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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (MG_Backend/DirectGLES): Fix VBO binding state leakage.
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@@ -43,7 +43,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
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void BackendBufferObject::SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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@@ -116,7 +115,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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SizeT size = stateBufferObject->GetSize();
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GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
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MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
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Bind();
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MG_External::GLES::glBufferData(TempBufferTarget, size, data, usage);
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}
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@@ -137,7 +136,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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for (const auto& range : ranges) {
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MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
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Bind();
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MG_External::GLES::glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
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reinterpret_cast<const char*>(data) + range.start);
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}
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@@ -158,7 +157,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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SizeT minStart = ranges.GetOverallMinStart();
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SizeT maxEnd = ranges.GetOverallMaxEnd();
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MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
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Bind();
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void* mappedData = MG_External::GLES::glMapBufferRange(
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TempBufferTarget, minStart, maxEnd - minStart,
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(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
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@@ -182,19 +181,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return shared_from_this();
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}
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void BackendBufferObject::Bind() {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (TempBufferTarget == GL_ARRAY_BUFFER) {
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if (g_boundVertexBufferObject.get() == this) {
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return;
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}
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g_boundVertexBufferObject = GetSharedPtr();
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}
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MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
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}
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void BackendBufferObject::Bind(GLenum target) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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@@ -872,79 +858,73 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GLenum* backendAttachmentToSync = nullptr;
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Int frontendAttachmentToSyncCount = 0;
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switch (asTarget) {
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case FramebufferTarget::Draw: {
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auto &stateDrawBuffers = stateFBOObject->GetDrawBuffers();
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// Check if still clean, skip if clean
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if (memcmp(m_frontendDrawBuffers,
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stateDrawBuffers.data(),
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FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType)) == 0) {
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break;
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}
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// Create mappings for draw buffers
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int nBuffers = 0;
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std::fill(m_frontendDrawBuffers,
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m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
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FramebufferAttachmentType::None);
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std::fill(m_compactedFrontendDrawBuffers,
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m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
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FramebufferAttachmentType::None);
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std::fill(m_backendDrawBuffers,
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m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
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for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
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if (stateDrawBuffers[i] == FramebufferAttachmentType::None) {
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m_frontendDrawBuffers[i] = FramebufferAttachmentType::None;
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continue;
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}
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m_frontendDrawBuffers[i] = stateDrawBuffers[i];
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// Create compacted mapping
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m_backendDrawBuffers[nBuffers] = GL_COLOR_ATTACHMENT0 + nBuffers;
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m_compactedFrontendDrawBuffers[nBuffers] = m_frontendDrawBuffers[i];
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nBuffers++;
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}
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MG_External::GLES::glDrawBuffers(nBuffers, m_backendDrawBuffers);
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frontendAttachmentToSync = m_compactedFrontendDrawBuffers;
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backendAttachmentToSync = m_backendDrawBuffers;
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frontendAttachmentToSyncCount = nBuffers;
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case FramebufferTarget::Draw: {
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auto& stateDrawBuffers = stateFBOObject->GetDrawBuffers();
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// Check if still clean, skip if clean
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if (memcmp(m_frontendDrawBuffers, stateDrawBuffers.data(),
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FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType)) == 0) {
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break;
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}
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case FramebufferTarget::Read: {
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auto frontendReadBuf = stateFBOObject->GetReadBuffer();
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if (frontendReadBuf == m_frontendReadBuffer)
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break;
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m_frontendReadBuffer = frontendReadBuf;
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// For consistency, we need to find the compacted attachment index of this read buffer
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auto it = std::find(
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m_compactedFrontendDrawBuffers,
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m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
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frontendReadBuf);
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Bool notFound = (it == m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS);
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if (notFound) {
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MGLOG_D("%s: read buffer not found in draw buffer, use as in frontend", __func__);
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// Create mappings for draw buffers
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int nBuffers = 0;
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std::fill(m_frontendDrawBuffers, m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
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FramebufferAttachmentType::None);
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std::fill(m_compactedFrontendDrawBuffers,
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m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
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FramebufferAttachmentType::None);
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std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
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for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
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if (stateDrawBuffers[i] == FramebufferAttachmentType::None) {
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m_frontendDrawBuffers[i] = FramebufferAttachmentType::None;
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continue;
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}
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auto backendReadBuffer = notFound ? frontendReadBuf : *it;
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GLenum glBackendReadBuffer = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(backendReadBuffer);
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if (m_backendReadBuffer == glBackendReadBuffer)
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break;
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m_backendReadBuffer = glBackendReadBuffer;
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MG_External::GLES::glReadBuffer(glBackendReadBuffer);
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frontendAttachmentToSync = &m_frontendReadBuffer;
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backendAttachmentToSync = &m_backendReadBuffer;
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frontendAttachmentToSyncCount = 1;
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m_frontendDrawBuffers[i] = stateDrawBuffers[i];
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break;
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// Create compacted mapping
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m_backendDrawBuffers[nBuffers] = GL_COLOR_ATTACHMENT0 + nBuffers;
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m_compactedFrontendDrawBuffers[nBuffers] = m_frontendDrawBuffers[i];
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nBuffers++;
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}
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default:
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MOBILEGL_ASSERT(false, "%s: Unreachable!", __func__);
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return;
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MG_External::GLES::glDrawBuffers(nBuffers, m_backendDrawBuffers);
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frontendAttachmentToSync = m_compactedFrontendDrawBuffers;
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backendAttachmentToSync = m_backendDrawBuffers;
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frontendAttachmentToSyncCount = nBuffers;
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break;
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}
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case FramebufferTarget::Read: {
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auto frontendReadBuf = stateFBOObject->GetReadBuffer();
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if (frontendReadBuf == m_frontendReadBuffer) break;
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m_frontendReadBuffer = frontendReadBuf;
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// For consistency, we need to find the compacted attachment index of this read buffer
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auto it =
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std::find(m_compactedFrontendDrawBuffers,
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m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, frontendReadBuf);
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Bool notFound = (it == m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS);
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if (notFound) {
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MGLOG_D("%s: read buffer not found in draw buffer, use as in frontend", __func__);
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}
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auto backendReadBuffer = notFound ? frontendReadBuf : *it;
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GLenum glBackendReadBuffer = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(backendReadBuffer);
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if (m_backendReadBuffer == glBackendReadBuffer) break;
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m_backendReadBuffer = glBackendReadBuffer;
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MG_External::GLES::glReadBuffer(glBackendReadBuffer);
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frontendAttachmentToSync = &m_frontendReadBuffer;
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backendAttachmentToSync = &m_backendReadBuffer;
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frontendAttachmentToSyncCount = 1;
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break;
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}
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default:
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MOBILEGL_ASSERT(false, "%s: Unreachable!", __func__);
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return;
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}
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// Sync texture/buffer to attachment
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@@ -952,7 +932,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
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for (Int i = 0; i < frontendAttachmentToSyncCount; ++i) {
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auto frontendAttachment = frontendAttachmentToSync[i];
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if (attachmentVersions[(SizeT)frontendAttachment] == m_syncedAttachmentVersions[(SizeT)frontendAttachment]) {
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if (attachmentVersions[(SizeT)frontendAttachment] ==
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m_syncedAttachmentVersions[(SizeT)frontendAttachment]) {
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continue;
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}
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m_syncedAttachmentVersions[(SizeT)frontendAttachment] = attachmentVersions[(SizeT)frontendAttachment];
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@@ -965,10 +946,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment);
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}
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FramebufferAttachmentType auxAtt[] = { FramebufferAttachmentType::Depth, FramebufferAttachmentType::Stencil };
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for (auto & att : auxAtt) {
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FramebufferAttachmentType auxAtt[] = {FramebufferAttachmentType::Depth, FramebufferAttachmentType::Stencil};
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for (auto& att : auxAtt) {
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auto frontendAttachment = att;
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if (attachmentVersions[(SizeT)frontendAttachment] == m_syncedAttachmentVersions[(SizeT)frontendAttachment]) {
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if (attachmentVersions[(SizeT)frontendAttachment] ==
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m_syncedAttachmentVersions[(SizeT)frontendAttachment]) {
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continue;
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}
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m_syncedAttachmentVersions[(SizeT)frontendAttachment] = attachmentVersions[(SizeT)frontendAttachment];
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@@ -17,13 +17,13 @@
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namespace MobileGL::MG_Backend::DirectGLES {
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namespace BufferImpl {
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const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
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class BackendBufferObject : public std::enable_shared_from_this<BackendBufferObject> {
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public:
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BackendBufferObject();
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void SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
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Uint GetBackendBufferId() { return m_backendBufferId; }
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void Bind();
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void Bind(GLenum target);
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void Bind(GLenum target = TempBufferTarget);
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SharedPtr<BackendBufferObject> GetSharedPtr();
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private:
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