[Feat] (MG_State/GLState): Implement BufferState.

This commit is contained in:
BZLZHH
2025-07-17 13:21:28 +08:00
parent 9604bdd50a
commit ea64124963
6 changed files with 105 additions and 31 deletions
@@ -33,6 +33,7 @@ namespace MobileGL {
}; };
enum class BufferMappingAccessBit : Uint { enum class BufferMappingAccessBit : Uint {
Null = 0x00,
Read = 0x01, Read = 0x01,
Write = 0x02, Write = 0x02,
InvalidateRange = 0x04, InvalidateRange = 0x04,
@@ -65,13 +66,15 @@ namespace MobileGL {
namespace GLState { namespace GLState {
class BufferObject { class BufferObject {
public: public:
using TargetEnum = BufferTarget;
void UploadData(DataPtr data); void UploadData(DataPtr data);
void SetUsage(BufferUsage usage); void SetUsage(BufferUsage usage);
SizeT GetSize() const; SizeT GetSize() const;
BufferUsage GetUsage() const; BufferUsage GetUsage() const;
Range1D GetDirtyRange() const; Range1D GetDirtyRange() const;
SharedPtr<Data> AquireMemory(Bool markMapped); void* AquireMemory(Bool markMapped, Bool read, Bool write);
SharedPtr<Data> AquireMemoryRange(Range1D range, BufferMappingAccessBit access); void* AquireMemoryRange(Range1D range, BufferMappingAccessBit access);
Bool IsMapped() const; Bool IsMapped() const;
private: private:
@@ -3,6 +3,7 @@
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
// BufferObject
void BufferObject::UploadData(DataPtr data) { void BufferObject::UploadData(DataPtr data) {
m_size = data.size; m_size = data.size;
memcpy(m_data.data(), data.data, data.size); memcpy(m_data.data(), data.data, data.size);
@@ -10,18 +11,19 @@ namespace MobileGL {
m_dirtyRange->Extend(0, m_size); m_dirtyRange->Extend(0, m_size);
} }
SharedPtr<Data> BufferObject::AquireMemory(Bool markMapped = true) { void* BufferObject::AquireMemory(Bool markMapped = true, Bool read, Bool write) {
if (markMapped) { if (markMapped) {
m_isMapped = true; m_isMapped = true;
m_mappingAccess = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write; m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
} }
return MakeShared<Data>(m_data); return m_data.data();
} }
SharedPtr<Data> BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) { void* BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
m_isMapped = true; m_isMapped = true;
m_mappingAccess = access; m_mappingAccess = access;
return MakeShared<Data>(m_data); return m_data.data() + range.start;
} }
void BufferObject::SetUsage(BufferUsage usage) { void BufferObject::SetUsage(BufferUsage usage) {
@@ -43,6 +45,37 @@ namespace MobileGL {
Bool BufferObject::IsMapped() const { Bool BufferObject::IsMapped() const {
return m_isMapped; return m_isMapped;
} }
// BufferState
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> BufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (auto& slot : m_bindingSlots) {
if (slot.GetTarget() == target) {
return slot;
}
}
m_bindingSlots.emplace_back(target);
return m_bindingSlots.back();
}
} }
} }
} }
@@ -5,29 +5,15 @@ namespace MobileGL {
namespace GLState { namespace GLState {
class BufferState { class BufferState {
public: public:
SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) { SharedPtr<BufferObject> GetBufferObject(Uint index);
auto it = m_bufferObjects.find(index); Vector<Uint> GenerateNames(Uint number);
if (it != m_bufferObjects.end()) { SharedPtr<BufferObject> CreateBufferObject(Uint index);
return it->second; BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
}
return nullptr;
}
Vector<Uint> GenerateByNum(Uint number) {
Vector<Uint> buffers;
m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
return buffers;
}
SharedPtr<BufferObject> CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
private: private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects; UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator; IndexGenerator<Uint> m_indexGenerator;
Vector<BindingSlot<BufferObject>> m_bindingSlots;
}; };
} }
} }
+25
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@@ -1 +1,26 @@
#include "../../Includes.h" #include "../../Includes.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
Vector<Uint> GLContext::GenBufferNames(Uint number) {
return bufferState_.GenerateNames(number);
}
SharedPtr<BufferObject> GLContext::GetBufferObject(Uint index) {
return bufferState_.GetBufferObject(index);
}
BindingSlot<BufferObject>& GLContext::GetBufferBindingSort(BufferTarget target) {
return bufferState_.GetBindingSlot(target);
}
SharedPtr<BufferObject> GLContext::CreateBufferObject(Uint index) {
return bufferState_.CreateBufferObject(index);
}
}
GLState::GLContext* pGLContext;
}
}
+5 -4
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@@ -8,16 +8,17 @@ namespace MobileGL {
GLContext() = default; GLContext() = default;
// Buffer // Buffer
Vector<Uint> GenBuffersByNum(Uint number); Vector<Uint> GenBufferNames(Uint number);
SharedPtr<BufferObject> GetBufferObjByIndex(Uint index); SharedPtr<BufferObject> GetBufferObject(Uint index);
SharedPtr<BufferObject> GetBufferObjByTarget(BufferTarget target); BindingSlot<BufferObject>& GetBufferBindingSort(BufferTarget target);
SharedPtr<BufferObject> CreateBufferObject(Uint index); SharedPtr<BufferObject> CreateBufferObject(Uint index);
void BindBufferTarget(BufferTarget target, SharedPtr<BufferObject> bufferObject);
private: private:
// Buffer // Buffer
BufferState bufferState_; BufferState bufferState_;
}; };
} }
extern GLState::GLContext* pGLContext;
} }
} }
+26
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@@ -93,6 +93,32 @@ namespace MobileGL {
} }
}; };
template<typename ObjectType>
class BindingSlot {
public:
using TargetEnum = ObjectType::TargetEnum;
explicit BindingSlot(TargetEnum target)
: m_target(target), m_boundObject(nullptr) {
}
void Bind(SharedPtr<ObjectType> object) {
m_boundObject = object;
}
SharedPtr<ObjectType> GetBoundObject() const {
return m_boundObject;
}
TargetEnum GetTarget() const {
return m_target;
}
private:
TargetEnum m_target;
SharedPtr<ObjectType> m_boundObject;
};
struct Version { struct Version {
Int Major; Int Major;
Int Minor; Int Minor;