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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-12 06:08:30 +09:00
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2,275 Commits 28 Branches 0 Tags
1c0be3e715b41bbb652bec1b0192a20e86b0ffcd
Commit Graph
209 Commits
Author SHA1 Message Date
BZLZHH 04976daa9f [Refactor] (...): Optimize code file structure. 2025-05-01 09:22:50 +08:00
BZLZHH e644efbe81 [Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code. 2025-04-30 17:31:10 +08:00
BZLZHH ff044910a2 [Chore] (CMakeLists.txt): Rename the project name to "MobileGL". 2025-04-30 14:02:05 +08:00
BZLZHH 91fa9e2d01 [Feat] (...): Add GLES Backend. 2025-04-26 12:03:42 +08:00
BZLZHH 41fefb8e54 [Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state. 2025-04-04 23:02:59 +08:00
BZLZHH 64df4f634f [Chore] (CMakeLists.txt): Complete CMakeLists.txt for MG_GL/GL. 2025-04-04 10:59:30 +08:00
BZLZHH 6b102c67c3 [Chore] (EGL_EMU.*): Change EGL_EMU.* into VK/EGL_EMU.*. 2025-04-04 09:31:10 +08:00
BZLZHH 5af3057456 [Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
2025-03-30 12:07:14 +08:00
BZLZHH e9d5caab2a Initial Commit: MobileGL
Signed-off-by: BZLZHH <admin@bzlzhh.top>
2025-03-15 19:30:03 +08:00
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