swung0x48
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3743922d4d
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[Chore] (MG_Test/Program): bisect PostLink() no.1.
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2025-08-14 17:51:42 +08:00 |
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0cba505ad0
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[Chore] (MG_Test/Program): test if PreLink only passes
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2025-08-14 17:41:50 +08:00 |
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238d0ffade
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[Feat] (MG_State/Program): GetActiveUniform
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2025-08-14 13:50:34 +08:00 |
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df444655e3
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[Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members
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2025-08-13 23:14:22 +08:00 |
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swung0x48
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7f0e65f8c7
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[Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location
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2025-08-13 15:18:34 +08:00 |
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408b62a495
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[Feat] (MG_State/Program): GetAttachedShaders
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2025-08-11 23:07:15 +08:00 |
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swung0x48
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429618a00a
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[Feat] (MG_Impl/Program): glAttachShader
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2025-08-11 15:50:24 +08:00 |
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swung0x48
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2c40177f06
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[Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states
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2025-08-11 15:19:35 +08:00 |
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BZLZHH
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93ca669929
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[Refactor] (All): Restructure include system.
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2025-08-09 23:10:34 +08:00 |
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swung0x48
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4ecd4e4a07
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[Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine
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2025-08-09 13:08:26 +08:00 |
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