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[Refactor] (MG_State/Program): get rid of spvc junk
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@@ -40,7 +40,7 @@ namespace MobileGL {
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SharedPtr<glslang::TProgram> m_program;
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// Uniforms
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MG_Util::ShaderTranspiler::SpvcMetadata m_metadata;
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// MG_Util::ShaderTranspiler::SpvcMetadata m_metadata;
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UnorderedMap<String, Uint> m_uniformLocations;
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Vector<String> m_uniformNames;
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