[Fix, Test] (MG_Backend/DirectVulkan, MG_Test/ShaderTranspiler): fix up geometry emits in helpers

- clip-space fix-up and XFB gl_Position mirror go before every EmitVertex
  and EmitStreamVertex in the entry point's call tree, not only main's
- helpers are not inlined, so a helper-emitted vertex skipped the depth
  remap (clipped below GL z=0) and was never captured by XFB
- TransformSpirvForVulkanPositionFix exported for the unit cases
This commit is contained in:
2026-10-18 15:55:06 -04:00
parent c56c7e76c8
commit fe60711c24
4 changed files with 374 additions and 75 deletions
@@ -20,6 +20,7 @@
#include <cstring>
#include <format>
#include <map>
#include <unordered_set>
#include <utility>
#include <spirv-tools/libspirv.h>
#include <spirv-tools/optimizer.hpp>
@@ -914,6 +915,36 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true;
}
// Where a per-vertex fix-up of `entryPoint`'s outputs goes: in front of every emit a
// geometry shader can execute - EmitVertex and EmitStreamVertex alike, in the entry
// function or in any function it calls, since the front end does not inline helpers - and,
// for the other stages, in front of each return from the entry function itself, as a
// helper's return does not end the invocation. Collected before anything is inserted.
Vector<spvtools::opt::Instruction*> CollectPerVertexFixupSites(spvtools::opt::IRContext* context,
const spvtools::opt::Instruction& entryPoint) {
Vector<spvtools::opt::Instruction*> sites;
const Uint32 entryFunctionId = entryPoint.GetSingleWordInOperand(1);
if (context->GetFunction(entryFunctionId) == nullptr) return sites;
const auto collect = [&sites](spvtools::opt::Function& function, auto isSite) {
function.ForEachInst([&](spvtools::opt::Instruction* inst) {
if (isSite(inst->opcode())) sites.push_back(inst);
});
};
if (static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0)) !=
spv::ExecutionModel::Geometry) {
collect(*context->GetFunction(entryFunctionId), [](spv::Op op) { return op == spv::Op::OpReturn; });
return sites;
}
std::unordered_set<Uint32> callTree;
context->CollectCallTreeFromRoots(entryFunctionId, &callTree);
for (auto& function : *context->module()) {
if (callTree.count(function.result_id()) == 0) continue;
collect(function,
[](spv::Op op) { return op == spv::Op::OpEmitVertex || op == spv::Op::OpEmitStreamVertex; });
}
return sites;
}
// Is `pointerId` the position target itself, or an access chain rooted at it?
Bool PointerReachesPositionTarget(spvtools::opt::IRContext* context, Uint32 pointerId,
const PositionTargetInfo& target) {
@@ -1095,22 +1126,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
continue;
}
auto* function = context()->GetFunction(entryPoint.GetSingleWordInOperand(1));
if (!function) continue;
Bool modifiedThisEntryPoint = false;
for (auto& bb : *function) {
for (auto instIter = bb.begin(); instIter != bb.end(); ++instIter) {
auto* inst = &*instIter;
const Bool needsFixup =
(model == spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpEmitVertex) ||
(model != spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpReturn);
if (!needsFixup) continue;
modifiedThisEntryPoint |=
InsertPositionFixup(context(), inst, target, halfConstId, doYFlip, doZRemap,
doSurfaceRotate90, doSurfaceRotate180, doSurfaceRotate270);
}
for (auto* site : CollectPerVertexFixupSites(context(), entryPoint)) {
modifiedThisEntryPoint |=
InsertPositionFixup(context(), site, target, halfConstId, doYFlip, doZRemap,
doSurfaceRotate90, doSurfaceRotate180, doSurfaceRotate270);
}
// Per entry point, and only for one this pass actually injected into: the
// injected load/store is a static use of the position variable, so the
@@ -1364,8 +1384,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Decorates the module's captured varyings for VK_EXT_transform_feedback:
// user outputs get XfbBuffer/XfbStride/Offset directly; a captured
// gl_Position (a gl_PerVertex member) is mirrored into a dedicated output
// variable copied before every OpReturn, BEFORE the position fixup runs,
// so the captured value is the shader's own (pre-remap) gl_Position.
// variable copied at every CollectPerVertexFixupSites site, BEFORE the position
// fixup runs, so the captured value is the shader's own (pre-remap) gl_Position.
class XfbCaptureDecoratePass final : public spvtools::opt::Pass {
public:
struct CapturedVarying {
@@ -1393,7 +1413,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto entryPointIter = get_module()->entry_points().begin();
if (entryPointIter == get_module()->entry_points().end()) return Status::SuccessWithoutChange;
spvtools::opt::Instruction* entryPoint = &*entryPointIter;
const Uint32 entryFunctionId = entryPoint->GetSingleWordInOperand(1);
// Name -> result id map from the debug section.
std::unordered_map<std::string, Uint32> idsByName;
@@ -1542,14 +1561,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
if (needsPositionMirror) {
modified |= MirrorPerVertexBuiltInForCapture(entryFunctionId, *entryPoint, spv::BuiltIn::Position,
IsVec4Float32, "gl_Position", positionBufferIndex,
positionOffset, decorateForXfb);
modified |= MirrorPerVertexBuiltInForCapture(*entryPoint, spv::BuiltIn::Position, IsVec4Float32,
"gl_Position", positionBufferIndex, positionOffset,
decorateForXfb);
}
if (needsPointSizeMirror) {
modified |= MirrorPerVertexBuiltInForCapture(entryFunctionId, *entryPoint, spv::BuiltIn::PointSize,
IsFloat32Scalar, "gl_PointSize", pointSizeBufferIndex,
pointSizeOffset, decorateForXfb);
modified |= MirrorPerVertexBuiltInForCapture(*entryPoint, spv::BuiltIn::PointSize, IsFloat32Scalar,
"gl_PointSize", pointSizeBufferIndex, pointSizeOffset,
decorateForXfb);
}
if (!modified) return Status::SuccessWithoutChange;
@@ -1592,11 +1611,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// built-in is looked up and what type it has, so one injector serves both. Anything
// else in gl_PerVertex would need its own type check before it could be added here.
template <typename DecorateFn>
Bool MirrorPerVertexBuiltInForCapture(Uint32 entryFunctionId, spvtools::opt::Instruction& entryPoint,
spv::BuiltIn builtIn, BuiltInTypeCheckFn typeCheck,
const char* glslName, Uint32 bufferIndex, Uint32 offsetBytes,
Bool MirrorPerVertexBuiltInForCapture(spvtools::opt::Instruction& entryPoint, spv::BuiltIn builtIn,
BuiltInTypeCheckFn typeCheck, const char* glslName,
Uint32 bufferIndex, Uint32 offsetBytes,
const DecorateFn& decorateForXfb) {
const Uint32 entryPointModel = entryPoint.GetSingleWordInOperand(0);
using namespace spvtools::opt;
PositionTargetInfo target{};
if (!FindBuiltInTarget(context(), builtIn, typeCheck, &target)) {
@@ -1640,27 +1658,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
decorateForXfb(mirrorVariableId, bufferIndex, offsetBytes);
entryPoint.AddOperand({SPV_OPERAND_TYPE_ID, {mirrorVariableId}});
auto* function = context()->GetFunction(entryFunctionId);
if (function == nullptr) return false;
const auto model = static_cast<spv::ExecutionModel>(entryPointModel);
// Geometry stages capture per emitted vertex; other stages at return.
Bool injected = false;
for (auto& block : *function) {
for (auto instIter = block.begin(); instIter != block.end(); ++instIter) {
// Geometry stages capture per emitted vertex; other stages at return.
const Bool isInjectionSite = model == spv::ExecutionModel::Geometry
? instIter->opcode() == spv::Op::OpEmitVertex
: instIter->opcode() == spv::Op::OpReturn;
if (!isInjectionSite) continue;
InstructionBuilder builder(context(), &*instIter, IRContext::kAnalysisNone);
const Uint32 memberIndexId = builder.GetUintConstantId(target.memberIndex);
auto* access =
builder.AddAccessChain(target.vectorPtrTypeId, target.variableId, {memberIndexId});
if (access == nullptr) return injected;
auto* value = builder.AddLoad(target.vectorTypeId, access->result_id());
if (value == nullptr) return injected;
builder.AddStore(mirrorVariableId, value->result_id());
injected = true;
}
for (auto* site : CollectPerVertexFixupSites(context(), entryPoint)) {
InstructionBuilder builder(context(), site, IRContext::kAnalysisNone);
const Uint32 memberIndexId = builder.GetUintConstantId(target.memberIndex);
auto* access = builder.AddAccessChain(target.vectorPtrTypeId, target.variableId, {memberIndexId});
if (access == nullptr) return injected;
auto* value = builder.AddLoad(target.vectorTypeId, access->result_id());
if (value == nullptr) return injected;
builder.AddStore(mirrorVariableId, value->result_id());
injected = true;
}
// The mirror was listed on the entry point above, but the loop just added a READ
// of the SOURCE block through an access chain, and the interface rule covers
@@ -1951,36 +1959,37 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
return success;
}
} // namespace
Bool TransformSpirvForVulkanPositionFix(const Vector<Uint>& input, Vector<Uint>& output,
ProgramFactory::CompileOptionFlags transformFlags) {
if (input.empty()) {
output.clear();
return true;
}
if (!transformFlags) {
output = input;
return true;
}
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
spvtools::OptimizerOptions options;
options.set_run_validator(false); // see TransformSpirvForExplicitLod0Sampling
optimizer.SetMessageConsumer(
[](spv_message_level_t, const char*, const spv_position_t&, const char* message) {
MGLOG_E("Vulkan: position fix pass: %s", message != nullptr ? message : "");
});
optimizer.RegisterPass(CreateGlToVulkanPositionFixPass(transformFlags));
const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
if (!success) {
MGLOG_E("Vulkan: failed to run GL->Vulkan position fix pass");
output = input;
}
return success;
Bool TransformSpirvForVulkanPositionFix(const Vector<Uint>& input, Vector<Uint>& output,
ProgramFactory::CompileOptionFlags transformFlags) {
if (input.empty()) {
output.clear();
return true;
}
if (!transformFlags) {
output = input;
return true;
}
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
spvtools::OptimizerOptions options;
options.set_run_validator(false); // see TransformSpirvForExplicitLod0Sampling
optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&, const char* message) {
MGLOG_E("Vulkan: position fix pass: %s", message != nullptr ? message : "");
});
optimizer.RegisterPass(CreateGlToVulkanPositionFixPass(transformFlags));
const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
if (!success) {
MGLOG_E("Vulkan: failed to run GL->Vulkan position fix pass");
output = input;
}
return success;
}
namespace {
ShaderStage PickClipFixupStage(const Vector<ShaderStage>& stages) {
Bool hasGeometry = false;
Bool hasTessEval = false;
@@ -726,4 +726,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Private copy whose y is (framebufferHeight - y). Fails open (output = input, false). Exposed
// so a unit case can validate the bytes it hands the driver.
Bool TransformSpirvForFragCoordYFlip(const Vector<Uint>& input, Vector<Uint>& output, Uint32 framebufferHeight);
// The clip-space fix-up of the last pre-rasterization stage: gl_Position is rewritten in place
// per `transformFlags` before every vertex the stage produces. Fails open (output = input,
// false). Exposed, like the transform above, so a unit case can validate its bytes.
Bool TransformSpirvForVulkanPositionFix(const Vector<Uint>& input, Vector<Uint>& output,
ProgramFactory::CompileOptionFlags transformFlags);
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -24,6 +24,7 @@ add_executable(
LowerViewportIndexTest.cpp
DeferGeometryEmitsTest.cpp
RetainGeometryOutputsTest.cpp
PositionFixupSitesTest.cpp
ClampMultisampleFetchTest.cpp
LegalizeResourceArrayIndexTest.cpp
FlattenAtomicCounterBlockTest.cpp
@@ -0,0 +1,283 @@
// MobileGL - MobileGL/MG_Test/ShaderTranspiler/PositionFixupSitesTest.cpp
// Copyright (c) 2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
//
// Magma's clip-space fix-up rewrites gl_Position in front of every vertex the last
// pre-rasterization stage produces. A geometry shader produces one at every emit it can execute,
// and the front end leaves helper functions in place, so an EmitVertex() inside a helper needs the
// fix-up too: without it those vertices reach the rasterizer un-remapped, and a GL depth below
// zero is clipped away. A vertex shader's helper return, on the other hand, does not end the
// invocation and must stay untouched.
#include <gtest/gtest.h>
#include <memory>
#include "Includes.h"
#include "Init.h"
#include <MG_Backend/DirectVulkan/Renderer/ProgramFactory.h>
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include <spirv-tools/libspirv.hpp>
#include "source/opt/build_module.h"
#include "source/opt/ir_context.h"
#include "spirv.hpp"
using namespace MobileGL;
using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
using spvtools::opt::Instruction;
using spvtools::opt::IRContext;
namespace {
using Bit = MG_Backend::DirectVulkan::ProgramFactory::CompileOptionBit;
using CompileOptionFlags = MG_Backend::DirectVulkan::ProgramFactory::CompileOptionFlags;
// One stage, linked and sanitized the way production hands it to the backend.
Vector<Uint32> CompileStage(GLenum stage, const String& source) {
using namespace MG_Util::ShaderTranspiler;
MobileGL::Initialize();
ShaderAttrib shaderAttrib{.shaderType = stage, .sourceStr = source};
auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
EXPECT_TRUE(shaderResult) << (shaderResult ? String{} : shaderResult.error().log);
if (!shaderResult) return {};
ProgramAttrib programAttrib{.shaders = {shaderResult.value()}};
auto programResult = ShaderCompiler::LinkProgram(programAttrib);
EXPECT_TRUE(programResult) << (programResult ? String{} : programResult.error().log);
if (!programResult) return {};
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {stage}, .program = *programResult.value()};
auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
EXPECT_TRUE(binaryResult) << (binaryResult ? String{} : binaryResult.error().log);
if (!binaryResult || binaryResult->empty()) return {};
Vector<Uint32> module = binaryResult->front();
EXPECT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(module, module, true, true));
return module;
}
Vector<Uint32> FixUp(const Vector<Uint32>& spirv) {
Vector<Uint32> out;
EXPECT_TRUE(MG_Backend::DirectVulkan::TransformSpirvForVulkanPositionFix(
spirv, out, CompileOptionFlags(Bit::PositionYFlip) | Bit::PositionZRemap));
return out;
}
String ValidationError(const Vector<Uint32>& spirv) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
String error;
tools.SetMessageConsumer([&](spv_message_level_t, const char*, const spv_position_t&, const char* message) {
error += message != nullptr ? message : "";
});
return tools.Validate(spirv) ? String{} : (error.empty() ? String{"invalid"} : error);
}
String Disassemble(const Vector<Uint32>& spirv) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
String text;
EXPECT_TRUE(tools.Disassemble(spirv, &text));
return text;
}
// Whether `pointerId` is an access chain to gl_PerVertex's Position member.
Bool IsPositionPointer(IRContext* context, Uint32 pointerId) {
auto* defUse = context->get_def_use_mgr();
const Instruction* chain = defUse->GetDef(pointerId);
if (chain == nullptr || chain->opcode() != spv::Op::OpAccessChain || chain->NumInOperands() != 2) return false;
const Instruction* base = defUse->GetDef(chain->GetSingleWordInOperand(0));
const Instruction* index = defUse->GetDef(chain->GetSingleWordInOperand(1));
if (base == nullptr || base->opcode() != spv::Op::OpVariable || index == nullptr ||
index->opcode() != spv::Op::OpConstant)
return false;
const Uint32 structId = defUse->GetDef(base->type_id())->GetSingleWordInOperand(1);
const Uint32 member = index->GetSingleWordInOperand(0);
for (const Instruction& annotation : context->annotations()) {
if (annotation.opcode() == spv::Op::OpMemberDecorate && annotation.GetSingleWordInOperand(0) == structId &&
annotation.GetSingleWordInOperand(1) == member &&
annotation.GetSingleWordInOperand(2) == Uint32(spv::Decoration::BuiltIn) &&
annotation.GetSingleWordInOperand(3) == Uint32(spv::BuiltIn::Position))
return true;
}
return false;
}
// Whether `inst` is the fix-up's closing store: Position stored back with its y negated, the
// y taken from a load of Position itself. The shader's own stores never have that shape.
Bool IsFixupStore(IRContext* context, const Instruction& inst) {
if (inst.opcode() != spv::Op::OpStore || !IsPositionPointer(context, inst.GetSingleWordInOperand(0)))
return false;
auto* defUse = context->get_def_use_mgr();
const Instruction* value = defUse->GetDef(inst.GetSingleWordInOperand(1));
if (value == nullptr || value->opcode() != spv::Op::OpCompositeConstruct || value->NumInOperands() != 4)
return false;
const Instruction* negatedY = defUse->GetDef(value->GetSingleWordInOperand(1));
if (negatedY == nullptr || negatedY->opcode() != spv::Op::OpFNegate) return false;
const Instruction* y = defUse->GetDef(negatedY->GetSingleWordInOperand(0));
if (y == nullptr || y->opcode() != spv::Op::OpCompositeExtract) return false;
const Instruction* loaded = defUse->GetDef(y->GetSingleWordInOperand(0));
return loaded != nullptr && loaded->opcode() == spv::Op::OpLoad &&
IsPositionPointer(context, loaded->GetSingleWordInOperand(0));
}
struct Sites {
SizeT sites = 0;
SizeT sitesInHelpers = 0;
// Sites whose immediately preceding instruction is the fix-up's store.
SizeT fixedSites = 0;
SizeT fixupStores = 0;
SizeT fixupStoresInHelpers = 0;
};
// Emits for a geometry shader, returns for any other stage.
Sites Inspect(const Vector<Uint32>& spirv) {
Sites sites;
std::unique_ptr<IRContext> context =
spvtools::BuildModule(SPV_ENV_VULKAN_1_1, nullptr, spirv.data(), spirv.size());
EXPECT_NE(context, nullptr);
if (context == nullptr) return sites;
const Instruction& entryPoint = *context->module()->entry_points().begin();
const Bool geometry =
static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0)) == spv::ExecutionModel::Geometry;
const Uint32 entryFunctionId = entryPoint.GetSingleWordInOperand(1);
for (auto& function : *context->module()) {
const Bool helper = function.result_id() != entryFunctionId;
for (auto& block : function) {
const Instruction* previous = nullptr;
for (const Instruction& inst : block) {
const Bool isSite = geometry ? (inst.opcode() == spv::Op::OpEmitVertex ||
inst.opcode() == spv::Op::OpEmitStreamVertex)
: inst.opcode() == spv::Op::OpReturn;
if (isSite) {
++sites.sites;
if (helper) ++sites.sitesInHelpers;
if (previous != nullptr && IsFixupStore(context.get(), *previous)) ++sites.fixedSites;
}
if (IsFixupStore(context.get(), inst)) {
++sites.fixupStores;
if (helper) ++sites.fixupStoresInHelpers;
}
previous = &inst;
}
}
}
return sites;
}
} // namespace
// gsprobe's helper case: each corner is written and emitted inside the helper.
TEST(PositionFixupSitesTest, AnEmitInsideAHelperGetsTheFixup) {
const auto spirv = CompileStage(GL_GEOMETRY_SHADER, R"(#version 410 core
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
void corner(int i) { gl_Position = vec4(gl_in[i].gl_Position.xy, -0.5, 1.0); EmitVertex(); }
void main() { corner(0); corner(1); corner(2); EndPrimitive(); }
)");
ASSERT_FALSE(spirv.empty());
const Sites before = Inspect(spirv);
ASSERT_EQ(before.sites, 1u) << "the helper is expected to survive to the backend";
ASSERT_EQ(before.sitesInHelpers, 1u);
ASSERT_EQ(before.fixupStores, 0u);
const auto fixed = FixUp(spirv);
EXPECT_EQ(ValidationError(fixed), String{}) << Disassemble(fixed);
const Sites after = Inspect(fixed);
EXPECT_EQ(after.sites, 1u);
EXPECT_EQ(after.fixedSites, 1u) << Disassemble(fixed);
EXPECT_EQ(after.fixupStores, 1u);
}
// The value is written in main and only the emit sits in a helper.
TEST(PositionFixupSitesTest, AHelperThatOnlyEmitsGetsTheFixup) {
const auto spirv = CompileStage(GL_GEOMETRY_SHADER, R"(#version 410 core
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
void emitIt() { EmitVertex(); }
void main() {
for (int i = 0; i < 3; i++) { gl_Position = vec4(gl_in[i].gl_Position.xy, -0.5, 1.0); emitIt(); }
EndPrimitive();
}
)");
ASSERT_FALSE(spirv.empty());
ASSERT_EQ(Inspect(spirv).sitesInHelpers, 1u);
const auto fixed = FixUp(spirv);
EXPECT_EQ(ValidationError(fixed), String{}) << Disassemble(fixed);
const Sites after = Inspect(fixed);
EXPECT_EQ(after.sites, 1u);
EXPECT_EQ(after.fixedSites, 1u) << Disassemble(fixed);
EXPECT_EQ(after.fixupStores, 1u);
}
// Emits in main and in a helper side by side: each one is fixed exactly once.
TEST(PositionFixupSitesTest, EmitsInMainAndInAHelperAreEachFixedOnce) {
const auto spirv = CompileStage(GL_GEOMETRY_SHADER, R"(#version 410 core
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
void corner(int i) { gl_Position = gl_in[i].gl_Position; EmitVertex(); }
void main() {
gl_Position = gl_in[0].gl_Position;
EmitVertex();
corner(1);
corner(2);
EndPrimitive();
}
)");
ASSERT_FALSE(spirv.empty());
const Sites before = Inspect(spirv);
ASSERT_EQ(before.sites, 2u);
ASSERT_EQ(before.sitesInHelpers, 1u);
const auto fixed = FixUp(spirv);
EXPECT_EQ(ValidationError(fixed), String{}) << Disassemble(fixed);
const Sites after = Inspect(fixed);
EXPECT_EQ(after.fixedSites, 2u) << Disassemble(fixed);
EXPECT_EQ(after.fixupStores, 2u);
EXPECT_EQ(after.fixupStoresInHelpers, 1u);
}
// The shape that always worked: every emit in main, each one still fixed.
TEST(PositionFixupSitesTest, EmitsInMainKeepTheirFixup) {
const auto spirv = CompileStage(GL_GEOMETRY_SHADER, R"(#version 410 core
layout(triangles) in;
layout(triangle_strip, max_vertices = 4) out;
void main() {
for (int i = 0; i < 3; i++) { gl_Position = gl_in[i].gl_Position; EmitVertex(); }
gl_Position = gl_in[0].gl_Position;
EmitVertex();
EndPrimitive();
}
)");
ASSERT_FALSE(spirv.empty());
const Sites before = Inspect(spirv);
ASSERT_EQ(before.sites, 2u);
ASSERT_EQ(before.sitesInHelpers, 0u);
const auto fixed = FixUp(spirv);
EXPECT_EQ(ValidationError(fixed), String{}) << Disassemble(fixed);
const Sites after = Inspect(fixed);
EXPECT_EQ(after.fixedSites, 2u) << Disassemble(fixed);
EXPECT_EQ(after.fixupStores, 2u);
}
// A vertex shader that writes gl_Position in a helper: only main's return ends the invocation,
// so that is the only place the fix-up goes.
TEST(PositionFixupSitesTest, AVertexShaderHelperReturnIsNotAFixupSite) {
const auto spirv = CompileStage(GL_VERTEX_SHADER, R"(#version 410 core
layout(location = 0) in vec2 pos;
void place(vec2 p) { gl_Position = vec4(p, -0.5, 1.0); }
void main() { place(pos); }
)");
ASSERT_FALSE(spirv.empty());
const Sites before = Inspect(spirv);
ASSERT_EQ(before.sitesInHelpers, 1u) << "the helper is expected to survive to the backend";
const auto fixed = FixUp(spirv);
EXPECT_EQ(ValidationError(fixed), String{}) << Disassemble(fixed);
const Sites after = Inspect(fixed);
EXPECT_EQ(after.fixupStores, 1u) << Disassemble(fixed);
EXPECT_EQ(after.fixupStoresInHelpers, 0u);
EXPECT_EQ(after.fixedSites, 1u);
}