BZLZHH
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ac4cb2217e
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[Fix] (Diligent/Framebuffer): Do not begin renderpass in glBindFramebuffer.
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2025-06-20 16:40:33 +08:00 |
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BZLZHH
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cc2177e36c
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[Fix] (Diligent/Common): Handle renderpass in glClear.
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2025-06-20 16:39:43 +08:00 |
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BZLZHH
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ac6827fdd8
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[Fix] (Diligent/Texture): Set sampler for texture.
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2025-06-20 15:42:31 +08:00 |
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BZLZHH
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3c30d3aba9
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Merge branch 'dev-es' into Feat/Diligent
# Conflicts:
# MG/Constants.h
# MG/Global.h
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2025-06-20 13:25:44 +08:00 |
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BZLZHH
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5c0b675ca8
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[Feat] (Debug): Add log target control with bitmask flags.
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2025-06-20 13:22:57 +08:00 |
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BZLZHH
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e4c77d1432
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[Improvement] (MG_State/Program): Optimize the logic for DeleteShader.
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2025-06-20 12:50:42 +08:00 |
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BZLZHH
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e8ca8161c8
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[Fix] (Diligent/Shader): Do not delete the Diligent shader obj when glDeleteShader is called.
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2025-06-20 12:49:09 +08:00 |
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swung0x48
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a65ae7202e
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[Fix] (EGL_impl.cpp): probably fixed PSO hashing
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2025-06-19 16:53:58 +08:00 |
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swung0x48
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09d13579fc
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[Fix]: PSO caching broken? Just re-generate on mismatch (TODO: fix this later)
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2025-06-19 15:55:17 +08:00 |
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swung0x48
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3d2596f701
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[Optimization] (EGL_impl.cpp): don't copy the whole unordered_map
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2025-06-18 16:21:07 +08:00 |
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swung0x48
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6bc28c2ae9
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[Fix] (EGL_impl.cpp): properly implement colorMask
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2025-06-18 16:16:51 +08:00 |
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swung0x48
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2cd5edd08b
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[Fix] (EGL_impl.cpp): fix PSO hashing bugs
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2025-06-18 13:05:06 +08:00 |
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swung0x48
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58a46c6106
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[Fix] (EGL_impl.cpp): use RGBA8_UNORM as ColorBufferFormat, avoiding auto sRGB color correction
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2025-06-18 10:36:08 +08:00 |
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swung0x48
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db93ddd280
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[Fix] (EGL_impl.cpp): make swapchain rotation right
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2025-06-18 10:18:01 +08:00 |
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BZLZHH
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6a1b1a5ed9
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[Fix] (Diligent/PSO): Miscellaneous fix.
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2025-06-15 11:52:34 +08:00 |
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BZLZHH
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df95930481
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[Fix] (DiligentEngine): Increase the size of dynamic heap buffer.
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2025-06-15 10:33:17 +08:00 |
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BZLZHH
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0c2449dc5e
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[Fix] (Diligent/Buffer): Recreate buffer object when the size changes.
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2025-06-15 10:32:38 +08:00 |
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BZLZHH
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8fcf58a732
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[Fix] (Diligent/PSO): Correct std140 alignment in uniform offset recording.
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2025-06-15 09:37:21 +08:00 |
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BZLZHH
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937cab736b
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[Feat] (Diligent/Drawing): Handle uint8 in MultiDrawElementsBaseVertex.
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2025-06-15 08:13:22 +08:00 |
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BZLZHH
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fa7bb59a82
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[Feat] (Diligent/Drawing): Implement (Multi)DrawElementsBaseVertex.
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2025-06-10 02:15:56 +08:00 |
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BZLZHH
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a0016861e8
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[Fix] (Diligent/PSO): Avoid crashing when uniform data is invalid.
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2025-06-10 01:55:04 +08:00 |
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BZLZHH
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964f483fd5
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[Fix] (Diligent/Buffer): Make all types of buffer mappable.
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2025-06-10 01:54:19 +08:00 |
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BZLZHH
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c5ea0a7bf1
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[Fix] (BufferState): Better judgement for obj.isDynamic.
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2025-06-10 01:53:42 +08:00 |
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BZLZHH
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aad270bcd0
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[Fix] (Diligent/PSO): Do not use immutable samplers.
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2025-06-10 01:00:20 +08:00 |
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BZLZHH
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994e0a6675
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[Misc] (Debug): Improve some logging.
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2025-06-09 19:12:25 +08:00 |
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BZLZHH
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836c169100
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[Fix] (Diligent/Shader): Rename glsl builtins for Vulkan.
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2025-06-09 19:10:01 +08:00 |
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BZLZHH
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2fb0690804
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[Fix] (Diligent/PSO): Try to bind input layout locations for GLSL.
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2025-06-09 13:38:16 +08:00 |
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BZLZHH
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30b7f4d69d
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[Fix] (Diligent/Texture): Make multi-level textures correct.
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2025-06-09 01:54:11 +08:00 |
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BZLZHH
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44e787c56a
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[Fix] (Diligent/PSO): Get real stage for uniform sampler.
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2025-06-09 00:26:41 +08:00 |
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BZLZHH
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0c4a5f54f2
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[Fix] (Diligent/PSO): Avoid adding duplicate shader resources.
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2025-06-09 00:25:50 +08:00 |
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BZLZHH
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b73c6e749e
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[Fix] (Diligent/Texture): Remove useless judgement in glTexSubImage2D.
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2025-06-08 23:23:23 +08:00 |
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BZLZHH
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1022a4dfc3
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[Fix] (Diligent/Buffer): Update all dynamic buffers in glDraw*.
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2025-06-08 23:00:13 +08:00 |
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BZLZHH
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ee72f7d07f
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[Fix] (Diligent/Framebuffer): Make sure glBlitFramebuffer is not in renderpass.
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2025-06-08 22:23:12 +08:00 |
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swung0x48
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8af2aa262b
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Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent
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2025-06-08 20:19:36 +08:00 |
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swung0x48
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40a458b743
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[Fix]: save order of uniform names, and apply it at linking and buffer mapping
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2025-06-08 20:19:06 +08:00 |
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BZLZHH
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e645167c94
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[Fix] (Diligent/PSO): Set stride value for layout element.
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2025-06-08 18:56:56 +08:00 |
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BZLZHH
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c183203264
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[Fix] (Diligent/Drawing): Use real type for IBO.
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2025-06-08 18:17:05 +08:00 |
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BZLZHH
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4dfbc01479
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[Fix] (Diligent/PSO): Build InputLayout for PSO.
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2025-06-08 17:29:10 +08:00 |
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BZLZHH
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f3497bd2fa
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[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
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2025-06-08 16:01:31 +08:00 |
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BZLZHH
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3c98bc5eca
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[Improvement] (ProgramState): Remove useless programObj.attribBindings.
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2025-06-08 15:54:10 +08:00 |
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swung0x48
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9640e167df
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[Feat] (GL_Buffer.cpp): name buffers
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2025-06-08 13:46:41 +08:00 |
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swung0x48
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b580605c86
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[Fix] (EGL_impl.h): get rid of redundant extern var
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2025-06-08 13:45:27 +08:00 |
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BZLZHH
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292c7eeecf
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[Fix] (Diligent/Buffer): Create dynamic buffer in glDraw*.
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2025-06-08 13:35:32 +08:00 |
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BZLZHH
|
848f110658
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[Fix] (DiligentEngine): Fix some miscellaneous issues.
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2025-06-08 01:57:13 +08:00 |
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BZLZHH
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979d31407f
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[Fix] (DiligentEngine): Bind renderpass for PSO.
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2025-06-08 01:04:05 +08:00 |
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BZLZHH
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f5c3514dde
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[Fix] (Diligent/Drawing): Bind shader resources to pipeline.
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2025-06-08 00:11:24 +08:00 |
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BZLZHH
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beecb3dac0
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[Fix] (DiligentEngine): Use SHADER_TYPE_VS_PS as stages for uniform block.
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2025-06-07 23:03:12 +08:00 |
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BZLZHH
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ea871e0188
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[Fix] (DiligentEngine): Add static for ImmutableSamplers and Variables in ConfigureResourceLayout.
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2025-06-07 22:42:38 +08:00 |
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BZLZHH
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ad6b9c1ca7
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[Fix] (Diligent/Texture): Fix glTexSubImage2D crashing.
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2025-06-07 22:14:34 +08:00 |
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BZLZHH
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2caade5a36
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[Fix] (Diligent/FrameBuffer): Remove the release of RTVs in fbo 0.
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2025-06-07 22:02:30 +08:00 |
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