mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
Merge branch "fix/cts-copyimage-level-validation" into dev
This commit is contained in:
@@ -5581,6 +5581,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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TextureImpl::SyncTextureObjectToBackend(srcTexture);
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const SharedPtr<TextureImpl::BackendTextureObject> dstBackendTexture =
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TextureImpl::SyncTextureObjectToBackend(dstTexture);
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// The DirectVulkan half of this entry point died exactly here, on a texture whose sync
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// produced nothing - and it died in a release build, where the MOBILEGL_ASSERT that was
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// supposed to catch it expands to nothing. The four GetBackendTextureId() calls below
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// are the same dereference. The frontend validator is what keeps this unreachable and
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// what reports the error the application is owed; declining is only how a future gap up
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// there stops being a crash. See the level guard in VulkanRenderer::CopyImageSubData.
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if (!srcBackendTexture || !dstBackendTexture) {
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MGLOG_E_ONCE("%s: source or destination texture failed to sync; declining the copy", __func__);
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return;
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}
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const Bool srcIsDepth = MG_Util::IsDepthFormatInternalFormat(srcTexture->GetFormat());
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const Bool dstIsDepth = MG_Util::IsDepthFormatInternalFormat(dstTexture->GetFormat());
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@@ -8529,12 +8529,31 @@ void main() {
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auto* srcResource = m_textureManager->SyncTextureAndGetDescriptor(*srcTexture);
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auto* dstResource = m_textureManager->SyncTextureAndGetDescriptor(*dstTexture);
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MOBILEGL_ASSERT(srcResource != nullptr && dstResource != nullptr,
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"CopyImageSubData failed to sync source or destination texture.");
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MOBILEGL_ASSERT(srcLevel >= 0 && dstLevel >= 0 &&
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static_cast<Uint32>(srcLevel) < srcResource->mipLevels &&
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static_cast<Uint32>(dstLevel) < dstResource->mipLevels,
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"CopyImageSubData mip level is out of range.");
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// Real checks, not MOBILEGL_ASSERT: the assertions this replaces compile to nothing in
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// a release build, which is where both observed failures happened - a null resource
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// dereferenced right below (lavapipe) and a mip level the VkImage does not have handed
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// to vkCmdCopyImage (Adreno, SIGSEGV inside the driver). Neither is caught downstream:
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// an out-of-range subresource is a promise the driver takes at face value.
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//
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// _ONCE, because the severity is right but the repetition is not: MGLOG_E is the level
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// the project logs failures at and it IS live at the default MOBILEGL_LOG_ACTIVE_LEVEL,
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// so an application that reissues the same rejected copy every frame would otherwise
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// print at ERROR every frame. Once per site says the same thing and says it in a log
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// somebody can still read.
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//
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// The frontend validator (ValidateTextureLevelExists) is what produces the
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// GL_INVALID_VALUE the application is actually owed. This guard exists so the next gap
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// up there declines a copy instead of taking the process down.
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if (srcResource == nullptr || dstResource == nullptr) {
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MGLOG_E_ONCE("%s: source or destination texture failed to sync; declining the copy", __func__);
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return;
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}
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if (srcLevel < 0 || dstLevel < 0 || static_cast<Uint32>(srcLevel) >= srcResource->mipLevels ||
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static_cast<Uint32>(dstLevel) >= dstResource->mipLevels) {
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MGLOG_E_ONCE("%s: mip level out of range (src %d of %u, dst %d of %u); declining the copy", __func__,
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srcLevel, srcResource->mipLevels, dstLevel, dstResource->mipLevels);
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return;
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}
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const VkImageAspectFlags copyAspectMask =
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srcResource->aspect & dstResource->aspect &
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(VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
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@@ -8548,12 +8567,23 @@ void main() {
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const Uint32 srcMipHeight = std::max(1u, srcResource->extent.height >> srcMipLevel);
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const Uint32 dstMipWidth = std::max(1u, dstResource->extent.width >> dstMipLevel);
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const Uint32 dstMipHeight = std::max(1u, dstResource->extent.height >> dstMipLevel);
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MOBILEGL_ASSERT(srcX >= 0 && srcY >= 0 && dstX >= 0 && dstY >= 0 &&
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static_cast<Uint32>(srcX + srcWidth) <= srcMipWidth &&
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static_cast<Uint32>(srcY + srcHeight) <= srcMipHeight &&
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static_cast<Uint32>(dstX + srcWidth) <= dstMipWidth &&
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static_cast<Uint32>(dstY + srcHeight) <= dstMipHeight,
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"CopyImageSubData region is outside source or destination bounds.");
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// Promoted for the same reason as the level range above, and it is the same bug class:
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// a VkImageCopy whose region runs past the image is an out-of-bounds promise to the
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// driver, and the frontend does not check the region at all (there is a CTS sibling,
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// copy_image.exceeding_boundaries, that asks for exactly this input). Nothing legal is
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// lost by declining - a copy that reads or writes outside the image was never going to
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// produce a correct result, it was going to produce whatever the driver did next.
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if (srcX < 0 || srcY < 0 || dstX < 0 || dstY < 0 ||
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static_cast<Uint32>(srcX + srcWidth) > srcMipWidth ||
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static_cast<Uint32>(srcY + srcHeight) > srcMipHeight ||
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static_cast<Uint32>(dstX + srcWidth) > dstMipWidth ||
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static_cast<Uint32>(dstY + srcHeight) > dstMipHeight) {
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MGLOG_E_ONCE("%s: region outside image bounds (src %dx%d+%d+%d of %ux%u, dst +%d+%d of %ux%u); "
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"declining the copy",
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__func__, srcWidth, srcHeight, srcX, srcY, srcMipWidth, srcMipHeight, dstX, dstY,
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dstMipWidth, dstMipHeight);
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return;
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}
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const Bool clearReady = MaterializePendingClearForTexture(frame.commandBuffer, *srcTexture);
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MOBILEGL_ASSERT(clearReady, "%s: failed to materialize pending clear for source textureId=%d",
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@@ -3404,6 +3404,17 @@ namespace MobileGL::MG_Impl::GLImpl {
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!TextureImpl::ValidateTextureLevelNumber(dstLevel)) {
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return false;
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}
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// ValidateTextureLevelNumber only bounds the index by GL_MAX_TEXTURE_SIZE; it cannot
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// see that this particular texture stops at level 0. Both backends turn <level> into an
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// image subresource with no further checking (DirectVulkan builds a VkImageCopy from it,
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// DirectGLES forwards it to the ES copy), so a level the texture never had reached the
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// driver as an out-of-range mip index - on Adreno that is a SIGSEGV inside
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// vkCmdCopyImage, which is what KHR-GL43.copy_image.non_existent_mipmap used to do to
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// the whole glcts process. The answer the spec asks for is GL_INVALID_VALUE.
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if (!TextureImpl::ValidateTextureLevelExists(srcTexture, srcLevel, __func__) ||
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!TextureImpl::ValidateTextureLevelExists(dstTexture, dstLevel, __func__)) {
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return false;
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}
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if (srcWidth < 0 || srcHeight < 0 || srcDepth < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -353,6 +353,63 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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return true;
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}
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Bool ValidateTextureLevelExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int level,
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const char* caller) {
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// A null object is somebody else's error to report - ValidateTextureObject runs
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// first at every call site and has already recorded it.
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if (!textureObject) return false;
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const auto* mipmapTexture = MG_State::GLState::AsMipmapTexture(textureObject.get());
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if (mipmapTexture == nullptr) {
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// The only non-mipmap storage class is a buffer texture, and GL_TEXTURE_BUFFER is
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// not a target glCopyImageSubData accepts at all (it is in the CTS's invalid-target
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// set). Declining here is not the error code the spec asks for - that would be
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// INVALID_ENUM from a target check this validator is not - but it does keep a
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// texture with no image levels whatsoever from reaching a backend that would
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// dereference a backend texture it never created.
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"Texture has no mipmap levels to address."));
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return false;
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}
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// What this number is, exactly, because two other things are almost it and neither is
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// safe to assume: it is the number of level SLOTS the shadow has allocated - holes
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// included, since MipmapStorage::AllocateLevel grows to level+1 and never fills the gap.
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// For a cube map MipmapUploadTargetArray reports face +X's chain rather than the union.
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//
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// The guarantee that matters is one-sided: this count is always >= the level count the
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// backends derive (VkTextureManager::GetUploadMipLevelCount stops at the first level
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// with a non-positive extent, so it can only be shorter). That is the safe direction -
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// no copy to a level the texture genuinely has is ever rejected here. It is NOT an
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// exact match, so the backends keep their own range guard for the band in between: a
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// chain with a hole (level 0 and 2 defined, 1 not) is accepted by this predicate and
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// declined by the backend, which is a silent no-op rather than a copy. That band is a
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// backend storage limitation, not a validation one - rejecting it here with
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// INVALID_VALUE would be refusing a copy the spec permits.
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const Uint levelCount = mipmapTexture->GetMipmapLevelCount();
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if (levelCount == 0) {
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// No image has ever been defined on this texture, so the fault is the texture,
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// not the number: GL 4.6 core 18.3.2 asks for INVALID_OPERATION when an object a
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// copy names is an incomplete texture.
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"Texture has no image defined at any level."));
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return false;
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}
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if (level < 0 || static_cast<Uint>(level) >= levelCount) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"Texture level does not exist in this texture."));
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return false;
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}
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return true;
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}
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Bool ValidateTextureObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
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if (!textureObject) {
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MG_State::pGLContext->RecordError(
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@@ -30,6 +30,16 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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TextureInternalFormat internalFormat,
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TexturePixelDataType type);
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Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
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// "Is <level> a level this texture actually has?", which ValidateTextureLevelNumber above
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// does NOT answer - that one only bounds the index by GL_MAX_TEXTURE_SIZE and knows nothing
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// about the object. Entry points that resolve a level straight into a backend image
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// subresource need this one: a level the texture never had is GL_INVALID_VALUE (GL 4.6 core
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// 18.3.2), and passing it through instead reaches the driver as an out-of-range subresource.
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// Note the error split is per-entry-point, so this is not universally reusable:
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// glClearTexImage owes INVALID_OPERATION for the same out-of-range level and spells its own
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// copy of this predicate in GL_Texture.cpp (GetClearTextureObject).
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Bool ValidateTextureLevelExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int level,
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const char* caller);
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Bool ValidateTextureObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject);
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// Rejects the per-target default texture objects (name 0) with GL_INVALID_OPERATION for entry
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// points that require a GenTextures-created texture, e.g. TexStorage* ("An INVALID_OPERATION
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@@ -78,6 +78,7 @@ add_executable(MobileGLIntegrationTest
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Scenarios/VertexAttribBindingScenario.cpp
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Scenarios/XfbCaptureBufferReuseScenario.cpp
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Scenarios/VertexArrayEnableDisableScenario.cpp
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Scenarios/CopyImageLevelRangeScenario.cpp
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)
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target_include_directories(MobileGLIntegrationTest PRIVATE
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@@ -0,0 +1,209 @@
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// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/CopyImageLevelRangeScenario.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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//
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// KHR-GL43.copy_image.non_existent_mipmap, and what it cost.
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//
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// The CTS case is a pure negative test: two 16x16 textures that have level 0 and
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// nothing else, and a glCopyImageSubData naming level 1. The answer is
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// GL_INVALID_VALUE (GL 4.6 core 18.3.2 / ARB_copy_image: "srcLevel/dstLevel is not
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// a valid level"). MobileGL's frontend only checked the level against
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// GL_MAX_TEXTURE_SIZE, so level 1 sailed through into the backends, DirectVulkan
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// resolved it into a VkImageCopy subresource on a VkImage that was created with
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// exactly one mip level, and the Adreno driver dereferenced the level it was
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// promised - SIGSEGV inside vkCmdCopyImage, taking the whole glcts process down
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// mid-run. A negative case must never do that.
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//
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// So the level-1-on-a-one-level-texture rejection is the regression proper, and the
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// rest of this file is what keeps the fix honest. A validator that answered
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// GL_INVALID_VALUE to every level would satisfy the regression tests alone, so the
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// scenarios below pin the BOUNDARY rather than the symptom:
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//
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// * a texture that really does have two levels must accept a copy at level 1,
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// * the same texture must still reject level 2,
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// * and a plain level-0 copy must move pixels, which is checked by reading the
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// destination back rather than by trusting glGetError.
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//
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// Both backends are covered because the fix is in the shared frontend: DirectGLES
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// forwards to the ES glCopyImageSubData (whose own error lands in the ES context,
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// not in MobileGL's, so it never reached the application either) and DirectVulkan
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// records the copy itself.
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#include <array>
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#include <cstring>
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#include <vector>
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#include "../Harness/HeadlessGL.h"
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#include "../Harness/ScenarioFixture.h"
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#ifdef GLAPI
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#undef GLAPI
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#endif
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glcorearb.h>
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#undef GL_GLEXT_PROTOTYPES
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namespace MGITest {
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namespace {
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constexpr GLsizei kSize = 16;
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struct Rgba8 {
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GLubyte r, g, b, a;
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bool operator==(const Rgba8& other) const {
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return r == other.r && g == other.g && b == other.b && a == other.a;
|
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}
|
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};
|
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std::vector<Rgba8> SolidImage(GLsizei width, GLsizei height, Rgba8 color) {
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return std::vector<Rgba8>(static_cast<std::size_t>(width) * static_cast<std::size_t>(height), color);
|
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}
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class CopyImageLevelRangeScenario : public ScenarioTest {
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protected:
|
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void SetUp() override {
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ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
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DrainErrors();
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
DeleteTextures();
|
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if (m_fbo != 0) {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
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glDeleteFramebuffers(1, &m_fbo);
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m_fbo = 0;
|
||||
}
|
||||
DrainErrors();
|
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ScenarioTest::TearDown();
|
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}
|
||||
|
||||
static void DrainErrors() {
|
||||
for (int i = 0; i < 16 && glGetError() != GL_NO_ERROR; ++i) {
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteTextures() {
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if (m_src != 0) glDeleteTextures(1, &m_src);
|
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if (m_dst != 0) glDeleteTextures(1, &m_dst);
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m_src = 0;
|
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m_dst = 0;
|
||||
}
|
||||
|
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// One 16x16 RGBA8 texture with `levelCount` levels defined through
|
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// glTexImage2D - the same way the CTS case builds its textures, and
|
||||
// deliberately NOT glTexStorage2D: an immutable allocation would define the
|
||||
// whole chain up front and could not express "level 1 does not exist".
|
||||
GLuint MakeTexture(int levelCount, Rgba8 baseColor) {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
for (int level = 0; level < levelCount; ++level) {
|
||||
const GLsizei extent = kSize >> level;
|
||||
const std::vector<Rgba8> pixels = SolidImage(extent, extent, baseColor);
|
||||
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, extent, extent, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
pixels.data());
|
||||
}
|
||||
// What Utils::makeTextureComplete does in the CTS case: the texture is
|
||||
// complete for the levels it actually has, not for a chain it does not.
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levelCount - 1);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
return texture;
|
||||
}
|
||||
|
||||
void MakePair(int levelCount) {
|
||||
DeleteTextures();
|
||||
m_src = MakeTexture(levelCount, Rgba8{11, 22, 33, 255});
|
||||
m_dst = MakeTexture(levelCount, Rgba8{200, 100, 50, 255});
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "texture setup with " << levelCount << " level(s)";
|
||||
}
|
||||
|
||||
// The call under test, at whatever levels the caller wants, over a 1x1
|
||||
// region so the region check can never be what rejects it.
|
||||
GLenum CopyAt(GLint srcLevel, GLint dstLevel, GLsizei extent = 1) {
|
||||
DrainErrors();
|
||||
glCopyImageSubData(m_src, GL_TEXTURE_2D, srcLevel, 0, 0, 0, m_dst, GL_TEXTURE_2D, dstLevel, 0, 0, 0,
|
||||
extent, extent, 1);
|
||||
const GLenum error = glGetError();
|
||||
// A second pending error would mean the entry point queued more than one,
|
||||
// and the extra would be handed out at an unrelated call site later.
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR) << "the copy recorded more than one error";
|
||||
return error;
|
||||
}
|
||||
|
||||
Rgba8 ReadBackDestinationLevel0() {
|
||||
if (m_fbo == 0) glGenFramebuffers(1, &m_fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_dst, 0);
|
||||
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
ADD_FAILURE() << "readback framebuffer incomplete: " << status;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
return Rgba8{0, 0, 0, 0};
|
||||
}
|
||||
Rgba8 texel{0, 0, 0, 0};
|
||||
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
return texel;
|
||||
}
|
||||
|
||||
GLuint m_src = 0;
|
||||
GLuint m_dst = 0;
|
||||
GLuint m_fbo = 0;
|
||||
};
|
||||
|
||||
// The regression. Level 1 of a texture that has only level 0 is not a level, and
|
||||
// saying so is the whole job: before the fix this reached DirectVulkan, which
|
||||
// handed mipLevel=1 to vkCmdCopyImage on a one-level VkImage and died inside the
|
||||
// Adreno driver.
|
||||
TEST_F(CopyImageLevelRangeScenario, LevelOneOfASingleLevelTextureIsRejected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
MakePair(1);
|
||||
|
||||
EXPECT_EQ(CopyAt(1, 0), static_cast<GLenum>(GL_INVALID_VALUE)) << "source level 1";
|
||||
EXPECT_EQ(CopyAt(0, 1), static_cast<GLenum>(GL_INVALID_VALUE)) << "destination level 1";
|
||||
EXPECT_EQ(CopyAt(1, 1), static_cast<GLenum>(GL_INVALID_VALUE)) << "both levels 1";
|
||||
}
|
||||
|
||||
// The negative control that makes the test above falsifiable: the same level
|
||||
// index, on textures that genuinely have it, must be accepted. A validator that
|
||||
// rejected every non-zero level would pass the regression test and fail here.
|
||||
TEST_F(CopyImageLevelRangeScenario, LevelOneOfATwoLevelTextureIsAccepted) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
MakePair(2);
|
||||
|
||||
EXPECT_EQ(CopyAt(1, 1), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// And the boundary from the other side: two levels means 0 and 1, not 2.
|
||||
TEST_F(CopyImageLevelRangeScenario, LevelTwoOfATwoLevelTextureIsRejected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
MakePair(2);
|
||||
|
||||
EXPECT_EQ(CopyAt(2, 0), static_cast<GLenum>(GL_INVALID_VALUE)) << "source level 2";
|
||||
EXPECT_EQ(CopyAt(0, 2), static_cast<GLenum>(GL_INVALID_VALUE)) << "destination level 2";
|
||||
}
|
||||
|
||||
// Errors alone cannot tell an accepted copy from a silently dropped one, so the
|
||||
// ordinary case is checked by reading the destination back: the copy has to move
|
||||
// the source's texel, not merely decline to complain.
|
||||
TEST_F(CopyImageLevelRangeScenario, AValidLevelZeroCopyStillMovesPixels) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
MakePair(1);
|
||||
|
||||
ASSERT_EQ(ReadBackDestinationLevel0(), (Rgba8{200, 100, 50, 255})) << "destination before the copy";
|
||||
EXPECT_EQ(CopyAt(0, 0, kSize), static_cast<GLenum>(GL_NO_ERROR));
|
||||
EXPECT_EQ(ReadBackDestinationLevel0(), (Rgba8{11, 22, 33, 255})) << "destination after the copy";
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -1651,6 +1651,100 @@ TEST_F(TextureTest, AnUncompressedRespecificationClearsTheCompressedTag) {
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
namespace {
|
||||
// A 16x16 RGBA8 texture with exactly `levelCount` levels, defined the way
|
||||
// KHR-GL43.copy_image.non_existent_mipmap defines its textures - glTexImage2D per
|
||||
// level, NOT glTexStorage2D, because an immutable allocation defines the whole chain
|
||||
// up front and so cannot express "level 1 does not exist".
|
||||
GLuint MakeCopyImageTexture(int levelCount) {
|
||||
GLuint texture = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &texture);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
||||
for (int level = 0; level < levelCount; ++level) {
|
||||
const GLsizei extent = 16 >> level;
|
||||
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, extent, extent, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
nullptr);
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// KHR-GL43.copy_image.non_existent_mipmap. Level 1 of a texture that has only level 0 is
|
||||
// not a level: GL 4.6 core 18.3.2 asks for GL_INVALID_VALUE. Until this check existed the
|
||||
// level travelled all the way into the backends, and DirectVulkan built a VkImageCopy
|
||||
// naming mip 1 of a VkImage created with one mip - which Adreno answered with a SIGSEGV
|
||||
// inside vkCmdCopyImage, killing the glcts process in the middle of a negative test.
|
||||
TEST_F(TextureTest, CopyImageSubDataRejectsALevelTheTextureDoesNotHave) {
|
||||
const GLuint src = MakeCopyImageTexture(1);
|
||||
const GLuint dst = MakeCopyImageTexture(1);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(src, GL_TEXTURE_2D, 1, 0, 0, 0, dst, GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, 1);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(src, GL_TEXTURE_2D, 0, 0, 0, 0, dst, GL_TEXTURE_2D, 1, 0, 0, 0, 1, 1, 1);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(src, GL_TEXTURE_2D, 1, 0, 0, 0, dst, GL_TEXTURE_2D, 1, 0, 0, 0, 1, 1, 1);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
}
|
||||
|
||||
// The negative control, and the reason the pair below asks for a zero-sized copy: a
|
||||
// validator that answered GL_INVALID_VALUE to every non-zero level would satisfy the test
|
||||
// above. The two calls here are IDENTICAL except for how many levels the textures have,
|
||||
// and a zero extent makes the validator decline the copy without an error just after the
|
||||
// level check - so the level count is the only thing either assertion can be reading, and
|
||||
// no backend (there is none in this binary) is ever reached.
|
||||
TEST_F(TextureTest, CopyImageSubDataAcceptsALevelTheTextureDoesHave) {
|
||||
const GLuint oneLevelSrc = MakeCopyImageTexture(1);
|
||||
const GLuint oneLevelDst = MakeCopyImageTexture(1);
|
||||
const GLuint twoLevelSrc = MakeCopyImageTexture(2);
|
||||
const GLuint twoLevelDst = MakeCopyImageTexture(2);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(oneLevelSrc, GL_TEXTURE_2D, 1, 0, 0, 0, oneLevelDst, GL_TEXTURE_2D, 1, 0, 0, 0,
|
||||
0, 0, 0);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(twoLevelSrc, GL_TEXTURE_2D, 1, 0, 0, 0, twoLevelDst, GL_TEXTURE_2D, 1, 0, 0, 0,
|
||||
0, 0, 0);
|
||||
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "level 1 of a two-level texture is a level";
|
||||
|
||||
// And the boundary from the other side: two levels means 0 and 1, not 2.
|
||||
MG_Impl::GLImpl::CopyImageSubData(twoLevelSrc, GL_TEXTURE_2D, 2, 0, 0, 0, twoLevelDst, GL_TEXTURE_2D, 0, 0, 0, 0,
|
||||
0, 0, 0);
|
||||
ExpectSingleGlError(GL_INVALID_VALUE);
|
||||
}
|
||||
|
||||
// A texture that has never been given an image is a different fault from a level out of
|
||||
// range, and the spec spells it differently: an incomplete object named by a copy is
|
||||
// GL_INVALID_OPERATION. Worth pinning because the natural implementation of the check
|
||||
// above - level >= levelCount - reports INVALID_VALUE for level 0 of a texture whose level
|
||||
// count is zero, which is the wrong answer to the wrong question.
|
||||
//
|
||||
// BOTH textures are imageless on purpose, and that is the whole point rather than symmetry
|
||||
// for its own sake. With one imageless and one RGBA8 texture the format comparison further
|
||||
// down already rejected the call, so the case proved nothing about this check. With both
|
||||
// imageless the formats are Unknown == Unknown, they MATCH, and every validator downstream
|
||||
// waves the call through - which is how the second crash in this entry point was found: the
|
||||
// call reached DirectVulkan, SyncTextureAndGetDescriptor returned nothing for a texture with
|
||||
// no image, and the release build (where the guarding MOBILEGL_ASSERT expands to nothing)
|
||||
// dereferenced it. Reproduced deterministically on lavapipe by
|
||||
// KHR-GL43.copy_image.functional_src_target_texture_2d_array_..._dst_format_rgb9_e5.
|
||||
TEST_F(TextureTest, CopyImageSubDataRejectsTwoTexturesWithNoImageAtAll) {
|
||||
GLuint firstEmpty = 0;
|
||||
GLuint secondEmpty = 0;
|
||||
MG_Impl::GLImpl::GenTextures(1, &firstEmpty);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, firstEmpty);
|
||||
MG_Impl::GLImpl::GenTextures(1, &secondEmpty);
|
||||
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, secondEmpty);
|
||||
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
||||
|
||||
MG_Impl::GLImpl::CopyImageSubData(firstEmpty, GL_TEXTURE_2D, 0, 0, 0, 0, secondEmpty, GL_TEXTURE_2D, 0, 0, 0, 0,
|
||||
1, 1, 1);
|
||||
ExpectSingleGlError(GL_INVALID_OPERATION);
|
||||
}
|
||||
|
||||
// GL_DEPTH_STENCIL_TEXTURE_MODE used to be a pure frontend shadow: stored, answered by
|
||||
// glGetTexParameter, and never shown to a backend. Sampling therefore always read the depth
|
||||
// aspect however the mode was set, which is the whole of
|
||||
|
||||
Reference in New Issue
Block a user