mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat] (MG_Util/Converters): Implement converters related to RenderState enum.
This commit is contained in:
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#include "RenderStateEnumConverter.h"
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namespace MobileGL {
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namespace MG_Util {
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BlendFactor ConvertGLEnumToBlendFactor(GLenum v) {
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switch (v) {
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case GL_ZERO:
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return BlendFactor::Zero;
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case GL_ONE:
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return BlendFactor::One;
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case GL_SRC_COLOR:
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return BlendFactor::SrcColor;
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case GL_ONE_MINUS_SRC_COLOR:
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return BlendFactor::OneMinusSrcColor;
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case GL_DST_COLOR:
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return BlendFactor::DstColor;
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case GL_ONE_MINUS_DST_COLOR:
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return BlendFactor::OneMinusDstColor;
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case GL_SRC_ALPHA:
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return BlendFactor::SrcAlpha;
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case GL_ONE_MINUS_SRC_ALPHA:
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return BlendFactor::OneMinusSrcAlpha;
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case GL_DST_ALPHA:
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return BlendFactor::DstAlpha;
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case GL_ONE_MINUS_DST_ALPHA:
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return BlendFactor::OneMinusDstAlpha;
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case GL_CONSTANT_COLOR:
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return BlendFactor::ConstantColor;
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case GL_ONE_MINUS_CONSTANT_COLOR:
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return BlendFactor::OneMinusConstantColor;
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case GL_CONSTANT_ALPHA:
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return BlendFactor::ConstantAlpha;
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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return BlendFactor::OneMinusConstantAlpha;
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default:
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return BlendFactor::Unknown;
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}
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}
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DepthFunc ConvertGLEnumToDepthFunc(GLenum v) {
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switch (v) {
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case GL_NEVER:
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return DepthFunc::Never;
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case GL_LESS:
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return DepthFunc::Less;
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case GL_EQUAL:
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return DepthFunc::Equal;
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case GL_LEQUAL:
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return DepthFunc::LessEqual;
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case GL_GREATER:
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return DepthFunc::Greater;
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case GL_NOTEQUAL:
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return DepthFunc::NotEqual;
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case GL_GEQUAL:
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return DepthFunc::GreaterEqual;
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case GL_ALWAYS:
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return DepthFunc::Always;
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default:
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return DepthFunc::Unknown;
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}
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}
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PixelStoreParam ConvertGLEnumToPixelStoreParam(GLenum v) {
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switch (v) {
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case GL_PACK_ALIGNMENT:
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return PixelStoreParam::PackAlignment;
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case GL_PACK_ROW_LENGTH:
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return PixelStoreParam::PackRowLength;
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case GL_PACK_IMAGE_HEIGHT:
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return PixelStoreParam::PackImageHeight;
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case GL_PACK_SKIP_ROWS:
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return PixelStoreParam::PackSkipRows;
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case GL_PACK_SKIP_PIXELS:
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return PixelStoreParam::PackSkipPixels;
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case GL_PACK_SKIP_IMAGES:
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return PixelStoreParam::PackSkipImages;
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case GL_PACK_SWAP_BYTES:
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return PixelStoreParam::PackSwapBytes;
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case GL_PACK_LSB_FIRST:
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return PixelStoreParam::PackLsbFirst;
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case GL_UNPACK_ALIGNMENT:
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return PixelStoreParam::UnpackAlignment;
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case GL_UNPACK_ROW_LENGTH:
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return PixelStoreParam::UnpackRowLength;
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case GL_UNPACK_IMAGE_HEIGHT:
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return PixelStoreParam::UnpackImageHeight;
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case GL_UNPACK_SKIP_ROWS:
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return PixelStoreParam::UnpackSkipRows;
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case GL_UNPACK_SKIP_PIXELS:
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return PixelStoreParam::UnpackSkipPixels;
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case GL_UNPACK_SKIP_IMAGES:
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return PixelStoreParam::UnpackSkipImages;
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case GL_UNPACK_SWAP_BYTES:
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return PixelStoreParam::UnpackSwapBytes;
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case GL_UNPACK_LSB_FIRST:
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return PixelStoreParam::UnpackLsbFirst;
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default:
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return PixelStoreParam::Unknown;
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}
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}
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CullFaceMode ConvertGLEnumToCullFaceMode(GLenum v) {
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switch (v) {
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case GL_FRONT:
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return CullFaceMode::Front;
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case GL_BACK:
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return CullFaceMode::Back;
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case GL_FRONT_AND_BACK:
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return CullFaceMode::FrontAndBack;
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default:
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return CullFaceMode::Unknown;
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}
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}
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CapabilityInput ConvertGLEnumToCapabilityInput(GLenum v) {
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switch (v) {
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case GL_BLEND:
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return CapabilityInput::Blend;
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case GL_CLIP_DISTANCE0:
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return CapabilityInput::ClipDistance0;
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case GL_CLIP_DISTANCE1:
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return CapabilityInput::ClipDistance1;
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case GL_CLIP_DISTANCE2:
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return CapabilityInput::ClipDistance2;
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case GL_CLIP_DISTANCE3:
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return CapabilityInput::ClipDistance3;
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case GL_CLIP_DISTANCE4:
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return CapabilityInput::ClipDistance4;
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case GL_CLIP_DISTANCE5:
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return CapabilityInput::ClipDistance5;
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case GL_CLIP_DISTANCE6:
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return CapabilityInput::ClipDistance6;
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case GL_CLIP_DISTANCE7:
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return CapabilityInput::ClipDistance7;
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case GL_COLOR_LOGIC_OP:
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return CapabilityInput::ColorLogicOp;
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case GL_CULL_FACE:
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return CapabilityInput::CullFace;
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case GL_DEBUG_OUTPUT:
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return CapabilityInput::DebugOutput;
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case GL_DEBUG_OUTPUT_SYNCHRONOUS:
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return CapabilityInput::DebugOutputSynchronous;
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case GL_DEPTH_CLAMP:
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return CapabilityInput::DepthClamp;
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case GL_DEPTH_TEST:
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return CapabilityInput::DepthTest;
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case GL_DITHER:
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return CapabilityInput::Dither;
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case GL_FRAMEBUFFER_SRGB:
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return CapabilityInput::FramebufferSrgb;
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case GL_LINE_SMOOTH:
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return CapabilityInput::LineSmooth;
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case GL_MULTISAMPLE:
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return CapabilityInput::Multisample;
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case GL_POLYGON_OFFSET_FILL:
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return CapabilityInput::PolygonOffsetFill;
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case GL_POLYGON_OFFSET_LINE:
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return CapabilityInput::PolygonOffsetLine;
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case GL_POLYGON_OFFSET_POINT:
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return CapabilityInput::PolygonOffsetPoint;
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case GL_POLYGON_SMOOTH:
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return CapabilityInput::PolygonSmooth;
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case GL_PRIMITIVE_RESTART:
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return CapabilityInput::PrimitiveRestart;
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case GL_PRIMITIVE_RESTART_FIXED_INDEX:
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return CapabilityInput::PrimitiveRestartFixedIndex;
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case GL_RASTERIZER_DISCARD:
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return CapabilityInput::RasterizerDiscard;
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case GL_SAMPLE_ALPHA_TO_COVERAGE:
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return CapabilityInput::SampleAlphaToCoverage;
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case GL_SAMPLE_ALPHA_TO_ONE:
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return CapabilityInput::SampleAlphaToOne;
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case GL_SAMPLE_COVERAGE:
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return CapabilityInput::SampleCoverage;
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case GL_SAMPLE_SHADING:
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return CapabilityInput::SampleShading;
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case GL_SAMPLE_MASK:
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return CapabilityInput::SampleMask;
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case GL_SCISSOR_TEST:
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return CapabilityInput::ScissorTest;
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case GL_STENCIL_TEST:
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return CapabilityInput::StencilTest;
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case GL_TEXTURE_CUBE_MAP_SEAMLESS:
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return CapabilityInput::TextureCubeMapSeamless;
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case GL_PROGRAM_POINT_SIZE:
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return CapabilityInput::ProgramPointSize;
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default:
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return CapabilityInput::Unknown;
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -0,0 +1,13 @@
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/RenderState/RenderState.h>
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namespace MobileGL {
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namespace MG_Util {
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BlendFactor ConvertGLEnumToBlendFactor(GLenum value);
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DepthFunc ConvertGLEnumToDepthFunc(GLenum value);
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PixelStoreParam ConvertGLEnumToPixelStoreParam(GLenum value);
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CullFaceMode ConvertGLEnumToCullFaceMode(GLenum value);
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CapabilityInput ConvertGLEnumToCapabilityInput(GLenum value);
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -0,0 +1,193 @@
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#include "RenderStateEnumConverter.h"
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namespace MobileGL {
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namespace MG_Util {
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GLenum ConvertBlendFactorToGLEnum(BlendFactor v) {
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switch (v) {
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case BlendFactor::Zero:
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return GL_ZERO;
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case BlendFactor::One:
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return GL_ONE;
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case BlendFactor::SrcColor:
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return GL_SRC_COLOR;
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case BlendFactor::OneMinusSrcColor:
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return GL_ONE_MINUS_SRC_COLOR;
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case BlendFactor::DstColor:
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return GL_DST_COLOR;
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case BlendFactor::OneMinusDstColor:
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return GL_ONE_MINUS_DST_COLOR;
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case BlendFactor::SrcAlpha:
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return GL_SRC_ALPHA;
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case BlendFactor::OneMinusSrcAlpha:
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return GL_ONE_MINUS_SRC_ALPHA;
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case BlendFactor::DstAlpha:
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return GL_DST_ALPHA;
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case BlendFactor::OneMinusDstAlpha:
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return GL_ONE_MINUS_DST_ALPHA;
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case BlendFactor::ConstantColor:
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return GL_CONSTANT_COLOR;
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case BlendFactor::OneMinusConstantColor:
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return GL_ONE_MINUS_CONSTANT_COLOR;
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case BlendFactor::ConstantAlpha:
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return GL_CONSTANT_ALPHA;
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case BlendFactor::OneMinusConstantAlpha:
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return GL_ONE_MINUS_CONSTANT_ALPHA;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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GLenum ConvertDepthFuncToGLEnum(DepthFunc v) {
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switch (v) {
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case DepthFunc::Never:
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return GL_NEVER;
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case DepthFunc::Less:
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return GL_LESS;
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case DepthFunc::Equal:
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return GL_EQUAL;
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case DepthFunc::LessEqual:
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return GL_LEQUAL;
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case DepthFunc::Greater:
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return GL_GREATER;
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case DepthFunc::NotEqual:
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return GL_NOTEQUAL;
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case DepthFunc::GreaterEqual:
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return GL_GEQUAL;
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case DepthFunc::Always:
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return GL_ALWAYS;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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GLenum ConvertPixelStoreParamToGLEnum(PixelStoreParam v) {
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switch (v) {
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case PixelStoreParam::PackAlignment:
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return GL_PACK_ALIGNMENT;
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case PixelStoreParam::PackRowLength:
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return GL_PACK_ROW_LENGTH;
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case PixelStoreParam::PackImageHeight:
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return GL_PACK_IMAGE_HEIGHT;
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case PixelStoreParam::PackSkipRows:
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return GL_PACK_SKIP_ROWS;
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case PixelStoreParam::PackSkipPixels:
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return GL_PACK_SKIP_PIXELS;
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case PixelStoreParam::PackSkipImages:
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return GL_PACK_SKIP_IMAGES;
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case PixelStoreParam::PackSwapBytes:
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return GL_PACK_SWAP_BYTES;
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case PixelStoreParam::PackLsbFirst:
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return GL_PACK_LSB_FIRST;
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case PixelStoreParam::UnpackAlignment:
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return GL_UNPACK_ALIGNMENT;
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case PixelStoreParam::UnpackRowLength:
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return GL_UNPACK_ROW_LENGTH;
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case PixelStoreParam::UnpackImageHeight:
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return GL_UNPACK_IMAGE_HEIGHT;
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case PixelStoreParam::UnpackSkipRows:
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return GL_UNPACK_SKIP_ROWS;
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case PixelStoreParam::UnpackSkipPixels:
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return GL_UNPACK_SKIP_PIXELS;
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case PixelStoreParam::UnpackSkipImages:
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return GL_UNPACK_SKIP_IMAGES;
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case PixelStoreParam::UnpackSwapBytes:
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return GL_UNPACK_SWAP_BYTES;
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case PixelStoreParam::UnpackLsbFirst:
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return GL_UNPACK_LSB_FIRST;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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GLenum ConvertCullFaceModeToGLEnum(CullFaceMode v) {
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switch (v) {
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case CullFaceMode::Front:
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return GL_FRONT;
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case CullFaceMode::Back:
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return GL_BACK;
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case CullFaceMode::FrontAndBack:
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return GL_FRONT_AND_BACK;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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GLenum ConvertCapabilityInputToGLEnum(CapabilityInput v) {
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switch (v) {
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case CapabilityInput::Blend:
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return GL_BLEND;
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case CapabilityInput::ClipDistance0:
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return GL_CLIP_DISTANCE0;
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case CapabilityInput::ClipDistance1:
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return GL_CLIP_DISTANCE1;
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case CapabilityInput::ClipDistance2:
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return GL_CLIP_DISTANCE2;
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case CapabilityInput::ClipDistance3:
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return GL_CLIP_DISTANCE3;
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case CapabilityInput::ClipDistance4:
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return GL_CLIP_DISTANCE4;
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case CapabilityInput::ClipDistance5:
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return GL_CLIP_DISTANCE5;
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case CapabilityInput::ClipDistance6:
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return GL_CLIP_DISTANCE6;
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case CapabilityInput::ClipDistance7:
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return GL_CLIP_DISTANCE7;
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case CapabilityInput::ColorLogicOp:
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return GL_COLOR_LOGIC_OP;
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case CapabilityInput::CullFace:
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return GL_CULL_FACE;
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case CapabilityInput::DebugOutput:
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return GL_DEBUG_OUTPUT;
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case CapabilityInput::DebugOutputSynchronous:
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return GL_DEBUG_OUTPUT_SYNCHRONOUS;
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case CapabilityInput::DepthClamp:
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return GL_DEPTH_CLAMP;
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case CapabilityInput::DepthTest:
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return GL_DEPTH_TEST;
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case CapabilityInput::Dither:
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return GL_DITHER;
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case CapabilityInput::FramebufferSrgb:
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return GL_FRAMEBUFFER_SRGB;
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case CapabilityInput::LineSmooth:
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return GL_LINE_SMOOTH;
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case CapabilityInput::Multisample:
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return GL_MULTISAMPLE;
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case CapabilityInput::PolygonOffsetFill:
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return GL_POLYGON_OFFSET_FILL;
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case CapabilityInput::PolygonOffsetLine:
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return GL_POLYGON_OFFSET_LINE;
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case CapabilityInput::PolygonOffsetPoint:
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return GL_POLYGON_OFFSET_POINT;
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case CapabilityInput::PolygonSmooth:
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return GL_POLYGON_SMOOTH;
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case CapabilityInput::PrimitiveRestart:
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return GL_PRIMITIVE_RESTART;
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case CapabilityInput::PrimitiveRestartFixedIndex:
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return GL_PRIMITIVE_RESTART_FIXED_INDEX;
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case CapabilityInput::RasterizerDiscard:
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return GL_RASTERIZER_DISCARD;
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case CapabilityInput::SampleAlphaToCoverage:
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return GL_SAMPLE_ALPHA_TO_COVERAGE;
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case CapabilityInput::SampleAlphaToOne:
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return GL_SAMPLE_ALPHA_TO_ONE;
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case CapabilityInput::SampleCoverage:
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return GL_SAMPLE_COVERAGE;
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case CapabilityInput::SampleShading:
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return GL_SAMPLE_SHADING;
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case CapabilityInput::SampleMask:
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return GL_SAMPLE_MASK;
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case CapabilityInput::ScissorTest:
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return GL_SCISSOR_TEST;
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case CapabilityInput::StencilTest:
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return GL_STENCIL_TEST;
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case CapabilityInput::TextureCubeMapSeamless:
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return GL_TEXTURE_CUBE_MAP_SEAMLESS;
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case CapabilityInput::ProgramPointSize:
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return GL_PROGRAM_POINT_SIZE;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -0,0 +1,13 @@
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/RenderState/RenderState.h>
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namespace MobileGL {
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namespace MG_Util {
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GLenum ConvertBlendFactorToGLEnum(BlendFactor value);
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GLenum ConvertDepthFuncToGLEnum(DepthFunc value);
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GLenum ConvertPixelStoreParamToGLEnum(PixelStoreParam value);
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GLenum ConvertCullFaceModeToGLEnum(CullFaceMode value);
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GLenum ConvertCapabilityInputToGLEnum(CapabilityInput value);
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -0,0 +1,192 @@
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#include "RenderStateEnumConverter.h"
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namespace MobileGL {
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namespace MG_Util {
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String ConvertBlendFactorToString(BlendFactor v) {
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switch (v) {
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case BlendFactor::Zero:
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return "Zero";
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case BlendFactor::One:
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return "One";
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case BlendFactor::SrcColor:
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return "SrcColor";
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case BlendFactor::OneMinusSrcColor:
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return "OneMinusSrcColor";
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case BlendFactor::DstColor:
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return "DstColor";
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case BlendFactor::OneMinusDstColor:
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return "OneMinusDstColor";
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case BlendFactor::SrcAlpha:
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return "SrcAlpha";
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case BlendFactor::OneMinusSrcAlpha:
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return "OneMinusSrcAlpha";
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case BlendFactor::DstAlpha:
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return "DstAlpha";
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case BlendFactor::OneMinusDstAlpha:
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return "OneMinusDstAlpha";
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case BlendFactor::ConstantColor:
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return "ConstantColor";
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case BlendFactor::OneMinusConstantColor:
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return "OneMinusConstantColor";
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case BlendFactor::ConstantAlpha:
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return "ConstantAlpha";
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case BlendFactor::OneMinusConstantAlpha:
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return "OneMinusConstantAlpha";
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||||
default:
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return "Unknown";
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||||
}
|
||||
}
|
||||
|
||||
String ConvertDepthFuncToString(DepthFunc v) {
|
||||
switch (v) {
|
||||
case DepthFunc::Never:
|
||||
return "Never";
|
||||
case DepthFunc::Less:
|
||||
return "Less";
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||||
case DepthFunc::Equal:
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||||
return "Equal";
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||||
case DepthFunc::LessEqual:
|
||||
return "LessEqual";
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||||
case DepthFunc::Greater:
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||||
return "Greater";
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||||
case DepthFunc::NotEqual:
|
||||
return "NotEqual";
|
||||
case DepthFunc::GreaterEqual:
|
||||
return "GreaterEqual";
|
||||
case DepthFunc::Always:
|
||||
return "Always";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
String ConvertPixelStoreParamToString(PixelStoreParam v) {
|
||||
switch (v) {
|
||||
case PixelStoreParam::PackAlignment:
|
||||
return "PackAlignment";
|
||||
case PixelStoreParam::PackRowLength:
|
||||
return "PackRowLength";
|
||||
case PixelStoreParam::PackImageHeight:
|
||||
return "PackImageHeight";
|
||||
case PixelStoreParam::PackSkipRows:
|
||||
return "PackSkipRows";
|
||||
case PixelStoreParam::PackSkipPixels:
|
||||
return "PackSkipPixels";
|
||||
case PixelStoreParam::PackSkipImages:
|
||||
return "PackSkipImages";
|
||||
case PixelStoreParam::PackSwapBytes:
|
||||
return "PackSwapBytes";
|
||||
case PixelStoreParam::PackLsbFirst:
|
||||
return "PackLsbFirst";
|
||||
case PixelStoreParam::UnpackAlignment:
|
||||
return "UnpackAlignment";
|
||||
case PixelStoreParam::UnpackRowLength:
|
||||
return "UnpackRowLength";
|
||||
case PixelStoreParam::UnpackImageHeight:
|
||||
return "UnpackImageHeight";
|
||||
case PixelStoreParam::UnpackSkipRows:
|
||||
return "UnpackSkipRows";
|
||||
case PixelStoreParam::UnpackSkipPixels:
|
||||
return "UnpackSkipPixels";
|
||||
case PixelStoreParam::UnpackSkipImages:
|
||||
return "UnpackSkipImages";
|
||||
case PixelStoreParam::UnpackSwapBytes:
|
||||
return "UnpackSwapBytes";
|
||||
case PixelStoreParam::UnpackLsbFirst:
|
||||
return "UnpackLsbFirst";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
String ConvertCullFaceModeToString(CullFaceMode v) {
|
||||
switch (v) {
|
||||
case CullFaceMode::Front:
|
||||
return "Front";
|
||||
case CullFaceMode::Back:
|
||||
return "Back";
|
||||
case CullFaceMode::FrontAndBack:
|
||||
return "FrontAndBack";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
String ConvertCapabilityInputToString(CapabilityInput v) {
|
||||
switch (v) {
|
||||
case CapabilityInput::Blend:
|
||||
return "Blend";
|
||||
case CapabilityInput::ClipDistance0:
|
||||
return "ClipDistance0";
|
||||
case CapabilityInput::ClipDistance1:
|
||||
return "ClipDistance1";
|
||||
case CapabilityInput::ClipDistance2:
|
||||
return "ClipDistance2";
|
||||
case CapabilityInput::ClipDistance3:
|
||||
return "ClipDistance3";
|
||||
case CapabilityInput::ClipDistance4:
|
||||
return "ClipDistance4";
|
||||
case CapabilityInput::ClipDistance5:
|
||||
return "ClipDistance5";
|
||||
case CapabilityInput::ClipDistance6:
|
||||
return "ClipDistance6";
|
||||
case CapabilityInput::ClipDistance7:
|
||||
return "ClipDistance7";
|
||||
case CapabilityInput::ColorLogicOp:
|
||||
return "ColorLogicOp";
|
||||
case CapabilityInput::CullFace:
|
||||
return "CullFace";
|
||||
case CapabilityInput::DebugOutput:
|
||||
return "DebugOutput";
|
||||
case CapabilityInput::DebugOutputSynchronous:
|
||||
return "DebugOutputSynchronous";
|
||||
case CapabilityInput::DepthClamp:
|
||||
return "DepthClamp";
|
||||
case CapabilityInput::DepthTest:
|
||||
return "DepthTest";
|
||||
case CapabilityInput::Dither:
|
||||
return "Dither";
|
||||
case CapabilityInput::FramebufferSrgb:
|
||||
return "FramebufferSrgb";
|
||||
case CapabilityInput::LineSmooth:
|
||||
return "LineSmooth";
|
||||
case CapabilityInput::Multisample:
|
||||
return "Multisample";
|
||||
case CapabilityInput::PolygonOffsetFill:
|
||||
return "PolygonOffsetFill";
|
||||
case CapabilityInput::PolygonOffsetLine:
|
||||
return "PolygonOffsetLine";
|
||||
case CapabilityInput::PolygonOffsetPoint:
|
||||
return "PolygonOffsetPoint";
|
||||
case CapabilityInput::PolygonSmooth:
|
||||
return "PolygonSmooth";
|
||||
case CapabilityInput::PrimitiveRestart:
|
||||
return "PrimitiveRestart";
|
||||
case CapabilityInput::PrimitiveRestartFixedIndex:
|
||||
return "PrimitiveRestartFixedIndex";
|
||||
case CapabilityInput::RasterizerDiscard:
|
||||
return "RasterizerDiscard";
|
||||
case CapabilityInput::SampleAlphaToCoverage:
|
||||
return "SampleAlphaToCoverage";
|
||||
case CapabilityInput::SampleAlphaToOne:
|
||||
return "SampleAlphaToOne";
|
||||
case CapabilityInput::SampleCoverage:
|
||||
return "SampleCoverage";
|
||||
case CapabilityInput::SampleShading:
|
||||
return "SampleShading";
|
||||
case CapabilityInput::SampleMask:
|
||||
return "SampleMask";
|
||||
case CapabilityInput::ScissorTest:
|
||||
return "ScissorTest";
|
||||
case CapabilityInput::StencilTest:
|
||||
return "StencilTest";
|
||||
case CapabilityInput::TextureCubeMapSeamless:
|
||||
return "TextureCubeMapSeamless";
|
||||
case CapabilityInput::ProgramPointSize:
|
||||
return "ProgramPointSize";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/RenderState/RenderState.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
String ConvertBlendFactorToString(BlendFactor value);
|
||||
String ConvertDepthFuncToString(DepthFunc value);
|
||||
String ConvertPixelStoreParamToString(PixelStoreParam value);
|
||||
String ConvertCullFaceModeToString(CullFaceMode value);
|
||||
String ConvertCapabilityInputToString(CapabilityInput value);
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
Reference in New Issue
Block a user