- the round-2 merge folded "TCP session has no forwarded server log" into the one server-log
check for every transport, and its message named only MOBILEGL_TRANSPORT - which is `spawn`
for the tcp arm too (tcp = spawn + MOBILEGL_IPC_CONTROL=tcp://), so the tcp arm's missing
forwarded log read as a plain spawn red
- the message carries MOBILEGL_IPC_CONTROL='...' after the transport (empty for inproc and
plain spawn); message only, no check moved
- the spawn server-log fatal from the previous round sat BEFORE the marker check and the
`spawn ARMED ... pid` check, so a launch or handshake failure - no server process, no ARMED
line - reported "the run wrote no server log" instead of the more specific "resolved, but
carries no spawn ARMED", and sent the reader to the wrong process. It now sits just before
the census; the tcp arm's "no forwarded server log" check, which had the same placement,
moves with it
- the inproc row demands the server log too. Under inproc every server-role line is routed
by thread role to the `.server.log` sink, opened lazily on the first such line, and at the
INFO level this lane demands ServerLoop writes one when mgl-srv-apply starts - so a clean
inproc run always has the file, and "no file" read as "0 lines" was a green Fatal{ and
MGWIRE-FLOOR census of the role that emits both. The two census reads are unconditional
now: the fatal above them is what makes the file exist
- fail-closed demonstrations, OpenRA DirectVulkan, the replay wrapped to damage one log after
a real run: inproc with the server log deleted went rc 0 on the previous runner (both
censuses printed 0) and is now a fatal at the census; spawn with the server log deleted is
the same fatal; spawn with the server log deleted AND the ARMED line removed reports the
ARMED message, where the previous runner reported the server-log one; spawn with only the
ARMED line removed reports the ARMED message. Undamaged, OpenRA DirectVulkan and DirectGLES
SPLIT and SPAWN stay green, 0 unsound lines
Fable review of the B3 rework, should-fix: run_trace_case.cmake read the
server log only `if(EXISTS ...)`. Under spawn the server process writes its
own file, and the lines the runner counts out of it - the applier Fatal{
lines and the MGWIRE-FLOOR unsound-serial-complete line, which only the
server's VulkanRenderer::OnSubmitsCompletedUpTo emits - are nowhere else,
so a server that died before its first line read as "0 lines" and went
green. The client log was already fail-closed, and so was the tcp arm's
forwarded server log; plain spawn was not.
The plain-spawn branch of the transport block now FATALs when
mobilegl.server.log does not exist, beside the tcp arm's identical check.
Demonstration: the SPAWN ctest command line with TRACE_REPLAY_EXE replaced
by a wrapper that runs the real replay and then deletes
output/mobilegl.server.log (541 lines):
runner at aab01275 -> rc 0, "Fatal{ lines across ... : 0",
"MGWIRE-FLOOR unsound-serial-complete lines: 0" (green, half unseen)
this runner -> rc 1:
CMake Error at run_trace_case.cmake:321 (message):
OpenRA DirectVulkan: MOBILEGL_TRANSPORT=spawn but the run wrote no
.../output/mobilegl.server.log, so the server role's Fatal{ and
MGWIRE-FLOOR lines cannot be counted. A spawn retrace with no
server log cannot be counted as a clean one.
MobileGLTraceReplay.OpenRA.DirectVulkan.SPLIT / .SPAWN unmodified: both
pass, ssim 1.000000, 0 px, 0 MGWIRE-FLOOR lines.
Review ID-P7-34, item 2. The primary B3 fix - the clamp in
VulkanRenderer::OnSubmitsCompletedUpTo that raises the completed-frame-
serial floor only to a serial no in-flight submission still carries - had
nothing behind it: deleting the clamp loop left every lane green and the
OpenRA picture gold on lavapipe (the host's barriers hide the tear). Its
only observable was the per-event MGLOG_W "MGWIRE-FLOOR
unsound-serial-complete".
run_trace_case.cmake now reads that line out of both roles' logs on every
split run, exactly as it already reads Fatal{: the count is printed pass
or fail and any nonzero count is a FATAL_ERROR. The R-16 counter (26 -> 0
on the OpenRA retrace) is thereby a gate.
Red/green on MobileGLTraceReplay.OpenRA.DirectVulkan.SPLIT / .SPAWN:
clamp loop deleted -> both FAIL at ssim 1.000000 / 0 px:
MGPipe split: OpenRA DirectVulkan transport=inproc, MGWIRE-FLOOR
unsound-serial-complete lines: 26
[mgl-srv-apply/WARN]: MGWIRE-FLOOR unsound-serial-complete #1: advancing
the completed frame-serial floor to 3, which submission 3 (serial 3)
still carries
(spawn: identical, 26)
clamp restored -> both PASS, 0 lines.
The spawn work had the two roles append to one MOBILEGL_LOG_FILE_PATH under
O_APPEND. It was correct - two processes at one offset would corrupt the file,
O_APPEND made each write atomic - but it put two sessions' lines in one place
and made every per-side assertion a search. This splits the sink: the client
role writes <base>.client.log and the server role writes <base>.server.log.
THE BASE NAME NAMES NO FILE ANY MORE, AND THAT IS THE POINT. Leaving the
client at the old unsuffixed path would have been the compatible choice and the
wrong one: a reader that was not updated would go on finding a file, go on
passing, and go on seeing only half the session - and a refusal census that
reports a confident zero for the half it cannot see is worse than one that
fails. With both names moved, an un-updated reader gets "file not found" and
says so. There were 34 such readers; every one is moved here.
THE ROLE IS PER-THREAD, not per-process, because under inproc both roles are
threads of one process. Log.cpp keys the sink on a thread-local role: the apply
thread declares itself server (ServerLoop.cpp), a spawned image is server for
its whole life (MOBILEGL_IPC_ROLE=server, read once), and everything else is
the client. The naming rule (RoleLogPath) and the two whole-log operations
(ReadRoleLogs / TruncateRoleLogs) are EXPORTED from the library, so no reader
reimplements the derivation - a second copy is the copy that falls behind.
Readers, by how they read:
- unit mains set MOBILEGL_LOG_FILE_PATH and read a role file: they keep the
base in the env and derive the client path from the library helper.
- the death-test child runners (ReadLog) now concatenate BOTH roles: a death
test asserts the CHILD said something, and the applier's refusals - the very
diagnostics these check - are written under the server role.
- the offset-based Emit readers derive the client path once after setenv.
- PipeStatsWindow reads both, because draws/vbs increment in the backend's
PrepareForDraw - the apply thread, the server role - so the summary line is
in the server file even under inproc.
- run_trace_case.cmake's split census reads both files; the client keeps the
transport markers.
- split_log_paths.py (and its self-test, and the control stub) derive both
role files from the declared base.
- the Android script pulls both role files off the device and concatenates
them, so every downstream check is unchanged - and it judges a role file by
CONTENT, because `run-as test -f` through `exec-out` returned 0 for a missing
file on the device and `exec-out` folds cat's own not-found line into stdout.
The monolith arm legitimately has no server file, and that is a silent skip
rather than a one-line server log.
Guarded so a pull build is untouched: RoleLogPath and the role sink are wholly
inside MOBILEGL_BUILD_DISAGGREGATED; a non-disaggregated build writes the base
path exactly as before. G1 re-measured - 0 symbol diff, .text unchanged at
0xa52203.
Verified on device 2f7cbe2e: monolith writes only the client log (no phantom
server log), inproc and spawn each write both and pass their transport proofs
(spawn: server role in pid 16125). Unit 2353 (one pre-existing environmental
failure), integration-split 186/186, integration-spawn 102/102, retrace 6/6,
control smoke 12/12, split-log-paths self-test 9/9.
OpenRA.DirectGLES.SPAWN is green: ssim=1.000000, mismatchPixels=0, zero
Fatal{ lines, against a server in a process the client started by name. The
inproc SPLIT arm stays beside it as the control, so "did the transport break
it" and "did the phase break it" remain separately answerable.
Five defects stood between the handshake and that picture. Each one was
silent in its own way, and none of them looked like what it was.
1. THE DOORBELL COULD NOT WAKE ITSELF. SocketDoorbell's one-fd form sends on
the end it polls, so a write is delivered to the PEER - correct for waking
the other process, useless for waking a thread in this one. The server's
control pump posts into the apply thread's mailbox and must ring the bell
that thread parks on. Symptom: every eglInitialize crossed, landed in the
mailbox, and timed out at 5 s. The two-fd form (park on [0], notify on [1])
is restored here, and the bell handover goes from two descriptors to THREE
- the client needs the same split for the same reason. Seven offers now.
2. InitCapabilities HAD NO WIRE KIND. CONTRACT-P6 §2 predicted this exactly
("the request has a live client caller and the codec refuses to encode
it"). SurfaceOpKind gains 11, append-only; the decode range's upper bound
moves with it, or the new tag reads as out-of-range and surfaces as
Fatal{ProtocolCorruption} rather than the missing row it is. The op's name
loses its InprocOnly suffix, which stopped being true here.
3. THE CHILD LOADED NO CONFIG AT ALL. mobilegl_server_main calls
InitServerRoleForSpawn directly, and MG_ConfigLoader::Init is a step of
MobileGL::Initialize - so every MG_Config value in the server was its
static default. MOBILEGL_BACKEND_TYPE survives the launcher's scrub on
purpose and was read by nobody: a DirectVulkan session would have brought
up a DirectGLES server and then disagreed with its client about which
backend the capability mask describes.
4. AND THEREFORE Transport READ AS Monolith, which CONTRACT-P6 §3.1 (D1)
forbids in as many words. a6 measured the cost: 226 live lines test
`Transport != Monolith` to select the SERVER arm, 148 in MG_Backend.
Monolith flips all of them to frontend glue in the one process with no
frontend. Observed precisely as predicted - UnitTexturesByHandle() answered
false, Clear took the legacy arm that dereferences borrowed FRONTEND slot
pointers, and the apply thread took a SIGSEGV inside SyncNeccessaryTextures
on the first Clear record of the trace. It is pinned in-process rather than
through the environment because the environment is where it must NOT be:
LooksLikeAClientEnvironment exits 65 on a surviving MOBILEGL_TRANSPORT, and
that check is anti-recursion catch (b). Dial, not Transport, is that axis.
5. THE LOG WAS CORRUPT, NOT MERELY INTERLEAVED. Two processes opened the same
MOBILEGL_LOG_FILE_PATH with "w" and each carried its OWN file offset, so
they overwrote each other's bytes - half-lines like `ote client: CapsMirror
generation 1 adopted`, and the server's whole startup block vanishing under
the client's later writes. This cost real diagnosis time twice, because a
missing line read as a code path not taken. O_APPEND now; the client still
truncates once so a fresh run is not a pile of old ones, and the server
never does - it would delete the very startup lines a failed session needs.
run_trace_case.cmake's Fatal{ census reads exactly this file, so it was
also reading a lie.
The retrace runner's split assertions become transport-aware: one row per
transport it admits, and a transport with no row is a FATAL rather than a
fall-through, because the fall-through is the accident the block exists to
prevent. The spawn row carries a SECOND sentence and it is the stronger half
- ConfigLoader's marker proves the value RESOLVED, while `spawn ARMED - the
server role runs in pid N` is written only after the launch, the connect and
the handshake all succeeded, and carries a pid that is not this process's.
inproc resolves its own marker while running the server role on a thread
here; nothing on that path can write this one.
G14: one test name added (TheEleventhFramedOpIsInitCapabilitiesAndItCrosses-
TheWire), none removed. The ten-op table keeps its name and its scope rather
than being renamed to eleven.
Two unit failures predate this change and are environmental in this tree:
PipeCatalogue.FrontendNeverTakesAnApplierAddress (the frontend source root
resolves empty) and SessionHandshakeTest.TheAbiFingerprintChangesWhenAnyOf-
ItsInputsDoes (GIT_COMMIT_HASH_SHORT is empty here, which a6 already recorded
as red in this configuration).
- the block looked for Fatal{PipeVerifyDiffer and Fatal{UnmigratedPipeInput only. A
misspelt MOBILEGL_PIPE_VERIFY_CORRUPT / MOBILEGL_PIPE_POISON_OMIT reports
Fatal{PipeVerifyBadKnob, and it was caught only because D2 makes that one abort the
process - which is precisely what MOBILEGL_PIPE_VERIFY_FATAL=0, the supported triage
configuration, takes away. A typo'd knob would have left a negative-control run
looking healthy
- the FATAL_ERROR text now says what each of the three means and where the two
vocabularies live, because that message is the whole diagnosis a `cmake -P` step gets
- A retrace that exports MOBILEGL_PIPE_VERIFY=1 at a library configured without
-DMOBILEGL_PIPE_VERIFY=ON is a no-op: the frames still match their goldens and the
case reports green having compared nothing. run_trace_case.cmake now demands the
evidence whenever the variable is set to anything but 0/false - mobilegl.log must
exist, must carry "MGPipe: verify armed", and must carry neither
Fatal{PipeVerifyDiffer nor Fatal{UnmigratedPipeInput. With the variable unset the
script is byte-for-byte the old one.
- The Fatal scan is not redundant with the replay's exit status:
MOBILEGL_PIPE_VERIFY_FATAL=0 is the supported triage configuration, and there a
divergence is logged and counted rather than aborted, so the run would finish 0
with its own report sitting unread in the log.
- LABELS retrace on both registrations: the lane was selectable only by regex, so
`ctest -L retrace --no-tests=error` - the spelling that reds a lane which
registered nothing - could not be written at all.
- "verify": true on eight cases (the five 180s cases plus minecraft-1.21.4-in-world,
minecraft-1.21.4-fabric-sodium-in-world and improved-transparency-minecraft-26.3),
and --format github-verify-matrix over that subset: 16 entries, against the full
lane's 77. The verify build compares at every verb boundary and again at every
accessor read, which the design budgets at 5-10x, so the per-push job runs the
subset and the full sweep is a phase-exit / workflow_dispatch run.
- The flag is validated in the manifest loader, not at the matrix, so a non-boolean
or a verify case excluded from CI is a loud error in every consumer instead of a
subset that is quietly one case short.
- compare actual output against primary and alternate golden images
- record the matched golden path in trace replay results
- allow APK and Linux retrace fixtures to pass alternate golden paths
- keep nostalgia validation accepting both Mesa and PC goldens