mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_State/GLState): Implement BufferState.
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@@ -33,6 +33,7 @@ namespace MobileGL {
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};
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enum class BufferMappingAccessBit : Uint {
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Null = 0x00,
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Read = 0x01,
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Write = 0x02,
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InvalidateRange = 0x04,
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@@ -65,13 +66,15 @@ namespace MobileGL {
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namespace GLState {
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class BufferObject {
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public:
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using TargetEnum = BufferTarget;
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void UploadData(DataPtr data);
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void SetUsage(BufferUsage usage);
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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SharedPtr<Data> AquireMemory(Bool markMapped);
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SharedPtr<Data> AquireMemoryRange(Range1D range, BufferMappingAccessBit access);
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void* AquireMemory(Bool markMapped, Bool read, Bool write);
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void* AquireMemoryRange(Range1D range, BufferMappingAccessBit access);
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Bool IsMapped() const;
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private:
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@@ -3,6 +3,7 @@
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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// BufferObject
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void BufferObject::UploadData(DataPtr data) {
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m_size = data.size;
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memcpy(m_data.data(), data.data, data.size);
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@@ -10,18 +11,19 @@ namespace MobileGL {
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m_dirtyRange->Extend(0, m_size);
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}
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SharedPtr<Data> BufferObject::AquireMemory(Bool markMapped = true) {
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void* BufferObject::AquireMemory(Bool markMapped = true, Bool read, Bool write) {
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if (markMapped) {
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m_isMapped = true;
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m_mappingAccess = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write;
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m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
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(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
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}
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return MakeShared<Data>(m_data);
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return m_data.data();
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}
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SharedPtr<Data> BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
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void* BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
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m_isMapped = true;
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m_mappingAccess = access;
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return MakeShared<Data>(m_data);
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return m_data.data() + range.start;
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}
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void BufferObject::SetUsage(BufferUsage usage) {
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@@ -43,6 +45,37 @@ namespace MobileGL {
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Bool BufferObject::IsMapped() const {
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return m_isMapped;
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}
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// BufferState
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SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
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auto it = m_bufferObjects.find(index);
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if (it != m_bufferObjects.end()) {
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return it->second;
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}
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return nullptr;
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}
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Vector<Uint> BufferState::GenerateNames(Uint number) {
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Vector<Uint> buffers(number);
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m_indexGenerator.Generate(number, buffers.data());
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return buffers;
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}
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SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
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auto bufferObject = MakeShared<BufferObject>();
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m_bufferObjects[index] = bufferObject;
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return bufferObject;
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}
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BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
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for (auto& slot : m_bindingSlots) {
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if (slot.GetTarget() == target) {
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return slot;
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}
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}
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m_bindingSlots.emplace_back(target);
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return m_bindingSlots.back();
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}
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}
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}
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}
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@@ -5,29 +5,15 @@ namespace MobileGL {
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namespace GLState {
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class BufferState {
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public:
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SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) {
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auto it = m_bufferObjects.find(index);
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if (it != m_bufferObjects.end()) {
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return it->second;
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}
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return nullptr;
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}
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Vector<Uint> GenerateByNum(Uint number) {
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Vector<Uint> buffers;
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m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
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return buffers;
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}
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SharedPtr<BufferObject> CreateBufferObject(Uint index) {
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auto bufferObject = MakeShared<BufferObject>();
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m_bufferObjects[index] = bufferObject;
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return bufferObject;
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}
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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Vector<Uint> GenerateNames(Uint number);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
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private:
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UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
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IndexGenerator<Uint> m_indexGenerator;
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Vector<BindingSlot<BufferObject>> m_bindingSlots;
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};
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}
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}
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@@ -1 +1,26 @@
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#include "../../Includes.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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Vector<Uint> GLContext::GenBufferNames(Uint number) {
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return bufferState_.GenerateNames(number);
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}
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SharedPtr<BufferObject> GLContext::GetBufferObject(Uint index) {
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return bufferState_.GetBufferObject(index);
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}
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BindingSlot<BufferObject>& GLContext::GetBufferBindingSort(BufferTarget target) {
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return bufferState_.GetBindingSlot(target);
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}
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SharedPtr<BufferObject> GLContext::CreateBufferObject(Uint index) {
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return bufferState_.CreateBufferObject(index);
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}
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}
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GLState::GLContext* pGLContext;
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}
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}
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@@ -8,16 +8,17 @@ namespace MobileGL {
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GLContext() = default;
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// Buffer
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Vector<Uint> GenBuffersByNum(Uint number);
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SharedPtr<BufferObject> GetBufferObjByIndex(Uint index);
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SharedPtr<BufferObject> GetBufferObjByTarget(BufferTarget target);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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void BindBufferTarget(BufferTarget target, SharedPtr<BufferObject> bufferObject);
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Vector<Uint> GenBufferNames(Uint number);
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBufferBindingSort(BufferTarget target);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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private:
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// Buffer
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BufferState bufferState_;
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};
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}
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extern GLState::GLContext* pGLContext;
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}
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}
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@@ -93,6 +93,32 @@ namespace MobileGL {
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}
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};
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template<typename ObjectType>
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class BindingSlot {
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public:
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using TargetEnum = ObjectType::TargetEnum;
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explicit BindingSlot(TargetEnum target)
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: m_target(target), m_boundObject(nullptr) {
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}
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void Bind(SharedPtr<ObjectType> object) {
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m_boundObject = object;
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}
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SharedPtr<ObjectType> GetBoundObject() const {
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return m_boundObject;
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}
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TargetEnum GetTarget() const {
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return m_target;
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}
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private:
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TargetEnum m_target;
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SharedPtr<ObjectType> m_boundObject;
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};
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struct Version {
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Int Major;
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Int Minor;
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