swung0x48
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870d882fef
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl, MG_Util): GL CTS packed_pixels + texture_swizzle readback overhaul - canonical shadow layouts for legacy sized/unsized/packed internal formats (RGB5->RGB565, RGB10/12->RGB16, RGBA2->RGBA4, RGB10_A2(UI)/RGB9_E5/R11F_G11F_B10F packed-word shadows with per-texel encode/decode incl. 5_9_9_9_REV and 10F_11F_11F_REV client types), GL_UNSIGNED_INT_10_10_10_2 pixel type mapping, conversion-first GetTexImage with CPU-shadow fallback for non-attachable formats and stale-temp-FBO detach, narrow implementation read pairs + SNORM read candidates + 2_10_10_10_REV wide-read decode with RGBA expansion, PACK image/skip and SWAP_BYTES honored on the CPU repack (never in ES), state-reset conformance (default-texture TexParameter/TexImage/TexBuffer no-ops, renderbuffer 0 unbind, vertex attrib 0 current value, ActiveTexture up to combined units, UBO binding count clamp), FramebufferTexture3D/TextureLayer slice attachments via glFramebufferTextureLayer, capability-driven FBO UNSUPPORTED for non-renderable colors, ReadPixels integer-ness mismatch error, single-value texture swizzle validation, and DirectGLES 1D/1D-array/2D-array texture emulation (2D/2D-array backend targets matching SPIRV-Cross ES 1D-as-2D shaders)
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2026-07-16 22:41:54 -04:00 |
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swung0x48
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b8dc4a6004
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[Fix] (MG_Util/Texture): expand channels and convert component types on texture unpack to the internal shadow layout
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2026-07-16 04:39:57 -04:00 |
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BZLZHH
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0cf9d9223d
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[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
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2026-02-02 02:25:41 +08:00 |
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BZLZHH
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20fbfc2956
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[Chore] (LICENSE): Switch project license to LGPLv3.
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2026-01-18 09:33:33 +08:00 |
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BZLZHH
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3714e275ab
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[Chore] (All): Update copyright year in source code files.
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2026-01-01 00:42:06 +08:00 |
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BZLZHH
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e7d9da42dc
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[Chore] (All): Adjust copyright declaration.
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2025-12-31 21:49:54 +08:00 |
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BZLZHH
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8ed8efe347
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[Chore] (All): Add standardized source file header and update script.
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2025-12-31 15:45:34 +08:00 |
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BZLZHH
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4d45bfc242
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[Feat] (MG_Util/Math): Enhance vector types.
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2025-09-06 09:36:19 +08:00 |
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BZLZHH
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253e14f2c9
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[Improvement] (...): Optimize code.
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2025-08-10 23:18:01 +08:00 |
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BZLZHH
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0b13cb5714
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[Feat] (MG_State/TextureState): Implement TextureState.
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2025-08-10 23:13:22 +08:00 |
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