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[Improvement] (MG_Backend/DirectGLES): Remove unused code.
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@@ -61,7 +61,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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} // namespace FramebufferImpl
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namespace PrgramImpl {
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String ConvertTShaderToGLSL(SharedPtr<glslang::TShader>& shaderTShader, Uint glslVersion, Bool isES);
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String ProcessOutColorLocations(const String& glslCode);
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String ForceSupporterOutput(const String& glslCode);
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String RemoveLayoutBinding(const String& glslCode);
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@@ -71,4 +70,4 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void CheckGLESError();
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GLenum GetBindingQuery(GLenum target, bool isTexture);
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} // namespace Utils
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} // namespace MobileGL::MG_Backend::DirectGLES
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} // namespace MobileGL::MG_Backend::DirectGLES
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