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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/GL_Sync): fix compilation error on msvc
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@@ -4,21 +4,33 @@
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {}
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GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
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return 0;
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}
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GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
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GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
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return 0;
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}
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void DeleteSync_Backend(GLsync sync) {}
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GLsync FenceSync_State(GLenum condition, GLbitfield flags) {}
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GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
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return 0;
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}
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GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
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GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
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return 0;
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}
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void DeleteSync_State(GLsync sync) {}
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GLsync FenceSync(GLenum condition, GLbitfield flags) {}
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GLsync FenceSync(GLenum condition, GLbitfield flags) {
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return 0;
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}
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GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
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GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
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return 0;
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}
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void DeleteSync(GLsync sync) {}
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} // namespace MG_Impl::GLImpl
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