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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl): the per-stage atomic-counter-buffer limits answered GL_INVALID_ENUM instead of their zero
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@@ -51,6 +51,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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constexpr GLint kFrontendMaxTessControlAtomicCounters = 0;
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constexpr GLint kFrontendMaxTessEvaluationAtomicCounters = 0;
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constexpr GLint kFrontendMaxVertexAtomicCounters = 0;
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// Zero counters means zero buffers to hold them. These have to be ANSWERED rather than
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// left to the default INVALID_ENUM: a well-behaved application queries the limit exactly
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// to find out that the stage cannot do this, and an error instead both leaves its output
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// untouched (so it reads uninitialised memory and may conclude the opposite) and leaves a
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// GL error pending that surfaces at whatever unrelated call checks next.
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constexpr GLint kFrontendMaxGeometryAtomicCounterBuffers = 0;
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constexpr GLint kFrontendMaxTessControlAtomicCounterBuffers = 0;
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constexpr GLint kFrontendMaxTessEvaluationAtomicCounterBuffers = 0;
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constexpr GLint kFrontendMaxVertexAtomicCounterBuffers = 0;
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// One atomic counter is a uint, and a buffer never has to hold more counters than the
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// combined limit the frontend advertises. GL 4.6 table 23.63 floors this at 32 bytes.
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constexpr GLint kFrontendMaxAtomicCounterBufferSize =
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@@ -1458,6 +1467,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_MAX_GEOMETRY_ATOMIC_COUNTERS:
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*params = kFrontendMaxGeometryAtomicCounters;
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return;
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case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS:
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*params = kFrontendMaxGeometryAtomicCounterBuffers;
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return;
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case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
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*params = ClampStorageBlockCount(16); // TODO
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return;
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@@ -1514,9 +1526,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS:
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*params = kFrontendMaxTessControlAtomicCounters;
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return;
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case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS:
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*params = kFrontendMaxTessControlAtomicCounterBuffers;
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return;
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case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS:
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*params = kFrontendMaxTessEvaluationAtomicCounters;
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return;
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case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS:
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*params = kFrontendMaxTessEvaluationAtomicCounterBuffers;
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return;
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case GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS:
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*params = 0;
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return;
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@@ -1544,6 +1562,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_MAX_VERTEX_ATOMIC_COUNTERS:
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*params = kFrontendMaxVertexAtomicCounters;
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return;
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case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
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*params = kFrontendMaxVertexAtomicCounterBuffers;
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return;
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case GL_MAX_VERTEX_IMAGE_UNIFORMS:
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*params = MG_Backend::pActiveBackendObject
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? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxVertexImageUniforms
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