mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
Merge branch "feat/cts-xfb-respec-compressed" into dev
This commit is contained in:
@@ -358,8 +358,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// Require working fences: recycling is gated on the frame-completion
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// watermark, which only advances if Present can insert/poll fences.
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return g_GLESFuncs.glFenceSync != nullptr && g_GLESFuncs.glGetSynciv != nullptr &&
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r.id != 0 && !r.persistentMapped && r.contextGeneration == g_bufferContextGeneration &&
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r.storageInitialized && r.storageSize > 0 && r.storageSize <= kMaxPoolableBufferBytes;
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r.id != 0 && !r.persistentMapped && !r.immutableStorage &&
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r.contextGeneration == g_bufferContextGeneration && r.storageInitialized &&
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r.storageSize > 0 && r.storageSize <= kMaxPoolableBufferBytes;
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}
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// Retire a buffer id into the pool (owning thread; caller verified IsPoolable).
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@@ -555,6 +556,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
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resource = created.get();
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bufferObject.SetBackendResource(std::move(created));
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}
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// Before the generation is stamped, not after: everything on the resource
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// describes a context that is gone, and the idempotency check below would
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// otherwise hand the caller the dead context's mapped pointer.
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if (resource->contextGeneration != g_bufferContextGeneration) {
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resource->id = 0;
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resource->persistentMapped = false;
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resource->persistentPtr = nullptr;
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resource->immutableStorage = false;
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resource->storageInitialized = false;
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resource->storageSize = 0;
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}
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resource->contextGeneration = g_bufferContextGeneration;
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if (resource->persistentMapped && resource->persistentPtr && resource->storageSize == size) {
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@@ -564,9 +576,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// Need a fresh id: glBufferStorage fails on a buffer that already has
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// immutable storage, and any prior mutable store is replaced anyway.
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if (resource->id != 0) {
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ScrubBufferBindingShadowsForId(resource->id);
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NoteBufferIdDeleted(resource->id);
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g_GLESFuncs.glDeleteBuffers(1, &resource->id);
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resource->id = 0;
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resource->immutableStorage = false;
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}
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g_GLESFuncs.glGenBuffers(1, &resource->id);
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if (resource->id == 0) return nullptr;
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@@ -578,6 +591,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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g_GLESFuncs.glBufferStorageEXT(TempBufferTarget, static_cast<GLsizeiptr>(size), initial,
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GL_MAP_WRITE_BIT | kMapPersistentBit | kMapCoherentBit |
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kDynamicStorageBit);
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// Set as soon as the store exists, not once the map succeeds: the failure
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// path below leaves this id holding immutable storage, and whoever touches
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// it next has to know that glBufferData cannot redefine it.
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resource->immutableStorage = true;
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void* ptr = g_GLESFuncs.glMapBufferRange(TempBufferTarget, 0, static_cast<GLsizeiptr>(size),
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GL_MAP_WRITE_BIT | kMapPersistentBit | kMapCoherentBit);
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if (!ptr) {
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@@ -603,7 +620,37 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void Ops_Respecify(BufferObject& bufferObject) {
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auto* resource = ResourceOf(bufferObject);
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if (!resource) return; // lazy: EnsureBufferResource full-uploads on creation
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if (resource->persistentMapped) return; // immutable persistent storage is never respecified
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// The frontend hands an adopted mapping back before it redefines the store
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// (BufferObject::RedefineStorage), so a resource that still carries the
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// persistent state here describes the OLD store - and its storage is
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// IMMUTABLE (glBufferStorageEXT), which the glBufferData below cannot
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// respecify and which the driver would refuse in silence. Retire the id so
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// EnsureBufferResource mints a mutable one, with a full upload from the
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// shadow the frontend has just filled.
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//
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// Keyed on the STORAGE, not on persistentMapped: a glMapBufferRange that
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// failed after its glBufferStorageEXT succeeded clears persistentMapped and
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// still leaves an immutable store behind, and that one reached glBufferData.
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if (resource->immutableStorage) {
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resource->persistentMapped = false;
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resource->persistentPtr = nullptr;
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if (resource->id != 0 && CanTouchGLNow() &&
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resource->contextGeneration == g_bufferContextGeneration) {
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NoteBufferIdDeleted(resource->id);
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g_GLESFuncs.glDeleteBuffers(1, &resource->id);
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resource->id = 0;
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resource->immutableStorage = false;
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}
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// Off the context thread the id cannot be deleted here, and dropping it
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// would leak an immutable, persistently mapped store. It stays put, and
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// stays flagged, until EnsureBufferResource retires it on the thread
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// that owns the context.
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resource->storageInitialized = false;
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resource->storageSize = 0;
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resource->pendingRespecify = true;
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resource->pendingRanges.clear();
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return;
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}
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if (!CanTouchGLNow() || resource->id == 0 ||
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resource->contextGeneration != g_bufferContextGeneration) {
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resource->pendingRespecify = true;
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@@ -899,6 +946,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// frontend re-acquires a fresh one on its next map.
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resource->persistentMapped = false;
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resource->persistentPtr = nullptr;
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resource->immutableStorage = false;
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}
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// An immutable store nothing maps any more: a respecification of a buffer that
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// had been persistently mapped, which Ops_Respecify could not retire because it
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// ran off the context thread. glBufferData cannot redefine it, so it is retired
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// here, on the thread that can, and the id is re-minted below.
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if (resource->immutableStorage && !resource->persistentMapped && resource->id != 0) {
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NoteBufferIdDeleted(resource->id);
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g_GLESFuncs.glDeleteBuffers(1, &resource->id);
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resource->id = 0;
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resource->immutableStorage = false;
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resource->storageInitialized = false;
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resource->storageSize = 0;
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resource->pendingRespecify = true;
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}
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// Zero-copy coherent persistent buffer: the app writes straight into the
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@@ -286,6 +286,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// context loss.
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Bool persistentMapped = false;
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void* persistentPtr = nullptr;
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// The GL store behind `id` was created with glBufferStorageEXT and is
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// therefore IMMUTABLE - glBufferData cannot respecify it and it must never be
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// recycled through the size-keyed buffer pool. Tracked separately from
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// persistentMapped because the two come apart: a glMapBufferRange that fails
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// after its glBufferStorageEXT succeeded leaves immutable storage behind with
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// no map, and a respecification then has to retire the id rather than hand it
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// to glBufferData, which the driver would silently refuse.
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Bool immutableStorage = false;
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};
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// Registered as the frontend's BufferBackendOps at backend init and on
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@@ -379,6 +379,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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BumpSliceEpoch(*resource);
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// Any cached streaming slice refers to the previous contents.
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resource->transientFrameSerial = 0;
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// Redefining the store hands any adopted mapping back to the CPU shadow
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// (BufferObject::RedefineStorage), so a buffer that reaches here persistent-mapped
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// is an ordinary resident one again: it needs the busy-tracking and conditional
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// orphan below, and the next AcquirePersistentMap has to mint storage for the new
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// store rather than hand back a mapping of the old one.
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resource->persistentMapped = false;
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if (!resource->buffer.IsValid()) {
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return; // streaming-only resource: shadow + serial are enough
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}
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@@ -1061,7 +1061,7 @@ DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, G
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DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
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DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
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DECLARE_GL_FUNCTION_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
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DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width)
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DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
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@@ -1849,7 +1849,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage3DEXT, GLuint texture,
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureImage2DEXT, texture, target, level, internalformat, width, height, border, imageSize, bits)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureImage1DEXT, texture, target, level, internalformat, width, border, imageSize, bits)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3DEXT, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2DEXT, texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits)
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DECLARE_GL_FUNCTION_HEAD(void, CompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, bits)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1DEXT, texture, target, level, xoffset, width, format, imageSize, bits)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImageEXT, GLuint texture, GLenum target, GLint lod, void* img) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImageEXT, texture, target, lod, img)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedMultiTexImage3DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedMultiTexImage3DEXT, texunit, target, level, internalformat, width, height, depth, border, imageSize, bits)
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@@ -1376,6 +1376,47 @@ namespace MobileGL::MG_Impl::GLImpl {
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return true;
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}
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// The same rules for the COMPRESSED entry points, whose payload size is the imageSize the
|
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// caller passed rather than something derived from a (format, type) pair - and which have no
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// datum size, so the alignment rule above does not apply to them. Shared by
|
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// glCompressedTexImage2D and glCompressedTexSubImage2D so the two cannot drift; the point
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// that is easy to get wrong and that KHR-GL44.buffer_storage.map_persistent_texture exists to
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// check is the first one: a PERSISTENT mapping stays a legal transfer source.
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Bool ValidateCompressedUnpackBufferSource(const void* data, SizeT imageSize, const char* caller) {
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const auto& unpackBuffer =
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
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if (!unpackBuffer) return true;
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|
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if (unpackBuffer->IsMapped() && !(unpackBuffer->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
|
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Pixel unpack buffer is currently mapped."));
|
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return false;
|
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}
|
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|
||||
const SizeT offset = reinterpret_cast<SizeT>(data);
|
||||
const SizeT bufferSize = unpackBuffer->GetSize();
|
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if (offset > bufferSize || imageSize > bufferSize - offset) {
|
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MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
"Unpacking would read past the end of the pixel unpack buffer."));
|
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return false;
|
||||
}
|
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return true;
|
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}
|
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|
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// Where a compressed upload reads its blocks from: `data` is an offset into the bound unpack
|
||||
// buffer when there is one, and a client pointer otherwise. Only meaningful once
|
||||
// ValidateCompressedUnpackBufferSource has passed. Null means there is nothing to read, which
|
||||
// GL leaves undefined and which callers must not dereference.
|
||||
const void* CompressedUnpackSource(const void* data) {
|
||||
const auto& unpackBuffer =
|
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
|
||||
if (!unpackBuffer) return data;
|
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return reinterpret_cast<const char*>(unpackBuffer->MappedData()) + reinterpret_cast<SizeT>(data);
|
||||
}
|
||||
|
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void TexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
|
||||
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
||||
@@ -2238,6 +2279,23 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
DiscardMipmapChainOnBaseRespecification(textureMipmapObject, textureUploadTarget, level);
|
||||
textureMipmapObject->AllocateStorage(textureUploadTarget, level,
|
||||
{{width, height, 1}, internalBytes});
|
||||
// GL 4.6 core 8.5: a SPECIFIC compressed internalformat (unlike a generic
|
||||
// GL_COMPRESSED_* one, where the implementation is free to choose) commits the
|
||||
// level to that format - GL_TEXTURE_COMPRESSED must then answer true for it and
|
||||
// GL_TEXTURE_INTERNAL_FORMAT must report it, which is how an application asks for
|
||||
// the size to hand glCompressedTexSubImage2D afterwards. Only the tag and the size
|
||||
// are recorded: there is no BC/ETC codec here, so the texel shadow keeps the
|
||||
// uncompressed storage this format resolved to (which is also what lets the level
|
||||
// sample as the application's texels), and the compressed image the tag describes
|
||||
// is zero-filled - the one reproducible answer glGetCompressedTexImage can give for
|
||||
// an image nothing ever compressed. AllocateStorage above clears the tag, so this
|
||||
// has to follow it.
|
||||
const auto compressedInfo = MG_Util::GetCompressedFormatInfo(static_cast<GLenum>(internalformat));
|
||||
if (compressedInfo.blockWidth != 0) {
|
||||
textureMipmapObject->SetMipmapCompressedImage(
|
||||
textureUploadTarget, level, static_cast<GLenum>(internalformat), nullptr,
|
||||
MG_Util::CalculateCompressedTextureImageSize(compressedInfo, {width, height, 1}));
|
||||
}
|
||||
}
|
||||
|
||||
if (!originalPixels) {
|
||||
@@ -2965,9 +3023,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_TEXTURE_INTERNAL_FORMAT:
|
||||
if (params) {
|
||||
// A level stored compressed must report the token it was given, not the
|
||||
// uncompressed format backing it (GL 4.6 core 8.11). Only glCompressedTexImage* sets
|
||||
// that tag, so every level created by glTexImage*D - including one given a compressed
|
||||
// internalformat - still answers with its resolved storage format.
|
||||
// uncompressed format backing it (GL 4.6 core 8.11). glCompressedTexImage2D sets
|
||||
// that tag, and so does a glTexImage2D given a SPECIFIC compressed internalformat;
|
||||
// every other level answers with its resolved storage format.
|
||||
const GLenum compressedFormat = GetCompressedLevelFormat(textureObject, textureUploadTarget, level);
|
||||
*params = (compressedFormat != GL_NONE)
|
||||
? (GLint)compressedFormat
|
||||
@@ -3103,9 +3161,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_TEXTURE_INTERNAL_FORMAT:
|
||||
if (params) {
|
||||
// A level stored compressed must report the token it was given, not the
|
||||
// uncompressed format backing it (GL 4.6 core 8.11). Only glCompressedTexImage* sets
|
||||
// that tag, so every level created by glTexImage*D - including one given a compressed
|
||||
// internalformat - still answers with its resolved storage format.
|
||||
// uncompressed format backing it (GL 4.6 core 8.11). glCompressedTexImage2D sets
|
||||
// that tag, and so does a glTexImage2D given a SPECIFIC compressed internalformat;
|
||||
// every other level answers with its resolved storage format.
|
||||
const GLenum compressedFormat = GetCompressedLevelFormat(textureObject, textureUploadTarget, level);
|
||||
*params = (GLfloat)((compressedFormat != GL_NONE)
|
||||
? compressedFormat
|
||||
@@ -3468,10 +3526,169 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
RecordUnsupportedCompressedFormat(__func__);
|
||||
}
|
||||
|
||||
// Replaces a block-aligned rectangle of the compressed image glCompressedTexImage2D (or a
|
||||
// compressed glTexImage2D) shadowed for this level. Same deviation as the image call it
|
||||
// patches: the uncompressed texel shadow beside it is NOT touched, because there is no
|
||||
// BC/ETC codec here to decode the incoming blocks with - so what changes is the image
|
||||
// glGetCompressedTexImage hands back, not what the level samples as. Marking the texels
|
||||
// dirty would therefore only re-upload bytes that did not change.
|
||||
void CompressedTexSubImage2D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
|
||||
// TODO: implement compressed upload - see CompressedTexImage2D_State.
|
||||
RecordUnsupportedCompressedFormat(__func__);
|
||||
// ======================= Converting ================================
|
||||
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
||||
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
|
||||
// Zero block width doubles as "format is not a specific compressed format", the
|
||||
// INVALID_ENUM case - one lookup answers both questions.
|
||||
const auto compressedInfo = MG_Util::GetCompressedFormatInfo(format);
|
||||
|
||||
// ===================== Error Checking ==============================
|
||||
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
|
||||
// A proxy holds no image to modify; only the glTexImage*/glCompressedTexImage* pair
|
||||
// accepts one.
|
||||
if (TextureImpl::IsProxyTextureTarget(textureUploadTarget)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"A proxy target has no texture image to modify."));
|
||||
return;
|
||||
}
|
||||
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
|
||||
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadTarget, level)) return;
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "width and height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
if (compressedInfo.blockWidth == 0) {
|
||||
RecordUnsupportedCompressedFormat(__func__);
|
||||
return;
|
||||
}
|
||||
|
||||
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
|
||||
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
|
||||
auto* textureMipmapObject = MG_State::GLState::AsMipmapTexture(textureObject.get());
|
||||
if (textureMipmapObject == nullptr) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
|
||||
return;
|
||||
}
|
||||
// GL 4.6 core 8.7: INVALID_OPERATION unless the image being modified is stored in
|
||||
// exactly this compressed format. That is also what makes the block arithmetic below
|
||||
// sound - the level's grid is measured with THIS format's block size.
|
||||
const GLenum levelFormat =
|
||||
textureMipmapObject->GetMipmapCompressedFormat(textureUploadTarget, static_cast<Uint>(level));
|
||||
if (levelFormat != format) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"format does not match the internal format of the texture image."));
|
||||
return;
|
||||
}
|
||||
|
||||
const IntVec3 levelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, static_cast<Uint>(level));
|
||||
// Written as a subtraction rather than `xoffset + width > levelSize.x()`: both operands
|
||||
// are application-supplied GLints, so the sum is free to overflow, and a signed overflow
|
||||
// is undefined behaviour that a compiler may resolve by assuming the check passes.
|
||||
// levelSize is our own and non-negative, and the offsets are known non-negative by the
|
||||
// time the subtraction runs, so this form cannot wrap.
|
||||
if (xoffset < 0 || yoffset < 0 || width > levelSize.x() - xoffset || height > levelSize.y() - yoffset) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"The replaced region does not lie within the texture image."));
|
||||
return;
|
||||
}
|
||||
// GL 4.6 core 8.7 for block-based formats: the region must start on a block boundary
|
||||
// and must either be a whole number of blocks wide/high or run to the image's edge.
|
||||
const Int blockWidth = static_cast<Int>(compressedInfo.blockWidth);
|
||||
const Int blockHeight = static_cast<Int>(compressedInfo.blockHeight);
|
||||
const Bool alignedX = (xoffset % blockWidth == 0) &&
|
||||
(width % blockWidth == 0 || xoffset + width == levelSize.x());
|
||||
const Bool alignedY = (yoffset % blockHeight == 0) &&
|
||||
(height % blockHeight == 0 || yoffset + height == levelSize.y());
|
||||
if (!alignedX || !alignedY) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"The replaced region is not aligned to the format's compressed blocks."));
|
||||
return;
|
||||
}
|
||||
// Exactly the size the format and dimensions imply, which is also what keeps the copy
|
||||
// below in bounds.
|
||||
const SizeT expectedImageSize =
|
||||
MG_Util::CalculateCompressedTextureImageSize(compressedInfo, {width, height, 1});
|
||||
if (imageSize < 0 || static_cast<SizeT>(imageSize) != expectedImageSize) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"imageSize does not match the compressed image size."));
|
||||
return;
|
||||
}
|
||||
|
||||
// ======================= Processing ================================
|
||||
if (!ValidateCompressedUnpackBufferSource(data, expectedImageSize, __func__)) return;
|
||||
const void* compressedBytes = CompressedUnpackSource(data);
|
||||
if (expectedImageSize == 0) return; // a zero-sized region is a legal no-op
|
||||
if (compressedBytes == nullptr) {
|
||||
// No unpack buffer and a null client pointer: there is nothing to read. GL leaves
|
||||
// this undefined rather than erroring, and dereferencing it is the one answer that
|
||||
// is never acceptable.
|
||||
MGLOG_D("%s: null data with no pixel unpack buffer bound, nothing to replace", __func__);
|
||||
return;
|
||||
}
|
||||
|
||||
// Once per process: the call is about to succeed, and what it does is narrower than what
|
||||
// an application has every right to expect from it. Before this existed the call answered
|
||||
// GL_INVALID_ENUM, which was wrong but at least visible; a silent success that leaves the
|
||||
// sampled texels untouched is the kind of thing that costs a day to find from the other
|
||||
// end. MGLOG_I, not _W: warnings are compiled out at the level everything ships at.
|
||||
static std::atomic<Bool> announcedNoCodec{false};
|
||||
if (!announcedNoCodec.exchange(true)) {
|
||||
MGLOG_I("%s: the compressed blocks are stored verbatim and returned by "
|
||||
"glGetCompressedTexImage, but there is no BC/ETC decoder here, so they do not "
|
||||
"reach the texels this level SAMPLES as. Upload through glTexSubImage2D for "
|
||||
"that.",
|
||||
__func__);
|
||||
}
|
||||
|
||||
// The level's compressed image is stored as one blob, so the rectangle is patched into
|
||||
// a copy of it and the whole thing handed back. Compressed sub-image uploads are not a
|
||||
// hot path, and this keeps the storage layer's compressed API to the two calls it has.
|
||||
const SizeT blobSize =
|
||||
textureMipmapObject->GetMipmapCompressedByteSize(textureUploadTarget, static_cast<Uint>(level));
|
||||
const void* existing =
|
||||
textureMipmapObject->MapMipmapCompressedImage(textureUploadTarget, static_cast<Uint>(level));
|
||||
if (blobSize == 0 || existing == nullptr) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"The texture level holds no compressed image to modify."));
|
||||
return;
|
||||
}
|
||||
Vector<Uint8> blob(blobSize);
|
||||
Memcpy(blob.data(), existing, blobSize);
|
||||
|
||||
const SizeT blockByteSize = compressedInfo.blockByteSize;
|
||||
const SizeT levelBlocksX = (static_cast<SizeT>(levelSize.x()) + compressedInfo.blockWidth - 1) /
|
||||
compressedInfo.blockWidth;
|
||||
const SizeT levelRowBytes = levelBlocksX * blockByteSize;
|
||||
const SizeT regionBlocksX = (static_cast<SizeT>(width) + compressedInfo.blockWidth - 1) /
|
||||
compressedInfo.blockWidth;
|
||||
const SizeT regionBlocksY = (static_cast<SizeT>(height) + compressedInfo.blockHeight - 1) /
|
||||
compressedInfo.blockHeight;
|
||||
const SizeT firstBlockX = static_cast<SizeT>(xoffset) / compressedInfo.blockWidth;
|
||||
const SizeT firstBlockY = static_cast<SizeT>(yoffset) / compressedInfo.blockHeight;
|
||||
const SizeT regionRowBytes = regionBlocksX * blockByteSize;
|
||||
const auto* source = static_cast<const Uint8*>(compressedBytes);
|
||||
for (SizeT row = 0; row < regionBlocksY; ++row) {
|
||||
const SizeT destOffset = (firstBlockY + row) * levelRowBytes + firstBlockX * blockByteSize;
|
||||
if (destOffset + regionRowBytes > blobSize) break; // a level whose blob predates its size
|
||||
Memcpy(blob.data() + destOffset, source + row * regionRowBytes, regionRowBytes);
|
||||
}
|
||||
textureMipmapObject->SetMipmapCompressedImage(textureUploadTarget, static_cast<Uint>(level), format,
|
||||
blob.data(), blobSize);
|
||||
}
|
||||
|
||||
void CompressedTexSubImage1D_State(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
||||
@@ -3564,28 +3781,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// SetMipmapCompressedImage re-arms it.
|
||||
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, height, 1}, internalBytes});
|
||||
|
||||
const void* compressedBytes = data;
|
||||
const auto& pixelUnpackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
|
||||
if (pixelUnpackBufferObject) {
|
||||
if (pixelUnpackBufferObject->IsMapped()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Pixel unpack buffer is currently mapped."));
|
||||
return;
|
||||
}
|
||||
const SizeT offset = reinterpret_cast<SizeT>(data);
|
||||
const SizeT bufferSize = pixelUnpackBufferObject->GetSize();
|
||||
if (offset > bufferSize || expectedImageSize > bufferSize - offset) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Unpacking would read past the end of the pixel unpack buffer."));
|
||||
return;
|
||||
}
|
||||
compressedBytes = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) + offset;
|
||||
}
|
||||
if (!ValidateCompressedUnpackBufferSource(data, expectedImageSize, __func__)) return;
|
||||
const void* compressedBytes = CompressedUnpackSource(data);
|
||||
textureMipmapObject->SetMipmapCompressedImage(textureUploadTarget, level, internalformat, compressedBytes,
|
||||
expectedImageSize);
|
||||
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
|
||||
@@ -4095,6 +4292,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// core 8.19). Allocating only the primary one left the object cube-incomplete, so every
|
||||
// framebuffer it was attached to reported GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Every other
|
||||
// 2D target has exactly one upload target, so this loop is a no-op change for them.
|
||||
// A specific compressed internalformat commits every level it allocates to that
|
||||
// format, the same way glTexImage2D does - and here it matters twice over, because
|
||||
// immutable storage plus glCompressedTexSubImage2D IS the modern way to upload a
|
||||
// compressed texture: without the tag that sub-image call finds an uncompressed
|
||||
// level and refuses it. Zero width means a generic (implementation's choice)
|
||||
// format, which MobileGL answers with uncompressed storage, so it is not tagged.
|
||||
const auto compressedInfo = MG_Util::GetCompressedFormatInfo(internalformat);
|
||||
for (const auto uploadTarget : textureObject->GetUploadTargets()) {
|
||||
for (GLsizei level = 0; level < levels; ++level) {
|
||||
const GLsizei levelWidth = std::max<GLsizei>(1, width >> level);
|
||||
@@ -4103,6 +4307,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
static_cast<SizeT>(levelWidth) * static_cast<SizeT>(levelHeight) * bytesPerPixel;
|
||||
textureMipmapObject->AllocateStorage(uploadTarget, level, {{levelWidth, levelHeight, 1}, byteSize});
|
||||
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
||||
if (compressedInfo.blockWidth != 0) {
|
||||
// After AllocateStorage, which clears the tag.
|
||||
textureMipmapObject->SetMipmapCompressedImage(
|
||||
uploadTarget, static_cast<Uint>(level), internalformat, nullptr,
|
||||
MG_Util::CalculateCompressedTextureImageSize(compressedInfo,
|
||||
{levelWidth, levelHeight, 1}));
|
||||
}
|
||||
}
|
||||
// See TextureStorage1D.
|
||||
textureMipmapObject->TruncateMipmapLevels(uploadTarget, static_cast<Uint>(levels));
|
||||
@@ -4472,6 +4683,14 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
free(processedPixels);
|
||||
}
|
||||
|
||||
void CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
|
||||
auto textureObject = GetTextureObjectByName(texture, __func__);
|
||||
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
|
||||
CompressedTexSubImage2D_State(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
||||
});
|
||||
}
|
||||
|
||||
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
|
||||
auto textureObject = GetTextureObjectByName(texture, __func__);
|
||||
|
||||
@@ -37,6 +37,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLenum format, GLenum type, const void* pixels);
|
||||
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
||||
void CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
||||
void TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
|
||||
void TextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params);
|
||||
void TextureParameteri(GLuint texture, GLenum pname, GLint param);
|
||||
|
||||
@@ -71,6 +71,8 @@ add_executable(MobileGLIntegrationTest
|
||||
Scenarios/FragmentOutputArrayIndexScenario.cpp
|
||||
Scenarios/BufferTextureScenario.cpp
|
||||
Scenarios/VertexAttribBindingScenario.cpp
|
||||
Scenarios/XfbCaptureBufferReuseScenario.cpp
|
||||
Scenarios/VertexArrayEnableDisableScenario.cpp
|
||||
)
|
||||
|
||||
target_include_directories(MobileGLIntegrationTest PRIVATE
|
||||
|
||||
@@ -0,0 +1,264 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/VertexArrayEnableDisableScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// KHR-GL45.direct_state_access.vertex_arrays_enable_disable_attributes, rebuilt.
|
||||
//
|
||||
// The case is small and does one unusual thing twice: it turns half of
|
||||
// GL_MAX_VERTEX_ATTRIBS attribute arrays on and the other half off with
|
||||
// glEnableVertexArrayAttrib / glDisableVertexArrayAttrib on a vertex array object
|
||||
// that is NOT bound (it binds the default one first, on purpose), draws one point
|
||||
// through a program that reads exactly the enabled half, and checks the sum those
|
||||
// arrays produced. Then it swaps which half is enabled, draws again through a
|
||||
// SECOND program, and checks the other sum.
|
||||
//
|
||||
// Both draws capture into ONE four-byte transform feedback buffer, allocated once
|
||||
// with immutable storage and read back with glMapBuffer - so anything that only
|
||||
// works on the first capture span through a buffer fails the second check while
|
||||
// leaving the first one green.
|
||||
//
|
||||
// It is reassembled here rather than shortened because every one of those details
|
||||
// is a candidate: the unbound-VAO enables, the two-program swap, the integer
|
||||
// attributes fetched with glVertexAttribIPointer at a stride wider than one
|
||||
// element, the second capture span, and the fact that the sums differ ONLY in
|
||||
// which arrays contributed (a fetch that ignored the enable state, or one that
|
||||
// read the wrong element, lands on a different number, not on garbage).
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
GLuint CompileShader(GLenum type, const std::string& source, std::string* log) {
|
||||
const GLuint shader = glCreateShader(type);
|
||||
const char* text = source.c_str();
|
||||
glShaderSource(shader, 1, &text, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetShaderInfoLog(shader, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
// Declares and sums the even (parity 0) or odd (parity 1) attributes only, with the
|
||||
// locations assigned by glBindAttribLocation rather than a layout qualifier - which is
|
||||
// what the CTS case does, and which makes the attribute set the program reads a link
|
||||
// property rather than a source one.
|
||||
GLuint BuildSumProgram(int parity, int attributeCount, std::string* log) {
|
||||
std::string declarations;
|
||||
std::string copies = " sum = 0;\n";
|
||||
for (int i = parity; i < attributeCount; i += 2) {
|
||||
declarations += "in int a_" + std::to_string(i) + ";\n";
|
||||
copies += " sum += a_" + std::to_string(i) + ";\n";
|
||||
}
|
||||
// `flat` where the CTS case has none: an integral shader output cannot be
|
||||
// interpolated, so a driver is within its rights to reject the unqualified form
|
||||
// even with no matching fragment input. The capture reads the same value either
|
||||
// way, and the qualifier keeps this scenario portable off llvmpipe.
|
||||
const std::string vertexSource = "#version 450\n\n" + declarations +
|
||||
"flat out int sum;\n\nvoid main()\n{\n" + copies + "}\n";
|
||||
const std::string fragmentSource = R"(#version 450
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = vec4(1.0);
|
||||
}
|
||||
)";
|
||||
const GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, vertexSource, log);
|
||||
if (vertexShader == 0) return 0;
|
||||
const GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, fragmentSource, log);
|
||||
if (fragmentShader == 0) {
|
||||
glDeleteShader(vertexShader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertexShader);
|
||||
glAttachShader(program, fragmentShader);
|
||||
const char* varying = "sum";
|
||||
glTransformFeedbackVaryings(program, 1, &varying, GL_INTERLEAVED_ATTRIBS);
|
||||
for (int i = parity; i < attributeCount; i += 2) {
|
||||
const std::string name = "a_" + std::to_string(i);
|
||||
glBindAttribLocation(program, static_cast<GLuint>(i), name.c_str());
|
||||
}
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
GLint status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetProgramInfoLog(program, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
class VertexArrayEnableDisableScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
|
||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &m_attributeCount);
|
||||
ASSERT_GE(m_attributeCount, 16);
|
||||
|
||||
std::string log;
|
||||
m_even = BuildSumProgram(0, m_attributeCount, &log);
|
||||
ASSERT_NE(m_even, 0u) << "even program failed to build: " << log;
|
||||
m_odd = BuildSumProgram(1, m_attributeCount, &log);
|
||||
ASSERT_NE(m_odd, 0u) << "odd program failed to build: " << log;
|
||||
|
||||
// One element per attribute, read as one vertex whose stride spans them all.
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
glGenBuffers(1, &m_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
std::vector<GLint> reference(static_cast<std::size_t>(m_attributeCount));
|
||||
for (int i = 0; i < m_attributeCount; ++i) reference[static_cast<std::size_t>(i)] = i;
|
||||
glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(reference.size() * sizeof(GLint)),
|
||||
reference.data(), GL_STATIC_DRAW);
|
||||
for (int i = 0; i < m_attributeCount; ++i) {
|
||||
glVertexAttribIPointer(static_cast<GLuint>(i), 1, GL_INT,
|
||||
static_cast<GLsizei>(sizeof(GLint) * m_attributeCount),
|
||||
reinterpret_cast<const void*>(static_cast<std::size_t>(i) * sizeof(GLint)));
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Immutable storage, allocated once, read back with glMapBuffer - the capture
|
||||
// buffer is never respecified between the two spans.
|
||||
glGenBuffers(1, &m_xfb);
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_xfb);
|
||||
glBufferStorage(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(GLint), nullptr, GL_MAP_READ_BIT);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_xfb);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "capture buffer setup";
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
if (m_xfb != 0) glDeleteBuffers(1, &m_xfb);
|
||||
if (m_vbo != 0) glDeleteBuffers(1, &m_vbo);
|
||||
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
|
||||
if (m_even != 0) glDeleteProgram(m_even);
|
||||
if (m_odd != 0) glDeleteProgram(m_odd);
|
||||
ScenarioTest::TearDown();
|
||||
}
|
||||
|
||||
// Enables one parity's arrays and disables the other's, THROUGH THE OBJECT NAME
|
||||
// while a different vertex array object is bound.
|
||||
void TurnOnAttributes(int enabledParity) {
|
||||
glBindVertexArray(0);
|
||||
for (int i = 0; i < m_attributeCount; ++i) {
|
||||
if (i % 2 == enabledParity % 2) {
|
||||
glEnableVertexArrayAttrib(m_vao, static_cast<GLuint>(i));
|
||||
} else {
|
||||
glDisableVertexArrayAttrib(m_vao, static_cast<GLuint>(i));
|
||||
}
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "attribute " << i << ", parity " << enabledParity;
|
||||
}
|
||||
glBindVertexArray(m_vao);
|
||||
}
|
||||
|
||||
int ExpectedSum(int parity) const {
|
||||
int sum = 0;
|
||||
for (int i = parity; i < m_attributeCount; i += 2) sum += i;
|
||||
return sum;
|
||||
}
|
||||
|
||||
// One capture span, read back the way the CTS case does.
|
||||
int DrawAndRead(int parity) {
|
||||
glUseProgram(parity == 0 ? m_even : m_odd);
|
||||
glBindVertexArray(m_vao);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glEndTransformFeedback();
|
||||
|
||||
const void* mapped = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
|
||||
if (mapped == nullptr) {
|
||||
ADD_FAILURE() << "glMapBuffer returned null for parity " << parity;
|
||||
return -1;
|
||||
}
|
||||
GLint result = -1;
|
||||
std::memcpy(&result, mapped, sizeof(result));
|
||||
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
|
||||
return result;
|
||||
}
|
||||
|
||||
GLint m_attributeCount = 16;
|
||||
GLuint m_even = 0;
|
||||
GLuint m_odd = 0;
|
||||
GLuint m_vao = 0;
|
||||
GLuint m_vbo = 0;
|
||||
GLuint m_xfb = 0;
|
||||
};
|
||||
|
||||
// The case verbatim: even half on, draw, check; odd half on, draw, check.
|
||||
TEST_F(VertexArrayEnableDisableScenario, EitherHalfOfTheAttributesInTurn) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
TurnOnAttributes(0);
|
||||
EXPECT_EQ(DrawAndRead(0), ExpectedSum(0)) << "even attributes";
|
||||
|
||||
TurnOnAttributes(1);
|
||||
EXPECT_EQ(DrawAndRead(1), ExpectedSum(1)) << "odd attributes";
|
||||
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The first span on its own, so a failure of the case above can be read as "the second
|
||||
// span" rather than "the enables".
|
||||
TEST_F(VertexArrayEnableDisableScenario, TheEvenHalfAlone) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
TurnOnAttributes(0);
|
||||
EXPECT_EQ(DrawAndRead(0), ExpectedSum(0));
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// And the odd half as the FIRST span, which separates "the odd program/arrays are
|
||||
// wrong" from "the second span is wrong".
|
||||
TEST_F(VertexArrayEnableDisableScenario, TheOddHalfAlone) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
TurnOnAttributes(1);
|
||||
EXPECT_EQ(DrawAndRead(1), ExpectedSum(1));
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -139,16 +139,18 @@ void main() {
|
||||
// As CapturePoints, but through the baseInstance entry point, and on a capture buffer
|
||||
// of its own.
|
||||
//
|
||||
// Kept separate from CapturePoints rather than defaulting a parameter, for two
|
||||
// reasons. Every existing caller stays on the draw command that carries no
|
||||
// baseInstance at all, so the negative control is a DIFFERENT command rather than
|
||||
// the same one passed a zero. And baseInstance is the first thing here that needs
|
||||
// several captures in ONE test, which the shared helper cannot currently do: a
|
||||
// second capture into the same buffer object comes back empty on DirectVulkan
|
||||
// (respecifying a buffer that is bound to a transform-feedback binding point does
|
||||
// not reach that binding - reproduced with two plain CapturePoints calls, so it is
|
||||
// neither about baseInstance nor about this helper). A fresh buffer per capture
|
||||
// sidesteps it; without that, this scenario would be pinning that bug instead.
|
||||
// Kept separate from CapturePoints rather than defaulting a parameter, so that every
|
||||
// existing caller stays on the draw command that carries no baseInstance at all: the
|
||||
// negative control is then a DIFFERENT command rather than the same one passed a zero.
|
||||
//
|
||||
// The buffer per capture is a leftover. baseInstance was the first thing here that
|
||||
// needed several captures in ONE test, and at the time a second capture into the same
|
||||
// buffer object came back empty on DirectVulkan - respecifying a buffer whose bytes the
|
||||
// backend had handed the frontend a pointer into replaced the storage under that
|
||||
// pointer, so the capture wrote one store and the readback read another. That is fixed
|
||||
// and pinned by XfbCaptureBufferReuseScenario, which owns the shape now; a buffer per
|
||||
// capture is simply the cheapest thing that still isolates these three draws from each
|
||||
// other.
|
||||
std::vector<float> CaptureOwnBufferBaseInstance(GLuint program, int vertexCount, int instanceCount,
|
||||
GLuint baseInstance, bool useBaseInstanceCommand) {
|
||||
const std::size_t floats = static_cast<std::size_t>(vertexCount) * instanceCount * 16;
|
||||
|
||||
@@ -0,0 +1,317 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/XfbCaptureBufferReuseScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// ONE capture buffer, SEVERAL capture spans - the shape most KHR-GL4x cases that
|
||||
// use transform feedback as a readback channel are built on. They allocate the
|
||||
// capture buffer once in a setup step and then run span after span through it,
|
||||
// so a defect that only shows from the second span onwards fails the whole case
|
||||
// while the first span (and every single-span scenario in this suite) stays
|
||||
// green. The first thing checked here is therefore not the capture itself but
|
||||
// that the bytes the capture wrote are the bytes the readback reads.
|
||||
//
|
||||
// Two ways of reusing the buffer, because they exercise different machinery:
|
||||
//
|
||||
// * respecified between spans (glBufferData while the buffer is still bound to
|
||||
// the transform-feedback binding point), which is what a test helper that
|
||||
// poisons its capture buffer before every span does;
|
||||
// * allocated ONCE with immutable storage and never touched again, which is
|
||||
// what KHR-GL45.direct_state_access.vertex_arrays_enable_disable_attributes
|
||||
// does - glBufferStorage(4 bytes) in its setup, then two draws.
|
||||
//
|
||||
// The negative control (a fresh buffer object per span) is a separate case
|
||||
// rather than a parameter: it is the configuration that already worked, so it
|
||||
// has to keep working for the others to mean anything.
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr float kPoison = -1234.0f;
|
||||
// One vec4 per point, one point per draw.
|
||||
constexpr std::size_t kCaptureFloats = 4;
|
||||
constexpr std::size_t kCaptureBytes = kCaptureFloats * sizeof(float);
|
||||
|
||||
GLuint CompileShader(GLenum type, const std::string& source, std::string* log) {
|
||||
const GLuint shader = glCreateShader(type);
|
||||
const char* text = source.c_str();
|
||||
glShaderSource(shader, 1, &text, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetShaderInfoLog(shader, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
// Vertex-only capture program: whatever the draw fetched at location 0 comes
|
||||
// straight back out through the capture. Runs under GL_RASTERIZER_DISCARD, so
|
||||
// there is no fragment stage.
|
||||
GLuint BuildCaptureProgram(std::string* log) {
|
||||
const std::string vertexSource = R"(#version 430 core
|
||||
layout(location = 0) in vec4 vs_in_value;
|
||||
out vec4 vs_out_value;
|
||||
void main() {
|
||||
vs_out_value = vs_in_value;
|
||||
}
|
||||
)";
|
||||
const GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, vertexSource, log);
|
||||
if (vertexShader == 0) return 0;
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertexShader);
|
||||
const char* varying = "vs_out_value";
|
||||
glTransformFeedbackVaryings(program, 1, &varying, GL_INTERLEAVED_ATTRIBS);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(vertexShader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetProgramInfoLog(program, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
class XfbCaptureBufferReuseScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
|
||||
std::string log;
|
||||
m_program = BuildCaptureProgram(&log);
|
||||
ASSERT_NE(m_program, 0u) << "capture program failed to build: " << log;
|
||||
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
glGenBuffers(1, &m_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, kCaptureBytes, nullptr, GL_DYNAMIC_DRAW);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glBindVertexArray(0);
|
||||
if (m_vbo != 0) glDeleteBuffers(1, &m_vbo);
|
||||
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
glUseProgram(0);
|
||||
ScenarioTest::TearDown();
|
||||
}
|
||||
|
||||
// The vertex the next span will fetch and capture.
|
||||
void SetVertex(float value) {
|
||||
const float data[kCaptureFloats] = {value, value + 1.0f, value + 2.0f, value + 3.0f};
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, kCaptureBytes, data);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
// One capture span over the buffer currently bound to capture point 0.
|
||||
void RunSpan() {
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(m_program);
|
||||
glBindVertexArray(m_vao);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glEndTransformFeedback();
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
static ::testing::AssertionResult CapturedIs(const float* data, float value) {
|
||||
for (std::size_t i = 0; i < kCaptureFloats; ++i) {
|
||||
const float expected = value + static_cast<float>(i);
|
||||
const float got = data[i];
|
||||
// isfinite first: every ordered comparison against a NaN is false, so a
|
||||
// pair of one-sided range tests REPORTS SUCCESS for uninitialised
|
||||
// storage that happens to read as NaN - which is exactly the failure
|
||||
// these scenarios exist to catch.
|
||||
if (!std::isfinite(got) || std::fabs(got - expected) > 0.01f) {
|
||||
return ::testing::AssertionFailure()
|
||||
<< "component " << i << " is " << got << ", expected " << expected
|
||||
<< (got == kPoison ? " (the capture never reached these bytes)" : "");
|
||||
}
|
||||
}
|
||||
return ::testing::AssertionSuccess();
|
||||
}
|
||||
|
||||
GLuint m_program = 0;
|
||||
GLuint m_vao = 0;
|
||||
GLuint m_vbo = 0;
|
||||
};
|
||||
|
||||
// The negative control: one buffer object per span. This is the configuration
|
||||
// every multi-span scenario in this suite works around the others with, so it
|
||||
// has to hold or nothing below is interpretable.
|
||||
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoABufferObjectOfItsOwn) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
for (int span = 0; span < 3; ++span) {
|
||||
const float value = 10.0f * static_cast<float>(span + 1);
|
||||
const std::vector<float> poison(kCaptureFloats, kPoison);
|
||||
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_DYNAMIC_DRAW);
|
||||
|
||||
SetVertex(value);
|
||||
RunSpan();
|
||||
|
||||
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, kCaptureBytes, readback);
|
||||
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
|
||||
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
}
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The same three spans through ONE buffer object, respecified before each of
|
||||
// them WHILE it is bound to capture point 0 - a helper poisoning its capture
|
||||
// buffer, which is what makes "captured nothing" legible in the first place.
|
||||
//
|
||||
// A respecification is free to replace the storage underneath (that is what
|
||||
// orphaning is), and on a buffer whose bytes the backend has already handed
|
||||
// the frontend a pointer into, the replacement has to reach that pointer too.
|
||||
// It did not: the capture wrote the new storage and the readback kept reading
|
||||
// the old one, so every span after the first came back poison.
|
||||
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoOneRespecifiedBufferObject) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
|
||||
for (int span = 0; span < 3; ++span) {
|
||||
const float value = 10.0f * static_cast<float>(span + 1);
|
||||
const std::vector<float> poison(kCaptureFloats, kPoison);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_DYNAMIC_DRAW);
|
||||
|
||||
SetVertex(value);
|
||||
RunSpan();
|
||||
|
||||
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, kCaptureBytes, readback);
|
||||
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// A respecification that CHANGES the size, which is the case a re-pointing
|
||||
// that only handled same-size storage would still get wrong - and, before the
|
||||
// fix, the case that wrote the new (larger) contents through a mapping sized
|
||||
// for the old ones.
|
||||
TEST_F(XfbCaptureBufferReuseScenario, ARespecificationMayChangeTheCaptureBufferSize) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
|
||||
// Sized for one point, then for four, then back down to one.
|
||||
const std::size_t pointCapacity[] = {1, 4, 1};
|
||||
for (int span = 0; span < 3; ++span) {
|
||||
const float value = 10.0f * static_cast<float>(span + 1);
|
||||
const std::size_t floats = kCaptureFloats * pointCapacity[span];
|
||||
const std::vector<float> poison(floats, kPoison);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLsizeiptr>(floats * sizeof(float)),
|
||||
poison.data(), GL_DYNAMIC_DRAW);
|
||||
|
||||
SetVertex(value);
|
||||
RunSpan();
|
||||
|
||||
std::vector<float> readback(floats, kPoison);
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
|
||||
static_cast<GLsizeiptr>(floats * sizeof(float)), readback.data());
|
||||
EXPECT_TRUE(CapturedIs(readback.data(), value)) << "span " << span;
|
||||
// The bytes past the one point the draw produced must still be the
|
||||
// poison the respecification put there, not whatever the previous
|
||||
// (differently sized) storage held.
|
||||
for (std::size_t i = kCaptureFloats; i < floats; ++i) {
|
||||
EXPECT_FLOAT_EQ(readback[i], kPoison) << "span " << span << " float " << i;
|
||||
}
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The KHR-GL45.direct_state_access.vertex_arrays_enable_disable_attributes
|
||||
// shape: the capture buffer gets IMMUTABLE storage once, in a setup step, and
|
||||
// is never respecified - two spans simply run through it, each read back with
|
||||
// glMapBuffer. Nothing here may depend on a respecification to reset the
|
||||
// capture: glBeginTransformFeedback does that on its own.
|
||||
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoOneImmutableStorageBuffer) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer);
|
||||
// Poisoned at creation - the storage is immutable, so this is the only chance to
|
||||
// put a recognisable value there, and without it a span that captured nothing
|
||||
// would be indistinguishable from one that captured the right thing whenever the
|
||||
// untouched bytes happened to read back as the expected number.
|
||||
const std::vector<float> poison(kCaptureFloats, kPoison);
|
||||
glBufferStorage(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_MAP_READ_BIT);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "glBufferStorage on the capture buffer";
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
|
||||
for (int span = 0; span < 3; ++span) {
|
||||
const float value = 10.0f * static_cast<float>(span + 1);
|
||||
SetVertex(value);
|
||||
RunSpan();
|
||||
|
||||
const void* mapped = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
|
||||
ASSERT_NE(mapped, nullptr) << "span " << span << ": glMapBuffer returned null";
|
||||
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
|
||||
std::memcpy(readback, mapped, kCaptureBytes);
|
||||
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
|
||||
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -75,10 +75,42 @@ namespace MobileGL::MG_State::GLState {
|
||||
NotifySubData(offset, size);
|
||||
}
|
||||
|
||||
void BufferObject::Respecify(SizeT size, const void* data) {
|
||||
ReleaseMemory();
|
||||
// A (re)definition of the store is about to write `size` bytes through Bytes().
|
||||
// Sizing the shadow is all that takes for a shadow-backed buffer. A buffer whose
|
||||
// bytes were adopted into backend GPU memory has to give the adoption back first,
|
||||
// because the mapping it holds describes exactly the OLD store: writing the new
|
||||
// contents through it runs past its end the moment the store grows, and a backend
|
||||
// that replaces the storage for the new store - which is what an orphaning
|
||||
// respecification asks for - would leave that mapping, and therefore every later
|
||||
// read of this buffer, addressing storage nothing writes to any more. That was the
|
||||
// transform feedback capture that wrote one buffer while the readback read another.
|
||||
//
|
||||
// Given back rather than renewed here, deliberately. Renewing in place would mean
|
||||
// memcpying the new contents into storage that submitted-but-unretired draws may
|
||||
// still be reading, which is precisely what the orphaning idiom exists to avoid;
|
||||
// avoiding THAT would mean either stalling on a fence in the middle of a frame or
|
||||
// teaching the persistent-map op to orphan, and the op must never orphan for the
|
||||
// other kind of caller (an application-held GL_MAP_PERSISTENT_BIT mapping, whose
|
||||
// pointer has to stay valid for the buffer's whole life). Handing the store back to
|
||||
// the CPU shadow needs none of that: the backend's ordinary respecification path
|
||||
// then does the busy-tracking and the conditional orphan it has always done, and the
|
||||
// next binding that wants GPU residency takes a fresh mapping of the new store.
|
||||
void BufferObject::RedefineStorage(SizeT size) {
|
||||
if (m_resource.IsGpuResident()) {
|
||||
m_resource.ReleasePersistentMap();
|
||||
// Whatever a shader or a capture wrote is in the store being replaced, so
|
||||
// there is nothing left to reconcile - and leaving the flag set would make
|
||||
// the next read of this buffer wait for GPU work on behalf of bytes the
|
||||
// application has just thrown away.
|
||||
m_gpuWritePending = false;
|
||||
}
|
||||
m_size = size;
|
||||
m_resource.ResizeShadow(size);
|
||||
}
|
||||
|
||||
void BufferObject::Respecify(SizeT size, const void* data) {
|
||||
ReleaseMemory();
|
||||
RedefineStorage(size);
|
||||
if (data && size > 0) {
|
||||
Memcpy(m_resource.Bytes(), data, size);
|
||||
}
|
||||
@@ -96,8 +128,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
|
||||
void BufferObject::AllocateImmutableStorage(SizeT size, const void* data, GLbitfield storageFlags) {
|
||||
ReleaseMemory();
|
||||
m_size = size;
|
||||
m_resource.ResizeShadow(size);
|
||||
RedefineStorage(size);
|
||||
if (data) {
|
||||
Memcpy(m_resource.Bytes(), data, size);
|
||||
} else if (size > 0) {
|
||||
|
||||
@@ -205,6 +205,9 @@ namespace MobileGL {
|
||||
void SetBackendResource(SharedPtr<BackendBufferResource> resource);
|
||||
|
||||
private:
|
||||
// Sizes the store for a (re)definition, renewing an adopted GPU-resident
|
||||
// mapping across it. See the definition for why the renewal is not optional.
|
||||
void RedefineStorage(SizeT size);
|
||||
void NotifyRespecify();
|
||||
void NotifySubData(SizeT offset, SizeT size);
|
||||
void NotifyFlushMappedRange(Range1D range, Flags<BufferMappingAccessBit> appAccess);
|
||||
|
||||
@@ -70,6 +70,15 @@ namespace MobileGL::MG_State::GLState {
|
||||
m_shadow->shrink_to_fit();
|
||||
}
|
||||
|
||||
// Give the adoption back: the bytes resolve against the shadow again (which
|
||||
// the caller must (re)size, it was released on adoption). Used when the store
|
||||
// itself is redefined - the mapping describes exactly the store that is going
|
||||
// away, so it may neither be written through nor kept. It is NOT a general
|
||||
// "unmap": a persistent map the application holds outlives every unmap by
|
||||
// definition, and the calls that could redefine such a buffer's store are
|
||||
// errors the frontend refuses before reaching here.
|
||||
void ReleasePersistentMap() { m_gpuMapped = nullptr; }
|
||||
|
||||
// Backend GPU resource, owned here in both modes.
|
||||
const SharedPtr<BackendBufferResource>& Backend() const { return m_backend; }
|
||||
void SetBackend(SharedPtr<BackendBufferResource> backend) { m_backend = std::move(backend); }
|
||||
|
||||
@@ -1610,3 +1610,188 @@ TEST_F(GeneralBufferTest, General_CoherentAsFlush_PersistentMapAdoptsZeroCopyBac
|
||||
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
||||
g_zeroCopyMock = nullptr;
|
||||
}
|
||||
|
||||
// A buffer whose bytes the backend adopted into its own GPU memory - which is what
|
||||
// EnsureGpuResidentStorage does for a transform-feedback capture target or a shader
|
||||
// storage binding, so that MapBuffer/GetBufferSubData read real GPU results - and which
|
||||
// the application then REDEFINES.
|
||||
//
|
||||
// The store the adopted mapping describes is the one being thrown away. Keeping that
|
||||
// mapping across the redefinition is what let a transform feedback capture be written to
|
||||
// one buffer and read back out of another: the backend replaced the storage (a
|
||||
// respecification is the orphaning point) while the frontend went on resolving every read
|
||||
// through a mapping of the storage it had just released. Two capture spans into one
|
||||
// re-specified buffer came back empty from the second one onwards.
|
||||
//
|
||||
// So the mapping is handed back and the buffer returns to the CPU-shadow model until
|
||||
// something asks for residency again. These pin all three parts of that: the adoption
|
||||
// really is dropped, the new contents really do land where later reads resolve, and the
|
||||
// backend really is told to respecify - it must not skip the storage, or its copy would
|
||||
// keep the old bytes.
|
||||
TEST_F(BufferTest, RedefiningAnAdoptedBufferHandsTheMappingBack) {
|
||||
ZeroCopyMockBackend mock;
|
||||
g_zeroCopyMock = &mock;
|
||||
ScopedBackendOps scopedOps(&kZeroCopyMockOps);
|
||||
|
||||
GLuint buffer = 0;
|
||||
GenBuffers(1, &buffer);
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
const GLint before[4] = {1, 2, 3, 4};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(before), before, GL_DYNAMIC_DRAW);
|
||||
ASSERT_EQ(GetError(), GL_NO_ERROR);
|
||||
|
||||
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
|
||||
ASSERT_NE(bufferObject, nullptr);
|
||||
// The backend adopts the bytes, exactly as a capture target or an SSBO binding does.
|
||||
ASSERT_TRUE(bufferObject->EnsureGpuResidentStorage());
|
||||
ASSERT_TRUE(bufferObject->IsBackendPersistentMapped());
|
||||
ASSERT_EQ(static_cast<const void*>(bufferObject->MappedData()),
|
||||
static_cast<const void*>(mock.gpu.data()));
|
||||
mock.respecifyCalls = 0;
|
||||
|
||||
const GLint after[4] = {10, 20, 30, 40};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(after), after, GL_DYNAMIC_DRAW);
|
||||
ASSERT_EQ(GetError(), GL_NO_ERROR);
|
||||
|
||||
EXPECT_FALSE(bufferObject->IsBackendPersistentMapped());
|
||||
EXPECT_NE(static_cast<const void*>(bufferObject->MappedData()),
|
||||
static_cast<const void*>(mock.gpu.data()));
|
||||
EXPECT_EQ(std::memcmp(bufferObject->MappedData(), after, sizeof(after)), 0);
|
||||
// The backend has a separate copy again, so it must have been told to refresh it.
|
||||
EXPECT_EQ(mock.respecifyCalls, 1);
|
||||
|
||||
g_zeroCopyMock = nullptr;
|
||||
}
|
||||
|
||||
// The same redefinition at a LARGER size, which is the case nothing could paper over: the
|
||||
// adopted mapping is exactly as big as the old store, so writing the new contents through
|
||||
// it ran past the end of the backend allocation.
|
||||
TEST_F(BufferTest, RedefiningAnAdoptedBufferAtANewSizeStaysInBounds) {
|
||||
ZeroCopyMockBackend mock;
|
||||
g_zeroCopyMock = &mock;
|
||||
ScopedBackendOps scopedOps(&kZeroCopyMockOps);
|
||||
|
||||
GLuint buffer = 0;
|
||||
GenBuffers(1, &buffer);
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
const GLint small[2] = {1, 2};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(small), small, GL_DYNAMIC_DRAW);
|
||||
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
|
||||
ASSERT_NE(bufferObject, nullptr);
|
||||
ASSERT_TRUE(bufferObject->EnsureGpuResidentStorage());
|
||||
ASSERT_EQ(mock.gpu.size(), sizeof(small));
|
||||
|
||||
const GLint large[8] = {1, 2, 3, 4, 5, 6, 7, 8};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(large), large, GL_DYNAMIC_DRAW);
|
||||
ASSERT_EQ(GetError(), GL_NO_ERROR);
|
||||
|
||||
EXPECT_EQ(bufferObject->GetSize(), sizeof(large));
|
||||
EXPECT_FALSE(bufferObject->IsBackendPersistentMapped());
|
||||
EXPECT_EQ(std::memcmp(bufferObject->MappedData(), large, sizeof(large)), 0);
|
||||
// The old, smaller GPU block was not written through: still the old size, still the
|
||||
// old bytes.
|
||||
EXPECT_EQ(mock.gpu.size(), sizeof(small));
|
||||
EXPECT_EQ(std::memcmp(mock.gpu.data(), small, sizeof(small)), 0);
|
||||
|
||||
// And residency can be taken again, now over the new store.
|
||||
ASSERT_TRUE(bufferObject->EnsureGpuResidentStorage());
|
||||
EXPECT_TRUE(bufferObject->IsBackendPersistentMapped());
|
||||
EXPECT_EQ(mock.gpu.size(), sizeof(large));
|
||||
EXPECT_EQ(std::memcmp(bufferObject->MappedData(), large, sizeof(large)), 0);
|
||||
|
||||
g_zeroCopyMock = nullptr;
|
||||
}
|
||||
|
||||
// glBufferStorage is the other way into a redefinition, and an adopted buffer can reach
|
||||
// it: the adoption came from a binding rather than from an application map, so the buffer
|
||||
// is still mutable and glBufferStorage is still legal on it.
|
||||
TEST_F(BufferTest, ImmutableStorageOnAnAdoptedBufferHandsTheMappingBackToo) {
|
||||
ZeroCopyMockBackend mock;
|
||||
g_zeroCopyMock = &mock;
|
||||
ScopedBackendOps scopedOps(&kZeroCopyMockOps);
|
||||
|
||||
GLuint buffer = 0;
|
||||
GenBuffers(1, &buffer);
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
const GLint before[4] = {1, 2, 3, 4};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(before), before, GL_DYNAMIC_DRAW);
|
||||
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
|
||||
ASSERT_NE(bufferObject, nullptr);
|
||||
ASSERT_TRUE(bufferObject->EnsureGpuResidentStorage());
|
||||
ASSERT_TRUE(bufferObject->IsBackendPersistentMapped());
|
||||
|
||||
const GLint after[6] = {9, 8, 7, 6, 5, 4};
|
||||
BufferStorage(GL_ARRAY_BUFFER, sizeof(after), after, GL_MAP_READ_BIT);
|
||||
ASSERT_EQ(GetError(), GL_NO_ERROR);
|
||||
|
||||
EXPECT_TRUE(bufferObject->IsImmutableStorage());
|
||||
EXPECT_FALSE(bufferObject->IsBackendPersistentMapped());
|
||||
EXPECT_EQ(bufferObject->GetSize(), sizeof(after));
|
||||
EXPECT_EQ(std::memcmp(bufferObject->MappedData(), after, sizeof(after)), 0);
|
||||
|
||||
g_zeroCopyMock = nullptr;
|
||||
}
|
||||
|
||||
// A redefinition to nothing. The backend declines residency for an empty store, so this
|
||||
// is also the path where the mapping is given back and never retaken.
|
||||
TEST_F(BufferTest, RedefiningAnAdoptedBufferToZeroBytesLeavesItOnTheShadow) {
|
||||
ZeroCopyMockBackend mock;
|
||||
g_zeroCopyMock = &mock;
|
||||
ScopedBackendOps scopedOps(&kZeroCopyMockOps);
|
||||
|
||||
GLuint buffer = 0;
|
||||
GenBuffers(1, &buffer);
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
const GLint before[4] = {1, 2, 3, 4};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(before), before, GL_DYNAMIC_DRAW);
|
||||
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
|
||||
ASSERT_NE(bufferObject, nullptr);
|
||||
ASSERT_TRUE(bufferObject->EnsureGpuResidentStorage());
|
||||
ASSERT_TRUE(bufferObject->IsBackendPersistentMapped());
|
||||
|
||||
BufferData(GL_ARRAY_BUFFER, 0, nullptr, GL_DYNAMIC_DRAW);
|
||||
ASSERT_EQ(GetError(), GL_NO_ERROR);
|
||||
|
||||
EXPECT_EQ(bufferObject->GetSize(), 0u);
|
||||
EXPECT_FALSE(bufferObject->IsBackendPersistentMapped());
|
||||
EXPECT_FALSE(bufferObject->EnsureGpuResidentStorage()); // nothing to make resident
|
||||
|
||||
// ...and it comes back to life on the next non-empty store.
|
||||
const GLint again[3] = {5, 6, 7};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(again), again, GL_DYNAMIC_DRAW);
|
||||
ASSERT_EQ(GetError(), GL_NO_ERROR);
|
||||
EXPECT_TRUE(bufferObject->EnsureGpuResidentStorage());
|
||||
EXPECT_EQ(std::memcmp(bufferObject->MappedData(), again, sizeof(again)), 0);
|
||||
|
||||
g_zeroCopyMock = nullptr;
|
||||
}
|
||||
|
||||
// The negative control for the four above: a backend that DECLINES to hand out a mapping
|
||||
// leaves the buffer shadow-backed throughout, so a redefinition is just a redefinition -
|
||||
// no adoption to give back, and the backend still gets its Respecify.
|
||||
TEST_F(BufferTest, RedefiningANonAdoptedBufferIsUnchanged) {
|
||||
ZeroCopyMockBackend mock;
|
||||
mock.provideMap = false;
|
||||
g_zeroCopyMock = &mock;
|
||||
ScopedBackendOps scopedOps(&kZeroCopyMockOps);
|
||||
|
||||
GLuint buffer = 0;
|
||||
GenBuffers(1, &buffer);
|
||||
BindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
const GLint before[4] = {1, 2, 3, 4};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(before), before, GL_DYNAMIC_DRAW);
|
||||
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
|
||||
ASSERT_NE(bufferObject, nullptr);
|
||||
EXPECT_FALSE(bufferObject->EnsureGpuResidentStorage());
|
||||
EXPECT_FALSE(bufferObject->IsBackendPersistentMapped());
|
||||
mock.respecifyCalls = 0;
|
||||
|
||||
const GLint after[4] = {10, 20, 30, 40};
|
||||
BufferData(GL_ARRAY_BUFFER, sizeof(after), after, GL_DYNAMIC_DRAW);
|
||||
ASSERT_EQ(GetError(), GL_NO_ERROR);
|
||||
EXPECT_FALSE(bufferObject->IsBackendPersistentMapped());
|
||||
EXPECT_EQ(std::memcmp(bufferObject->MappedData(), after, sizeof(after)), 0);
|
||||
EXPECT_EQ(mock.respecifyCalls, 1);
|
||||
|
||||
g_zeroCopyMock = nullptr;
|
||||
}
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Backend/DirectGLES/Managers.h>
|
||||
#include <MG_Backend/DirectGLES/Utils.h>
|
||||
#include <MG_Impl/GLImpl/Buffer/GL_Buffer.h>
|
||||
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
|
||||
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
|
||||
#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
|
||||
@@ -1572,6 +1573,378 @@ TEST_F(TextureTest, CompressedInternalFormatsResolveToTheirUncompressedStorage)
|
||||
}
|
||||
}
|
||||
|
||||
// Resolving to uncompressed storage is a storage decision, not a licence to answer the level
|
||||
// queries as if the application had asked for an uncompressed format. GL 4.6 core 8.5 lets the
|
||||
// implementation choose for the GENERIC formats (GL_COMPRESSED_RED and friends), but a SPECIFIC
|
||||
// one commits the level: GL_TEXTURE_COMPRESSED is true, GL_TEXTURE_INTERNAL_FORMAT is the token
|
||||
// that was passed, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE answers instead of erroring - which is
|
||||
// exactly the three-query sequence KHR-GL44.buffer_storage.map_persistent_texture opens with to
|
||||
// size the image it then uploads through glCompressedTexSubImage2D.
|
||||
TEST_F(TextureTest, ASpecificCompressedInternalFormatTagsTheLevelCompressed) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
GLint compressed = GL_FALSE;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
|
||||
EXPECT_EQ(compressed, GL_TRUE);
|
||||
|
||||
GLint internalFormat = 0;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
|
||||
EXPECT_EQ(internalFormat, static_cast<GLint>(GL_COMPRESSED_RED_RGTC1));
|
||||
|
||||
// 8x8 in 4x4 blocks of 8 bytes each.
|
||||
GLint imageSize = 0;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
|
||||
EXPECT_EQ(imageSize, 32);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
// The texel shadow behind the tag still carries the uncompressed storage the format resolves
|
||||
// to - which is what lets the level sample, and what every size computation downstream
|
||||
// divides by.
|
||||
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
||||
ASSERT_NE(textureObject, nullptr);
|
||||
EXPECT_EQ(textureObject->GetFormat(), TextureInternalFormat::R8);
|
||||
}
|
||||
|
||||
// The negative control for the case above, and the reason it cannot simply tag every
|
||||
// GL_COMPRESSED_* token: for a generic format the implementation's choice IS the answer, and
|
||||
// MobileGL chooses uncompressed - so the level is not compressed and the size query is the
|
||||
// INVALID_OPERATION GL 4.6 core 8.11 prescribes for an uncompressed image.
|
||||
TEST_F(TextureTest, AGenericCompressedInternalFormatLeavesTheLevelUncompressed) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
GLint compressed = GL_TRUE;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
|
||||
EXPECT_EQ(compressed, GL_FALSE);
|
||||
|
||||
GLint internalFormat = 0;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
|
||||
EXPECT_EQ(internalFormat, static_cast<GLint>(GL_R8));
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
GLint imageSize = 0;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
}
|
||||
|
||||
// A plain glTexImage2D over a level that was tagged compressed has to un-tag it, the same way it
|
||||
// does for a level a glCompressedTexImage2D shadowed - otherwise the size query would keep
|
||||
// answering for an image that no longer exists.
|
||||
TEST_F(TextureTest, AnUncompressedRespecificationClearsTheCompressedTag) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_R8, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
GLint compressed = GL_TRUE;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
|
||||
EXPECT_EQ(compressed, GL_FALSE);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
namespace {
|
||||
// 8x8 RGTC1: 2x2 blocks of 8 bytes, so the stored image is 32 bytes and one block row is 16.
|
||||
constexpr GLsizei kRgtc1Size8x8 = 32;
|
||||
|
||||
GLuint MakeCompressedRgtc1Texture8x8() {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::CompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, kRgtc1Size8x8,
|
||||
nullptr);
|
||||
return texture;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// glCompressedTexSubImage2D was a stub that answered GL_INVALID_ENUM to every call. It replaces a
|
||||
// block-aligned rectangle of the stored image, and the arithmetic that places the incoming blocks
|
||||
// is what the partial write below pins: a full-width write would pass with the rows concatenated
|
||||
// in either order.
|
||||
TEST_F(TextureTest, CompressedTexSubImage2DReplacesTheStoredBlocks) {
|
||||
const GLuint texture = MakeCompressedRgtc1Texture8x8();
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
Uint8 whole[kRgtc1Size8x8];
|
||||
for (Int i = 0; i < kRgtc1Size8x8; ++i) whole[i] = static_cast<Uint8>(i + 1);
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
whole);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
Uint8 stored[kRgtc1Size8x8] = {};
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, whole, sizeof(whole)), 0);
|
||||
|
||||
// The right-hand block column only: one block wide, two block rows high. Its two blocks land
|
||||
// at byte 8 and byte 24, not at bytes 0 and 8.
|
||||
const Uint8 column[16] = {0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7,
|
||||
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7};
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 4, 8, GL_COMPRESSED_RED_RGTC1,
|
||||
static_cast<GLsizei>(sizeof(column)), column);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
Uint8 expected[kRgtc1Size8x8];
|
||||
std::memcpy(expected, whole, sizeof(expected));
|
||||
std::memcpy(expected + 8, column, 8);
|
||||
std::memcpy(expected + 24, column + 8, 8);
|
||||
|
||||
std::memset(stored, 0, sizeof(stored));
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The Y axis of the placement, which the whole-image and single-column cases above cannot see: an
|
||||
// implementation that dropped the first-block-row term, or that divided yoffset by the block WIDTH,
|
||||
// passes every one of them. The region here starts at block row 1, so its two blocks belong at
|
||||
// bytes 16 and 24 and nowhere else.
|
||||
TEST_F(TextureTest, CompressedTexSubImage2DPlacesTheFirstBlockRow) {
|
||||
const GLuint texture = MakeCompressedRgtc1Texture8x8();
|
||||
Uint8 whole[kRgtc1Size8x8];
|
||||
for (Int i = 0; i < kRgtc1Size8x8; ++i) whole[i] = static_cast<Uint8>(i + 1);
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
whole);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
// The bottom block row only: 8 texels wide, 4 high, starting at y = 4.
|
||||
const Uint8 bottom[16] = {0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7,
|
||||
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7};
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 8, 4, GL_COMPRESSED_RED_RGTC1,
|
||||
static_cast<GLsizei>(sizeof(bottom)), bottom);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
Uint8 expected[kRgtc1Size8x8];
|
||||
std::memcpy(expected, whole, sizeof(expected));
|
||||
std::memcpy(expected + 16, bottom, sizeof(bottom));
|
||||
|
||||
Uint8 stored[kRgtc1Size8x8] = {};
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
|
||||
|
||||
// And one block in the far corner, which needs both terms at once.
|
||||
const Uint8 corner[8] = {0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7};
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 4, 4, 4, GL_COMPRESSED_RED_RGTC1,
|
||||
static_cast<GLsizei>(sizeof(corner)), corner);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
std::memcpy(expected + 24, corner, sizeof(corner));
|
||||
std::memset(stored, 0, sizeof(stored));
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
(void)texture;
|
||||
}
|
||||
|
||||
// A level whose size is neither square nor a multiple of the block size, at a level above the
|
||||
// base, in a format with SIXTEEN bytes per block. Between them these pin the row stride (which a
|
||||
// square level cannot distinguish from the column count), the rounding-up of a partial edge block,
|
||||
// the run-to-the-edge exemption from the whole-blocks rule, and the block size actually coming from
|
||||
// the format rather than from a constant.
|
||||
TEST_F(TextureTest, CompressedTexSubImage2DHandlesPartialBlocksAndAMipLevel) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
// 6x10 BPTC: 2 block columns x 3 block rows of 16 bytes = 96, one block row = 32.
|
||||
constexpr GLsizei kBptcSize6x10 = 96;
|
||||
MG_Impl::GLImpl::CompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM, 6, 10, 0, kBptcSize6x10,
|
||||
nullptr);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
GLint imageSize = 0;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 1, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
|
||||
EXPECT_EQ(imageSize, kBptcSize6x10);
|
||||
|
||||
Uint8 whole[kBptcSize6x10];
|
||||
for (Int i = 0; i < kBptcSize6x10; ++i) whole[i] = static_cast<Uint8>(i + 1);
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 6, 10, GL_COMPRESSED_RGBA_BPTC_UNORM,
|
||||
kBptcSize6x10, whole);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
// The right-hand column (2 texels wide - a partial block that runs to the edge) of the middle
|
||||
// block row: one block, at byte 32 + 16.
|
||||
Uint8 patch[16];
|
||||
for (Int i = 0; i < 16; ++i) patch[i] = static_cast<Uint8>(0xF0 + i);
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 1, 4, 4, 2, 4, GL_COMPRESSED_RGBA_BPTC_UNORM,
|
||||
static_cast<GLsizei>(sizeof(patch)), patch);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
Uint8 expected[kBptcSize6x10];
|
||||
std::memcpy(expected, whole, sizeof(expected));
|
||||
std::memcpy(expected + 48, patch, sizeof(patch));
|
||||
|
||||
Uint8 stored[kBptcSize6x10] = {};
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 1, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
|
||||
|
||||
// The partial edge block is only exempt from the whole-blocks rule AT the edge: the same
|
||||
// 2-texel width one block to the left is not.
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 4, 2, 4, GL_COMPRESSED_RGBA_BPTC_UNORM,
|
||||
static_cast<GLsizei>(sizeof(patch)), patch);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
}
|
||||
|
||||
// The same call sourcing its blocks from a buffer bound to GL_PIXEL_UNPACK_BUFFER, where `data` is
|
||||
// an offset into that buffer rather than a client pointer - which is the form
|
||||
// KHR-GL44.buffer_storage.map_persistent_texture uses for every one of its operations.
|
||||
TEST_F(TextureTest, CompressedTexSubImage2DUnpacksFromAPixelUnpackBuffer) {
|
||||
Uint8 source[256];
|
||||
for (Int i = 0; i < 256; ++i) source[i] = static_cast<Uint8>(i);
|
||||
GLuint buffer = 0;
|
||||
MG_Impl::GLImpl::GenBuffers(1, &buffer);
|
||||
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
|
||||
MG_Impl::GLImpl::BufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(source), source, GL_STATIC_DRAW);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
const GLuint texture = MakeCompressedRgtc1Texture8x8();
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
reinterpret_cast<const void*>(static_cast<SizeT>(64)));
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
Uint8 stored[kRgtc1Size8x8] = {};
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, source + 64, sizeof(stored)), 0);
|
||||
|
||||
// Reading past the end of the buffer is the unpack-buffer error, not a read out of bounds.
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
reinterpret_cast<const void*>(static_cast<SizeT>(sizeof(source) - 8)));
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
|
||||
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
(void)texture;
|
||||
}
|
||||
|
||||
// ARB_buffer_storage's whole point: a PERSISTENTLY mapped buffer stays usable while the map is
|
||||
// live, including as the source of a texture upload - which is what
|
||||
// KHR-GL44.buffer_storage.map_persistent_texture checks. An ordinary map still disqualifies it.
|
||||
// Both compressed entry points share one validator, so both are checked here.
|
||||
TEST_F(TextureTest, CompressedUploadsAcceptAPersistentlyMappedUnpackBuffer) {
|
||||
Uint8 source[256];
|
||||
for (Int i = 0; i < 256; ++i) source[i] = static_cast<Uint8>(255 - i);
|
||||
GLuint buffer = 0;
|
||||
MG_Impl::GLImpl::GenBuffers(1, &buffer);
|
||||
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
|
||||
MG_Impl::GLImpl::BufferStorage(GL_PIXEL_UNPACK_BUFFER, sizeof(source), source,
|
||||
GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
void* mapped = MG_Impl::GLImpl::MapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, sizeof(source),
|
||||
GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
|
||||
ASSERT_NE(mapped, nullptr);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
// The image call takes offset 0 and the sub-image call offset 128, so the readback can only
|
||||
// match if the SUB-IMAGE call ran: were it refused (or a no-op), the level would still hold
|
||||
// the image call's bytes.
|
||||
MG_Impl::GLImpl::CompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, kRgtc1Size8x8,
|
||||
reinterpret_cast<const void*>(static_cast<SizeT>(0)));
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "glCompressedTexImage2D over a persistent map";
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
reinterpret_cast<const void*>(static_cast<SizeT>(128)));
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "glCompressedTexSubImage2D over a persistent map";
|
||||
|
||||
Uint8 stored[kRgtc1Size8x8] = {};
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, source + 128, sizeof(stored)), 0);
|
||||
|
||||
MG_Impl::GLImpl::UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
|
||||
// The negative control: an ORDINARY map is still an error, so the check above is not just
|
||||
// "the mapped test was dropped".
|
||||
GLuint plainBuffer = 0;
|
||||
MG_Impl::GLImpl::GenBuffers(1, &plainBuffer);
|
||||
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, plainBuffer);
|
||||
MG_Impl::GLImpl::BufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(source), source, GL_STATIC_DRAW);
|
||||
ASSERT_NE(MG_Impl::GLImpl::MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_ONLY), nullptr);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
reinterpret_cast<const void*>(static_cast<SizeT>(0)));
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
MG_Impl::GLImpl::UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
// glCompressedTextureSubImage2D was an exported no-op that raised no error at all, so an
|
||||
// application could not tell the write had not happened. It must reach the NAMED texture and leave
|
||||
// the binding it borrowed exactly as it found it.
|
||||
TEST_F(TextureTest, CompressedTextureSubImage2DModifiesTheNamedTextureOnly) {
|
||||
const GLuint bound = MakeCompressedRgtc1Texture8x8();
|
||||
Uint8 boundImage[kRgtc1Size8x8];
|
||||
for (Int i = 0; i < kRgtc1Size8x8; ++i) boundImage[i] = 0x11;
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
boundImage);
|
||||
|
||||
const GLuint named = MakeCompressedRgtc1Texture8x8();
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, bound); // `named` is NOT the bound texture
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
Uint8 namedImage[kRgtc1Size8x8];
|
||||
for (Int i = 0; i < kRgtc1Size8x8; ++i) namedImage[i] = 0x22;
|
||||
MG_Impl::GLImpl::CompressedTextureSubImage2D(named, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
namedImage);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
// The borrowed binding is back, and it kept its own image.
|
||||
Uint8 stored[kRgtc1Size8x8] = {};
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, boundImage, sizeof(stored)), 0);
|
||||
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, named);
|
||||
std::memset(stored, 0, sizeof(stored));
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, namedImage, sizeof(stored)), 0);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(TextureTest, CompressedTexSubImage2DRejectsTheRegionsGLForbids) {
|
||||
const GLuint texture = MakeCompressedRgtc1Texture8x8();
|
||||
Uint8 blocks[kRgtc1Size8x8] = {};
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
// A format that is not the one the image is stored in.
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RG_RGTC2, 64, blocks);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
|
||||
// A start that is not on a block boundary.
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 2, 0, 4, 8, GL_COMPRESSED_RED_RGTC1, 16, blocks);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
|
||||
// A width that is neither a whole number of blocks nor a run to the image's edge.
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 8, GL_COMPRESSED_RED_RGTC1, 16, blocks);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
|
||||
// A region that runs off the image.
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, 32, blocks);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
|
||||
// An imageSize that does not match the region.
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, 16, blocks);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
|
||||
// A format with no defined block layout here.
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGBA8, 32, blocks);
|
||||
ExpectSingleGlError(GL_INVALID_ENUM);
|
||||
|
||||
// An uncompressed image has nothing for it to replace.
|
||||
GLuint plain = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &plain);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, plain);
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_R8, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
blocks);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
(void)texture;
|
||||
}
|
||||
|
||||
// RGTC compresses 4x4 blocks of a 2D image and has no 3D form, so glTexImage3D must reject it even
|
||||
// though the same enum is accepted on a 2D target. The generic compressed formats carry no such
|
||||
// restriction and stay legal in 3D.
|
||||
@@ -3288,3 +3661,57 @@ TEST_F(TextureTest, GetTexLevelParameterOnBufferStorageReportsErrorInsteadOfTerm
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
}
|
||||
}
|
||||
|
||||
// Immutable storage plus glCompressedTexSubImage2D is the modern way to upload a compressed
|
||||
// texture, so glTexStorage2D has to commit its levels to a specific compressed internalformat
|
||||
// exactly as glTexImage2D does. When it did not, the sub-image call found an uncompressed level
|
||||
// and refused it, and glTexImage2D and glTexStorage2D disagreed about the same token.
|
||||
TEST_F(TextureTest, TexStorage2DTagsEveryLevelForASpecificCompressedFormat) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RED_RGTC1, 8, 8);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
for (GLint level = 0; level < 2; ++level) {
|
||||
GLint compressed = GL_FALSE;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED, &compressed);
|
||||
EXPECT_EQ(compressed, GL_TRUE) << "level " << level;
|
||||
GLint internalFormat = 0;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
|
||||
EXPECT_EQ(internalFormat, static_cast<GLint>(GL_COMPRESSED_RED_RGTC1)) << "level " << level;
|
||||
GLint imageSize = 0;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
|
||||
// 8x8 -> 2x2 blocks -> 32 bytes; 4x4 -> 1 block -> 8 bytes.
|
||||
EXPECT_EQ(imageSize, level == 0 ? 32 : 8) << "level " << level;
|
||||
}
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
// ...and the sub-image call the whole arrangement exists for now reaches both levels.
|
||||
Uint8 blocks[kRgtc1Size8x8];
|
||||
for (Int i = 0; i < kRgtc1Size8x8; ++i) blocks[i] = static_cast<Uint8>(0x40 + i);
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
|
||||
blocks);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
Uint8 stored[kRgtc1Size8x8] = {};
|
||||
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
|
||||
EXPECT_EQ(std::memcmp(stored, blocks, sizeof(stored)), 0);
|
||||
|
||||
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 4, 4, GL_COMPRESSED_RED_RGTC1, 8, blocks);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The negative control: a generic compressed token leaves glTexStorage2D's levels uncompressed,
|
||||
// because for those the implementation's choice IS the answer and MobileGL chooses uncompressed.
|
||||
TEST_F(TextureTest, TexStorage2DLeavesAGenericCompressedFormatUncompressed) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RED, 8, 8);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
GLint compressed = GL_TRUE;
|
||||
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
|
||||
EXPECT_EQ(compressed, GL_FALSE);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user