
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const auto* query = static_cast<GLESQueryObject*>(handle);
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// Null/stale handles report available so the frontend proceeds to
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@@ -4729,7 +4757,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// the handle.
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if (query == nullptr || query->contextGeneration != g_syncContextGeneration ||
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!g_GLESFuncs.glGetQueryObjectuiv ||
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(!query->isOcclusion && !g_GLESFuncs.glGetQueryObjectui64vEXT)) {
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(query->coreTarget == 0 && !g_GLESFuncs.glGetQueryObjectui64vEXT)) {
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return true;
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}
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// A thread that does not own the ES context cannot issue GL calls,
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@@ -4767,7 +4795,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// context switch) the result may be garbage, which is tolerable for
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// an F3 GPU% readout, and consuming the latched flag here could hide
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// the event from another observer.
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if (query->isOcclusion) {
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if (query->coreTarget != 0) {
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GLuint result32 = 0;
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g_GLESFuncs.glGetQueryObjectuiv(query->queryId, GL_QUERY_RESULT, &result32);
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*outNanoseconds = static_cast<Uint64>(result32);
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@@ -135,6 +135,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// flow through GetQueryResult64/DeleteBackendQuery like the timer queries above.
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BackendQueryHandle BeginOcclusionQuery();
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void EndOcclusionQuery(BackendQueryHandle query);
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// GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN / GL_PRIMITIVES_GENERATED, also core ES
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// (GL_PRIMITIVES_GENERATED from ES 3.2 on). Null when the target is unavailable, in
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// which case the frontend falls back to counting primitives from the draw calls.
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BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated);
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void EndXfbPrimitivesQuery(BackendQueryHandle query);
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Bool IsQueryResultAvailable(BackendQueryHandle query);
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// Returns true when a final value landed in *outNanoseconds (a zero for
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// null or stale-generation handles IS final: the frontend may cache it
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@@ -590,6 +590,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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// vertex records of every odd triangle within each emitted strip.
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static void FixupGsStripCaptureOrder(const SharedPtr<MG_State::GLState::ProgramObject>& program,
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Uint64 inputPrimitives) {
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// Only Vulkan-order captures need this. A backend that runs the capture on its
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// own GL/ES driver (it owns the span, hence the EndTransformFeedback entry) has
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// already produced GL's vertex order, and reordering it again would corrupt it.
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if (MG_Backend::gBackendFunctionsTable.GL.EndTransformFeedback != nullptr) {
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return;
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}
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if (program == nullptr || !program->HasGsTriangleStripCaptureFixup() || inputPrimitives == 0) {
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return;
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}
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