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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/GLState): Implement BufferState.
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@@ -5,29 +5,15 @@ namespace MobileGL {
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namespace GLState {
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class BufferState {
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public:
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SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) {
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auto it = m_bufferObjects.find(index);
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if (it != m_bufferObjects.end()) {
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return it->second;
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}
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return nullptr;
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}
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Vector<Uint> GenerateByNum(Uint number) {
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Vector<Uint> buffers;
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m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
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return buffers;
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}
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SharedPtr<BufferObject> CreateBufferObject(Uint index) {
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auto bufferObject = MakeShared<BufferObject>();
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m_bufferObjects[index] = bufferObject;
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return bufferObject;
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}
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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Vector<Uint> GenerateNames(Uint number);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
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private:
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UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
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IndexGenerator<Uint> m_indexGenerator;
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Vector<BindingSlot<BufferObject>> m_bindingSlots;
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};
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}
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}
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