BZLZHH
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33104f699a
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[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
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2025-05-01 22:20:34 +08:00 |
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BZLZHH
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04976daa9f
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[Refactor] (...): Optimize code file structure.
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2025-05-01 09:22:50 +08:00 |
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BZLZHH
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e644efbe81
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[Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code.
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2025-04-30 17:31:10 +08:00 |
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BZLZHH
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91fa9e2d01
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[Feat] (...): Add GLES Backend.
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2025-04-26 12:03:42 +08:00 |
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BZLZHH
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41fefb8e54
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[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
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2025-04-04 23:02:59 +08:00 |
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BZLZHH
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d64eb04dd5
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[Docs|Misc] (...): Add PlannedFunctions.md. Add more directories about these funcs.
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2025-04-04 10:52:33 +08:00 |
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BZLZHH
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c12e353c68
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[Misc] (...): Define BACKEND_TYPE in Includes.h. Fix some compiling errors of GL_Common.
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2025-04-04 09:32:27 +08:00 |
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BZLZHH
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5af3057456
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[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
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2025-03-30 12:07:14 +08:00 |
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BZLZHH
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a60bc2644d
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[Improvement] (...): Log more info.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
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2025-03-15 20:49:39 +08:00 |
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BZLZHH
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e9d5caab2a
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Initial Commit: MobileGL
Signed-off-by: BZLZHH <admin@bzlzhh.top>
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2025-03-15 19:30:03 +08:00 |
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