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https://github.com/MobileGL-Dev/MobileGL
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[Misc] (MG_Impl/Drawing): Test glClear in backend.
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#include "GL_Drawing.h"
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#include <Config.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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void Clear_Backend(GLbitfield mask) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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auto clearColor = MG_State::pGLContext->GetClearColor();
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MG_External::GLES::glClearColor(clearColor.r(), clearColor.g(), clearColor.b(), clearColor.a());
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auto clearDepth = MG_State::pGLContext->GetClearDepth();
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MG_External::GLES::glClearDepthf(clearDepth);
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MG_External::GLES::glClear(mask);
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#endif
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}
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void DrawElements_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices) {
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// TODO
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void Clear(GLbitfield mask) {
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Clear_Backend(mask);
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}
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
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DrawElements_Backend(mode, count, type, indices);
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}
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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