mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Improvement] (MG_Backend/DirectGLES): Remove unused code.
This commit is contained in:
@@ -382,70 +382,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::ShaderObject>, SharedPtr<BackendShaderObjectImpl>>
|
||||
g_backendShaderObjects;
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
|
||||
g_backendProgramObjects;
|
||||
|
||||
BackendShaderObjectImpl::BackendShaderObjectImpl() {
|
||||
m_backendShaderId = MG_External::GLES::glCreateShader(GL_VERTEX_SHADER);
|
||||
if (m_backendShaderId == 0) {
|
||||
MGLOG_E("Failed to create shader object in backend.");
|
||||
} else {
|
||||
MGLOG_D("Created backend shader object with ID: %u", m_backendShaderId);
|
||||
}
|
||||
}
|
||||
|
||||
BackendShaderObjectImpl::~BackendShaderObjectImpl() {
|
||||
if (m_backendShaderId != 0) {
|
||||
MGLOG_D("Deleting backend shader object with ID: %u", m_backendShaderId);
|
||||
MG_External::GLES::glDeleteShader(m_backendShaderId);
|
||||
}
|
||||
}
|
||||
|
||||
void BackendShaderObjectImpl::SyncToBackend(SharedPtr<MG_State::GLState::ShaderObject>& stateShaderObject) {
|
||||
if (!stateShaderObject) {
|
||||
MGLOG_E("State shader object is null, skipping backend sync.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!stateShaderObject->GetCompileStatus()) {
|
||||
MGLOG_E("Shader object is not compiled, skipping backend sync. Shader: 0x%p", stateShaderObject.get());
|
||||
return;
|
||||
}
|
||||
|
||||
MGLOG_D("Syncing shader to backend. State shader: 0x%p, Backend ID: %u, Stage: %s", stateShaderObject.get(),
|
||||
m_backendShaderId,
|
||||
MG_Util::ConvertGLEnumToString(
|
||||
MG_State::GLState::ConvertGLShaderTypeByMGLShaderStage(stateShaderObject->GetShaderStage()))
|
||||
.c_str());
|
||||
|
||||
auto shaderTShader = stateShaderObject->GetCompiledShader();
|
||||
String source = ConvertTShaderToGLSL(shaderTShader, 320, true); // TODO: get real version
|
||||
const char* sourceCStr = source.c_str();
|
||||
|
||||
MGLOG_D("Setting shader source for backend shader ID: %u", m_backendShaderId);
|
||||
MG_External::GLES::glShaderSource(m_backendShaderId, 1, &sourceCStr, nullptr);
|
||||
|
||||
MGLOG_D("Compiling shader. Backend ID: %u", m_backendShaderId);
|
||||
MG_External::GLES::glCompileShader(m_backendShaderId);
|
||||
|
||||
GLint compileStatus;
|
||||
MG_External::GLES::glGetShaderiv(m_backendShaderId, GL_COMPILE_STATUS, &compileStatus);
|
||||
if (compileStatus != GL_TRUE) {
|
||||
GLint logLength;
|
||||
MG_External::GLES::glGetShaderiv(m_backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
Vector<GLchar> log(logLength);
|
||||
MG_External::GLES::glGetShaderInfoLog(m_backendShaderId, logLength, nullptr, log.data());
|
||||
MGLOG_E("Shader compilation failed for backend ID %u: %s", m_backendShaderId, log.data());
|
||||
} else {
|
||||
MGLOG_D("Shader compiled successfully. Backend ID: %u", m_backendShaderId);
|
||||
}
|
||||
|
||||
m_isInitialized = true;
|
||||
MGLOG_D("Shader sync completed. Backend ID: %u", m_backendShaderId);
|
||||
}
|
||||
|
||||
BackendProgramObjectImpl::BackendProgramObjectImpl() {
|
||||
m_backendProgramId = MG_External::GLES::glCreateProgram();
|
||||
if (m_backendProgramId == 0) {
|
||||
@@ -596,4 +535,4 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} // namespace PrgramImpl
|
||||
|
||||
namespace Utils {} // namespace Utils
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -96,18 +96,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
class BackendShaderObjectImpl {
|
||||
public:
|
||||
BackendShaderObjectImpl();
|
||||
~BackendShaderObjectImpl();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::ShaderObject>& stateShaderObject);
|
||||
Uint GetBackendShaderId() const { return m_backendShaderId; }
|
||||
|
||||
private:
|
||||
Uint m_backendShaderId = 0;
|
||||
Bool m_isInitialized = false;
|
||||
};
|
||||
|
||||
class BackendProgramObjectImpl {
|
||||
public:
|
||||
BackendProgramObjectImpl();
|
||||
@@ -123,9 +111,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Bool m_isInitialized = false;
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::ShaderObject>, SharedPtr<BackendShaderObjectImpl>>
|
||||
g_backendShaderObjects;
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
|
||||
g_backendProgramObjects;
|
||||
} // namespace PrgramImpl
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -294,8 +294,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
String ConvertTShaderToGLSL(SharedPtr<glslang::TShader>& shaderTShader, Uint glslVersion, Bool isES) {}
|
||||
|
||||
String ProcessOutColorLocations(const String& glslCode) {
|
||||
const static std::regex pattern(R"(\n(out highp vec4 outColor)(\d+);)");
|
||||
const String replacement = "\nlayout(location=$2) $1$2;";
|
||||
@@ -471,4 +469,4 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
} // namespace Utils
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -61,7 +61,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
String ConvertTShaderToGLSL(SharedPtr<glslang::TShader>& shaderTShader, Uint glslVersion, Bool isES);
|
||||
String ProcessOutColorLocations(const String& glslCode);
|
||||
String ForceSupporterOutput(const String& glslCode);
|
||||
String RemoveLayoutBinding(const String& glslCode);
|
||||
@@ -71,4 +70,4 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void CheckGLESError();
|
||||
GLenum GetBindingQuery(GLenum target, bool isTexture);
|
||||
} // namespace Utils
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -4,8 +4,10 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount, const GLint* basevertex);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void Clear(GLbitfield mask);
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
|
||||
Regular → Executable
Reference in New Issue
Block a user