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[Improvement] (MG_State/TextureState): Mark the mipmap as dirty by default.
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@@ -187,7 +187,7 @@ namespace MobileGL {
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struct MipmapLevelInternal : MipmapLevelBase {
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Data data;
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Bool dirty = false;
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Bool dirty = true;
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MipmapLevelInternal(const MipmapLevelInput& input) : MipmapLevelBase(input) {
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if (input.inputData.data && input.inputData.size > 0) {
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