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[Docs] (README): Better introduction.
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# MobileGL
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<h1 align="center">MobileGL</h1>
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<p align="center">
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<img src="https://img.shields.io/badge/Language-C%2B%2B-00599c?style=flat&logo=c%2B%2B" alt="C++">
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<img src="https://img.shields.io/badge/License-GNU%20LGPL%202.1-00399c?style=flat" alt="GNU LGPL 2.1">
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<img src="https://img.shields.io/badge/Status-Development-0078d7?style=flat" alt="Development">
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</p>
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<p align="center"><em>
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A desktop OpenGL implementation
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</em></p>
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MobileGL is a *free (libre)* and *open-source* project that implements a desktop **OpenGL** API. The goal is to provide a complete OpenGL implementation with a state management layer and multiple backends.
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> **Status:** In development. Parts of the codebase are incomplete. Current short-term target: **OpenGL 3.3 Core Profile**.
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> [!NOTE]
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>
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> **Status:** In development. Parts of the codebase are incomplete. Current short-term target: **OpenGL 3.3 (Core Profile)**.
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## Project positioning
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