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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 04:38:30 +09:00
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122 Commits 28 Branches 0 Tags
40a458b743950fa35cfa9764e087d5bf936e9b0d
Commit Graph
9 Commits
Author SHA1 Message Date
swung0x48 40a458b743 [Fix]: save order of uniform names, and apply it at linking and buffer mapping 2025-06-08 20:19:06 +08:00
BZLZHH 4dfbc01479 [Fix] (Diligent/PSO): Build InputLayout for PSO. 2025-06-08 17:29:10 +08:00
BZLZHH 848f110658 [Fix] (DiligentEngine): Fix some miscellaneous issues. 2025-06-08 01:57:13 +08:00
BZLZHH 979d31407f [Fix] (DiligentEngine): Bind renderpass for PSO. 2025-06-08 01:04:05 +08:00
BZLZHH beecb3dac0 [Fix] (DiligentEngine): Use SHADER_TYPE_VS_PS as stages for uniform block. 2025-06-07 23:03:12 +08:00
BZLZHH ea871e0188 [Fix] (DiligentEngine): Add static for ImmutableSamplers and Variables in ConfigureResourceLayout. 2025-06-07 22:42:38 +08:00
BZLZHH f5a14c20a9 [Feat] (DiligentEngine): Implement most rendering by DiligentEngine. 2025-06-07 19:41:32 +08:00
BZLZHH 6075ae1445 [Feat] (DiligentEngine): Capable to render. 2025-06-05 13:58:34 +08:00
BZLZHH 2466897531 [Feat] (Diligent): Add Diligent Vulkan backend. 2025-05-25 11:46:38 +08:00
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