mirror of
https://github.com/MobileGL-Dev/MobileGL
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/*
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* Copyright 2015-2021 Arm Limited
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* At your option, you may choose to accept this material under either:
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* 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
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* 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
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*/
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#ifndef SPIRV_CROSS_UTIL_HPP
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#define SPIRV_CROSS_UTIL_HPP
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#include "spirv_cross.hpp"
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namespace spirv_cross_util
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{
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void rename_interface_variable(SPIRV_CROSS_NAMESPACE::Compiler &compiler,
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const SPIRV_CROSS_NAMESPACE::SmallVector<SPIRV_CROSS_NAMESPACE::Resource> &resources,
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uint32_t location, const std::string &name);
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void inherit_combined_sampler_bindings(SPIRV_CROSS_NAMESPACE::Compiler &compiler);
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} // namespace spirv_cross_util
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#endif
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