mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat] (MG_State/GLState): Implement BufferState.
This commit is contained in:
@@ -33,6 +33,7 @@ namespace MobileGL {
|
|||||||
};
|
};
|
||||||
|
|
||||||
enum class BufferMappingAccessBit : Uint {
|
enum class BufferMappingAccessBit : Uint {
|
||||||
|
Null = 0x00,
|
||||||
Read = 0x01,
|
Read = 0x01,
|
||||||
Write = 0x02,
|
Write = 0x02,
|
||||||
InvalidateRange = 0x04,
|
InvalidateRange = 0x04,
|
||||||
@@ -65,13 +66,15 @@ namespace MobileGL {
|
|||||||
namespace GLState {
|
namespace GLState {
|
||||||
class BufferObject {
|
class BufferObject {
|
||||||
public:
|
public:
|
||||||
|
using TargetEnum = BufferTarget;
|
||||||
|
|
||||||
void UploadData(DataPtr data);
|
void UploadData(DataPtr data);
|
||||||
void SetUsage(BufferUsage usage);
|
void SetUsage(BufferUsage usage);
|
||||||
SizeT GetSize() const;
|
SizeT GetSize() const;
|
||||||
BufferUsage GetUsage() const;
|
BufferUsage GetUsage() const;
|
||||||
Range1D GetDirtyRange() const;
|
Range1D GetDirtyRange() const;
|
||||||
SharedPtr<Data> AquireMemory(Bool markMapped);
|
void* AquireMemory(Bool markMapped, Bool read, Bool write);
|
||||||
SharedPtr<Data> AquireMemoryRange(Range1D range, BufferMappingAccessBit access);
|
void* AquireMemoryRange(Range1D range, BufferMappingAccessBit access);
|
||||||
Bool IsMapped() const;
|
Bool IsMapped() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
namespace MobileGL {
|
namespace MobileGL {
|
||||||
namespace MG_State {
|
namespace MG_State {
|
||||||
namespace GLState {
|
namespace GLState {
|
||||||
|
// BufferObject
|
||||||
void BufferObject::UploadData(DataPtr data) {
|
void BufferObject::UploadData(DataPtr data) {
|
||||||
m_size = data.size;
|
m_size = data.size;
|
||||||
memcpy(m_data.data(), data.data, data.size);
|
memcpy(m_data.data(), data.data, data.size);
|
||||||
@@ -10,18 +11,19 @@ namespace MobileGL {
|
|||||||
m_dirtyRange->Extend(0, m_size);
|
m_dirtyRange->Extend(0, m_size);
|
||||||
}
|
}
|
||||||
|
|
||||||
SharedPtr<Data> BufferObject::AquireMemory(Bool markMapped = true) {
|
void* BufferObject::AquireMemory(Bool markMapped = true, Bool read, Bool write) {
|
||||||
if (markMapped) {
|
if (markMapped) {
|
||||||
m_isMapped = true;
|
m_isMapped = true;
|
||||||
m_mappingAccess = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write;
|
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
|
||||||
|
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
|
||||||
}
|
}
|
||||||
return MakeShared<Data>(m_data);
|
return m_data.data();
|
||||||
}
|
}
|
||||||
|
|
||||||
SharedPtr<Data> BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
|
void* BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
|
||||||
m_isMapped = true;
|
m_isMapped = true;
|
||||||
m_mappingAccess = access;
|
m_mappingAccess = access;
|
||||||
return MakeShared<Data>(m_data);
|
return m_data.data() + range.start;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BufferObject::SetUsage(BufferUsage usage) {
|
void BufferObject::SetUsage(BufferUsage usage) {
|
||||||
@@ -43,6 +45,37 @@ namespace MobileGL {
|
|||||||
Bool BufferObject::IsMapped() const {
|
Bool BufferObject::IsMapped() const {
|
||||||
return m_isMapped;
|
return m_isMapped;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// BufferState
|
||||||
|
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
|
||||||
|
auto it = m_bufferObjects.find(index);
|
||||||
|
if (it != m_bufferObjects.end()) {
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector<Uint> BufferState::GenerateNames(Uint number) {
|
||||||
|
Vector<Uint> buffers(number);
|
||||||
|
m_indexGenerator.Generate(number, buffers.data());
|
||||||
|
return buffers;
|
||||||
|
}
|
||||||
|
|
||||||
|
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
|
||||||
|
auto bufferObject = MakeShared<BufferObject>();
|
||||||
|
m_bufferObjects[index] = bufferObject;
|
||||||
|
return bufferObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
|
||||||
|
for (auto& slot : m_bindingSlots) {
|
||||||
|
if (slot.GetTarget() == target) {
|
||||||
|
return slot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_bindingSlots.emplace_back(target);
|
||||||
|
return m_bindingSlots.back();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5,29 +5,15 @@ namespace MobileGL {
|
|||||||
namespace GLState {
|
namespace GLState {
|
||||||
class BufferState {
|
class BufferState {
|
||||||
public:
|
public:
|
||||||
SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) {
|
SharedPtr<BufferObject> GetBufferObject(Uint index);
|
||||||
auto it = m_bufferObjects.find(index);
|
Vector<Uint> GenerateNames(Uint number);
|
||||||
if (it != m_bufferObjects.end()) {
|
SharedPtr<BufferObject> CreateBufferObject(Uint index);
|
||||||
return it->second;
|
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector<Uint> GenerateByNum(Uint number) {
|
|
||||||
Vector<Uint> buffers;
|
|
||||||
m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
|
|
||||||
return buffers;
|
|
||||||
}
|
|
||||||
|
|
||||||
SharedPtr<BufferObject> CreateBufferObject(Uint index) {
|
|
||||||
auto bufferObject = MakeShared<BufferObject>();
|
|
||||||
m_bufferObjects[index] = bufferObject;
|
|
||||||
return bufferObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
|
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
|
||||||
IndexGenerator<Uint> m_indexGenerator;
|
IndexGenerator<Uint> m_indexGenerator;
|
||||||
|
Vector<BindingSlot<BufferObject>> m_bindingSlots;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1 +1,26 @@
|
|||||||
#include "../../Includes.h"
|
#include "../../Includes.h"
|
||||||
|
|
||||||
|
namespace MobileGL {
|
||||||
|
namespace MG_State {
|
||||||
|
namespace GLState {
|
||||||
|
Vector<Uint> GLContext::GenBufferNames(Uint number) {
|
||||||
|
return bufferState_.GenerateNames(number);
|
||||||
|
}
|
||||||
|
|
||||||
|
SharedPtr<BufferObject> GLContext::GetBufferObject(Uint index) {
|
||||||
|
return bufferState_.GetBufferObject(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
BindingSlot<BufferObject>& GLContext::GetBufferBindingSort(BufferTarget target) {
|
||||||
|
return bufferState_.GetBindingSlot(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
SharedPtr<BufferObject> GLContext::CreateBufferObject(Uint index) {
|
||||||
|
return bufferState_.CreateBufferObject(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
GLState::GLContext* pGLContext;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,16 +8,17 @@ namespace MobileGL {
|
|||||||
GLContext() = default;
|
GLContext() = default;
|
||||||
|
|
||||||
// Buffer
|
// Buffer
|
||||||
Vector<Uint> GenBuffersByNum(Uint number);
|
Vector<Uint> GenBufferNames(Uint number);
|
||||||
SharedPtr<BufferObject> GetBufferObjByIndex(Uint index);
|
SharedPtr<BufferObject> GetBufferObject(Uint index);
|
||||||
SharedPtr<BufferObject> GetBufferObjByTarget(BufferTarget target);
|
BindingSlot<BufferObject>& GetBufferBindingSort(BufferTarget target);
|
||||||
SharedPtr<BufferObject> CreateBufferObject(Uint index);
|
SharedPtr<BufferObject> CreateBufferObject(Uint index);
|
||||||
void BindBufferTarget(BufferTarget target, SharedPtr<BufferObject> bufferObject);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Buffer
|
// Buffer
|
||||||
BufferState bufferState_;
|
BufferState bufferState_;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
extern GLState::GLContext* pGLContext;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -93,6 +93,32 @@ namespace MobileGL {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template<typename ObjectType>
|
||||||
|
class BindingSlot {
|
||||||
|
public:
|
||||||
|
using TargetEnum = ObjectType::TargetEnum;
|
||||||
|
|
||||||
|
explicit BindingSlot(TargetEnum target)
|
||||||
|
: m_target(target), m_boundObject(nullptr) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Bind(SharedPtr<ObjectType> object) {
|
||||||
|
m_boundObject = object;
|
||||||
|
}
|
||||||
|
|
||||||
|
SharedPtr<ObjectType> GetBoundObject() const {
|
||||||
|
return m_boundObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
TargetEnum GetTarget() const {
|
||||||
|
return m_target;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
TargetEnum m_target;
|
||||||
|
SharedPtr<ObjectType> m_boundObject;
|
||||||
|
};
|
||||||
|
|
||||||
struct Version {
|
struct Version {
|
||||||
Int Major;
|
Int Major;
|
||||||
Int Minor;
|
Int Minor;
|
||||||
|
|||||||
Reference in New Issue
Block a user