Commit Graph
19 Commits
Author SHA1 Message Date
swung0x48 d6b0eba8fe [Feat] (Subgroups): use native subgroups or emulate them on both backends 2026-10-13 06:03:57 -04:00
swung0x48 e072176c24 Plugin manifest: add the relaxed-semantics title meta-data. 2026-10-09 14:24:56 -04:00
swung0x48 0b96a3efbf MOBILEGL_FRAMES_IN_FLIGHT drives both backends and derives the split present credit (default 3 keeps credit 1; the Magma name stays as an alias). 2026-10-08 19:49:05 -04:00
swung0x48 7ccb920ad2 [Feat] (Plugin, P11 B1): the broker presents the PairBind pair at hand-off (PairBindFrames, the encoder's bytes) and answers v2 with that flag and the apply core its supervisor announced; the helper passes MOBILEGL_IPC_FD_PAIRED=1 on, and Java no longer re-derives the reserved core 2026-09-29 15:03:52 -04:00
swung0x48 54e7c92cf4 [Feat] (Plugin, P11 B1): the broker hands the helper the core the server reserves for the session's apply thread and the helper execs the program through taskset on every other core (--keep-affinity opts out), so a client the scheduler would put there is not starved 2026-09-29 14:47:31 -04:00
swung0x48 bd05e061fc [Feat] (Plugin, P11 B1): same-device external clients - the exported token-checked broker that connects twice to the server's own endpoint and answers every request, the app_process helper that execs the program on the pair, a private broker listener beside a TCP-only supervisor, and the copyable launch command on the server screen 2026-09-29 14:47:31 -04:00
swung0x48 1987bdff5c [Feat] (Android): the render server screen and binary ship in the plugin APK too, not just trace 2026-09-28 22:10:56 -04:00
swung0x48 884f6aac96 [Feat] (Android): trace APK boots to POST; bottom nav bar switches to the render server
The trace flavor manifest removed PostActivity and made ServerControlActivity
the launcher, so the APK opened straight into the render server screen. Keep
both screens: PostActivity is the launcher again, and a bottom navigation bar
(NavBar, plugin flavor unaffected) switches between them via
FLAG_ACTIVITY_REORDER_TO_FRONT with transitions suppressed, so each screen
keeps its state. ServerControlActivity is singleTop now and handles extras in
onNewIntent so adb-driven starts still work. The POST screen also shows an
indeterminate progress bar while the self-test runs.
2026-09-28 21:06:44 -04:00
swung0x48 666f150202 [Fix] (SelfTest): stop optional-capability failures from declaring the whole backend unsupported, and log the POST report in chunks 2026-08-22 09:08:13 -04:00
swung0x48 a5f36c8f8d [Feature, Test] (SelfTest): add a Known Driver Bugs POST section and probe the geometry write-after-emit drop 2026-08-22 07:49:17 -04:00
BZLZHH 9c0144d24a [Test] (MG_Benchmark, MG_Util, MG_Backend, android-plugin): run the driver benchmark on a phone
The Minecraft-shaped driver benchmark could only be run from a desktop shell
against a desktop driver, which is the wrong machine: MobileGL exists to run on
mobile GPUs, and nothing said what its translation costs there. This puts the
same cases on an Android device, both in the plugin's POST screen and from a
shell, and adds the native-driver baseline they have to be read against.

The cases move into DriverBenchCases.inc so both harnesses run byte-identical
bodies - the desktop program resolving entry points from one EGL provider, and
DriverBenchJni.cpp calling MobileGL's frontend in-process. The JNI file binds
every gl*/egl* name to MG_Impl by macro rather than by linkage: this library
legitimately has the platform libEGL and libGLESv3 in its own lookup scope, and
a benchmark that quietly measured the device driver instead of the translation
layer would have looked like very good news.

Frames are now closed with a fence wait instead of glFinish. MobileGL implements
glFinish and glFlush as no-ops, so the old loop timed submit-plus-GPU on a native
driver and submit-only on a MobileGL backend, and the two numbers did not
describe the same work.

To measure a device's own driver the cases needed to be expressible in GLES:
ESSL 3.20 twins of the four shaders (chosen at runtime from GL_VERSION, since
MobileGL is deliberately still fed desktop GLSL - translating it is the thing
under test), a multi-draw hook that loops DrawElementsBaseVertex where the
multi-draw entry point does not exist, and an EGL bootstrap that falls back from
desktop GL to GLES 3. The binary cross-compiles for arm64 unchanged.

BenchService hosts each run in its own process and exits afterwards. That is not
caution: the backend is latched from MOBILEGL_BACKEND_TYPE at initialization, so
Espryt and Magma can never share a process, and Espryt's teardown terminates the
process-default EGL display, which would take the POST activity's own EGL
objects with it.

Running it found that Magma could not create a windowless context on Mali at
all - CreateInstance required VK_EXT_headless_surface, which no mobile driver
here exposes, and aborted the process. The Xlib path already probes and falls
back to a hidden window for the same reason on NVIDIA; Android now probes too
and hands the WSI an AImageReader's ANativeWindow, a real producer surface
attached to no display whose images are never acquired. DriverPost reports the
extension's absence as a WARN so the fallback is visible rather than silent.

Measured on a Mali-G77 MC9 (native / Espryt / Magma, ns per operation):
5495 chunk draws 14397 / 36934 / 33763, the 26.2 per-draw uniform-range pattern
13710 / 31205 / 21252, sodium-style multi-draw 256956 / 238389 / 209527. The
translation costs about 2.4x per draw here against 5-9x on the desktop, because
the mobile driver's own per-call cost dwarfs it - and both backends beat the
native driver on multi-draw, which it has to emulate.

Desktop unit tests 421/421; the POST screen and both Run Bench buttons verified
on the device.
2026-08-06 06:13:34 -04:00
swung0x48 92cced9bcc [Fix] (MG_State, MG_Impl, MG_Test): enforce strict GL 3.3 core rules only on contexts that explicitly request a core profile - texture deleted-name reservation keep and VAO-0 draws relax otherwise or under MOBILEGL_RELAXED_SEMANTICS, and GL_CONTEXT_PROFILE_MASK reports the requested profile 2026-07-17 21:32:16 -04:00
swung0x48 8c89b1618a [Feat] (MG_Backend, android-plugin): show format capability tables in POST 2026-07-16 00:10:11 -04:00
swung0x48 3e4ce5caa7 [Refactor] (MG_Impl/GLImpl): replace Flywheel dispatch sync hack with MOBILEGL_COHERENT_AS_FLUSH 2026-07-15 21:51:20 -04:00
swung0x48 7ebaf43282 [Refactor] (Android plugin): unify renderer APK with Plugin V2 DSL 2026-07-14 23:37:21 -04:00
swung0x48andClaude Fable 5 effdaabab3 [Feat] (android-plugin): table-style POST report with tap-to-expand details
Checks render as a two-column table (name | colored status chip) with
alternating row stripes; per-check detail text is hidden until the row
is tapped, and the raw JSON report collapses behind a bottom toggle.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:55:14 +00:00
swung0x48andClaude Fable 5 d16b7ccd6a [Feat] (MG_Util/SelfTest, android-plugin): driver POST self-test screen
Opening a MobileGL plugin APK now shows a POST screen that probes the
device's GLES and Vulkan drivers independently against MobileGL's
expectations - a device may satisfy only one backend - and reports a
per-backend verdict (OK / DEGRADED / UNSUPPORTED) with per-check rows.

The GLES probe builds its own ES3 pbuffer context on the system driver
and reuses FillInGLESCapabilities, including the indirect-draw
gl_InstanceID semantics probe; the Vulkan probe checks instance/device
requirements and the optional features each DirectVulkan path degrades
without. Results serialize as ASCII-safe JSON through a JNI entry in
libMobileGL.so; PostActivity renders them and caches the run per
process (single-flight, rotation-safe). PluginActivity keeps its
NoDisplay stub but the launcher entry moves to the POST screen; FCL
plugin discovery reads application meta-data and is unaffected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:44:14 +00:00
swung0x48 49e69c1c7d [CI] (android-plugin): build two (Espryt/Magma) variants 2026-05-24 08:57:02 +08:00
swung0x48 cb8cb48a60 [CI]: build MobileGL android renderer plugin 2026-05-23 20:58:03 +08:00