[Improvement] (MG_Backend/DirectGLES): Remove unused code.

This commit is contained in:
BZLZHH
2025-10-27 12:01:04 +08:00
parent 5da6a0e05e
commit ea9fc4dbe8
6 changed files with 8 additions and 84 deletions
+1 -62
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@@ -382,70 +382,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
} // namespace FramebufferImpl
namespace PrgramImpl {
UnorderedMap<SharedPtr<MG_State::GLState::ShaderObject>, SharedPtr<BackendShaderObjectImpl>>
g_backendShaderObjects;
UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
g_backendProgramObjects;
BackendShaderObjectImpl::BackendShaderObjectImpl() {
m_backendShaderId = MG_External::GLES::glCreateShader(GL_VERTEX_SHADER);
if (m_backendShaderId == 0) {
MGLOG_E("Failed to create shader object in backend.");
} else {
MGLOG_D("Created backend shader object with ID: %u", m_backendShaderId);
}
}
BackendShaderObjectImpl::~BackendShaderObjectImpl() {
if (m_backendShaderId != 0) {
MGLOG_D("Deleting backend shader object with ID: %u", m_backendShaderId);
MG_External::GLES::glDeleteShader(m_backendShaderId);
}
}
void BackendShaderObjectImpl::SyncToBackend(SharedPtr<MG_State::GLState::ShaderObject>& stateShaderObject) {
if (!stateShaderObject) {
MGLOG_E("State shader object is null, skipping backend sync.");
return;
}
if (!stateShaderObject->GetCompileStatus()) {
MGLOG_E("Shader object is not compiled, skipping backend sync. Shader: 0x%p", stateShaderObject.get());
return;
}
MGLOG_D("Syncing shader to backend. State shader: 0x%p, Backend ID: %u, Stage: %s", stateShaderObject.get(),
m_backendShaderId,
MG_Util::ConvertGLEnumToString(
MG_State::GLState::ConvertGLShaderTypeByMGLShaderStage(stateShaderObject->GetShaderStage()))
.c_str());
auto shaderTShader = stateShaderObject->GetCompiledShader();
String source = ConvertTShaderToGLSL(shaderTShader, 320, true); // TODO: get real version
const char* sourceCStr = source.c_str();
MGLOG_D("Setting shader source for backend shader ID: %u", m_backendShaderId);
MG_External::GLES::glShaderSource(m_backendShaderId, 1, &sourceCStr, nullptr);
MGLOG_D("Compiling shader. Backend ID: %u", m_backendShaderId);
MG_External::GLES::glCompileShader(m_backendShaderId);
GLint compileStatus;
MG_External::GLES::glGetShaderiv(m_backendShaderId, GL_COMPILE_STATUS, &compileStatus);
if (compileStatus != GL_TRUE) {
GLint logLength;
MG_External::GLES::glGetShaderiv(m_backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
Vector<GLchar> log(logLength);
MG_External::GLES::glGetShaderInfoLog(m_backendShaderId, logLength, nullptr, log.data());
MGLOG_E("Shader compilation failed for backend ID %u: %s", m_backendShaderId, log.data());
} else {
MGLOG_D("Shader compiled successfully. Backend ID: %u", m_backendShaderId);
}
m_isInitialized = true;
MGLOG_D("Shader sync completed. Backend ID: %u", m_backendShaderId);
}
BackendProgramObjectImpl::BackendProgramObjectImpl() {
m_backendProgramId = MG_External::GLES::glCreateProgram();
if (m_backendProgramId == 0) {
@@ -596,4 +535,4 @@ namespace MobileGL::MG_Backend::DirectGLES {
} // namespace PrgramImpl
namespace Utils {} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES
} // namespace MobileGL::MG_Backend::DirectGLES
+1 -15
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@@ -96,18 +96,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} // namespace FramebufferImpl
namespace PrgramImpl {
class BackendShaderObjectImpl {
public:
BackendShaderObjectImpl();
~BackendShaderObjectImpl();
void SyncToBackend(SharedPtr<MG_State::GLState::ShaderObject>& stateShaderObject);
Uint GetBackendShaderId() const { return m_backendShaderId; }
private:
Uint m_backendShaderId = 0;
Bool m_isInitialized = false;
};
class BackendProgramObjectImpl {
public:
BackendProgramObjectImpl();
@@ -123,9 +111,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool m_isInitialized = false;
};
extern UnorderedMap<SharedPtr<MG_State::GLState::ShaderObject>, SharedPtr<BackendShaderObjectImpl>>
g_backendShaderObjects;
extern UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
g_backendProgramObjects;
} // namespace PrgramImpl
} // namespace MobileGL::MG_Backend::DirectGLES
} // namespace MobileGL::MG_Backend::DirectGLES
+1 -3
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@@ -294,8 +294,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} // namespace FramebufferImpl
namespace PrgramImpl {
String ConvertTShaderToGLSL(SharedPtr<glslang::TShader>& shaderTShader, Uint glslVersion, Bool isES) {}
String ProcessOutColorLocations(const String& glslCode) {
const static std::regex pattern(R"(\n(out highp vec4 outColor)(\d+);)");
const String replacement = "\nlayout(location=$2) $1$2;";
@@ -471,4 +469,4 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES
} // namespace MobileGL::MG_Backend::DirectGLES
+1 -2
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@@ -61,7 +61,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} // namespace FramebufferImpl
namespace PrgramImpl {
String ConvertTShaderToGLSL(SharedPtr<glslang::TShader>& shaderTShader, Uint glslVersion, Bool isES);
String ProcessOutColorLocations(const String& glslCode);
String ForceSupporterOutput(const String& glslCode);
String RemoveLayoutBinding(const String& glslCode);
@@ -71,4 +70,4 @@ namespace MobileGL::MG_Backend::DirectGLES {
void CheckGLESError();
GLenum GetBindingQuery(GLenum target, bool isTexture);
} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES
} // namespace MobileGL::MG_Backend::DirectGLES
+4 -2
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@@ -4,8 +4,10 @@
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount, const GLint* basevertex);
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount, const GLint* basevertex);
void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
} // namespace MG_Impl::GLImpl
Regular → Executable
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