BZLZHH
|
5c0b675ca8
|
[Feat] (Debug): Add log target control with bitmask flags.
|
2025-06-20 13:22:57 +08:00 |
|
BZLZHH
|
33e4b6d8de
|
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
# MG/Includes.h
# Changes:
# Remove ShittilyDraw, ready to implement MG_RHI...
# Update progress.
|
2025-05-17 11:50:47 +08:00 |
|
BZLZHH
|
71df4bae3c
|
[Misc] (Texture): Start to support GL_DEPTH_COMPONENT32...
|
2025-05-17 00:03:00 +08:00 |
|
swung0x48
|
4e239832a6
|
fixing windows compile error WIP
|
2025-05-06 17:27:15 +08:00 |
|
BZLZHH
|
0e7483bdd4
|
[Feat] (ProgramState): Implement more Global-GL-State functions.
- These functions were implemented:
- glBlendFunc
- glBlendFuncSeparate
- glClear
- glClearColor
- glClearDepth
- glColorMask
- glDepthFunc
- glDepthMask
- glDisable
- glEnable
- glViewport
|
2025-05-04 02:09:25 +08:00 |
|
BZLZHH
|
30beaf6eb9
|
[Feat] (...): Add FramebufferState while implementing these gl functions.
|
2025-05-04 01:17:09 +08:00 |
|
BZLZHH
|
33104f699a
|
[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
|
2025-05-01 22:20:34 +08:00 |
|
BZLZHH
|
e644efbe81
|
[Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code.
|
2025-04-30 17:31:10 +08:00 |
|
BZLZHH
|
91fa9e2d01
|
[Feat] (...): Add GLES Backend.
|
2025-04-26 12:03:42 +08:00 |
|
BZLZHH
|
41fefb8e54
|
[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
|
2025-04-04 23:02:59 +08:00 |
|
BZLZHH
|
e9d5caab2a
|
Initial Commit: MobileGL
Signed-off-by: BZLZHH <admin@bzlzhh.top>
|
2025-03-15 19:30:03 +08:00 |
|