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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (ShaderTranspiler, DirectGLES): stop printing the default fragment-output colour index into ESSL
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@@ -5865,6 +5865,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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spvcSession.SetAtomicCounterBlockBindings(atomicCounterEsslBindingTop,
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outAtomicCounterGlBindings);
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// `layout(index = 0)` is the GL default spelled out loud, and GLSL ES has no such
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// qualifier in core - a stage that prints it is refused with "index layout
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// qualifier requires EXT_blend_func_extended" and the whole program then draws
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// nothing. Drop the decoration when it carries the default; a REAL dual-source
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// index (1) is left alone, because that one genuinely needs the extension and the
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// driver has to see it. Fragment stage only: no other stage can carry it.
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if (glShaderType == GL_FRAGMENT_SHADER) {
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spvcSession.DropDefaultFragmentOutputColorIndex();
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}
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const char* result = nullptr;
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spvcSession.Compile(&result);
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@@ -179,6 +179,13 @@ void main()
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in flat uint v_index;
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out vec4 o_color;
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void main() { o_color = vec4(0.0, 1.0, 0.0, 1.0); }
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)";
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// The colour index spelled out at its default value. Says nothing that
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// `layout(location = 0)` alone does not, and must therefore cost nothing.
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constexpr const char* kExplicitColorIndexFS = R"(#version 420 core
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layout(location = 0, index = 0) out vec4 o_color;
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void main() { o_color = vec4(0.0, 1.0, 0.0, 1.0); }
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)";
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class Glsl420DeclarationScenario : public ScenarioTest {
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@@ -473,4 +480,24 @@ void main() { o_color = vec4(0.0, 1.0, 0.0, 1.0); }
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EXPECT_EQ(centre.g, 255) << "the atomic-counter shader linked but painted nothing";
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}
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// `layout(location = 0, index = 0)` is the GL default written out loud, and an application
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// is entitled to write it - KHR-GL43.shader_atomic_counters.basic-program-query does. It has
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// to reach the driver as an ORDINARY single-source output: GLSL ES has no `index` qualifier
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// in core, so a transpiler that prints the decoration back gets "index layout qualifier
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// requires EXT_blend_func_extended", the stage never compiles, the program runs with a stage
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// missing and the draw paints nothing at all. Black, not red - which is why the conformance
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// case looked like the atomic counters had stopped counting.
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TEST_F(Glsl420DeclarationScenario, AnExplicitDefaultColorIndexStillDraws) {
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if (!Ready()) return;
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const GLuint program = Build(kQuadVS, kExplicitColorIndexFS);
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if (program == 0) return;
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const Rgba8 centre = DrawAndRead(program);
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EXPECT_EQ(FirstGLError(), 0u);
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EXPECT_EQ(centre.g, 255) << "a fragment output declared layout(location = 0, index = 0) painted "
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"nothing; its stage was almost certainly refused by the driver";
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EXPECT_EQ(centre.r, 0u);
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}
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} // namespace MGITest
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@@ -442,6 +442,23 @@ namespace MobileGL {
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SPVC_CHK_RETURN
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}
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spvc_result SpvcSession::DropDefaultFragmentOutputColorIndex() {
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if (!(usage & SessionUsageBit::Transpile)) return SPVC_ERROR_INVALID_ARGUMENT;
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SPVC_CHK_INIT
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const spvc_reflected_resource* list = nullptr;
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size_t count = 0;
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SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(
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resources, SPVC_RESOURCE_TYPE_STAGE_OUTPUT, &list, &count));
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for (size_t i = 0; i < count; ++i) {
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const spvc_reflected_resource& resource = list[i];
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if (!spvc_compiler_has_decoration(compiler, resource.id, SpvDecorationIndex)) continue;
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if (spvc_compiler_get_decoration(compiler, resource.id, SpvDecorationIndex) != 0u) continue;
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spvc_compiler_unset_decoration(compiler, resource.id, SpvDecorationIndex);
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}
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SPVC_CHK_RETURN
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}
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spvc_result SpvcSession::Compile(const char** result) {
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if (!(usage & SessionUsageBit::Transpile)) return SPVC_ERROR_INVALID_ARGUMENT;
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SPVC_CHK_INIT
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@@ -120,6 +120,25 @@ namespace MobileGL {
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// `outGlBindings` is appended to, so one vector can collect a whole program's
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// stages; it may repeat a binding declared by several of them.
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spvc_result SetAtomicCounterBlockBindings(Int topBinding, Vector<Int>& outGlBindings);
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// Drops the Index decoration from every fragment output that carries the DEFAULT
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// colour index 0, so the emitted ESSL does not print `index = 0`.
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//
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// Index 0 is what every single-source fragment output already is, in GL and in
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// ESSL alike, and SPIR-V carries the decoration only because the application
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// spelled the qualifier out - `layout(location = 0, index = 0) out vec4 c;` is
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// legal desktop GLSL and says nothing. Printing it back into ESSL is NOT
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// harmless: GLSL ES has no `index` layout qualifier in core, so the driver
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// answers "index layout qualifier requires EXT_blend_func_extended" and refuses
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// the stage. The program then links nothing and every draw with it renders
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// NOTHING - verified on Mesa 26.1.4 llvmpipe with no MobileGL in the process,
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// and it is why KHR-GL43.shader_atomic_counters.basic-program-query read back a
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// black render target.
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//
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// A NON-zero index is left exactly as it is: that one really does select the
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// second dual-source input and cannot be expressed without the extension, so it
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// must keep reaching the driver (the frontend's own glBindFragDataLocationIndexed
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// path already emits only non-zero indices for the same reason).
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spvc_result DropDefaultFragmentOutputColorIndex();
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spvc_result Compile(const char** result);
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const SpvcMetadata& GetMetadata() const;
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const char* GetLastErrorString() const;
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