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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/GLState): Implement BufferState.
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@@ -93,6 +93,32 @@ namespace MobileGL {
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}
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};
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template<typename ObjectType>
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class BindingSlot {
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public:
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using TargetEnum = ObjectType::TargetEnum;
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explicit BindingSlot(TargetEnum target)
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: m_target(target), m_boundObject(nullptr) {
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}
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void Bind(SharedPtr<ObjectType> object) {
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m_boundObject = object;
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}
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SharedPtr<ObjectType> GetBoundObject() const {
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return m_boundObject;
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}
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TargetEnum GetTarget() const {
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return m_target;
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}
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private:
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TargetEnum m_target;
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SharedPtr<ObjectType> m_boundObject;
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};
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struct Version {
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Int Major;
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Int Minor;
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