mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
[Feat, Test] (DirectGLES, ShaderTranspiler): bind atomic counter buffers end-to-end on the ES backend
This commit is contained in:
@@ -395,6 +395,50 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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void SyncAtomicCounterBuffers(const Vector<Int>& glBindings, Int esslBindingTop) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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const SizeT pointCount = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::AtomicCounter);
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for (const Int glBinding : glBindings) {
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if (glBinding < 0 || static_cast<SizeT>(glBinding) >= pointCount) continue;
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const Int esslBinding = esslBindingTop - glBinding;
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// Already diagnosed once when the block was transpiled; nothing was bound to it
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// there either, so there is nothing to unbind here.
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if (esslBinding < 0) continue;
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::AtomicCounter,
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static_cast<Uint>(glBinding));
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auto& obj = point.GetBoundObject();
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if (!obj) {
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BindBufferBaseCached(GL_SHADER_STORAGE_BUFFER, static_cast<Uint>(esslBinding), 0);
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continue;
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}
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auto* backendResource = EnsureBufferResource(obj);
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if (!backendResource || backendResource->id == 0) {
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MGLOG_E_ONCE("No backend buffer found for atomic counter binding point %d.", glBinding);
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continue;
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}
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const auto& range = point.GetRange();
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if (range.start == 0 && range.end >= obj->GetSize()) {
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BindBufferBaseCached(GL_SHADER_STORAGE_BUFFER, static_cast<Uint>(esslBinding),
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backendResource->id);
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} else {
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const auto start = std::min(range.start, obj->GetSize());
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const auto end = std::min(range.end, obj->GetSize());
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BindBufferRangeCached(GL_SHADER_STORAGE_BUFFER, static_cast<Uint>(esslBinding),
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backendResource->id, static_cast<GLintptr>(start),
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static_cast<GLsizeiptr>(end - start));
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}
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// The whole point of a counter is that the shader INCREMENTS it, and every
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// conformance case reads the result back with glMapBufferRange or
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// glGetBufferSubData - which serve the frontend's CPU shadow until the buffer is
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// flagged (BufferObject::SyncGpuWrites), exactly as for a storage buffer.
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obj->MarkGpuWritten();
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}
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}
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void SyncBoundBuffer(BufferTarget target, GLenum glTarget) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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@@ -2915,6 +2959,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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// Atomic counter buffers. Bound here rather than beside the storage-buffer sync
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// in SyncNeccessaryBuffers because the reserved slot the transpiled ESSL reads
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// them at is PROGRAM state: it is `top - GL binding` for the counter blocks THIS
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// program declares, and no other program's blocks live there. Both the draw and
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// the dispatch path reach this, which is what a compute-shader counter needs.
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if (!backendProgram.GetAtomicCounterBindings().empty()) {
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BufferImpl::SyncAtomicCounterBuffers(backendProgram.GetAtomicCounterBindings(),
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backendProgram.GetAtomicCounterEsslBindingTop());
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}
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{
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#ifdef TRACY_ENABLE
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ZoneScopedNC("BindSamplerUnit", TRACY_ZONECOLOR_BACKEND);
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@@ -5683,15 +5737,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
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g_GLESFuncs.glDispatchComputeIndirect(indirect);
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}
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// An atomic counter is a shader storage block by the time it reaches the ES driver (glslang
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// lowers every atomic_uint onto one), so an application that asks only for the counter
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// barrier is asking about memory the driver knows as storage-buffer memory. Ordering one
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// does not oblige a driver to order the other, so the counter bit implies the storage bit
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// here - which is what the lowering costs and the only place it can be paid.
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static GLbitfield LowerAtomicCounterBarrierBits(GLbitfield barriers) {
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if ((barriers & GL_ATOMIC_COUNTER_BARRIER_BIT) != 0) {
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barriers |= GL_SHADER_STORAGE_BARRIER_BIT;
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}
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return barriers;
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}
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void MemoryBarrier(GLbitfield barriers) {
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g_GLESFuncs.glMemoryBarrier(barriers);
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g_GLESFuncs.glMemoryBarrier(LowerAtomicCounterBarrierBits(barriers));
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if (g_GLESCapabilities.IsAngleRenderer) {
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g_GLESFuncs.glFlush();
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}
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}
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void MemoryBarrierByRegion(GLbitfield barriers) {
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g_GLESFuncs.glMemoryBarrierByRegion(barriers);
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g_GLESFuncs.glMemoryBarrierByRegion(LowerAtomicCounterBarrierBits(barriers));
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}
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// One endpoint of a glCopyImageSubData, expressed the way the ES driver stores it.
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@@ -45,6 +45,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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constexpr const char* INDIRECT_PARAMS_BLOCK_NAME = "mg_IndirectParams";
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constexpr const char* ZERO_BASED_INSTANCE_ID_NAME = "mg_ZeroBasedInstanceID";
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// ES has no atomic-counter buffers: glslang lowers every atomic_uint onto a synthesized
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// storage block, so one GL counter BUFFER costs one of the driver's shader-storage binding
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// points. Those slots are taken from the TOP of the range downwards - below the one
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// mg_IndirectParams already reserves - so an application binding its own SSBOs from 0 upwards
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// never meets them, and the slot for GL binding N is `this - N` in every stage of the
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// program without any shared state. Negative when the driver has no room left at all.
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static Int AtomicCounterEsslBindingTop() {
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return g_GLESCapabilities.MaxShaderStorageBufferBindings - 2;
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}
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static Bool IsAngleLlvmpipeRenderer() {
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return g_GLESCapabilities.IsAngleLlvmpipeRenderer;
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}
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@@ -4831,6 +4841,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// this build current - the draw path compares the signature and rebuilds on a change.
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const auto& storageBlockBindingOverrides = stateProgramObject->GetShaderStorageBlockBindingOverrides();
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m_shaderStorageBlockBindingSignature = ComputeShaderStorageBlockBindingSignature(*stateProgramObject);
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// Rebuilt by the transpile loop below, one entry per atomic-counter block it finds.
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// The top is snapshotted here so every stage of this program - and the draw path
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// reading it afterwards - resolves the same slot for the same GL binding.
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m_atomicCounterGlBindings.clear();
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m_atomicCounterEsslBindingTop = AtomicCounterEsslBindingTop();
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// The same shape again for image FORMATS: what a format-less image declaration
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// compiles to depends on live glBindImageTexture state, so the pairs it was built
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// against are recorded here and compared per draw (ImageUnitFormatsStillMatch).
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@@ -5156,6 +5171,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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spvcSession.SetShaderStorageBlockBinding(storageBlockBindingOverrides);
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}
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// Atomic counters, same mechanism for the same reason. glslang already turned
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// every atomic_uint into a member of gl_AtomicCounterBlock_<N> and let the IO
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// mapper pick that block's binding, which has no relation to the GL binding point
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// N the application bound its counter buffer to - and can alias an SSBO the
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// application binds itself. Move each block to its reserved slot and record N, so
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// the draw path knows which GL_ATOMIC_COUNTER_BUFFER points to re-issue as
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// storage-buffer bindings.
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spvcSession.SetAtomicCounterBlockBindings(m_atomicCounterEsslBindingTop,
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m_atomicCounterGlBindings);
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const char* result = nullptr;
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spvcSession.Compile(&result);
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@@ -5303,6 +5328,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MGLOG_D("Processed shader source length: %zu", source.length());
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}
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// A counter buffer declared by several stages was recorded once per stage; the draw
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// path binds per GL binding point, so collapse the duplicates here rather than
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// re-issuing the same glBindBufferBase two or three times every draw.
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if (!m_atomicCounterGlBindings.empty()) {
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std::sort(m_atomicCounterGlBindings.begin(), m_atomicCounterGlBindings.end());
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m_atomicCounterGlBindings.erase(
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std::unique(m_atomicCounterGlBindings.begin(), m_atomicCounterGlBindings.end()),
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m_atomicCounterGlBindings.end());
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}
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// Transform feedback capture runs on the real driver (see XfbImpl in
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// DirectGLES.cpp), so the capture set has to be declared on the backend
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// program before it links. SPIRV-Cross keeps user output names verbatim in
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@@ -386,6 +386,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void BindBufferBaseCached(GLenum glTarget, Uint index, Uint id);
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void BindBufferRangeCached(GLenum glTarget, Uint index, Uint id, GLintptr offset, GLsizeiptr size);
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void InvalidateIndexedBufferBindingCache();
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// Re-issues the GL_ATOMIC_COUNTER_BUFFER binding points a program's shaders declare as
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// GL_SHADER_STORAGE_BUFFER bindings at the reserved slots the transpiled ESSL was built
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// against (BackendProgramObjectImpl::GetAtomicCounterBindings /
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// GetAtomicCounterEsslBindingTop). ES has no counter-buffer target at all, so without
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// this the shader reads a storage block nobody ever bound a buffer to and the buffer the
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// application bound never reaches the driver.
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void SyncAtomicCounterBuffers(const Vector<Int>& glBindings, Int esslBindingTop);
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// Buffer-storage pool maintenance. TrimBufferPool evicts over-budget entries
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// (called once per frame from Present); ClearBufferPool drops all pooled ids
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// without glDeleteBuffers (called when the ES context is going away).
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@@ -1161,6 +1168,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// qualifier, so the overrides are baked into the source). A mismatch means the
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// program is stale exactly like the clamp masks above.
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Uint64 GetShaderStorageBlockBindingSignature() const { return m_shaderStorageBlockBindingSignature; }
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// GL atomic-counter binding points the transpiled stages declare (sorted, unique),
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// and the top of the reserved shader-storage range their counter blocks were
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// transpiled against - the slot for GL binding N is `top - N`. Empty for every
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// program that uses no atomic counter, which is what keeps the per-draw cost of the
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// counter sync at one empty-vector test.
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const Vector<Int>& GetAtomicCounterBindings() const { return m_atomicCounterGlBindings; }
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Int GetAtomicCounterEsslBindingTop() const { return m_atomicCounterEsslBindingTop; }
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Bool HasGlobalUboBlock() const { return m_globalUboBackendBlockIndex >= 0; }
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const Vector<Int>& GetUniformBlockBackendIndices() const { return m_uniformBlockBackendIndices; }
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@@ -1227,6 +1241,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Uint m_fragColorBroadcastCount = 1;
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// 0 is the signature of an empty override set, i.e. what almost every program has.
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Uint64 m_shaderStorageBlockBindingSignature = 0;
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Vector<Int> m_atomicCounterGlBindings;
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Int m_atomicCounterEsslBindingTop = -1;
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Bool m_isInitialized = false;
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Bool m_backendProgramUsable = false;
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@@ -91,6 +91,7 @@ add_executable(MobileGLIntegrationTest
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Scenarios/CopyImageLevelRangeScenario.cpp
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Scenarios/CopyImageLayeredScenario.cpp
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Scenarios/LayeredAttachmentBarrierScenario.cpp
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Scenarios/AtomicCounterScenario.cpp
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)
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target_include_directories(MobileGLIntegrationTest PRIVATE
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@@ -0,0 +1,239 @@
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// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/AtomicCounterScenario.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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//
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// Scenario - ATOMIC COUNTERS, END TO END.
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//
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// GL_ATOMIC_COUNTER_BUFFER does not exist in ES, and glslang does not hand one to a backend
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// either: its Vulkan-relaxed parse rewrites every atomic_uint into a uint member of a
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// synthesized gl_AtomicCounterBlock_<N> STORAGE block. Making counters work therefore means
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// closing two open ends that used to be missing entirely -
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//
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// * the block's shader-storage binding, which the IO mapper picked at random and which had no
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// relation to the GL binding point N the application bound its buffer to (and could alias an
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// SSBO the application binds itself), is moved to a slot reserved at the top of the driver's
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// range; and
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// * the buffer bound at GL_ATOMIC_COUNTER_BUFFER point N, which nothing in the ES backend ever
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// read, is re-issued as a shader-storage binding at that reserved slot.
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//
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// Neither end alone is observable: with only the first the shader increments a block nobody
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// bound a buffer to, with only the second the buffer lands where the shader does not look. The
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// only thing that proves both is the VALUE, so every assertion here reads the counter back.
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//
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// Compute rather than a draw on purpose: the invocation count is exactly what was dispatched,
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// while a fragment stage's is a property of the rasterizer (helper invocations, early depth).
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// Conformance cases behind this: KHR-GL42/GL43.shader_atomic_counters.basic-usage-cs,
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// .advanced-usage-multi-stage and .advanced-usage-draw-update-draw.
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#include <string>
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#include <vector>
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#include "../Harness/HeadlessGL.h"
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#include "../Harness/ScenarioFixture.h"
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#ifdef GLAPI
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#undef GLAPI
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#endif
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glcorearb.h>
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#undef GL_GLEXT_PROTOTYPES
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namespace MGITest {
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namespace {
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// Two counters share binding 0 at DIFFERENT offsets and a third sits alone on binding 1.
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// The offsets are what separates "the buffer arrived" from "the buffer arrived and the
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// block is laid out the way GL says": a lowering that packed the members in declaration
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// order without honouring `offset` would still pass a single-counter check.
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constexpr const char* kCounterComputeSource = R"(#version 430 core
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layout(local_size_x = 4) in;
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layout(binding = 0, offset = 0) uniform atomic_uint g_first;
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layout(binding = 0, offset = 4) uniform atomic_uint g_second;
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layout(binding = 1, offset = 0) uniform atomic_uint g_other;
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void main() {
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atomicCounterIncrement(g_first);
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atomicCounterIncrement(g_second);
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atomicCounterIncrement(g_second);
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atomicCounterIncrement(g_other);
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}
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)";
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constexpr int kLocalSizeX = 4;
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constexpr int kWorkGroups = 2;
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constexpr unsigned int kInvocations = kLocalSizeX * kWorkGroups;
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// Deliberately non-zero: the shader adds to whatever the application uploaded, so a seed
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// that survives is also proof that the buffer's CPU-side contents reached the driver.
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constexpr unsigned int kSeedFirst = 5;
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constexpr unsigned int kSeedSecond = 100;
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constexpr unsigned int kSeedOther = 7;
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class AtomicCounterScenario : public ScenarioTest {
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protected:
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void SetUp() override {
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ScenarioTest::SetUp();
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if (!Ready()) return;
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GLint counters = 0;
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glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &counters);
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GLint buffers = 0;
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glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, &buffers);
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if (counters < 3 || buffers < 2) {
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GTEST_SKIP() << "GL_MAX_COMPUTE_ATOMIC_COUNTERS is " << counters
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<< " and GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS is " << buffers
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<< "; this needs 3 and 2";
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}
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if (!AtomicCountersAreWired()) {
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GTEST_SKIP() << "atomic counter buffers are not wired up on " << Gl().BackendName()
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<< " yet: glslang lowers them onto a storage block and that block's descriptor "
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<< "is still resolved from the shader-storage binding points";
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}
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m_program = CompileComputeProgram(kCounterComputeSource);
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ASSERT_NE(m_program, 0u) << m_buildLog;
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}
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void TearDown() override {
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if (!Ready()) return;
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glUseProgram(0);
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if (!m_buffers.empty()) glDeleteBuffers(static_cast<GLsizei>(m_buffers.size()), m_buffers.data());
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if (m_program != 0) glDeleteProgram(m_program);
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m_buffers.clear();
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m_program = 0;
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}
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// Magma binds the lowered block as an ordinary storage-buffer descriptor resolved
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// from GL_SHADER_STORAGE_BUFFER point N, so the counter buffer never reaches it. The
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// frontend half (limits, reflection queries, the link-time offset rules) is
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// backend-agnostic and is covered by the unit suites; only the VALUE is scoped here.
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bool AtomicCountersAreWired() const { return Gl().BackendName() != "DirectVulkan"; }
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unsigned int CompileComputeProgram(const char* source) {
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const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
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glShaderSource(shader, 1, &source, nullptr);
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glCompileShader(shader);
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (compiled == GL_FALSE) {
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char log[2048] = {};
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glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
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m_buildLog = std::string("compute shader did not compile: ") + log;
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glDeleteShader(shader);
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return 0;
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}
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const GLuint program = glCreateProgram();
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glAttachShader(program, shader);
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glLinkProgram(program);
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glDeleteShader(shader);
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GLint linked = 0;
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glGetProgramiv(program, GL_LINK_STATUS, &linked);
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if (linked == GL_FALSE) {
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char log[2048] = {};
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glGetProgramInfoLog(program, sizeof(log) - 1, nullptr, log);
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m_buildLog = std::string("compute program did not link: ") + log;
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glDeleteProgram(program);
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return 0;
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}
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return program;
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}
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// A counter buffer of `count` uints, seeded and bound to atomic-counter point
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// `binding`.
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GLuint MakeCounterBuffer(GLuint binding, const std::vector<unsigned int>& seed) {
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GLuint buffer = 0;
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, buffer);
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glBufferData(GL_ATOMIC_COUNTER_BUFFER,
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static_cast<GLsizeiptr>(seed.size() * sizeof(unsigned int)), seed.data(),
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GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, binding, buffer);
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glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, 0);
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m_buffers.push_back(buffer);
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return buffer;
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}
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std::vector<unsigned int> ReadCounters(GLuint buffer, int count) {
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std::vector<unsigned int> values(static_cast<std::size_t>(count), 0xDEADBEEFu);
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glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, buffer);
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glGetBufferSubData(GL_ATOMIC_COUNTER_BUFFER, 0,
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static_cast<GLsizeiptr>(values.size() * sizeof(unsigned int)), values.data());
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glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, 0);
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return values;
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}
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void Dispatch() {
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glUseProgram(m_program);
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glDispatchCompute(kWorkGroups, 1, 1);
|
||||
glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT);
|
||||
}
|
||||
|
||||
unsigned int m_program = 0;
|
||||
std::string m_buildLog;
|
||||
std::vector<GLuint> m_buffers;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
// The counter values a dispatch leaves behind, per binding point and per offset within one
|
||||
// binding. Nothing in the ES backend used to touch BufferTarget::AtomicCounter at all, so
|
||||
// before the wiring landed every one of these read back its seed unchanged.
|
||||
TEST_F(AtomicCounterScenario, DispatchIncrementsTheBoundCounterBuffers) {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
|
||||
const GLuint zero = MakeCounterBuffer(0, {kSeedFirst, kSeedSecond});
|
||||
const GLuint one = MakeCounterBuffer(1, {kSeedOther});
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "binding the counter buffers raised a GL error";
|
||||
|
||||
Dispatch();
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "the dispatch raised a GL error";
|
||||
|
||||
const std::vector<unsigned int> zeroValues = ReadCounters(zero, 2);
|
||||
const std::vector<unsigned int> oneValues = ReadCounters(one, 1);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "reading the counters back raised a GL error";
|
||||
|
||||
EXPECT_EQ(zeroValues[0], kSeedFirst + kInvocations)
|
||||
<< "binding 0 offset 0 read back " << zeroValues[0] << "; " << kSeedFirst
|
||||
<< " means the shader's increments never reached the buffer the application bound";
|
||||
EXPECT_EQ(zeroValues[1], kSeedSecond + 2 * kInvocations)
|
||||
<< "binding 0 offset 4 read back " << zeroValues[1] << "; the seed means the counter at a NON-ZERO "
|
||||
<< "offset was not carried through the lowering, even though offset 0 was";
|
||||
EXPECT_EQ(oneValues[0], kSeedOther + kInvocations)
|
||||
<< "binding 1 read back " << oneValues[0] << "; a counter buffer past the first binding point "
|
||||
<< "resolves to a different reserved slot and is where an off-by-one shows up";
|
||||
}
|
||||
|
||||
// A second dispatch continues from where the first left off, and a re-seed between them is
|
||||
// visible to the shader. Both halves of the buffer's traffic have to work, in both
|
||||
// directions: the increments are only observable through the readback path, and the re-seed
|
||||
// is only observable if the upload reaches the driver AFTER the buffer has been GPU-written.
|
||||
TEST_F(AtomicCounterScenario, CountersAccumulateAcrossDispatchesAndFollowAReseed) {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
|
||||
const GLuint zero = MakeCounterBuffer(0, {0u, 0u});
|
||||
MakeCounterBuffer(1, {0u});
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
Dispatch();
|
||||
Dispatch();
|
||||
std::vector<unsigned int> values = ReadCounters(zero, 2);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_EQ(values[0], 2 * kInvocations) << "two dispatches did not accumulate";
|
||||
EXPECT_EQ(values[1], 4 * kInvocations) << "two dispatches did not accumulate at offset 4";
|
||||
|
||||
const unsigned int reseed[2] = {1000u, 2000u};
|
||||
glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, zero);
|
||||
glBufferSubData(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(reseed), reseed);
|
||||
glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, 0);
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "re-seeding the counter buffer raised a GL error";
|
||||
|
||||
Dispatch();
|
||||
values = ReadCounters(zero, 2);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_EQ(values[0], reseed[0] + kInvocations) << "the re-seeded value did not reach the shader";
|
||||
EXPECT_EQ(values[1], reseed[1] + 2 * kInvocations) << "the re-seeded value at offset 4 did not reach the shader";
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -326,6 +326,55 @@ namespace MobileGL {
|
||||
SPVC_CHK_RETURN
|
||||
}
|
||||
|
||||
// "gl_AtomicCounterBlock_5" -> 5, -1 for anything that is not one of those blocks.
|
||||
// The suffix is the GL atomic-counter binding the application declared, and after
|
||||
// the relaxed lowering it is the only place that number still exists.
|
||||
static Int AtomicCounterBlockBinding(const char* blockName) {
|
||||
if (blockName == nullptr) return -1;
|
||||
const SizeT prefixLength = std::strlen(ATOMIC_COUNTER_BLOCK_PREFIX);
|
||||
const String name = blockName;
|
||||
if (name.length() <= prefixLength + 1) return -1;
|
||||
if (name.compare(0, prefixLength, ATOMIC_COUNTER_BLOCK_PREFIX) != 0) return -1;
|
||||
if (name[prefixLength] != '_') return -1;
|
||||
Int binding = 0;
|
||||
for (SizeT i = prefixLength + 1; i < name.length(); ++i) {
|
||||
if (name[i] < '0' || name[i] > '9') return -1;
|
||||
binding = binding * 10 + (name[i] - '0');
|
||||
if (binding > 0x0FFFFFFF) return -1;
|
||||
}
|
||||
return binding;
|
||||
}
|
||||
|
||||
spvc_result SpvcSession::SetAtomicCounterBlockBindings(Int topBinding, Vector<Int>& outGlBindings) {
|
||||
if (!(usage & SessionUsageBit::Transpile)) return SPVC_ERROR_INVALID_ARGUMENT;
|
||||
|
||||
SPVC_CHK_INIT
|
||||
const spvc_reflected_resource* list = nullptr;
|
||||
size_t count = 0;
|
||||
SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(
|
||||
resources, SPVC_RESOURCE_TYPE_STORAGE_BUFFER, &list, &count));
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
auto& resource = list[i];
|
||||
// The block TYPE name: glslang gives the synthesized block an EMPTY instance
|
||||
// name, so resource.name carries nothing to match on. Read before Compile(),
|
||||
// which is where SPIRV-Cross renames the reserved "gl_" prefix away.
|
||||
const Int glBinding = AtomicCounterBlockBinding(
|
||||
spvc_compiler_get_name(compiler, resource.base_type_id));
|
||||
if (glBinding < 0) continue;
|
||||
const Int esslBinding = topBinding - glBinding;
|
||||
if (esslBinding < 0) {
|
||||
MGLOG_E_ONCE("Atomic counter binding %d needs more shader storage binding points than this "
|
||||
"driver has; its counters will not be updated.",
|
||||
glBinding);
|
||||
continue;
|
||||
}
|
||||
spvc_compiler_set_decoration(compiler, resource.id, SpvDecorationBinding,
|
||||
static_cast<unsigned>(esslBinding));
|
||||
outGlBindings.push_back(glBinding);
|
||||
}
|
||||
SPVC_CHK_RETURN
|
||||
}
|
||||
|
||||
spvc_result SpvcSession::Compile(const char** result) {
|
||||
if (!(usage & SessionUsageBit::Transpile)) return SPVC_ERROR_INVALID_ARGUMENT;
|
||||
SPVC_CHK_INIT
|
||||
|
||||
@@ -105,6 +105,21 @@ namespace MobileGL {
|
||||
// arrayed block's elements are separate GL resources spelled "B[0]", "B[1]").
|
||||
// Entries with a negative value mean "never rebound" and are skipped.
|
||||
spvc_result SetShaderStorageBlockBinding(const UnorderedMap<String, Int>& bindings);
|
||||
// Points every synthesized atomic-counter block at a RESERVED storage-block
|
||||
// binding and reports which GL atomic-counter bindings the module declares.
|
||||
//
|
||||
// glslang's relaxed parse rewrote each atomic_uint into a member of
|
||||
// gl_AtomicCounterBlock_<N>, where N is the GL binding the application declared;
|
||||
// the block itself was then auto-mapped to whatever storage-block binding was
|
||||
// free, which has no relation to N and can collide with an SSBO the application
|
||||
// binds itself. Slot N is taken from the TOP of the driver's range downwards
|
||||
// (`topBinding - N`) so the reserved window never overlaps the low bindings
|
||||
// applications use, and a block whose slot would be negative is left alone and
|
||||
// NOT reported - the caller binds nothing there rather than aliasing.
|
||||
//
|
||||
// `outGlBindings` is appended to, so one vector can collect a whole program's
|
||||
// stages; it may repeat a binding declared by several of them.
|
||||
spvc_result SetAtomicCounterBlockBindings(Int topBinding, Vector<Int>& outGlBindings);
|
||||
spvc_result Compile(const char** result);
|
||||
const SpvcMetadata& GetMetadata() const;
|
||||
const char* GetLastErrorString() const;
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace MobileGL {
|
||||
// The binding count is what the backends can actually serve. glslang lowers every
|
||||
// atomic_uint onto a storage block, so one counter BUFFER costs one of the ES
|
||||
// driver's shader-storage binding points, and DirectGLES reserves this many at the
|
||||
// top of that range (see AtomicCounterEsslBinding in the DirectGLES managers).
|
||||
// top of that range (see AtomicCounterEsslBindingTop in the DirectGLES managers).
|
||||
inline constexpr Int MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 8;
|
||||
// GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, in basic machine units. Independent of the
|
||||
// counter COUNTS below - it bounds the byte offset a counter may be declared at, and
|
||||
|
||||
Reference in New Issue
Block a user