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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 04:08:32 +09:00
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401 Commits 28 Branches 0 Tags
3743922d4d0b9a37e7ef1b65f3e7565d8d8ef768
Commit Graph
10 Commits
Author SHA1 Message Date
swung0x48 3743922d4d [Chore] (MG_Test/Program): bisect PostLink() no.1. 2025-08-14 17:51:42 +08:00
swung0x48 0cba505ad0 [Chore] (MG_Test/Program): test if PreLink only passes 2025-08-14 17:41:50 +08:00
swung0x48 238d0ffade [Feat] (MG_State/Program): GetActiveUniform 2025-08-14 13:50:34 +08:00
swung0x48 df444655e3 [Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members 2025-08-13 23:14:22 +08:00
swung0x48 7f0e65f8c7 [Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location 2025-08-13 15:18:34 +08:00
swung0x48 408b62a495 [Feat] (MG_State/Program): GetAttachedShaders 2025-08-11 23:07:15 +08:00
swung0x48 429618a00a [Feat] (MG_Impl/Program): glAttachShader 2025-08-11 15:50:24 +08:00
swung0x48 2c40177f06 [Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states 2025-08-11 15:19:35 +08:00
BZLZHH 93ca669929 [Refactor] (All): Restructure include system. 2025-08-09 23:10:34 +08:00
swung0x48 4ecd4e4a07 [Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine 2025-08-09 13:08:26 +08:00
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