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[Fix] (MG_Util/Metrics): Handle TextureInternalFormat::Red
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@@ -6,6 +6,7 @@ namespace MobileGL {
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SizeT GetSizedInternalFormatSizeInBytes(TextureInternalFormat internal) {
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switch (internal) {
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case TextureInternalFormat::R8:
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case TextureInternalFormat::Red:
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case TextureInternalFormat::R8Snorm:
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case TextureInternalFormat::R8I:
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case TextureInternalFormat::R8UI:
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