[Improvement] (MG_State/TextureState): Mark the mipmap as dirty by default.

This commit is contained in:
BZLZHH
2025-09-06 08:53:11 +08:00
parent 57aba42dd7
commit fd82a2495f
@@ -187,7 +187,7 @@ namespace MobileGL {
struct MipmapLevelInternal : MipmapLevelBase {
Data data;
Bool dirty = false;
Bool dirty = true;
MipmapLevelInternal(const MipmapLevelInput& input) : MipmapLevelBase(input) {
if (input.inputData.data && input.inputData.size > 0) {