Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 04:08:32 +09:00
Code Issues Packages Projects Releases Wiki Activity
157 Commits 28 Branches 0 Tags
ac4cb2217e40366a2cb714b28ea0cb0efe4b5232
Commit Graph
11 Commits
Author SHA1 Message Date
BZLZHH ac4cb2217e [Fix] (Diligent/Framebuffer): Do not begin renderpass in glBindFramebuffer. 2025-06-20 16:40:33 +08:00
BZLZHH 994e0a6675 [Misc] (Debug): Improve some logging. 2025-06-09 19:12:25 +08:00
BZLZHH ee72f7d07f [Fix] (Diligent/Framebuffer): Make sure glBlitFramebuffer is not in renderpass. 2025-06-08 22:23:12 +08:00
BZLZHH 2caade5a36 [Fix] (Diligent/FrameBuffer): Remove the release of RTVs in fbo 0. 2025-06-07 22:02:30 +08:00
BZLZHH 8eb055ca81 [Fix] (Diligent/FrameBuffer): Fix UpdateDefaultFramebuffer crashing. 2025-06-07 21:15:29 +08:00
BZLZHH f5a14c20a9 [Feat] (DiligentEngine): Implement most rendering by DiligentEngine. 2025-06-07 19:41:32 +08:00
BZLZHH 33e4b6d8de Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
#	MG/Includes.h

# Changes:
#      Remove ShittilyDraw, ready to implement MG_RHI...
#      Update progress.
2025-05-17 11:50:47 +08:00
swung0x48 d1eb029671 [Fix] some format quirk 2025-05-07 17:15:50 +08:00
swung0x48 bb45906189 [Feat] implement glBlitFramebuffer, making things start to render 2025-05-07 13:33:29 +08:00
BZLZHH 30beaf6eb9 [Feat] (...): Add FramebufferState while implementing these gl functions. 2025-05-04 01:17:09 +08:00
BZLZHH 04976daa9f [Refactor] (...): Optimize code file structure. 2025-05-01 09:22:50 +08:00
Powered by Gitea Version: 1.27.2 Page: 26ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API