mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (MG_State/GLState, MG_Util/ShaderTranspiler): validate compute local size [skip ci]
This commit is contained in:
@@ -12,6 +12,132 @@
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/ShaderTranspiler/glslang/UniformTraverser.h>
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#include <MG_Backend/BackendObjects.h>
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namespace {
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struct ComputeLocalSize {
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MobileGL::Uint x = 1;
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MobileGL::Uint y = 1;
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MobileGL::Uint z = 1;
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bool declared = false;
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};
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static MobileGL::String StripGlslComments(const MobileGL::String& source) {
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MobileGL::String result;
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result.reserve(source.length());
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bool inLineComment = false;
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bool inBlockComment = false;
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for (MobileGL::SizeT i = 0; i < source.length(); ++i) {
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if (inLineComment) {
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if (source[i] == '\n') {
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inLineComment = false;
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result.push_back(source[i]);
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} else {
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result.push_back(' ');
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}
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continue;
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}
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if (inBlockComment) {
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if (source[i] == '*' && i + 1 < source.length() && source[i + 1] == '/') {
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inBlockComment = false;
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result.append(" ");
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++i;
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} else {
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result.push_back(source[i] == '\n' ? '\n' : ' ');
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}
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continue;
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}
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if (source[i] == '/' && i + 1 < source.length()) {
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if (source[i + 1] == '/') {
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inLineComment = true;
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result.append(" ");
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++i;
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continue;
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}
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if (source[i + 1] == '*') {
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inBlockComment = true;
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result.append(" ");
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++i;
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continue;
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}
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}
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result.push_back(source[i]);
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}
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return result;
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}
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static ComputeLocalSize ParseComputeLocalSize(const MobileGL::String& source) {
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ComputeLocalSize localSize;
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const MobileGL::String uncommentedSource = StripGlslComments(source);
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const std::regex localSizePattern(R"(local_size_([xyz])\s*=\s*([0-9]+))");
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for (std::sregex_iterator it(uncommentedSource.begin(), uncommentedSource.end(), localSizePattern), end;
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it != end; ++it) {
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const char axis = (*it)[1].str()[0];
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const auto value = static_cast<unsigned long long>(std::stoull((*it)[2].str()));
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const MobileGL::Uint clampedValue = value > UINT_MAX ? UINT_MAX : static_cast<MobileGL::Uint>(value);
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// TODO: Replace this literal layout scanner with parser/AST-backed validation so expressions and
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// specialization-id layouts are handled consistently with glslang.
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localSize.declared = true;
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if (axis == 'x') {
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localSize.x = clampedValue;
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} else if (axis == 'y') {
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localSize.y = clampedValue;
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} else {
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localSize.z = clampedValue;
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}
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}
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return localSize;
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}
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static MobileGL::Uint GetComputeWorkGroupSizeLimit(MobileGL::Uint index) {
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constexpr MobileGL::Uint kFrontendMinComputeWorkGroupSizes[] = {1024, 1024, 64};
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MobileGL::Int backendValue = 0;
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if (MobileGL::MG_Backend::gBackendFunctionsTable.GL.GetIntegeri_v) {
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MobileGL::MG_Backend::gBackendFunctionsTable.GL.GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, index,
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&backendValue);
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}
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// TODO: Share these exposed compute limit helpers with GL_Getter.cpp instead of duplicating the frontend minima.
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return std::max(static_cast<MobileGL::Uint>(std::max(backendValue, 0)),
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kFrontendMinComputeWorkGroupSizes[index]);
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}
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static unsigned long long GetComputeWorkGroupInvocationLimit() {
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constexpr unsigned long long kFrontendMaxComputeWorkGroupInvocations = 1024;
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if (!MobileGL::MG_Backend::pActiveBackendObject) return kFrontendMaxComputeWorkGroupInvocations;
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return std::max(static_cast<unsigned long long>(std::max(
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MobileGL::MG_Backend::pActiveBackendObject->GetDynamicParameters()
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.MaxComputeWorkGroupInvocations,
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0)),
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kFrontendMaxComputeWorkGroupInvocations);
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}
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static std::optional<MobileGL::String> ValidateComputeLocalSizeLimits(const MobileGL::String& source) {
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const ComputeLocalSize localSize = ParseComputeLocalSize(source);
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if (!localSize.declared) return std::nullopt;
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if (localSize.x > GetComputeWorkGroupSizeLimit(0) || localSize.y > GetComputeWorkGroupSizeLimit(1) ||
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localSize.z > GetComputeWorkGroupSizeLimit(2)) {
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return "Compute shader local_size exceeds GL_MAX_COMPUTE_WORK_GROUP_SIZE.";
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}
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const unsigned long long invocations = static_cast<unsigned long long>(localSize.x) * localSize.y * localSize.z;
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if (invocations > GetComputeWorkGroupInvocationLimit()) {
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return "Compute shader local_size product exceeds GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS.";
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}
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return std::nullopt;
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}
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}
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namespace MobileGL::MG_State::GLState {
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void ShaderObject::SetShaderSource(const String& source) {
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@@ -33,6 +159,16 @@ namespace MobileGL::MG_State::GLState {
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String compileSource = m_source;
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MG_Util::ShaderTranspiler::PreprocessShaderSource(m_stage, compileSource);
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if (m_stage == ShaderStage::Compute) {
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const std::optional<String> localSizeError = ValidateComputeLocalSizeLimits(compileSource);
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if (localSizeError) {
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m_compileStatus = false;
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m_shader.reset();
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m_infoLog = *localSizeError;
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return;
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}
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}
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// Compile for OpenGL here, so that we can do validation and link
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// like a real OpenGL driver at linking stage
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// Will compile for other backends later.
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@@ -47,7 +47,8 @@ namespace MobileGL {
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Resources.maxComputeWorkGroupCountZ = 65535;
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Resources.maxComputeWorkGroupSizeX = 1024;
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Resources.maxComputeWorkGroupSizeY = 1024;
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Resources.maxComputeWorkGroupSizeZ = 64;
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// TODO: Drive glslang compute resource limits from the active backend instead of this permissive cap.
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Resources.maxComputeWorkGroupSizeZ = 1024;
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Resources.maxComputeUniformComponents = 1024;
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Resources.maxComputeTextureImageUnits = 16;
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Resources.maxComputeImageUniforms = 8;
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