Merge remote-tracking branch 'origin/dev' into dev

This commit is contained in:
BZLZHH
2025-08-11 15:57:28 +08:00
9 changed files with 273 additions and 44 deletions
+120 -12
View File
@@ -1,9 +1,75 @@
#include "GL_Program.h"
#include "MG_State/GLState/Core.h"
namespace MobileGL {
namespace MG_Impl::GLImpl {
static bool CheckShaderNameValidity(Uint shader) {
if (!MG_State::pGLContext->ValidateShaderName(shader)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`shader` is not a value generated by OpenGL."));
return false;
}
return true;
}
static SharedPtr<MG_State::GLState::ShaderObject> TryToGetShaderObject(Uint shader) {
if (!CheckShaderNameValidity(shader))
return nullptr;
auto shaderObject = MG_State::pGLContext->GetShaderObject(shader);
if (!shaderObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`shader` is not a shader object."));
return nullptr;
}
return shaderObject;
}
static bool CheckProgramNameValidity(GLuint program) {
if (!MG_State::pGLContext->ValidateProgramName(program)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`program` is not a value generated by OpenGL"));
return false;
}
return true;
}
static SharedPtr<MG_State::GLState::ProgramObject> TryToGetProgramObject(GLuint program) {
if (!CheckProgramNameValidity(program))
return nullptr;
auto programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`program` is not a program object."));
return nullptr;
}
return programObject;
}
void AttachShader_State(GLuint program, GLuint shader) {
THROW_UNIMPL_EXCEPTION;
auto programObject = TryToGetProgramObject(program);
if (!programObject)
return;
auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject)
return;
if (!programObject->AttachShader(shaderObject)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`shader` is already attached to `program`."));
return;
}
}
void BindAttribLocation_State(GLuint program, GLuint index, const GLchar* name) {
@@ -11,27 +77,56 @@ namespace MobileGL {
}
void CompileShader_State(GLuint shader) {
THROW_UNIMPL_EXCEPTION;
auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject)
return;
shaderObject->Compile();
}
GLuint CreateProgram_State(void) {
THROW_UNIMPL_EXCEPTION;
return MG_State::pGLContext->CreateProgram();
}
GLuint CreateShader_State(GLenum type) {
THROW_UNIMPL_EXCEPTION;
auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::GetMGLShaderStageByGLShaderType(type));
if (shaderId == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`shaderType` is not an accepted value."));
return 0;
}
return shaderId;
}
void DeleteProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION;
if (!CheckProgramNameValidity(program))
return;
MG_State::pGLContext->MarkProgramForDeletion(program);
}
void DeleteShader_State(GLuint shader) {
THROW_UNIMPL_EXCEPTION;
if (!CheckProgramNameValidity(shader))
return;
MG_State::pGLContext->MarkShaderForDeletion(shader);
}
void DetachShader_State(GLuint program, GLuint shader) {
THROW_UNIMPL_EXCEPTION;
auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject)
return;
auto programObject = TryToGetProgramObject(program);
if (!programObject)
return;
auto count = programObject->DetachShader(shaderObject);
if (count <= 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Shader is not attached to program."));
return;
}
}
void GetActiveAttrib_State(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size,
@@ -85,15 +180,26 @@ namespace MobileGL {
}
GLboolean IsProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION;
/* FIXME: Handle situations that:
* A program object marked for deletion with glDeleteProgram but still in use as part of current
* rendering state is still considered a program object and glIsProgram will return GL_TRUE.
*/
return CheckProgramNameValidity(program);
}
GLboolean IsShader_State(GLuint shader) {
THROW_UNIMPL_EXCEPTION;
/* FIXME: Handle situations that:
* A shader object marked for deletion with glDeleteShader but still attached to a program object is still
* considered a shader object and glIsShader will return GL_TRUE.
*/
return CheckShaderNameValidity(shader);
}
void LinkProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION;
auto programObject = TryToGetProgramObject(program);
if (!programObject)
return;
programObject->Link();
}
void ShaderSource_State(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
@@ -227,8 +333,9 @@ namespace MobileGL {
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) {
GetAttachedShaders_State(program, maxCount, count, shaders);
}
GLint GetAttribLocation(GLuint program, const GLchar* name) {
GetAttribLocation_State(program, name);
return GetAttribLocation_State(program, name);
}
void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
@@ -250,8 +357,9 @@ namespace MobileGL {
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) {
GetShaderSource_State(shader, bufSize, length, source);
}
GLint GetUniformLocation(GLuint program, const GLchar* name) {
GetUniformLocation_State(program, name);
return GetUniformLocation_State(program, name);
}
void GetUniformfv(GLuint program, GLint location, GLfloat* params) {
+31
View File
@@ -156,6 +156,37 @@ namespace MobileGL {
m_textureState.SetActiveTextureUnit(unit);
}
Uint GLContext::CreateProgram() {
return m_programState.CreateProgram();
}
Uint GLContext::CreateShader(const ShaderStage stage) {
return m_programState.CreateShader(stage);
}
void GLContext::MarkProgramForDeletion(const Uint index) {
return m_programState.MarkProgramObjectForDeletion(index);
}
void GLContext::MarkShaderForDeletion(const Uint index) {
return m_programState.MarkShaderObjectForDeletion(index);
}
Bool GLContext::ValidateProgramName(const Uint index) const {
return m_programState.ValidateProgramObject(index);
}
Bool GLContext::ValidateShaderName(const Uint index) const {
return m_programState.ValidateShaderObject(index);
}
SharedPtr<ProgramObject> GLContext::GetProgramObject(const Uint index) {
return m_programState.GetProgramObject(index);
}
SharedPtr<ShaderObject> GLContext::GetShaderObject(const Uint index) {
return m_programState.GetShaderObject(index);
}
} // namespace GLState
GLState::GLContext* pGLContext;
+12
View File
@@ -54,6 +54,15 @@ namespace MobileGL {
Int GetActiveTextureUnit() const;
void SetActiveTextureUnit(Int unit);
// Program
Uint CreateProgram();
Uint CreateShader(ShaderStage stage);
void MarkProgramForDeletion(Uint index);
void MarkShaderForDeletion(Uint index);
Bool ValidateProgramName(Uint index) const;
Bool ValidateShaderName(Uint index) const;
SharedPtr<ProgramObject> GetProgramObject(Uint index);
SharedPtr<ShaderObject> GetShaderObject(Uint index);
private:
// Error
ErrorState m_errorState;
@@ -66,6 +75,9 @@ namespace MobileGL {
// Texture
TextureState m_textureState;
// Program
ProgramState m_programState;
};
} // namespace GLState
@@ -4,26 +4,37 @@
namespace MobileGL {
namespace MG_State {
namespace GLState {
void ProgramObject::AttachShader(SharedPtr<ShaderObject> shader) {
m_shaders.emplace_back(shader);
bool ProgramObject::ShaderIsAttached(SharedPtr<ShaderObject> shader) {
auto it = std::find_if(m_shaders.begin(), m_shaders.end(),
[shader](const SharedPtr<ShaderObject>& s) {
return s.get() == shader.get();
});
return it != m_shaders.end();
}
void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
auto count = std::erase_if(
m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
bool ProgramObject::AttachShader(SharedPtr<ShaderObject> shader) {
if (ShaderIsAttached(shader))
return false;
m_shaders.emplace_back(shader);
return true;
}
if (count == 0) {
// FIXME: handle error here
THROW_EXCEPTION("Program object does not have such shader object attached");
}
SizeT ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
auto count = std::erase_if(
m_shaders,
[shader](const SharedPtr<ShaderObject>& s) {
return s.get() == shader.get();
});
return count;
}
void ProgramObject::Link() {
Vector<GLenum> shaderTypes(m_shaders.size());
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
for (SizeT i = 0; i < m_shaders.size(); i++) {
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->m_stage);
shaders[i] = m_shaders[i]->m_shader;
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
shaders[i] = m_shaders[i]->GetCompiledShader();
}
MG_Util::ShaderTranspiler::ProgramAttrib attrib{
@@ -44,6 +55,10 @@ namespace MobileGL {
THROW_EXCEPTION(e);
}
}
void ProgramObject::MarkAsDeleted() {
m_deleteStatus = true;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -7,10 +7,11 @@ namespace MobileGL {
namespace GLState {
class ProgramObject {
public:
void AttachShader(SharedPtr<ShaderObject> shader);
void DetachShader(SharedPtr<ShaderObject> shader);
bool ShaderIsAttached(SharedPtr<ShaderObject> shader);
bool AttachShader(SharedPtr<ShaderObject> shader);
SizeT DetachShader(SharedPtr<ShaderObject> shader);
void Link();
void MarkAsDeleted();
private:
Vector<SharedPtr<ShaderObject>> m_shaders;
// basically this contains SPIR-V in binary format
@@ -5,20 +5,62 @@ namespace MobileGL {
namespace GLState {
Uint ProgramState::CreateProgram() {
Uint programId = 0;
m_indexGenerator.Generate(1, &programId);
EnsureIndexAvail(programId);
m_programObjects[programId] = MakeShared<ProgramObject>();
m_programIndexGenerator.Generate(1, &programId);
EnsureIndexAvail(programId, m_programObjects);
auto programObject = MakeShared<ProgramObject>(programId);
if (programObject == nullptr)
return 0;
m_programObjects[programId] = programObject;
return programId;
}
SharedPtr<ProgramObject> ProgramState::GetProgramObject(Uint id) {
if (!CheckIndexAvail(id)) return nullptr; // FIXME: add error reporting here
SharedPtr<ProgramObject> ProgramState::GetProgramObject(const Uint id) {
if (!CheckIndexAvail(id, m_programObjects)) return nullptr; // FIXME: add error reporting here
return m_programObjects[id];
}
void ProgramState::DeleteProgram(Uint id) {
if (!CheckIndexAvail(id)) return; // FIXME: add error reporting here
m_programObjects[id].reset();
void ProgramState::MarkProgramObjectForDeletion(const Uint program) {
if (!CheckIndexAvail(program, m_programObjects)) return; // FIXME: add error reporting here
auto& programObject = m_programObjects[program];
if (programObject != nullptr) {
programObject->MarkAsDeleted();
programObject.reset();
m_programIndexGenerator.Delete(program);
}
}
Bool ProgramState::ValidateProgramObject(const Uint program) const {
return CheckIndexAvail(program, m_programObjects) && m_programObjects[program] != nullptr;
}
Uint ProgramState::CreateShader(ShaderStage stage) {
Uint shaderId = 0;
m_shaderIndexGenerator.Generate(1, &shaderId);
EnsureIndexAvail(shaderId, m_shaderObjects);
auto shaderObject = MakeShared<ShaderObject>(stage);
if (shaderObject == nullptr)
return 0;
m_shaderObjects[shaderId] = shaderObject;
return shaderId;
}
SharedPtr<ShaderObject> ProgramState::GetShaderObject(const Uint shader) {
if (!CheckIndexAvail(shader, m_shaderObjects)) return nullptr;
return m_shaderObjects[shader];
}
void ProgramState::MarkShaderObjectForDeletion(Uint shader) {
if (!CheckIndexAvail(shader, m_shaderObjects)) return;
auto& shaderObject = m_shaderObjects[shader];
if (shaderObject != nullptr) {
m_shaderObjects[shader]->MarkAsDeleted();
m_shaderObjects[shader].reset();
m_shaderIndexGenerator.Delete(shader);
}
}
Bool ProgramState::ValidateShaderObject(Uint shader) const {
return CheckIndexAvail(shader, m_shaderObjects) && m_shaderObjects[shader] != nullptr;
}
} // namespace GLState
} // namespace MG_State
@@ -12,20 +12,32 @@ namespace MobileGL {
// To retrieve created program object, use GetProgramObject()
Uint CreateProgram();
SharedPtr<ProgramObject> GetProgramObject(Uint id);
void DeleteProgram(Uint program);
void MarkProgramObjectForDeletion(Uint program);
Bool ValidateProgramObject(Uint program) const;
Uint CreateShader(ShaderStage stage);
SharedPtr<ShaderObject> GetShaderObject(Uint shader);
void MarkShaderObjectForDeletion(Uint shader);
Bool ValidateShaderObject(Uint shader) const;
private:
Bool CheckIndexAvail(SizeT idx) { return idx < m_programObjects.size(); }
void EnsureIndexAvail(SizeT idx) {
if (CheckIndexAvail(idx)) return;
m_programObjects.reserve(std::bit_ceil(idx));
m_programObjects.resize(idx + 1);
template <typename T>
static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) {
return idx < vec.size();
}
IndexGenerator<Uint> m_indexGenerator;
template <typename T>
static void EnsureIndexAvail(const SizeT idx, Vector<T>& vec) {
if (CheckIndexAvail(idx, vec)) return;
vec.reserve(std::bit_ceil(idx));
vec.resize(idx + 1);
}
IndexGenerator<Uint> m_programIndexGenerator;
Vector<SharedPtr<ProgramObject>> m_programObjects;
IndexGenerator<Uint> m_shaderIndexGenerator;
Vector<SharedPtr<ShaderObject>> m_shaderObjects;
};
} // namespace GLState
} // namespace MG_State
@@ -26,9 +26,12 @@ namespace MobileGL {
const std::string e = std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
result.error().errc, result.error().log);
THROW_EXCEPTION(e);
}
}
void ShaderObject::MarkAsDeleted() {
m_deleteStatus = true;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -59,7 +59,12 @@ namespace MobileGL {
ShaderObject(const ShaderStage stage) : m_stage(stage) {}
void SetShaderSource(const std::string& source);
void Compile();
void MarkAsDeleted();
ShaderStage GetShaderStage() const { return m_stage; }
const std::string& GetShaderSource() const { return m_source; }
SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; }
private:
const ShaderStage m_stage;
std::string m_source;
SharedPtr<glslang::TShader> m_shader;