[Feat] (MG_State/GLState): Implement BufferState.

This commit is contained in:
BZLZHH
2025-07-17 13:21:28 +08:00
parent 9604bdd50a
commit ea64124963
6 changed files with 105 additions and 31 deletions
@@ -5,29 +5,15 @@ namespace MobileGL {
namespace GLState {
class BufferState {
public:
SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> GenerateByNum(Uint number) {
Vector<Uint> buffers;
m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
return buffers;
}
SharedPtr<BufferObject> CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
SharedPtr<BufferObject> GetBufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Vector<BindingSlot<BufferObject>> m_bindingSlots;
};
}
}