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[Fix] (MG_State/TextureStorage): fix wrong assertion
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@@ -40,7 +40,7 @@ namespace MobileGL {
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auto& targetData = m_data[targetIndex];
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MOBILEGL_ASSERT(level < targetData.size(), "UpdateSubData: level out of range");
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auto& levelData = targetData[level];
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MOBILEGL_ASSERT(levelData.size() < input.size, "UpdateSubData: input data larger than allocated");
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MOBILEGL_ASSERT(levelData.size() <= input.size, "UpdateSubData: input data larger than allocated");
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if (input.data && input.size > 0) {
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const Uint8* src = static_cast<const Uint8*>(input.data);
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