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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-11 05:38:31 +09:00
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200 Commits 28 Branches 0 Tags
bf8aaaa9c1b30bc2f71073f3247da94bbbadcc26
Commit Graph
9 Commits
Author SHA1 Message Date
BZLZHH a1bdaed2f6 [Chore] (DiligentEngine): Rename the renderer with Diligent Engine. 2025-06-21 21:43:32 +08:00
BZLZHH 7c3b4e52c3 [Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing. 2025-06-21 09:48:08 +08:00
BZLZHH 2fb0690804 [Fix] (Diligent/PSO): Try to bind input layout locations for GLSL. 2025-06-09 13:38:16 +08:00
swung0x48 40a458b743 [Fix]: save order of uniform names, and apply it at linking and buffer mapping 2025-06-08 20:19:06 +08:00
BZLZHH 4dfbc01479 [Fix] (Diligent/PSO): Build InputLayout for PSO. 2025-06-08 17:29:10 +08:00
swung0x48 b580605c86 [Fix] (EGL_impl.h): get rid of redundant extern var 2025-06-08 13:45:27 +08:00
BZLZHH f5a14c20a9 [Feat] (DiligentEngine): Implement most rendering by DiligentEngine. 2025-06-07 19:41:32 +08:00
BZLZHH 6075ae1445 [Feat] (DiligentEngine): Capable to render. 2025-06-05 13:58:34 +08:00
BZLZHH 2466897531 [Feat] (Diligent): Add Diligent Vulkan backend. 2025-05-25 11:46:38 +08:00
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