[Feat, Fix, Test] (MG_Backend/DirectGLES, MG_IntegrationTest): emulate ES depth/stencil readback by shader sampling, and stop the replicate blit leaking its borrowed texture unit

This commit is contained in:
Swung0x48
2026-08-12 11:38:34 -04:00
parent 535b5e3095
commit ed6578954e
6 changed files with 1789 additions and 285 deletions
@@ -60,6 +60,7 @@ add_executable(MobileGLIntegrationTest
Scenarios/FragCoordOriginScenario.cpp
Scenarios/ClearThenReadPixelsScenario.cpp
Scenarios/DepthStencilReadbackScenario.cpp
Scenarios/DepthStencilReadbackMatrixScenario.cpp
Scenarios/SsboArrayLengthScenario.cpp
Scenarios/DoublePrecisionScenario.cpp
Scenarios/UniformInitializerScenario.cpp
@@ -240,6 +241,8 @@ mgl_itest_join_environment(MGL_ITEST_VULKAN_ENVIRONMENT
"MOBILEGL_BACKEND_TYPE=DirectVulkan" ${MGL_ITEST_VULKAN_ENV})
mgl_itest_join_environment(MGL_ITEST_VULKAN_ASYNC_ENVIRONMENT
"MOBILEGL_BACKEND_TYPE=DirectVulkan" "MOBILEGL_ASYNC_SHADER_COMPILE=1" ${MGL_ITEST_VULKAN_ENV})
mgl_itest_join_environment(MGL_ITEST_GLES_FORCED_DS_ENVIRONMENT
"MOBILEGL_BACKEND_TYPE=DirectGLES" "MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION=1" ${MGL_ITEST_COMMON_ENV})
# TIMEOUT on every entry: a GPU test that wedges must fail the run, not hang it.
set(MGL_ITEST_TIMEOUT 120)
@@ -287,3 +290,21 @@ gtest_discover_tests(MobileGLIntegrationTest
TIMEOUT ${MGL_ITEST_TIMEOUT}
ENVIRONMENT "${MGL_ITEST_VULKAN_ASYNC_ENVIRONMENT}"
)
# A fourth registration, of the depth/stencil readback scenarios, with the ES
# shader-sampling emulation forced on. Not paranoia - without it these scenarios are
# UNFALSIFIABLE on the machines this suite runs on: OpenGL ES has no depth or stencil
# readback in core, but Mesa accepts the reads anyway, so on llvmpipe every one of them
# goes green through a native path that the Adreno device does not have. Deleting the
# entire emulation left all of them passing. With the flag the native spellings are off
# the table and only the path the device actually takes remains. DirectGLES only - the
# emulation is DirectGLES's.
gtest_discover_tests(MobileGLIntegrationTest
TEST_PREFIX "DirectGLES.ForcedDepthStencilEmulation."
TEST_FILTER "DepthStencilReadback*Scenario.*"
DISCOVERY_TIMEOUT 30
PROPERTIES
LABELS integration-gpu
TIMEOUT ${MGL_ITEST_TIMEOUT}
ENVIRONMENT "${MGL_ITEST_GLES_FORCED_DS_ENVIRONMENT}"
)