[Feat] (Diligent/Drawing): Implement (Multi)DrawElementsBaseVertex.

This commit is contained in:
BZLZHH
2025-06-10 02:15:56 +08:00
parent a0016861e8
commit fa7bb59a82
@@ -392,8 +392,8 @@ namespace MG_GL::GL {
MG_Util::Debug::LogE("RenderPass or Framebuffer not yet created for FBO %u.", drawFB);
}
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
void PrepareForDraw() {
if (MG_Diligent::IsInRenderPass) {
MG_Util::Debug::LogD("Ending current render pass.");
MG_Diligent::g_pContext->EndRenderPass();
@@ -403,7 +403,7 @@ namespace MG_GL::GL {
MG_Util::Debug::LogD("No active render pass to end.");
}
GLuint program = MG_State::GetCurrentProgram();
MG_Util::Debug::LogD("DrawElements called with mode: %d, count: %d, type: %d, program: %u", mode, count, type, program);
if (program == 0) {
MG_Util::Debug::LogE("No active program for DrawElements");
return;
@@ -447,7 +447,7 @@ namespace MG_GL::GL {
MG_Util::Debug::LogD("Successfully created ShaderResourceBinding for program %u", program);
}
MG_Diligent::g_pContext->SetPipelineState(programInfo.pPipelineState);
auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
@@ -475,7 +475,7 @@ namespace MG_GL::GL {
BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
MG_Diligent::g_pDevice->CreateBuffer(BuffDesc, nullptr, &pBuffer);
if (!pBuffer) {
MG_Util::Debug::LogE("Failed to create dynamic vertex buffer %u", buffer);
continue;
@@ -489,23 +489,23 @@ namespace MG_GL::GL {
Diligent::IBuffer*& pBuffer = MG_Diligent::g_BufferMap[buffer];
if (bufferObj.isDynamic && !pBuffer) {
Diligent::BufferDesc BuffDesc;
std::string bufferName = "Dynamic IBO " + std::to_string(buffer);
BuffDesc.Name = bufferName.c_str();
BuffDesc.Size = bufferObj.data.size();
BuffDesc.Usage = Diligent::USAGE_DYNAMIC;
BuffDesc.BindFlags = Diligent::BIND_INDEX_BUFFER;
BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
Diligent::BufferDesc BuffDesc;
std::string bufferName = "Dynamic IBO " + std::to_string(buffer);
BuffDesc.Name = bufferName.c_str();
BuffDesc.Size = bufferObj.data.size();
BuffDesc.Usage = Diligent::USAGE_DYNAMIC;
BuffDesc.BindFlags = Diligent::BIND_INDEX_BUFFER;
BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
if (pBuffer) {
pBuffer->Release();
}
if (pBuffer) {
pBuffer->Release();
}
MG_Diligent::g_pDevice->CreateBuffer(BuffDesc, nullptr, &pBuffer);
MG_Diligent::g_pDevice->CreateBuffer(BuffDesc, nullptr, &pBuffer);
if (!pBuffer) {
MG_Util::Debug::LogE("Failed to create dynamic index buffer %u", buffer);
}
if (!pBuffer) {
MG_Util::Debug::LogE("Failed to create dynamic index buffer %u", buffer);
}
}
}
@@ -516,10 +516,10 @@ namespace MG_GL::GL {
void* pMappedData = nullptr;
MG_Util::Debug::LogD("Mapping dynamic buffer %u for data update.", bufferID);
MG_Diligent::g_pContext->MapBuffer(
pBuffer,
Diligent::MAP_WRITE,
Diligent::MAP_FLAG_DISCARD,
pMappedData);
pBuffer,
Diligent::MAP_WRITE,
Diligent::MAP_FLAG_DISCARD,
pMappedData);
if (pMappedData) {
memcpy(pMappedData, bufferObj.data.data(), bufferObj.data.size());
@@ -575,6 +575,21 @@ namespace MG_GL::GL {
);
}
MG_Util::Debug::LogD("Updating uniforms for program %u", program);
UpdateUniformsToDefaultUBO(program, *programInfo.pResourceBinding);
UpdateSamplerAndTextureUniforms(program, *programInfo.pResourceBinding,
programInfo.pPipelineState->GetDesc().ResourceLayout);
MG_Util::Debug::LogD("Committing shader resources for program %u", program);
MG_Diligent::g_pContext->CommitShaderResources(
programInfo.pResourceBinding,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
PrepareForDraw();
auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
if (pVAO->elementBuffer != 0) {
GLuint buffer = pVAO->elementBuffer;
auto it = MG_Diligent::g_BufferMap.find(buffer);
@@ -588,19 +603,7 @@ namespace MG_GL::GL {
);
}
}
MG_Util::Debug::LogD("Updating uniforms for program %u", program);
UpdateUniformsToDefaultUBO(program, *programInfo.pResourceBinding);
UpdateSamplerAndTextureUniforms(program, *programInfo.pResourceBinding,
programInfo.pPipelineState->GetDesc().ResourceLayout);
MG_Util::Debug::LogD("Committing shader resources for program %u", program);
MG_Diligent::g_pContext->CommitShaderResources(
programInfo.pResourceBinding,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
MG_Util::Debug::LogD("Preparing to draw indexed for program %u", program);
Diligent::DrawIndexedAttribs drawAttrs;
drawAttrs.NumIndices = count;
drawAttrs.Flags = Diligent::DRAW_FLAG_VERIFY_ALL;
@@ -626,7 +629,40 @@ namespace MG_GL::GL {
}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) {
// TODO
auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
if (pVAO->elementBuffer != 0) {
GLuint buffer = pVAO->elementBuffer;
auto it = MG_Diligent::g_BufferMap.find(buffer);
if (it != MG_Diligent::g_BufferMap.end() && it->second) {
auto offset = reinterpret_cast<uintptr_t>(indices);
MG_Diligent::g_pContext->SetIndexBuffer(
it->second,
offset,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
}
}
Diligent::DrawIndexedAttribs drawAttrs;
drawAttrs.NumIndices = count;
drawAttrs.Flags = Diligent::DRAW_FLAG_VERIFY_ALL;
drawAttrs.IndexType = ConvertGLTypeToDiligent(type);
drawAttrs.BaseVertex = basevertex; // Apply basevertex
MG_Util::Debug::LogD("DrawIndexedAttribs Dump (BaseVertex):");
MG_Util::Debug::LogD(" NumIndices: %u", drawAttrs.NumIndices);
MG_Util::Debug::LogD(" IndexType: %d", drawAttrs.IndexType);
MG_Util::Debug::LogD(" Flags: %u", drawAttrs.Flags);
MG_Util::Debug::LogD(" NumInstances: %u", drawAttrs.NumInstances);
MG_Util::Debug::LogD(" BaseVertex: %u", drawAttrs.BaseVertex);
MG_Util::Debug::LogD(" FirstIndexLocation: %u", drawAttrs.FirstIndexLocation);
MG_Util::Debug::LogD(" FirstInstanceLocation: %u", drawAttrs.FirstInstanceLocation);
EnsureRenderPassActive();
MG_Diligent::g_pContext->DrawIndexed(drawAttrs);
MG_Diligent::g_pContext->EndRenderPass();
MG_Diligent::IsInRenderPass = false;
MG_Util::Debug::LogD("DrawIndexed (BaseVertex) completed.");
}
void MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) {
@@ -634,7 +670,78 @@ namespace MG_GL::GL {
}
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) {
// TODO
PrepareForDraw();
auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
Diligent::IBuffer* pIndexBuffer = nullptr;
if (pVAO->elementBuffer != 0) {
auto it = MG_Diligent::g_BufferMap.find(pVAO->elementBuffer);
if (it != MG_Diligent::g_BufferMap.end() && it->second) {
pIndexBuffer = it->second;
}
}
if (!pIndexBuffer) {
MG_Util::Debug::LogE("No valid index buffer bound for multi-draw");
return;
}
std::vector<Diligent::MultiDrawIndexedItem> drawItems;
drawItems.reserve(drawcount);
Diligent::VALUE_TYPE indexType = ConvertGLTypeToDiligent(type);
Diligent::Uint32 indexSize = 0;
switch (indexType) {
case Diligent::VT_UINT16: indexSize = 2; break;
case Diligent::VT_UINT32: indexSize = 4; break;
default:
MG_Util::Debug::LogE("Unsupported index type for multi-draw: %d", type);
return;
}
for (GLsizei i = 0; i < drawcount; i++) {
if (count[i] <= 0) continue;
Diligent::MultiDrawIndexedItem item;
item.NumIndices = static_cast<Diligent::Uint32>(count[i]);
Diligent::Uint64 byteOffset = reinterpret_cast<Diligent::Uint64>(indices[i]);
item.FirstIndexLocation = static_cast<Diligent::Uint32>(byteOffset / indexSize);
item.BaseVertex = static_cast<Diligent::Int32>(basevertex[i]);
drawItems.push_back(item);
}
if (drawItems.empty()) {
MG_Util::Debug::LogW("No valid draw items in multi-draw");
return;
}
Diligent::MultiDrawIndexedAttribs drawAttrs;
drawAttrs.DrawCount = static_cast<Diligent::Uint32>(drawItems.size());
drawAttrs.pDrawItems = drawItems.data();
drawAttrs.IndexType = indexType;
drawAttrs.Flags = Diligent::DRAW_FLAG_VERIFY_ALL;
drawAttrs.NumInstances = 1;
drawAttrs.FirstInstanceLocation = 0;
MG_Util::Debug::LogD("MultiDrawIndexedAttribs Dump:");
MG_Util::Debug::LogD(" DrawCount: %u", drawAttrs.DrawCount);
MG_Util::Debug::LogD(" IndexType: %d", drawAttrs.IndexType);
MG_Util::Debug::LogD(" Flags: %u", drawAttrs.Flags);
MG_Util::Debug::LogD(" NumInstances: %u", drawAttrs.NumInstances);
MG_Util::Debug::LogD(" FirstInstanceLocation: %u", drawAttrs.FirstInstanceLocation);
for (Diligent::Uint32 i = 0; i < drawAttrs.DrawCount; i++) {
const auto& item = drawAttrs.pDrawItems[i];
MG_Util::Debug::LogD(" DrawItem[%u]:", i);
MG_Util::Debug::LogD(" NumIndices: %u", item.NumIndices);
MG_Util::Debug::LogD(" FirstIndexLocation: %u", item.FirstIndexLocation);
MG_Util::Debug::LogD(" BaseVertex: %d", item.BaseVertex);
}
EnsureRenderPassActive();
MG_Diligent::g_pContext->MultiDrawIndexed(drawAttrs);
MG_Diligent::g_pContext->EndRenderPass();
MG_Diligent::IsInRenderPass = false;
MG_Util::Debug::LogD("MultiDrawIndexed completed.");
}
void DrawBuffer(GLenum buf) {